Max Horn
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8779d00789
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workaround for bug #558236; renamed actorAnimate to animateCostume (to distinguish it a bit from animateActor); removed Scumm::animateActor
svn-id: r4695
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2002-08-04 02:53:50 +00:00 |
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James Brown
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30cd1e43d2
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Patch by yot to fix Zak256 markings.
svn-id: r4682
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2002-07-30 15:20:30 +00:00 |
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Max Horn
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0843a2510c
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biiig checkin: removed more stuff from scumm.h; added new headers resource.h and object.h
svn-id: r4579
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2002-07-16 21:03:14 +00:00 |
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Max Horn
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32e81beb45
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got rid of _xPos, _yPos, _dir members in class Scumm
svn-id: r4578
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2002-07-16 18:51:27 +00:00 |
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Max Horn
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ad4809459d
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indent run
svn-id: r4480
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2002-07-07 20:25:23 +00:00 |
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Max Horn
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2d73a779cb
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applied indent to a couple of source files; added .indent.pro file with default indent settings as per readme.txt
svn-id: r4469
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2002-07-07 13:14:34 +00:00 |
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Max Horn
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d35eed21f1
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more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an icky, wrong implementation for it - yes this is complete nonsense but I'll try to replace it with the right thing RSN :-)
svn-id: r4404
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2002-06-04 23:32:53 +00:00 |
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Max Horn
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0620c9d66a
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removed some debug output I left in accidentally in my last checkin; removed some uses of g_scumm (see Endy, I promised I'd do it <g>); removed getSideOfLine(); some clean up
svn-id: r4378
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2002-05-23 21:22:08 +00:00 |
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Vincent Hamm
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1db4ae7c2f
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Temp removal of the actor walk script execution to fix dig's walking
svn-id: r4364
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2002-05-20 16:02:29 +00:00 |
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Max Horn
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b529d80ed7
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added #include "actor.h", some minor tweaks
svn-id: r4332
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2002-05-14 23:32:34 +00:00 |
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Max Horn
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fe4230bcbf
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refactored parts of actor.cpp: many methods are now members of class Actor instead of class Scumm. This is still work in progress!
svn-id: r4319
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2002-05-14 19:11:20 +00:00 |
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Max Horn
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8dbcdc661f
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renamed fixActorDirection to setActorDirection; fixed a bug causing wrong actor directions
svn-id: r4260
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2002-05-10 13:45:32 +00:00 |
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James Brown
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d08adbb421
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Workaround for last known Zak crash. Don't tell Serge I added this. :)
svn-id: r4221
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2002-05-06 17:46:32 +00:00 |
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James Brown
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1f9c0dc666
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Add text speed option (-y for Yak :)
svn-id: r4216
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2002-05-05 20:08:41 +00:00 |
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Max Horn
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ff376ea8a5
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fixed some warnings
svn-id: r4204
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2002-05-05 18:10:29 +00:00 |
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James Brown
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965b96b489
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Add enhanced debugging patch.
svn-id: r4090
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2002-04-26 14:13:39 +00:00 |
|
James Brown
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280136f13a
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Fix Indy4/MI2 crash due to VirtScroll code.
Cleanup \N's - For gods sake fix your CVS client :)
svn-id: r4067
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2002-04-24 04:26:09 +00:00 |
|
Vincent Hamm
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ed65e89a89
|
Refixed getActorY in indy3. Fixed class (dunno if the fix doesn't break something else. Fixed intro by slowing down music rate by 3.
svn-id: r4018
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2002-04-19 21:06:50 +00:00 |
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Vincent Hamm
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ed6b863e7c
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Fixed a roomOps that was creating a lots of bugs in indy and Zak
svn-id: r4016
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2002-04-19 18:05:26 +00:00 |
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James Brown
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d7b8074eca
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Turn Indy4 mousefighting on by default. Can we do this in a better place?
svn-id: r3953
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2002-04-16 05:36:41 +00:00 |
|
James Brown
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7696081c54
|
Large pointless reindentation of all the code. Also fixed a few mistakes
in the object flags code cleanup.
Flags used:
indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip
-ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader
-TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader
-TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm
-TSoundEngine -TPart -TPlayer
svn-id: r3908
|
2002-04-11 17:19:16 +00:00 |
|
Ludvig Strigeus
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34747b792a
|
various code cleanups
svn-id: r3907
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2002-04-11 15:22:02 +00:00 |
|
James Brown
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d2d498d08c
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Fix Indy4 bootparam, some more Zak256 work, and a few minor things.
svn-id: r3887
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2002-04-07 04:29:15 +00:00 |
|
James Brown
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141bac6fcb
|
Final loom fixes. LoomCD is now completable, apart from sound glitches and lack of masking.
svn-id: r3880
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2002-04-06 03:43:54 +00:00 |
|
James Brown
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fb0cb66588
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Hopefully fix these cutscene bugs for good.
svn-id: r3879
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2002-04-06 01:14:42 +00:00 |
|
James Brown
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933df055c9
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One FIXME for cutscene code... there's still something subtracting 1 from a null cutscene..
svn-id: r3878
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2002-04-05 17:18:57 +00:00 |
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James Brown
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d31eba858b
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Cutscene fix take 2
svn-id: r3877
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2002-04-05 16:51:29 +00:00 |
|
James Brown
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2e0443e741
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Fix Indy3/Loom override bugs. THIS MAY BREAK OTHER GAMES. Please test.
svn-id: r3876
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2002-04-05 16:41:02 +00:00 |
|
Vincent Hamm
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fbf9c5b318
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Preliminary redesigned of the virtual screen system. Now all the screen buffers are in a single 320*200 buffer, making video subprocess far more easy to do. On glitch remain in inventory's black area
svn-id: r3793
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2002-03-20 22:58:41 +00:00 |
|
James Brown
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718392239c
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I know it probably doesn't look like much, but this is a start to the reorg - basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related.
svn-id: r3792
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2002-03-20 17:51:07 +00:00 |
|
James Brown
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ac19e7001a
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Do some stuff to fix loom cd-music syncro. Sequences now run without 'speeding' by.. but they are still slightly out of sync.
svn-id: r3781
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2002-03-18 11:50:09 +00:00 |
|
James Brown
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1d97edb2f9
|
Update to my latest local tree. Various stuff - and a fixme hack by khalek to stop loom intro crashing.
svn-id: r3765
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2002-03-16 18:03:28 +00:00 |
|
James Brown
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6e7885de67
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Remove erronously commited debug info.
svn-id: r3732
|
2002-03-11 14:25:42 +00:00 |
|
James Brown
|
25846cf8e4
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Quick Zak crash workarounds.
svn-id: r3731
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2002-03-11 14:24:48 +00:00 |
|
James Brown
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87ac8ae487
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Apply some patches by syke to prevent buffer overruns, etc.
svn-id: r3723
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2002-03-10 17:33:04 +00:00 |
|
James Brown
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72518be8f1
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Fixed NUM_aCTORS for MI2/Indy4, etc.
Probably broke some saved games again.
svn-id: r3700
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2002-03-09 00:56:22 +00:00 |
|
James Brown
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07bfd66c12
|
Fixed a bug in the 'watch' debug command..
svn-id: r3686
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2002-03-08 13:31:29 +00:00 |
|
James Brown
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c161197117
|
Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadowing.
svn-id: r3685
|
2002-03-08 08:42:11 +00:00 |
|
James Brown
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f0ad130ffa
|
Sam and Max is now completable. There are two graphical glitches, and the game will freeze if you either look at the dragon heart, or set off the alarm in Bumpusville. These two bugs are still being worked on.
svn-id: r3667
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2002-03-06 15:55:31 +00:00 |
|
James Brown
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178540c989
|
Applied cleanup and scaling patch by Rob.
svn-id: r3665
|
2002-03-06 12:24:56 +00:00 |
|
James Brown
|
17270d2ccd
|
Fixed some more Sam and Max bugs. Is now playable to BumpusVille.
Added two new debug commands, one to read and set variables, the other
to set a 'watch' on variables.
svn-id: r3662
|
2002-03-06 10:03:00 +00:00 |
|
Vincent Hamm
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c7d58aca84
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Final part of V7 merging process. The FULL_THROTTLE define is not required any more
svn-id: r3660
|
2002-03-06 00:18:22 +00:00 |
|
Vincent Hamm
|
c21e9da1b6
|
Next episode in V7 reimplementation. Nearly working
svn-id: r3658
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2002-03-05 23:41:41 +00:00 |
|
James Brown
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d700f88c90
|
A few more hacks to make Sam run faster - fixes the Gator Golf crash.
svn-id: r3646
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2002-03-05 15:29:54 +00:00 |
|
James Brown
|
9dec4275b6
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Warning'ed some miscops, and added a hack to just ignore non-existant actors.
Sam and Max is now playable to a quite advanced stage.
svn-id: r3645
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2002-03-05 09:58:12 +00:00 |
|
James Brown
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abbc4bf289
|
Code cleanup - get rid of a bunch of typecast and unused variable warnings.
svn-id: r3627
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2002-02-24 17:25:03 +00:00 |
|
James Brown
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771b8e6089
|
Just some debugging stuff I find handy.
svn-id: r3589
|
2002-02-15 06:42:41 +00:00 |
|
James Brown
|
f620d138f6
|
First part of Yazoo and mines work on making older scumm games work.
Not enough here to actually work yet, just the base groundwork needed.
svn-id: r3567
|
2002-02-12 18:20:37 +00:00 |
|
Marcus Comstedt
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9243299447
|
Added newline at end of file to fix gcc warnings.
svn-id: r3552
|
2002-02-02 19:07:32 +00:00 |
|
Ludvig Strigeus
|
24bb87b24e
|
copy protection in monkey 2 bypassed by default
svn-id: r3539
|
2001-12-29 12:46:15 +00:00 |
|