Torbjörn Andersson
0a5df02134
DREAMWEB: Extend the number of saveslots from 7 to 21 in the original
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save/load dialogs.
2012-01-08 19:36:59 +01:00
Filippos Karapetis
fb26f7dcfa
TSAGE: Update comment
2012-01-08 19:07:00 +02:00
Filippos Karapetis
4938e49e2d
TSAGE: Fix assert triggering when there's nothing to update on screen
2012-01-08 19:03:43 +02:00
Filippos Karapetis
2bc89ea4dc
TSAGE: Fix incorrect popup menu positions (regression)
2012-01-08 19:03:41 +02:00
Ben Castricum
e750c9a0b9
SCUMM: Recognize Windows as platform for pajama2 demo
2012-01-08 18:02:00 +01:00
Ben Castricum
b6bc747672
SCUMM: Add support for 2 freddi3 Mac/Dutch demos
2012-01-08 17:52:21 +01:00
Ben Castricum
e3b93672d5
SCUMM: Correctly recognize platform on freddi2 dutch demo
2012-01-08 15:05:50 +01:00
Paul Gilbert
5a9c189b22
TSAGE: Fix R2R crashes saying 'unknown message'
2012-01-08 21:03:42 +11:00
Tarek Soliman
12d1a9d37f
KYRA: Fix LoL/EoB savegame typing issue with keymapper
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If you bind letters (e.g. WSAD) using the keymapper and then try to
save using the in-engine dialog, the letters would get captured and
make it impossible to name a save using those letters.
Thanks LordHoto
2012-01-07 22:20:48 -06:00
Tarek Soliman
37d77253cf
KEYMAPPER: Add failsafe code for popping into Keymapper itself
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Thanks LordHoto
2012-01-07 22:08:57 -06:00
Tarek Soliman
d143872be6
KEYMAPPER: Constantify global keymap name
2012-01-07 21:20:29 -06:00
Tarek Soliman
82e0900678
KEYMAPPER: Rename inherit flag to transparent
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Less confusing
2012-01-07 21:10:05 -06:00
Tarek Soliman
73160e54b4
KEYMAPPER: Only push/pop the gui keymap once per gui session
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The removes a bit of waste when gui dialogs are opened.
Multiple gui keymaps were being pushed.
2012-01-07 20:48:49 -06:00
Fabio Battaglia
15ea73104c
SWORD2: Fix problem with the height of PSX sprites
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Apparently some uncompressed PSX sprites have a wrong
height value in the datafiles, creating subtle problems
like missing lines in some graphics. Fixed by artificially
adding 1 to odd height values of uncompressed sprites.
2012-01-08 00:34:15 +01:00
Eugene Sandulenko
2852d685d5
Merge pull request #164 from Mataniko/master
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SCUMM: Added three Hebrew HE games
2012-01-07 13:52:46 -08:00
Strangerke
9ddabeca32
TSAGE: R2R - Fix sub1B00, rename it to scalePalette
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Thanks wjp for the namings
2012-01-07 21:47:47 +01:00
Filippos Karapetis
103ae27d3a
GRAPHICS: Silence a false positive warning in MSVC
2012-01-07 22:45:59 +02:00
Johannes Schickel
f71fb6a828
DEVTOOLS: Fix some warnings in create_kyradat.
2012-01-07 21:30:12 +01:00
Matan Bareket
655d719bde
SCUMM: Add three Hebrew HE games
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Freddi Fish 3: The Case of the Stolen Conch Shell,
Putt-Putt Joins the Circus,
Pajama Sam 2: Thunder and Lightning Aren't so Frightening
2012-01-07 14:55:34 -05:00
Strangerke
8327189f8c
TSAGE: R2R - Implement scene 1100
2012-01-07 20:33:00 +01:00
Filippos Karapetis
beb1f5b316
AGI: Fix bug #3451122 - "AGI-FANMADE: Nick's Quest hangs ScummVM upon starting"
2012-01-07 18:56:23 +02:00
Paul Gilbert
4222a728e1
TSAGE: Implemented R2R Scene 325 - Bridge Console
2012-01-07 11:54:47 +11:00
Johannes Schickel
1574d644e8
GRAPHICS: Let FontManager::setFont accept an "const BdfFont *".
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As the documentation points out this method currently only works for BDF
fonts, thus it is safer to let it actually just accept such.
2012-01-07 01:16:33 +01:00
Johannes Schickel
050b8e3360
GUI: Rework how the default localized font is managed.
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Now we set the default localized font to the "text_default" font of the
currently active theme and default to the big GUI font in case none is
specified properly.
2012-01-07 01:03:07 +01:00
Johannes Schickel
0d3e79cf77
GUI: Simplify font loading a bit more.
2012-01-07 00:35:26 +01:00
Johannes Schickel
309e9a855d
GRAPHICS: Slight formatting fix.
2012-01-07 00:35:26 +01:00
athrxx
e08cd9196a
NEWS: mention support of original Lands of Lore DOS save files
2012-01-07 00:13:17 +01:00
Willem Jan Palenstijn
d4a81009e4
AGI: Fix stuck next button when switching back to predictive mode
2012-01-06 23:38:41 +01:00
Willem Jan Palenstijn
8c7cd344c7
AGI: Clean up predictive matching
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Specifically:
* Don't enable the 'next' button in predictive mode when we don't have a
full match. Doing this didn't make sense since you'd iterate over a
seemingly arbitrary set of completions instead of all possible ones.
* Do only a single binary search.
* Fix the width of the mode button for mouse press detections.
2012-01-06 23:28:45 +01:00
Johannes Schickel
47edab71e8
GUI: Do an case-insensitive filename comparison.
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Should be a bit safer, in case there's files with different cases, which match
by chance.
2012-01-06 22:27:26 +01:00
Johannes Schickel
4531f0173e
GUI: Slight cleanup for font/image loading.
2012-01-06 22:24:12 +01:00
Johannes Schickel
e454788a23
GRAPHICS: Whops. Fix misformatting introduced with 243de59
.
2012-01-06 15:59:16 +01:00
Johannes Schickel
d2a210feb5
GRAPHICS: Properly return 0 for late BDF cache loading fails.
2012-01-06 15:53:22 +01:00
Johannes Schickel
243de5950f
GRAPHICS: Slight cleanup in BDF code.
2012-01-06 15:52:55 +01:00
Johannes Schickel
abbc87e180
GRAPHICS: Slight formatting fixes in jpeg.cpp.
2012-01-06 15:51:10 +01:00
Johannes Schickel
08b6f28d54
GRAPHICS: Rework BDF font code.
2012-01-06 15:38:29 +01:00
athrxx
eaa5d50c3f
KYRA: (EOB) - add basic distinction between music and sound effects
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(The original code of the DOS version does not distinguish here, but
we do it anyway so as to make more sense of the GMM volume settings)
2012-01-06 14:45:38 +01:00
athrxx
6e45741b17
KYRA: (EOB) - cleanup eob/lol version of delayUntil()
2012-01-06 14:44:34 +01:00
Willem Jan Palenstijn
43e2fde7a9
AGI: Fix ignoring some exact matches in predictive input
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The matcher now always tries an exact match before trying an inexact one.
Together with 41ba2433f
, this fixes bug #3470080 .
2012-01-06 11:22:06 +01:00
Willem Jan Palenstijn
41ba2433f5
AGI: Fix predictive input binary search
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Note that there are still issues with this input mode. If the binary
search hits a prefix match before finding the full match, it won't
recognize the full match. (Example: typing "buy" will show "buz"
because it's aiming for "buzzard" without realizing "buy" exists.)
2012-01-06 09:45:11 +01:00
Strangerke
f5c54bd9a3
TSAGE: R2R - Implement scene 1020
2012-01-06 00:19:28 +01:00
Strangerke
8e54ddfabf
TSAGE: R2R - Implement scene 1010
2012-01-05 22:22:30 +01:00
Strangerke
e914ec5d89
TSAGE: R2R - Implement scene 3900
2012-01-05 15:20:42 +01:00
Johannes Schickel
c2c8108f3b
GRAPHICS: The PNG decoder is not used by our GUI.
2012-01-05 10:33:31 +01:00
Willem Jan Palenstijn
159fb89cfd
TSAGE: Explain function of sub_F8E5_calculatePoint
2012-01-04 15:46:58 +01:00
Strangerke
a9fa9e14cd
TSAGE: R2R - Implement scene 3800.
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sub1B007() is still stubbed as _field312 usage is conflicting with IDB structure
2012-01-04 15:10:45 +01:00
Paul Gilbert
0d3287671e
TSAGE: Implemented the changes needed for R2R SceneActor::dispatch
2012-01-04 21:52:21 +11:00
Paul Gilbert
3344cf424a
TSAGE: Added needed speaker method call for R2R in StripManager::signal
2012-01-04 21:16:32 +11:00
Thierry Crozat
654ff1ecb9
I18N: Regenerate translations data file
2012-01-03 21:20:53 +00:00
Thierry Crozat
1b69f95a21
I18N: Update Hungarian translation from patch #3467850
2012-01-03 21:20:24 +00:00