Commit Graph

51222 Commits

Author SHA1 Message Date
Torbjörn Andersson
0a5df02134 DREAMWEB: Extend the number of saveslots from 7 to 21 in the original
save/load dialogs.
2012-01-08 19:36:59 +01:00
Filippos Karapetis
fb26f7dcfa TSAGE: Update comment 2012-01-08 19:07:00 +02:00
Filippos Karapetis
4938e49e2d TSAGE: Fix assert triggering when there's nothing to update on screen 2012-01-08 19:03:43 +02:00
Filippos Karapetis
2bc89ea4dc TSAGE: Fix incorrect popup menu positions (regression) 2012-01-08 19:03:41 +02:00
Ben Castricum
e750c9a0b9 SCUMM: Recognize Windows as platform for pajama2 demo 2012-01-08 18:02:00 +01:00
Ben Castricum
b6bc747672 SCUMM: Add support for 2 freddi3 Mac/Dutch demos 2012-01-08 17:52:21 +01:00
Ben Castricum
e3b93672d5 SCUMM: Correctly recognize platform on freddi2 dutch demo 2012-01-08 15:05:50 +01:00
Paul Gilbert
5a9c189b22 TSAGE: Fix R2R crashes saying 'unknown message' 2012-01-08 21:03:42 +11:00
Tarek Soliman
12d1a9d37f KYRA: Fix LoL/EoB savegame typing issue with keymapper
If you bind letters (e.g. WSAD) using the keymapper and then try to
save using the in-engine dialog, the letters would get captured and
make it impossible to name a save using those letters.

Thanks LordHoto
2012-01-07 22:20:48 -06:00
Tarek Soliman
37d77253cf KEYMAPPER: Add failsafe code for popping into Keymapper itself
Thanks LordHoto
2012-01-07 22:08:57 -06:00
Tarek Soliman
d143872be6 KEYMAPPER: Constantify global keymap name 2012-01-07 21:20:29 -06:00
Tarek Soliman
82e0900678 KEYMAPPER: Rename inherit flag to transparent
Less confusing
2012-01-07 21:10:05 -06:00
Tarek Soliman
73160e54b4 KEYMAPPER: Only push/pop the gui keymap once per gui session
The removes a bit of waste when gui dialogs are opened.
Multiple gui keymaps were being pushed.
2012-01-07 20:48:49 -06:00
Fabio Battaglia
15ea73104c SWORD2: Fix problem with the height of PSX sprites
Apparently some uncompressed PSX sprites have a wrong
height value in the datafiles, creating subtle problems
like missing lines in some graphics. Fixed by artificially
adding 1 to odd height values of uncompressed sprites.
2012-01-08 00:34:15 +01:00
Eugene Sandulenko
2852d685d5 Merge pull request #164 from Mataniko/master
SCUMM: Added three Hebrew HE games
2012-01-07 13:52:46 -08:00
Strangerke
9ddabeca32 TSAGE: R2R - Fix sub1B00, rename it to scalePalette
Thanks wjp for the namings
2012-01-07 21:47:47 +01:00
Filippos Karapetis
103ae27d3a GRAPHICS: Silence a false positive warning in MSVC 2012-01-07 22:45:59 +02:00
Johannes Schickel
f71fb6a828 DEVTOOLS: Fix some warnings in create_kyradat. 2012-01-07 21:30:12 +01:00
Matan Bareket
655d719bde SCUMM: Add three Hebrew HE games
Freddi Fish 3: The Case of the Stolen Conch Shell,
Putt-Putt Joins the Circus,
Pajama Sam 2: Thunder and Lightning Aren't so Frightening
2012-01-07 14:55:34 -05:00
Strangerke
8327189f8c TSAGE: R2R - Implement scene 1100 2012-01-07 20:33:00 +01:00
Filippos Karapetis
beb1f5b316 AGI: Fix bug #3451122 - "AGI-FANMADE: Nick's Quest hangs ScummVM upon starting" 2012-01-07 18:56:23 +02:00
Paul Gilbert
4222a728e1 TSAGE: Implemented R2R Scene 325 - Bridge Console 2012-01-07 11:54:47 +11:00
Johannes Schickel
1574d644e8 GRAPHICS: Let FontManager::setFont accept an "const BdfFont *".
As the documentation points out this method currently only works for BDF
fonts, thus it is safer to let it actually just accept such.
2012-01-07 01:16:33 +01:00
Johannes Schickel
050b8e3360 GUI: Rework how the default localized font is managed.
Now we set the default localized font to the "text_default" font of the
currently active theme and default to the big GUI font in case none is
specified properly.
2012-01-07 01:03:07 +01:00
Johannes Schickel
0d3e79cf77 GUI: Simplify font loading a bit more. 2012-01-07 00:35:26 +01:00
Johannes Schickel
309e9a855d GRAPHICS: Slight formatting fix. 2012-01-07 00:35:26 +01:00
athrxx
e08cd9196a NEWS: mention support of original Lands of Lore DOS save files 2012-01-07 00:13:17 +01:00
Willem Jan Palenstijn
d4a81009e4 AGI: Fix stuck next button when switching back to predictive mode 2012-01-06 23:38:41 +01:00
Willem Jan Palenstijn
8c7cd344c7 AGI: Clean up predictive matching
Specifically:
* Don't enable the 'next' button in predictive mode when we don't have a
  full match. Doing this didn't make sense since you'd iterate over a
  seemingly arbitrary set of completions instead of all possible ones.
* Do only a single binary search.
* Fix the width of the mode button for mouse press detections.
2012-01-06 23:28:45 +01:00
Johannes Schickel
47edab71e8 GUI: Do an case-insensitive filename comparison.
Should be a bit safer, in case there's files with different cases, which match
by chance.
2012-01-06 22:27:26 +01:00
Johannes Schickel
4531f0173e GUI: Slight cleanup for font/image loading. 2012-01-06 22:24:12 +01:00
Johannes Schickel
e454788a23 GRAPHICS: Whops. Fix misformatting introduced with 243de59. 2012-01-06 15:59:16 +01:00
Johannes Schickel
d2a210feb5 GRAPHICS: Properly return 0 for late BDF cache loading fails. 2012-01-06 15:53:22 +01:00
Johannes Schickel
243de5950f GRAPHICS: Slight cleanup in BDF code. 2012-01-06 15:52:55 +01:00
Johannes Schickel
abbc87e180 GRAPHICS: Slight formatting fixes in jpeg.cpp. 2012-01-06 15:51:10 +01:00
Johannes Schickel
08b6f28d54 GRAPHICS: Rework BDF font code. 2012-01-06 15:38:29 +01:00
athrxx
eaa5d50c3f KYRA: (EOB) - add basic distinction between music and sound effects
(The original code of the DOS version does not distinguish here, but
we do it anyway so as to make more sense of the GMM volume settings)
2012-01-06 14:45:38 +01:00
athrxx
6e45741b17 KYRA: (EOB) - cleanup eob/lol version of delayUntil() 2012-01-06 14:44:34 +01:00
Willem Jan Palenstijn
43e2fde7a9 AGI: Fix ignoring some exact matches in predictive input
The matcher now always tries an exact match before trying an inexact one.
Together with 41ba2433f, this fixes bug #3470080.
2012-01-06 11:22:06 +01:00
Willem Jan Palenstijn
41ba2433f5 AGI: Fix predictive input binary search
Note that there are still issues with this input mode. If the binary
search hits a prefix match before finding the full match, it won't
recognize the full match. (Example: typing "buy" will show "buz"
because it's aiming for "buzzard" without realizing "buy" exists.)
2012-01-06 09:45:11 +01:00
Strangerke
f5c54bd9a3 TSAGE: R2R - Implement scene 1020 2012-01-06 00:19:28 +01:00
Strangerke
8e54ddfabf TSAGE: R2R - Implement scene 1010 2012-01-05 22:22:30 +01:00
Strangerke
e914ec5d89 TSAGE: R2R - Implement scene 3900 2012-01-05 15:20:42 +01:00
Johannes Schickel
c2c8108f3b GRAPHICS: The PNG decoder is not used by our GUI. 2012-01-05 10:33:31 +01:00
Willem Jan Palenstijn
159fb89cfd TSAGE: Explain function of sub_F8E5_calculatePoint 2012-01-04 15:46:58 +01:00
Strangerke
a9fa9e14cd TSAGE: R2R - Implement scene 3800.
sub1B007() is still stubbed as _field312 usage is conflicting with IDB structure
2012-01-04 15:10:45 +01:00
Paul Gilbert
0d3287671e TSAGE: Implemented the changes needed for R2R SceneActor::dispatch 2012-01-04 21:52:21 +11:00
Paul Gilbert
3344cf424a TSAGE: Added needed speaker method call for R2R in StripManager::signal 2012-01-04 21:16:32 +11:00
Thierry Crozat
654ff1ecb9 I18N: Regenerate translations data file 2012-01-03 21:20:53 +00:00
Thierry Crozat
1b69f95a21 I18N: Update Hungarian translation from patch #3467850 2012-01-03 21:20:24 +00:00