Torbjörn Andersson
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01a5faa6a0
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Applied my own patch #1635584 (after discussing with Fingolfin) to reduce the
memory usage and number of allocations made by the NUT font renderer.
svn-id: r25155
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2007-01-21 17:14:53 +00:00 |
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Max Horn
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9698d133a6
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SCUMM: Changed class Chunk (and subclasses) to inherit from Common::SeekableReadStream
svn-id: r24544
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2006-10-28 01:20:19 +00:00 |
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Max Horn
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3652229147
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SCUMM: Got rid of smush/chunk_type.h
svn-id: r24543
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2006-10-28 00:45:58 +00:00 |
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Max Horn
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a6fee09adf
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const and static, static and const, const and static, static and const... now everybody repeat it with me... 8-)
svn-id: r24540
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2006-10-27 23:00:28 +00:00 |
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Max Horn
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2888110b3c
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Turning various static tables into static const
svn-id: r24323
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2006-10-15 01:24:17 +00:00 |
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Eugene Sandulenko
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0385a4d2bb
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Fix potentioal bug when all subsequent SMUSH scenes were considered INSANE
svn-id: r24292
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2006-10-13 09:16:09 +00:00 |
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Paweł Kołodziejski
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e85ab4b10f
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now SmushPlayer is class created once same as SmushMixer while scumm engine creation. this allow finish play smush audio track finished to the end instead immediately stopped as it was happen before
svn-id: r24263
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2006-10-10 12:16:21 +00:00 |
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Paweł Kołodziejski
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ce100c8e93
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small unify handleIACT function
svn-id: r24214
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2006-10-08 18:22:51 +00:00 |
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Max Horn
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4973c657b8
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Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ScummEngine_v6 in a few cases)
svn-id: r24169
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2006-10-07 13:57:06 +00:00 |
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Max Horn
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4c14cf6d1a
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
svn-id: r23974
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2006-09-23 00:42:35 +00:00 |
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Max Horn
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51017cf1b2
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Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
svn-id: r23922
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2006-09-17 20:36:48 +00:00 |
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Torbjörn Andersson
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6358547a43
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More whitespace changes.
svn-id: r23496
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2006-07-14 13:33:58 +00:00 |
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Torbjörn Andersson
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ecfedb1e81
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Cleanup. It seems unnecessary to have a "break" right after an unconditional
return in a switch case.
svn-id: r23198
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2006-06-20 18:55:25 +00:00 |
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Max Horn
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d00755de8e
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Removing some unused code from INSANE
svn-id: r22417
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2006-05-12 18:00:41 +00:00 |
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Max Horn
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9d5098e0f8
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Insane is part of SCUMM V7, not V6
svn-id: r22188
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2006-04-27 00:02:06 +00:00 |
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Torbjörn Andersson
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c26b762f48
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Made readFileToMem() print a more useful error message than "File is not open"
if the file could not be opened.
svn-id: r21508
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2006-03-31 06:42:56 +00:00 |
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Travis Howell
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469b1420da
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Fix sound glitch in PC demo of FT
svn-id: r21506
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2006-03-31 00:39:53 +00:00 |
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Travis Howell
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e504e814b1
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Improve mine road in PC demo of FT
svn-id: r21505
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2006-03-30 23:58:37 +00:00 |
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Travis Howell
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3e974d3604
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Limit INSANE to existing enemies in PC demo of FT
svn-id: r21504
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2006-03-30 13:47:18 +00:00 |
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Travis Howell
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1ec46bae37
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Allow interactive mine road in PC version of FT demo
svn-id: r21503
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2006-03-30 11:52:49 +00:00 |
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Travis Howell
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f26dee7599
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Closer match difficulty of insane in PC version of FT demo
svn-id: r21380
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2006-03-19 10:34:02 +00:00 |
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Max Horn
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bac32d1a5c
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Moved ScummFile etc. to the new file.cpp / file.h
svn-id: r21038
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2006-03-03 15:16:02 +00:00 |
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Max Horn
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81e8a2860e
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Moved iMUSE code to the new directory engines/scumm/imuse/
svn-id: r20801
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2006-02-20 20:57:26 +00:00 |
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Max Horn
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e389bcf497
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
svn-id: r20795
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2006-02-20 16:51:30 +00:00 |
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Max Horn
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26ee630756
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Moved engines to the new engines/ directory
svn-id: r20582
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2006-02-11 22:45:04 +00:00 |
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