Travis Howell
97e2c59dbb
Fix error when exiting original options screen of COMI. BlastObjects are removed, right after checking for load/save game, in original COMI.
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svn-id: r24833
2006-12-11 00:40:10 +00:00
Max Horn
12fb12caf5
Moved more SMUSH/Insane code from ScummEngine_v6 to ScummEngine_v7
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svn-id: r24710
2006-11-13 20:12:52 +00:00
Max Horn
1a2853f7e0
Patch from bug #1584888 (SMUSH: Too dependent on accurate timers). Watch out for regressions in SMUSH movie playback / syncing
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svn-id: r24709
2006-11-13 19:46:52 +00:00
Max Horn
db1fc75012
SCUMM cleanup
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svn-id: r24612
2006-11-04 22:59:56 +00:00
Max Horn
5e9041b1b5
SCUMM: ArrayHeader related cleanup
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svn-id: r24395
2006-10-20 19:44:27 +00:00
Max Horn
5e46a45aa5
SCUMM: Moved getDistanceBetween to clas ScummEngine_v6; grouped inventory related stuff in object.cpp
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svn-id: r24368
2006-10-18 14:21:44 +00:00
Max Horn
dd7e4ff3e7
SCUMM: walbox related cleanup
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svn-id: r24365
2006-10-18 13:33:42 +00:00
Max Horn
65e923480e
oops
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svn-id: r24326
2006-10-15 01:44:58 +00:00
Max Horn
1ee9304012
Replaced function level static variable (YUCK) called 'sentence' by ScummEngine_v2:_sentenceBuf
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svn-id: r24324
2006-10-15 01:26:23 +00:00
Paweł Kołodziejski
e85ab4b10f
now SmushPlayer is class created once same as SmushMixer while scumm engine creation. this allow finish play smush audio track finished to the end instead immediately stopped as it was happen before
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svn-id: r24263
2006-10-10 12:16:21 +00:00
Torbjörn Andersson
f09123a1b4
Fixed compilation.
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svn-id: r24177
2006-10-07 19:15:19 +00:00
Max Horn
9cba143699
Removed _lastKeyHit, instead pass the key code as a parameter to processKeyboard()
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svn-id: r24176
2006-10-07 17:49:05 +00:00
Max Horn
ff6731e00a
Removed 'smushMode' param from processInput and processKeyboard in favor of a new member _smushActive of ScummEngine_v7
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svn-id: r24175
2006-10-07 17:42:32 +00:00
Max Horn
4973c657b8
Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ScummEngine_v6 in a few cases)
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svn-id: r24169
2006-10-07 13:57:06 +00:00
Max Horn
5f0874ef63
Some more processKeyboard splitting
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svn-id: r24167
2006-10-07 13:31:27 +00:00
Max Horn
f3e410a2ac
Further split processKeyboard code, moving stuff specific to some SCUMM version into the resp. subclass of ScummEngine
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svn-id: r24166
2006-10-07 13:11:51 +00:00
Max Horn
c3fb1fbcd4
Moved SCUMM keyboard handling code from processInput() to the new (sub)method processKeyboard
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svn-id: r24165
2006-10-07 12:33:22 +00:00
Max Horn
f7eee205bb
o2_animateActor is essentially identical to o5_animateActor -- removed in favor of the latter
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svn-id: r24115
2006-10-04 20:22:14 +00:00
Max Horn
3313685bfe
Split setBuiltinCursor into a V0-V2 and a V3-V5 part
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svn-id: r23935
2006-09-18 21:31:59 +00:00
Max Horn
bd38f5f4d3
Renamed o6_getActorAnimCounter1 to o6_getActorAnimCounter
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svn-id: r23857
2006-09-09 18:31:32 +00:00
Travis Howell
7fe844cac6
Fix bug #1496523 - MM: Weird Ed appears backwards at door
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svn-id: r23589
2006-07-24 12:49:58 +00:00
Torbjörn Andersson
c32076e5d0
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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for consistency with other #includes.
svn-id: r23585
2006-07-23 16:13:26 +00:00
Max Horn
2859b64702
Fix struct packing issues (macros are not resolve in #pragma params, at least for GCC)
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svn-id: r23569
2006-07-22 17:28:48 +00:00
Max Horn
f59cf1fcdc
Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*)
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svn-id: r23547
2006-07-21 21:25:17 +00:00
Max Horn
f35f4a4d1c
Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking for GCC / not GCC
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svn-id: r23458
2006-07-09 13:01:15 +00:00
Travis Howell
f4ff7fabad
Add patch for bug #1507856 - INDY3 VGA: Crashes in Sewer
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svn-id: r23177
2006-06-19 07:45:40 +00:00
Travis Howell
3b1062d2d4
Add patch for bug #1452272 - COMI: Verb strings aren't wrapped
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svn-id: r22793
2006-05-31 10:48:40 +00:00
Max Horn
aeef84c961
Moved AKOS stuff to class ScummEngine_v6
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svn-id: r22229
2006-04-29 16:51:29 +00:00
Max Horn
c4df5037dc
* Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
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* Doing this, split scummInit into setupScumm and resetScumm methods
* Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing)
* Renmaed various setup???Palette methods to set???Palette
* Some minor cleanup / tweaks
svn-id: r22227
2006-04-29 16:24:39 +00:00
Max Horn
39e9853d91
* Added ScummEngine_v8::initScummVars()
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* Moved VAR_LANGUAGE to class ScummEngine_v8
* Minor cleanup
svn-id: r22223
2006-04-29 13:56:36 +00:00
Max Horn
1735b0421b
Make use of the new scummLoop_* functions to move some SCUMM version specific stuff around
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svn-id: r22219
2006-04-29 13:01:35 +00:00
Max Horn
0d67640a58
Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements.
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svn-id: r22110
2006-04-23 17:33:16 +00:00
Max Horn
68cb7f52c8
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
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- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
2006-04-15 20:36:41 +00:00
Max Horn
9c77c2ecd1
Renamed various *GameSettings to GameSettings (our namespaces are enough to distinguish them)
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svn-id: r21684
2006-04-08 08:23:33 +00:00
Travis Howell
0e9b4ab17c
GF_HE_CURSORLESS feature flag not required, since HE games always set a default cursor too.
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svn-id: r21576
2006-04-03 11:35:02 +00:00
Travis Howell
79bd731041
Add workaround for script bug in Loom (CD)
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svn-id: r21371
2006-03-19 02:50:51 +00:00
Travis Howell
a379fe424c
The camera position is always set by loadRoomWithEgo opcode in HE games, through cameraFollows. Fixes glitches when changing rooms in fbear and other early games.
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svn-id: r21355
2006-03-18 10:30:47 +00:00
Travis Howell
1880843744
Add comment about future saveLoad changes C64 maniac
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svn-id: r21329
2006-03-16 12:04:52 +00:00
Travis Howell
be7a28f65e
Avoid all scumm var conflicts in C64 maniac
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svn-id: r21277
2006-03-14 12:06:37 +00:00
Travis Howell
8f8d7b6e07
Add opcode difference in setObjectName opcode for C64 maniac
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svn-id: r21251
2006-03-13 07:46:54 +00:00
Travis Howell
7a9ed5425b
Add German verbs and more work on input in C64 maniac
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svn-id: r21089
2006-03-05 08:22:39 +00:00
Travis Howell
bd7d05dae6
Update opcodes for C64 maniac
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svn-id: r21051
2006-03-03 23:52:48 +00:00
Travis Howell
82a6f289de
Fix using items in C64 maniac and cleanup
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svn-id: r21011
2006-03-02 12:14:06 +00:00
Travis Howell
949057f790
Add sentence line to C64 maniac
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svn-id: r21007
2006-03-02 10:31:11 +00:00
Travis Howell
fec05d5180
Typos
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svn-id: r21005
2006-03-02 06:33:15 +00:00
Travis Howell
2c9f041178
Fix inventory display in C64 maniac
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svn-id: r21003
2006-03-02 05:04:40 +00:00
Travis Howell
2584f0d69f
Add difference in bitVars opcodes in C64 maniac
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svn-id: r21002
2006-03-02 03:31:45 +00:00
Travis Howell
fd8f11f7a4
Improve input in C64 maniac
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svn-id: r21000
2006-03-02 01:17:41 +00:00
Travis Howell
a5cb120898
COMI uses a separate setting for the verb charset, verbs use correct charset now
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svn-id: r20907
2006-02-26 06:55:56 +00:00
Max Horn
2ae0f79de3
Split SCUMM's generateSubstResFileName into two functions: findSubstResFileName and applySubstResFileName
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svn-id: r20879
2006-02-25 17:36:32 +00:00