Christoph Mallon
bf580e6e6b
JANITORIAL: Add missing NL at EOF.
2011-08-07 13:53:33 +02:00
Eugene Sandulenko
43c7b10566
LASTEXPRESS: Reduce header dependency
2011-08-06 11:28:37 +01:00
Eugene Sandulenko
78f1ea7690
OSYSTEM: extended installTimerProc() with timer ID parameter
2011-08-06 11:28:35 +01:00
Littleboy
bc298a58f5
LASTEXPRESS: Simplify SoundQueue::updateQueue()
...
- Remove useless cache code
- Use helper function to get the proper sound entry
- Fix crash on using an invalid entry
2011-07-08 22:03:34 -04:00
Littleboy
e7e689450b
LASTEXPRESS: Prefix savegame filenames with "lastexpress"
2011-07-08 22:03:32 -04:00
Littleboy
63e2fe7e7b
LASTEXPRESS: Have LastExpress_ADPCMStream inherit directly from Audio::ADPCMStream (as suggested by clone2727)
2011-07-08 22:03:28 -04:00
Littleboy
af2bdfcb59
LASTEXPRESS: Replace existing decodeIMA calls by code using our custom set of IMA and step tables
2011-07-08 06:25:29 -04:00
Littleboy
1a71cd1e21
LASTEXPRESS: Fix typo in filter table
2011-07-08 06:25:27 -04:00
Eugene Sandulenko
c4b2800145
LASTEXPRESS: implement Sound::updateQueue() and all dependent functions
2011-07-06 14:40:22 +03:00
Littleboy
47e9a6ccdc
LASTEXPRESS: Move sound filtering to base Sound class
...
- Rename kSoundStatusRemoved to kSoundStatusClosed
- Rename kSoundStatusClear2 to kSoundStatusCached
- Remove sound cache handling
2011-07-04 14:26:31 -04:00
Johannes Schickel
7e4224e52a
COMMON: Fix compilation when USE_HASHMAP_MEMORY_POOL is not defined.
2011-07-03 00:16:07 +02:00
Littleboy
a5398bd663
LASTEXPRESS: Fix loading of subtitles from sound name
2011-07-01 01:17:08 -04:00
Littleboy
3385fd37b9
LASTEXPRESS: Hook up preliminary sound filtering
...
- Add debug checks in soundFilter()
- Rename kSoundStatusClear1 to kSoundStatusFilterVariant
2011-06-29 12:06:33 -04:00
Littleboy
2788cb8bf7
LASTEXPRESS: Update sound timer and sound entry playing
...
- Move filtering to SoundEntry class
- Make some methods of SoundEntry class private
- Add methods to check if a StreamedSound/AppendableSound is done playing
2011-06-29 11:07:28 -04:00
Littleboy
4526bbb5b6
LASTEXPRESS: Move SoundStatus to shared header
2011-06-29 11:07:26 -04:00
Littleboy
9cc5d404c7
LASTEXPRESS: Replace shared sound buffer by per-entry buffer
2011-06-29 11:07:24 -04:00
Littleboy
04933a1937
LASTEXPRESS: Make SoundEntry members private
2011-06-28 23:17:13 -04:00
Littleboy
b4ac4988cc
LASTEXPRESS: Cleanup comments
2011-06-28 22:54:51 -04:00
Littleboy
90dc4f9a8c
LASTEXPRESS: Move Sound class to the sound folder
2011-06-28 22:30:24 -04:00
Littleboy
6eace0ca75
LASTEXPRESS: Move sound queue related functions to a separate class
...
- Implement missing queue reset function
- Cleanup SoundManager::playLoopingSound()
2011-06-28 22:13:40 -04:00
Littleboy
d1341387e3
LASTEXPRESS: Move more entry-related functions to Entry class
2011-06-28 20:09:56 -04:00
Littleboy
3f43619ea8
LASTEXPRESS: Add detection entry for Russian version
2011-06-26 16:02:31 -04:00
Eugene Sandulenko
73d2d34e01
LASTEXPRESS: Give proper name to another sound struct member
2011-06-25 14:50:07 +03:00
Littleboy
3f4d2c8130
LASTEXPRESS: Move subtitle-related methods to the SubtitleEntry class
2011-06-24 11:43:10 -04:00
Littleboy
5d020fffad
LASTEXPRESS: Refactor Sound class
...
- Move entry-related functions to separate class
- Move enumeration to shared header and rename FlagType to SoundFlag
2011-06-24 10:56:49 -04:00
Eugene Sandulenko
7bdd3f3904
LASTEXPRESS: Implement playLoopingSound()
...
In order for it to work properly, updateQueue() should be unstubbed.
2011-06-24 02:08:11 +03:00
Littleboy
7a96e0bfb6
LASTEXPRESS: Extract Clock and TrainLine classes to separate files
2011-06-23 08:52:45 -04:00
Littleboy
f0cf72f431
LASTEXPRESS: Move Menu class to a separate folder
2011-06-23 06:58:21 -04:00
Littleboy
85bb5ef45e
LASTEXPRESS: Fix leak and corruption of event handlers function pointers
...
- Add better error handling
- Properly delete previous event handlers when setting new ones or restoring from backup
2011-06-22 19:31:34 -04:00
Littleboy
434a2e66b1
LASTEXPRESS: Refactor Fight class
...
- Replace structs holding function pointers by proper classes
- Move each fighter functions to separate files
2011-06-22 19:31:32 -04:00
Littleboy
3c2a9b292f
LASTEXPRESS: Move Fight class to its own folder
2011-06-22 19:31:30 -04:00
Johannes Schickel
7dca4bf096
LASTEXPRESS: Make some static data const respectively static.
2011-06-22 18:11:13 +02:00
Eugene Sandulenko
1fe9985912
LASTEXPRESS: Named several soundEntry structure members
2011-06-22 10:41:38 +03:00
Eugene Sandulenko
c288d6d207
LASTEXPRESS: Implement sound filters. Still not hooked in.
2011-06-22 10:20:43 +03:00
Tarek Soliman
ff3fbfcf77
LASTEXPRESS: flag all WIP games with ADGF_UNSTABLE
...
all
2011-06-16 13:37:57 -05:00
Max Horn
7c992d6598
DETECTOR: Merge ADParams into AdvancedMetaEngine
2011-06-14 18:17:01 +02:00
Max Horn
8878be7b11
LASTEXPRESS: Reduce header dependencies
2011-06-10 22:15:47 +02:00
Max Horn
2bbaf0339e
LASTEXPRESS: Switch to alternate AdvancedMetaEngine, avoid ADParams
2011-06-10 22:15:42 +02:00
Max Horn
4827cc914a
ENGINES: Change incorrect use of 'target' to 'gameid'
2011-06-10 22:15:40 +02:00
Max Horn
aec2ea9661
ENGINES: Remove some uses of g_engine
2011-06-03 18:21:58 +02:00
eriktorbjorn
5dc8bb627a
LASTEXPRESS: Remove unused variables.
2011-06-03 07:53:18 +02:00
Littleboy
b384bb4a86
LASTEXPRESS: Replace sprintf() usage with Common::String::format()
2011-06-02 18:26:37 -04:00
Littleboy
be7064c25e
LASTEXPRESS: Remove unused LastExpressEngine::errorString()
2011-06-02 18:22:59 -04:00
Littleboy
488759c8b6
LASTEXPRESS: Add a separate sound cache list for entries with a sound data buffer
2011-05-24 00:56:46 -04:00
Thierry Crozat
d2a55b42c9
ENGINES: Further unify engine names
2011-05-22 12:47:35 +01:00
Max Horn
4cbe4ede66
COMMON: Registers RandomSources in constructor with the event recorder
...
This also removes the dependency of engines on the event recorder header
and API, and will make it easier to RandomSources that are not properly
registered.
2011-05-17 12:17:26 +02:00
Thierry Crozat
3c59e37035
ENGINES: Unify engine names
...
This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-16 00:11:32 +01:00
Max Horn
530bf27af6
LASTEXPRESS: Silence compiler warning
2011-05-14 14:27:06 +02:00
Littleboy
aa64280b55
LASTEXPRESS: Implement SoundManager::setupCache()
2011-05-13 15:49:55 -04:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00