927 Commits

Author SHA1 Message Date
Sven Hesse
081fa85b14 Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop)
svn-id: r43713
2009-08-24 22:37:09 +00:00
Arnaud Boutonné
cb20283026 Add ADI 2.6 FR detection
svn-id: r43712
2009-08-24 21:58:24 +00:00
Arnaud Boutonné
e845db8033 - Add game type ADI2
- Cleanup : suppress all the "not-so-gob" games referenced

svn-id: r43710
2009-08-24 21:54:16 +00:00
Arnaud Boutonné
00857eabe1 Some modifications in o6_playVmdOrMusic: Less warnings in console Windows, and first animations on interface icons. still problematic : cursor should not disappear during animation, and animation should loop
svn-id: r43709
2009-08-24 21:53:15 +00:00
Arnaud Boutonné
833ff0ccb7 Add another extension: SMD
svn-id: r43707
2009-08-24 21:33:35 +00:00
Sven Hesse
40f1deae3a Properly initialize _autoDouble, fixing demos that don't set a video mode on their own (like the Inca II (bat)demo)
svn-id: r43665
2009-08-23 09:57:47 +00:00
Sven Hesse
c70a874506 Properly fixing the Lost in Time temp sprite issue
svn-id: r43654
2009-08-22 15:46:43 +00:00
Sven Hesse
401e54825f Hooking up the v2 spriteUncompressor into the v6 one
svn-id: r43642
2009-08-22 13:11:30 +00:00
Arnaud Boutonné
f9a3ca7db1 Add 31 title files to ignore (they are never present !)
svn-id: r43601
2009-08-21 16:50:30 +00:00
Sven Hesse
79c2dc7980 Fixing some signed/unsigned comparison warnings
svn-id: r43570
2009-08-20 20:59:22 +00:00
Arnaud Boutonné
e350e0b020 Replace magic numbers by constants : kPropsSize and kIndexSize
svn-id: r43562
2009-08-20 13:36:18 +00:00
Arnaud Boutonné
afabd2706b Add oPlaytoons_F_1B skeletton, and oPlaytoons_readData to avoid adding a playtoons workaround in inter_v2.
svn-id: r43561
2009-08-20 12:32:59 +00:00
Arnaud Boutonné
50d515c3df modify props size to avoid later error (Size is still temporary) and prepare the magic number => constant modification
svn-id: r43560
2009-08-20 12:30:37 +00:00
Johannes Schickel
b33b90ecd0 Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files)
svn-id: r43512
2009-08-18 15:31:26 +00:00
Arnaud Boutonné
90336c88ac Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, and mimic this code in oPlaytoons_openItk
svn-id: r43464
2009-08-17 10:05:02 +00:00
Johannes Schickel
b8fd79486f Formatting.
svn-id: r43463
2009-08-17 09:57:09 +00:00
Arnaud Boutonné
e214755107 Suppress useless parentheses
svn-id: r43462
2009-08-17 09:54:49 +00:00
Arnaud Boutonné
f3918d14d6 Added OPCODEDRAW 0x85, with a specific workaround for Bambou hardcoded paths in scripts
svn-id: r43461
2009-08-17 09:50:35 +00:00
Torbjörn Andersson
762d2dc03a Removed unnecessary semi-colons.
svn-id: r43409
2009-08-15 14:13:48 +00:00
Sven Hesse
5e90ce3536 Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore and remove the TempSpriteHandler.
Gob3 doesn't use it at all and Lost in Time only saves (with an invalid index) and never loads

svn-id: r43366
2009-08-14 15:22:43 +00:00
Arnaud Boutonné
e9767a80ce fix methods
svn-id: r43347
2009-08-13 10:08:07 +00:00
Arnaud Boutonné
f9560dc35a Suppress no longer needed Playtoons workaround
svn-id: r43346
2009-08-13 10:00:35 +00:00
Arnaud Boutonné
fc74ec8646 - Add a specific OPCODEFUNC checkData to avoid having a Playtoons workaround in working code
- Replace OPCODEDRAW 0x20,0x23 and 0x25

svn-id: r43345
2009-08-13 09:59:44 +00:00
Arnaud Boutonné
6bcc9a45fd Initial save handler for Playtoons
svn-id: r43344
2009-08-13 09:56:54 +00:00
Arnaud Boutonné
1e36bac353 gob - Add 2 files tested and used by Playtoons and Playtoons CK
svn-id: r43228
2009-08-10 20:58:13 +00:00
Arnaud Boutonné
294f416c4d gob - Add a workaround for files (at least in Playtoons) that are tested on CD only, with the '@' symbol
svn-id: r43227
2009-08-10 20:57:26 +00:00
Sven Hesse
256a27350a Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene")
svn-id: r43147
2009-08-08 21:43:07 +00:00
Sven Hesse
61e0be75b5 When opening a data stream, don't read the whole file into memory if not necessary. This vastly improves the loading times of Gob3 on small devices
svn-id: r43107
2009-08-08 02:23:04 +00:00
Sven Hesse
b9263e172f Show a message if saving or loading a game fails.
svn-id: r43001
2009-08-02 13:54:06 +00:00
Sven Hesse
87124b1d38 Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and didn't even do what it was supposed to in v4+ games anyway. (bug #2830985)
svn-id: r42996
2009-08-02 10:40:48 +00:00
Sven Hesse
1471f0e3dd When ESCing videos, seek to the last frame that was meant to be played. Fixes graphical glitches (bug #2830985) and crashes (bug #2830988)
svn-id: r42995
2009-08-02 10:40:27 +00:00
Sven Hesse
ca7c35bc9a Oops, fixing a regression I created with the Map_v4/Map_v2-merge
svn-id: r42894
2009-07-29 15:57:50 +00:00
Sven Hesse
550d9cf39d More alignment-related changes
svn-id: r42858
2009-07-28 16:28:32 +00:00
Sven Hesse
f5e9aa67c4 Changing stuff around a bit so alignment requirements won't increase
svn-id: r42857
2009-07-28 15:19:55 +00:00
Sven Hesse
f832d0fc56 Silencing two "empty loop body" warnings
svn-id: r42856
2009-07-28 15:05:44 +00:00
Sven Hesse
b956c707f4 Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
svn-id: r42767
2009-07-25 16:08:31 +00:00
Sven Hesse
edab6f2d7f Added a workaround to fix the Last Dynasty video greenness for now
svn-id: r42766
2009-07-25 16:07:29 +00:00
Johannes Schickel
7e71865e91 Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]).
svn-id: r42751
2009-07-25 12:59:46 +00:00
Sven Hesse
da747553d8 Merging Map_v4 into Map_v2
svn-id: r42716
2009-07-24 21:36:59 +00:00
Sven Hesse
3668895abc CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete notifyPaused()
svn-id: r42715
2009-07-24 21:36:42 +00:00
Sven Hesse
c4baedc6db Renaming getAnchor() to getFrameCoords()
svn-id: r42713
2009-07-24 21:35:57 +00:00
Sven Hesse
6a28c0af12 Added a method to easily dump resources to file
svn-id: r42711
2009-07-24 21:34:43 +00:00
Sven Hesse
90d8dcca5f Adding ADL playback to the demoplayer
svn-id: r42709
2009-07-24 21:33:55 +00:00
Sven Hesse
02ca620d7c Caching the subtitle font and color, because some don't assign those
svn-id: r42706
2009-07-24 21:31:58 +00:00
Sven Hesse
adc537161a Adding subtitle support to Woodruff
svn-id: r42705
2009-07-24 21:31:00 +00:00
Sven Hesse
01b8320367 Fixing a bug in the V4 save file handler, produced by a "neat" feature in Woodruff: The saves remember their position within the list and use that information to load the "correct" screen properties, making it impossible to load reordered saves correctly -.-
svn-id: r42679
2009-07-23 19:50:13 +00:00
Sven Hesse
3a3e7acf51 Fixing the text input in Gob1 (the loading code wasn't printed as you typed anymore)
svn-id: r42642
2009-07-21 12:14:36 +00:00
Sven Hesse
4f431e8952 Fixing "Game "hangs" after first level" (bug #2824414)
svn-id: r42641
2009-07-21 11:58:58 +00:00
Sven Hesse
87af626ee9 Making some static const uint32s public, older GCC versions don't seem to like nested classes to access their parents' protected members
svn-id: r42640
2009-07-21 11:26:31 +00:00
Sven Hesse
049a636abc Adding a workaround for the guard house card game "game over" screen in Woodruff
svn-id: r42588
2009-07-18 13:05:36 +00:00