Filippos Karapetis
e7ff1574ef
M4: Fixed OP_NOT and OP_COMP behavior again (thanks wjp)
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svn-id: r53505
2010-10-15 15:51:59 +00:00
Filippos Karapetis
c2e08538ee
M4: Fixed code analysis warnings - bug #3087845
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svn-id: r53500
2010-10-15 15:05:23 +00:00
Max Horn
4ccce19876
ENGINES: Enhance namespace comments a bit
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svn-id: r53484
2010-10-15 12:48:19 +00:00
Paul Gilbert
53a5ba21ab
M4: NULL terminate after a strncpy
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svn-id: r52794
2010-09-18 12:08:59 +00:00
Paul Gilbert
9cab0a5cfe
M4: Added missing breaks to switch statement
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svn-id: r52793
2010-09-18 12:02:52 +00:00
Matthew Hoops
b1532eca9f
M4: Silence gcc warning
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Original warning: "format not a string literal and no format arguments"
svn-id: r52388
2010-08-25 13:31:14 +00:00
Paul Gilbert
4395e75aef
M4: Fixes for compiler errors
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svn-id: r52365
2010-08-25 06:55:11 +00:00
Paul Gilbert
212479ab79
M4: Implementation of script engine
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svn-id: r52364
2010-08-25 06:42:54 +00:00
Eugene Sandulenko
ee23fe34b0
M4: fix warnings
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svn-id: r52148
2010-08-17 11:01:20 +00:00
Paul Gilbert
28de229b51
M4: Added further code fragments to enable player to move again
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svn-id: r51462
2010-07-29 11:41:51 +00:00
Paul Gilbert
fd804eb44b
M4: Further work done on the setup and starting of actions
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svn-id: r51461
2010-07-29 11:04:54 +00:00
Paul Gilbert
0191f8fd71
M4: Bugfixes for depth ordering to fix the Z order of on-screen objects
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svn-id: r51239
2010-07-24 08:08:19 +00:00
Paul Gilbert
ec460ca2ca
M4: Implemented lots of support code for pre-action handling
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svn-id: r51235
2010-07-24 05:56:06 +00:00
Paul Gilbert
cd66b7d11b
M4: Enhanced the show_codes debug command to also show a scene's walking points
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svn-id: r51230
2010-07-24 01:07:04 +00:00
Paul Gilbert
b062b413aa
Removed some old deprecated code that was drawing the status text a second time
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svn-id: r51201
2010-07-23 10:53:21 +00:00
Paul Gilbert
42851e047f
Lots of action related fields added; scroll over default action is now displayed on-screen
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svn-id: r51200
2010-07-23 09:49:40 +00:00
Johannes Schickel
ddb364412e
Fix use of "&&" instead of "&" for bit masking. (This looks much more sensible at least!)
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svn-id: r50953
2010-07-16 23:30:50 +00:00
Paul Gilbert
379a55f089
Implemented path-finding logic for accurate player movement
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svn-id: r50936
2010-07-16 13:15:18 +00:00
Paul Gilbert
3473e8c6da
Clarified variable used for scene node loading, and added in extra blank nodes for player movement like the original game does
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svn-id: r50932
2010-07-16 08:03:26 +00:00
Paul Gilbert
20a0ad6833
Bugfixes to walking code. Rex can now walk about on-screen
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svn-id: r50914
2010-07-15 12:37:46 +00:00
Paul Gilbert
4366262511
Implemented the original game cheat key for displaying the current mouse cursor position
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svn-id: r50913
2010-07-15 10:51:11 +00:00
Paul Gilbert
13eb510baf
Bugfix to the SqrtF16 function to work correctly
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svn-id: r50912
2010-07-15 10:00:32 +00:00
Matthew Hoops
ec65befa3c
Silence gcc warning.
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svn-id: r50883
2010-07-14 14:05:08 +00:00
Paul Gilbert
f796fd6cf3
Preliminary implementation of lots of code related to player movement
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svn-id: r50882
2010-07-14 11:55:15 +00:00
Torbjörn Andersson
6760127300
The new buffer has to be one byte longer than the length of the 'buffer'
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string. (Error spotted by cppcheck.) Also, there's no need to use sprintf()
where a strcpy() will do just as well. (It's tempting, but probably not
appropriate, to use strdup(). I'm guessing the buffer *has* to be allocated
with 'new'.)
svn-id: r50872
2010-07-14 04:42:27 +00:00
Paul Gilbert
dd5f6f13e2
Bugfixes and changed field names in the player class to be more explanatory. Implemented Ctrl-T to turn the player - the original game used Ctrl-U, but this is reserved by ScummVM for toggle Mute.
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svn-id: r50734
2010-07-07 11:02:11 +00:00
Paul Gilbert
c89fe5f6d5
Added support for idle character animations
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svn-id: r50723
2010-07-06 11:33:09 +00:00
Paul Gilbert
3f7dc9e0e2
Added extra initialisation code for the game's global variables list
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svn-id: r50722
2010-07-06 11:32:10 +00:00
Paul Gilbert
660ffc194d
Bugfixes for new player code - Rex is now correctly positioned when the player manager takes over from the wakeup animation sequence
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svn-id: r50669
2010-07-05 09:53:10 +00:00
Paul Gilbert
587ba8a90e
Implemented more of the support methods for player display
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svn-id: r50644
2010-07-04 12:45:33 +00:00
Paul Gilbert
10e7581fe1
Added support for horizontally flipped foreground sprites, which are indicated by setting the high bit of frame numbers
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svn-id: r50638
2010-07-04 00:38:16 +00:00
Paul Gilbert
88d1155c5e
Implemented necessary logic for the abort timer/action code, which allows the player manager to be correctly activated when the 'getting up' animation finishes
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svn-id: r50622
2010-07-03 12:49:42 +00:00
Paul Gilbert
99939109d7
Adding the beginnings of a player control class, as well as various changes to the other classes to support it
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svn-id: r50620
2010-07-03 11:50:42 +00:00
Filippos Karapetis
7fa2664828
Some slight fixes so that Phantom/Dragon start again
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svn-id: r50598
2010-07-02 14:39:13 +00:00
Paul Gilbert
6c6d8b3fb3
Introduced a hash for storing all the miscellaneous data values, and used it to more properly implement display of all the wakeup text in the first room
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svn-id: r50544
2010-07-01 12:01:17 +00:00
Paul Gilbert
dcba035912
Corrected font display to properly use both colour indexes
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svn-id: r50526
2010-06-30 10:42:34 +00:00
Paul Gilbert
8de5715560
Removed deprecated destAdjust parameters from the frame drawing code
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svn-id: r50524
2010-06-30 10:17:54 +00:00
Paul Gilbert
0c283ed197
Replaced Y offset from various drawing routines in favour of a viewport sub-surface - this will make it easier to clip sprites to within the drawable area
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svn-id: r50523
2010-06-30 10:13:20 +00:00
Paul Gilbert
c96d44d928
Added code to properly detect when an animation sequence is complete
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svn-id: r50493
2010-06-29 11:51:05 +00:00
Paul Gilbert
5f2c184e4e
Changed reading of sprite frame depths to signed bytes - this fixes the problem with the Slippery Pig not showing up in the landing scene in the intro sequence
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svn-id: r50492
2010-06-29 11:26:48 +00:00
Paul Gilbert
c1176498f1
Removed the old hardcoded calls to loadDSRFile
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svn-id: r50491
2010-06-29 11:15:21 +00:00
Paul Gilbert
841356ac80
Added loading of the correct DSR file at the start of each animation scene
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svn-id: r50490
2010-06-29 11:09:33 +00:00
Paul Gilbert
eb4a48bfd9
Reserved palette ranges used by on-screen messages
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svn-id: r50489
2010-06-29 10:52:59 +00:00
Paul Gilbert
b91ba9c56e
Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage
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svn-id: r50488
2010-06-29 10:40:24 +00:00
Paul Gilbert
6063a9cba3
Bugfix to properly erase text messages when they expire
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svn-id: r50432
2010-06-28 11:40:39 +00:00
Paul Gilbert
c7682f5117
Added proper conversion of message RGB colour values
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svn-id: r50371
2010-06-27 06:35:32 +00:00
Paul Gilbert
9a8683ac65
Added accidentally deleted line
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svn-id: r50369
2010-06-27 05:58:11 +00:00
Paul Gilbert
965cdb6fbf
Several bugfixes to the loading, display, and digital sound playing of messages during cutscenes
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svn-id: r50366
2010-06-27 05:18:21 +00:00
Paul Gilbert
c922af06c2
Centralised the update logic for the various system lists into the MadsView class
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svn-id: r50365
2010-06-27 05:17:40 +00:00
Filippos Karapetis
783b71d585
Load the correct speech file pack for the intro of Rex Nebular
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svn-id: r50321
2010-06-26 13:28:22 +00:00