Eugene Sandulenko
8deb6908e2
FULLPIPE: Rename vars in scene30
2014-01-02 14:02:21 +02:00
Eugene Sandulenko
64b001e869
FULLPIPE: Implement sceneHandler30()
2014-01-02 13:59:11 +02:00
Eugene Sandulenko
39b83756b8
FULLPIPE: Implement scene30_updateCursor()
2014-01-02 13:49:35 +02:00
Eugene Sandulenko
b2fe937db5
FULLPIPE: Implement scene30_enablePass()
2014-01-02 13:47:47 +02:00
Eugene Sandulenko
ff6cbe625b
FULLPIPE: Plug scene30 in
2014-01-02 13:44:57 +02:00
Eugene Sandulenko
3da549630e
FULLPIPE: Initial code for scene30
2014-01-02 13:39:43 +02:00
Eugene Sandulenko
6b87e3b013
FULLPIPE: Enable scene31. This completes the scene
2014-01-02 13:25:48 +02:00
Eugene Sandulenko
3ccecb9f8e
FULLPIPE: Rename vars in scene31
2014-01-02 13:24:30 +02:00
Eugene Sandulenko
c2493c0690
FULLPIPE: Implement sceneHandler31_testCactus()
2014-01-02 13:22:30 +02:00
Eugene Sandulenko
1d865fd826
FULLPIPE: Implement sceneHandler31()
2014-01-02 13:15:55 +02:00
Eugene Sandulenko
a4ff43d417
FULLPIPE: Plug scene31 in
2014-01-02 13:07:11 +02:00
Eugene Sandulenko
36b1b40cc7
FULLPIPE: Initial code for scene31
2014-01-02 13:05:34 +02:00
Eugene Sandulenko
1ec92edb87
FULLPIPE: Enable scene21. This completes the scene
2014-01-02 10:45:52 +02:00
Eugene Sandulenko
0fc133eab7
FULLPIPE: Implement scene21_updateCursor()
2014-01-02 10:45:52 +02:00
Eugene Sandulenko
e19530ce37
FULLPIPE: Rename vars in scene21
2014-01-02 10:45:52 +02:00
Eugene Sandulenko
ada85fbfcd
FULLPIPE: Implement sceneHandler21_doWiggle()
2014-01-02 10:45:52 +02:00
Eugene Sandulenko
2873bdb6af
FULLPIPE: Implement sceneHandler21()
2014-01-02 10:45:52 +02:00
Eugene Sandulenko
f5c36318fe
FULLPIPE: Plug scene21 in
2014-01-02 10:45:52 +02:00
Eugene Sandulenko
781017b114
FULLPIPE: Started scene21
2014-01-02 02:00:51 +02:00
Filippos Karapetis
90e3e812be
NEVERHOOD: Stop background sounds during credits (bug #6475 )
2014-01-02 01:54:36 +02:00
Eugene Sandulenko
34bd3aa749
FULLPIPE: Enable scene17. This completes the scene
2014-01-02 00:48:35 +02:00
Eugene Sandulenko
7873f59ad5
FULLPIPE: Implement scene17_updateCursor()
2014-01-02 00:48:34 +02:00
Eugene Sandulenko
dd143adbaa
FULLPIPE: Implement scene17_restoreState()
2014-01-02 00:48:34 +02:00
Eugene Sandulenko
6212cc64aa
FULLPIPE: More renames in scene17
2014-01-02 00:48:34 +02:00
Eugene Sandulenko
0072cf1ce6
FULLPIPE: Rename vars in scene17
2014-01-02 00:48:34 +02:00
Eugene Sandulenko
17d0be2fd1
FULLPIPE: Implement sceneHandler17_testTruba() and sceneHandler17_updateFlies()
2014-01-02 00:48:34 +02:00
Eugene Sandulenko
4b91d62d64
FULLPIPE: Implement sceneHandler17_fillBottle()
2014-01-02 00:48:34 +02:00
Eugene Sandulenko
e92dc69117
FULLPIPE: Add more code to scene17
2014-01-02 00:48:34 +02:00
Filippos Karapetis
95c17e293e
FULLPIPE: Fix compilation with MSVC (ambiguous call to sqrt())
2014-01-01 23:54:50 +02:00
Eugene Sandulenko
485807a4da
FULLPIPE: Implement sceneHandler17()
2014-01-01 23:47:46 +02:00
Eugene Sandulenko
065118d8b6
FULLPIPE: Plug scene17 in
2014-01-01 23:08:15 +02:00
Eugene Sandulenko
4b507b2878
FULLPIPE: Initial code for scene17.cpp
2014-01-01 23:08:15 +02:00
Filippos Karapetis
4dc80ffdfe
NEVERHOOD: Fix the mouse cursor in scene 3, module 3000 (after bridge)
...
Color 255 should be white. Right now, this is a scene-specific
workaround to avoid rechecking all scenes just for a glitch that
happens in a specific scene. Many thanks to eriktorbjorn for figuring
out that this is a palette issue, instead of a resource issue
2014-01-01 20:08:44 +02:00
Strangerke
bade0e45b0
TSAGE: R2R Demo - Fix some incomplete tests on GF_DEMO
2014-01-01 16:30:02 +01:00
Strangerke
92b8dbf1ad
TSAGE: R2R - Make the demo start
2014-01-01 16:09:17 +01:00
Eugene Sandulenko
ce91844f79
FULLPIPE: Rename remaining vars in scene16. This completes the scene
2014-01-01 16:37:37 +02:00
Eugene Sandulenko
08f3a67840
FULLPIPE: Rename vars in scene16
2014-01-01 16:32:47 +02:00
Eugene Sandulenko
5c9f46b88d
FULLPIPE: Implement sceneHandler16_drink()
2014-01-01 15:27:30 +02:00
Eugene Sandulenko
db98d92325
FULLPIPE: Implement sceneHandler16_putOnWheel()
2014-01-01 15:08:58 +02:00
Eugene Sandulenko
b2933f9c01
FULLPIPE: Implement sceneHandler16_fillMug()
2014-01-01 15:00:13 +02:00
Eugene Sandulenko
ba33bd4aed
FULLPIPE: Implement sceneHandler16_showBearded()
2014-01-01 14:42:03 +02:00
Eugene Sandulenko
eca37854d5
FULLPIPE: Implement sceneHandler16_startLaugh()
2014-01-01 14:38:41 +02:00
Eugene Sandulenko
1fea33cf4b
FULLPIPE: sceneHandler16_mugClick()
2014-01-01 14:31:59 +02:00
Eugene Sandulenko
ec682de1f2
FULLPIPE: Implement sceneHandler16_laughSound()
2014-01-01 14:25:12 +02:00
Eugene Sandulenko
3fccfcdc54
FULLPIPE: Add some code to scene16
2014-01-01 14:23:43 +02:00
Eugene Sandulenko
65b845b522
FULLPIPE: Enable scene16
2014-01-01 14:10:18 +02:00
Eugene Sandulenko
4a191f995c
FULLPIPE: implement sceneHandler16()
2014-01-01 14:09:19 +02:00
Eugene Sandulenko
86081fbc76
FULLPIPE: Implement scene16_updateCursor()
2014-01-01 13:35:09 +02:00
Eugene Sandulenko
e1ed5cbbc6
FULLPIPE: Plug scene16 in
2014-01-01 13:06:49 +02:00
Eugene Sandulenko
41382ad1b3
FULLPIPE: Started implementation of scene16
2014-01-01 02:45:34 +02:00