johndoe123
cf51529cfd
Merge remote-tracking branch 'origin/master' into bbvs
2014-01-30 20:18:55 +01:00
johndoe123
542197a891
BBVS: Very small cleanup
2014-01-30 20:16:40 +01:00
johndoe123
ea519818e2
BBVS: Wrap some long lines
2014-01-30 20:16:40 +01:00
johndoe123
4d2a42eec7
BBVS: Disable gamemodule debug output
2014-01-30 20:16:39 +01:00
johndoe123
7c8b7467c2
BBVS: Fix mainmenu after intro videos
2014-01-30 20:16:39 +01:00
johndoe123
c31762d0c4
BBVS: Add easter egg videos handling
2014-01-30 20:16:38 +01:00
johndoe123
8fcfe61003
BBVS: Add delayMillis to update loops to save some cpu time
2014-01-30 20:16:33 +01:00
Martin Kiewitz
462f7c1c24
SCI: fix typo in getSciLanguageString CID 1003556
2014-01-29 20:45:10 +01:00
johndoe123
bb1dc9136b
BBVS: Remove some debug output
2014-01-29 13:27:50 +01:00
johndoe123
24fd658795
BBVS: Add loading/saving of minigame hiscores
2014-01-29 13:27:49 +01:00
johndoe123
ef55f5b774
BBVS: Replace minigame flags parameter
2014-01-29 13:27:48 +01:00
johndoe123
11a5807110
BBVS: Remove obsolete code in BbAnt minigame
2014-01-29 13:27:48 +01:00
johndoe123
5f4fc9a1dd
BBVS: Initial commit
2014-01-29 13:27:47 +01:00
Strangerke
72234834fe
TSAGE: R2R - Fix bug #6508 - Dish status not set properly
2014-01-29 01:10:59 +01:00
Eugene Sandulenko
00369347e0
FULLPIPE: Implement lift_goAnimation()
2014-01-28 21:30:33 +02:00
Martin Kiewitz
07568931ce
SCI: fix null pointer access in logKernelCall
...
method was/is used for debugging only
CID 1003612
2014-01-27 23:31:40 +01:00
Strangerke
e59c652b4b
TSAGE: R2R - Fix bug #6507 by resetting mouse cursor when switching character in different rooms
2014-01-27 23:24:44 +01:00
Martin Kiewitz
3f116d98bc
SCI: fix negative array access in parseNodes
...
was used for debug command only
CID 1003543
2014-01-27 22:27:21 +01:00
Eugene Sandulenko
0f5eeaed7b
FULLPIPE: Implement lift_startExitQueue()
2014-01-27 21:26:22 +02:00
Alyssa Milburn
bb1cd924f0
SCI: Fix breakage from f92df4c6
2014-01-27 10:10:35 +01:00
Strangerke
3a236181c4
TSAGE: Get rid of some magic values
2014-01-27 07:54:50 +01:00
Strangerke
fa78f38ca7
MORTEVIELLE: Fix some uninitialized variables
2014-01-26 21:04:31 +01:00
Strangerke
90bbbffef7
TSAGE: Add a default value for _gfxFontNumber
2014-01-26 19:09:33 +01:00
Eugene Sandulenko
b2438f8d01
FULLPIPE: Implement lift_init()
2014-01-26 16:53:08 +02:00
Eugene Sandulenko
05ab849247
FULLPIPE: Implement lift_setButtonStatics()
2014-01-26 16:53:08 +02:00
Eugene Sandulenko
a32f56f9f2
FULLPIPE: Implement lift_getButtonIdN()
2014-01-26 16:53:08 +02:00
Eugene Sandulenko
704eca2ddf
FULLPIPE: Implement lift_getButtonIdH()
2014-01-26 16:53:08 +02:00
Eugene Sandulenko
f7c768552a
FULLPIPE: Implement lift_clickButton()
2014-01-26 16:53:08 +02:00
Filippos Karapetis
06309f616a
AVALANCE: Fix warning about truncated value (from double to float)
2014-01-26 15:19:45 +02:00
Eugene Sandulenko
14526cc5bf
FULLPIPE: Complete FullpipeEngine::openMainMenu()
2014-01-26 12:43:09 +02:00
Eugene Sandulenko
7f637d4ebd
FULLPIPE: Fix operator precedence. CID 1157411
2014-01-26 00:38:05 +02:00
Eugene Sandulenko
0f99d91131
FULLPIPE: Implement FullpipeEngine::openMainMenu()
2014-01-25 18:10:51 +04:00
Eugene Sandulenko
50bb717bcc
FULLPIPE: Complete ModalCredits
2014-01-24 14:29:23 -08:00
Eugene Sandulenko
94b2249f69
FULLPIPE: Started ModalCredits implementation
2014-01-24 14:29:23 -08:00
Strangerke
c691cd82a5
MORTEVIELLE: Initialize some uninitialized variables
2014-01-24 22:44:40 +01:00
Eugene Sandulenko
89640976c4
FULLPIPE: Implement ModalFinal
2014-01-24 07:21:50 -08:00
Johannes Schickel
29eeb91d4e
Merge pull request #423 from lordhoto/engine-path-setup
...
ENGINES: Make game path addition to SearchMan fully configurable
2014-01-23 14:22:29 -08:00
Johannes Schickel
aa87af50b2
Merge pull request #422 from lordhoto/agos-archive
...
AGOS: Archive code cleanup
2014-01-23 12:56:28 -08:00
Eugene Sandulenko
91ebc07eb9
FULLPIPE: Enable sceneFinal
2014-01-23 12:01:26 -08:00
Eugene Sandulenko
19bf8cf4bf
FULLPIPE: Implement sceneHandlerFinal_startFinal()
2014-01-23 12:01:26 -08:00
Eugene Sandulenko
e9ced0784b
FULLPIPE: Implement sceneHandlerFinal_fallCoin()
2014-01-23 12:01:25 -08:00
Eugene Sandulenko
c776ec6afa
FULLPIPE: More code to sceneFinal
2014-01-23 12:01:25 -08:00
Eugene Sandulenko
7ce04e0383
FULLPIPE: Implement sceneHandlerFinal()
2014-01-23 12:01:25 -08:00
Eugene Sandulenko
34c2ba5ff3
FULLPIPE: Implement sceneFinal_updateCursor()
2014-01-23 12:01:25 -08:00
Eugene Sandulenko
7277ad7aa1
FULLPIPE: Plug sceneFinal in
2014-01-23 12:01:25 -08:00
Eugene Sandulenko
8154da85ad
FULLPIPE: Initial code for sceneFinal
2014-01-23 12:01:25 -08:00
uruk
3fd28f31a7
AVALANCHE: Implement majorRedraw().
2014-01-22 18:51:48 +01:00
uruk
c53c4ca626
AVALANCHE: Remove/move variables.
2014-01-22 18:09:25 +01:00
Johannes Schickel
65931d74e3
TINSEL: Take advante of Engine::initializePath.
...
This makes sure that the game path is only ever added once for the PSX version
of DW1. Most noticably this will make the warning about the game path being
present in SearchSet disappear on startup.
2014-01-22 18:08:32 +01:00
Johannes Schickel
651e280801
ENGINES: Introduce method Engine::initializePath which sets up SearchMan.
...
This replaces the hardcoded addition of the game path in runGame in
base/main.cpp by an engine configurable one.
2014-01-22 18:07:06 +01:00