34427 Commits

Author SHA1 Message Date
johndoe123
cf51529cfd Merge remote-tracking branch 'origin/master' into bbvs 2014-01-30 20:18:55 +01:00
johndoe123
542197a891 BBVS: Very small cleanup 2014-01-30 20:16:40 +01:00
johndoe123
ea519818e2 BBVS: Wrap some long lines 2014-01-30 20:16:40 +01:00
johndoe123
4d2a42eec7 BBVS: Disable gamemodule debug output 2014-01-30 20:16:39 +01:00
johndoe123
7c8b7467c2 BBVS: Fix mainmenu after intro videos 2014-01-30 20:16:39 +01:00
johndoe123
c31762d0c4 BBVS: Add easter egg videos handling 2014-01-30 20:16:38 +01:00
johndoe123
8fcfe61003 BBVS: Add delayMillis to update loops to save some cpu time 2014-01-30 20:16:33 +01:00
Martin Kiewitz
462f7c1c24 SCI: fix typo in getSciLanguageString CID 1003556 2014-01-29 20:45:10 +01:00
johndoe123
bb1dc9136b BBVS: Remove some debug output 2014-01-29 13:27:50 +01:00
johndoe123
24fd658795 BBVS: Add loading/saving of minigame hiscores 2014-01-29 13:27:49 +01:00
johndoe123
ef55f5b774 BBVS: Replace minigame flags parameter 2014-01-29 13:27:48 +01:00
johndoe123
11a5807110 BBVS: Remove obsolete code in BbAnt minigame 2014-01-29 13:27:48 +01:00
johndoe123
5f4fc9a1dd BBVS: Initial commit 2014-01-29 13:27:47 +01:00
Strangerke
72234834fe TSAGE: R2R - Fix bug #6508 - Dish status not set properly 2014-01-29 01:10:59 +01:00
Eugene Sandulenko
00369347e0 FULLPIPE: Implement lift_goAnimation() 2014-01-28 21:30:33 +02:00
Martin Kiewitz
07568931ce SCI: fix null pointer access in logKernelCall
method was/is used for debugging only
CID 1003612
2014-01-27 23:31:40 +01:00
Strangerke
e59c652b4b TSAGE: R2R - Fix bug #6507 by resetting mouse cursor when switching character in different rooms 2014-01-27 23:24:44 +01:00
Martin Kiewitz
3f116d98bc SCI: fix negative array access in parseNodes
was used for debug command only
CID 1003543
2014-01-27 22:27:21 +01:00
Eugene Sandulenko
0f5eeaed7b FULLPIPE: Implement lift_startExitQueue() 2014-01-27 21:26:22 +02:00
Alyssa Milburn
bb1cd924f0 SCI: Fix breakage from f92df4c6 2014-01-27 10:10:35 +01:00
Strangerke
3a236181c4 TSAGE: Get rid of some magic values 2014-01-27 07:54:50 +01:00
Strangerke
fa78f38ca7 MORTEVIELLE: Fix some uninitialized variables 2014-01-26 21:04:31 +01:00
Strangerke
90bbbffef7 TSAGE: Add a default value for _gfxFontNumber 2014-01-26 19:09:33 +01:00
Eugene Sandulenko
b2438f8d01 FULLPIPE: Implement lift_init() 2014-01-26 16:53:08 +02:00
Eugene Sandulenko
05ab849247 FULLPIPE: Implement lift_setButtonStatics() 2014-01-26 16:53:08 +02:00
Eugene Sandulenko
a32f56f9f2 FULLPIPE: Implement lift_getButtonIdN() 2014-01-26 16:53:08 +02:00
Eugene Sandulenko
704eca2ddf FULLPIPE: Implement lift_getButtonIdH() 2014-01-26 16:53:08 +02:00
Eugene Sandulenko
f7c768552a FULLPIPE: Implement lift_clickButton() 2014-01-26 16:53:08 +02:00
Filippos Karapetis
06309f616a AVALANCE: Fix warning about truncated value (from double to float) 2014-01-26 15:19:45 +02:00
Eugene Sandulenko
14526cc5bf FULLPIPE: Complete FullpipeEngine::openMainMenu() 2014-01-26 12:43:09 +02:00
Eugene Sandulenko
7f637d4ebd FULLPIPE: Fix operator precedence. CID 1157411 2014-01-26 00:38:05 +02:00
Eugene Sandulenko
0f99d91131 FULLPIPE: Implement FullpipeEngine::openMainMenu() 2014-01-25 18:10:51 +04:00
Eugene Sandulenko
50bb717bcc FULLPIPE: Complete ModalCredits 2014-01-24 14:29:23 -08:00
Eugene Sandulenko
94b2249f69 FULLPIPE: Started ModalCredits implementation 2014-01-24 14:29:23 -08:00
Strangerke
c691cd82a5 MORTEVIELLE: Initialize some uninitialized variables 2014-01-24 22:44:40 +01:00
Eugene Sandulenko
89640976c4 FULLPIPE: Implement ModalFinal 2014-01-24 07:21:50 -08:00
Johannes Schickel
29eeb91d4e Merge pull request #423 from lordhoto/engine-path-setup
ENGINES: Make game path addition to SearchMan fully configurable
2014-01-23 14:22:29 -08:00
Johannes Schickel
aa87af50b2 Merge pull request #422 from lordhoto/agos-archive
AGOS: Archive code cleanup
2014-01-23 12:56:28 -08:00
Eugene Sandulenko
91ebc07eb9 FULLPIPE: Enable sceneFinal 2014-01-23 12:01:26 -08:00
Eugene Sandulenko
19bf8cf4bf FULLPIPE: Implement sceneHandlerFinal_startFinal() 2014-01-23 12:01:26 -08:00
Eugene Sandulenko
e9ced0784b FULLPIPE: Implement sceneHandlerFinal_fallCoin() 2014-01-23 12:01:25 -08:00
Eugene Sandulenko
c776ec6afa FULLPIPE: More code to sceneFinal 2014-01-23 12:01:25 -08:00
Eugene Sandulenko
7ce04e0383 FULLPIPE: Implement sceneHandlerFinal() 2014-01-23 12:01:25 -08:00
Eugene Sandulenko
34c2ba5ff3 FULLPIPE: Implement sceneFinal_updateCursor() 2014-01-23 12:01:25 -08:00
Eugene Sandulenko
7277ad7aa1 FULLPIPE: Plug sceneFinal in 2014-01-23 12:01:25 -08:00
Eugene Sandulenko
8154da85ad FULLPIPE: Initial code for sceneFinal 2014-01-23 12:01:25 -08:00
uruk
3fd28f31a7 AVALANCHE: Implement majorRedraw(). 2014-01-22 18:51:48 +01:00
uruk
c53c4ca626 AVALANCHE: Remove/move variables. 2014-01-22 18:09:25 +01:00
Johannes Schickel
65931d74e3 TINSEL: Take advante of Engine::initializePath.
This makes sure that the game path is only ever added once for the PSX version
of DW1. Most noticably this will make the warning about the game path being
present in SearchSet disappear on startup.
2014-01-22 18:08:32 +01:00
Johannes Schickel
651e280801 ENGINES: Introduce method Engine::initializePath which sets up SearchMan.
This replaces the hardcoded addition of the game path in runGame in
base/main.cpp by an engine configurable one.
2014-01-22 18:07:06 +01:00