34427 Commits

Author SHA1 Message Date
Eugene Sandulenko
51b9d156d5 FULLPIPE: More code to scene32 2014-01-07 16:31:24 +02:00
Eugene Sandulenko
61268f4424 FULLPIPE: Enable scene32 2014-01-07 16:30:52 +02:00
Eugene Sandulenko
c2776345b8 FULLPIPE: Implement sceneHandler32() 2014-01-07 16:09:57 +02:00
Eugene Sandulenko
6e828566ef FULLPIPE: Implement scene32_updateCursor() and setupMusic() 2014-01-07 13:15:42 +02:00
Eugene Sandulenko
2cb81f50e5 FULLPIPE: Plug scene32 in 2014-01-07 13:08:51 +02:00
Eugene Sandulenko
875b8f76f5 FULLPIPE: Initial code for scene32 2014-01-07 13:01:01 +02:00
Eugene Sandulenko
495b1cafb7 FULLPIPE: Renames in scene28. This completes the scene 2014-01-07 12:04:32 +02:00
Eugene Sandulenko
f660c394a5 FULLPIPE: Implement sceneHandler28_trySecondaryPers() 2014-01-07 11:53:54 +02:00
Eugene Sandulenko
5ac706faff FULLPIPE: Implement sceneHandler28_turnOn2() 2014-01-07 11:36:50 +02:00
Eugene Sandulenko
01269c241b FULLPIPE: Implement sceneHandler28_makeFaces() 2014-01-07 02:21:00 +02:00
Eugene Sandulenko
d78e0cf98d FULLPIPE: Implement sceneHandler28_startWork1() 2014-01-07 02:20:59 +02:00
Eugene Sandulenko
b433752ab5 FULLPIPE: Implement sceneHandler28_lift*Start() 2014-01-07 02:20:59 +02:00
Eugene Sandulenko
273e4bf6e8 FULLPIPE: Implement sceneHandler28_lift1ShowAfter() 2014-01-07 02:20:59 +02:00
Eugene Sandulenko
03f1d8494f FULLPIPE: Implement sceneHandler28_clickLift() 2014-01-07 02:20:59 +02:00
johndoe123
4f6c3efa15 Merge branch 'master' of github.com:scummvm/scummvm 2014-01-06 23:19:32 +01:00
johndoe123
67483e591f NEVERHOOD: Correct fix for bug #6480
The car clipping rectangle wasn't set correctly when the car is on the upper level.
2014-01-06 23:17:35 +01:00
Torbjörn Andersson
9754be2d07 NEVERHOOD: Tiny cleanup 2014-01-06 22:29:32 +01:00
Eugene Sandulenko
e26462696d FULLPIPE: Add sanity check 2014-01-06 23:24:36 +02:00
Eugene Sandulenko
8a9366527f FULLPIPE: Remove redundant check 2014-01-06 23:24:36 +02:00
Eugene Sandulenko
352b8a67f0 FULLPIPE: Initialize variables 2014-01-06 23:24:36 +02:00
Eugene Sandulenko
a215472f97 FULLPIPE: Initialize variable 2014-01-06 23:24:36 +02:00
Eugene Sandulenko
48fef827a5 FULLPIPE: Remove redundant check. CID 1148380 2014-01-06 23:24:36 +02:00
Eugene Sandulenko
2b1d7f1eb7 FULLPIPE: Initialize variable 2014-01-06 23:24:36 +02:00
Strangerke
761af0e4ab HOPKINS: Remove some unused constants 2014-01-06 22:14:52 +01:00
Willem Jan Palenstijn
34f300b3d5 SCI: Fix memory leak
Thanks to digitall for testing.
2014-01-06 21:37:31 +01:00
Eugene Sandulenko
3f387c12dc FULLPIPE: Enable scene28 2014-01-06 22:36:17 +02:00
Eugene Sandulenko
a5e4dc0078 FULLPIPE: Add some code to scene28 2014-01-06 22:36:17 +02:00
Eugene Sandulenko
2e84bb24df FULLPIPE: Implement sceneHandler28() 2014-01-06 22:36:16 +02:00
Eugene Sandulenko
ac0b27f25f FULLPIPE: Sort constants by scene (5-10) 2014-01-06 22:36:16 +02:00
Eugene Sandulenko
7af79dda74 FULLPIPE: Sort constants by scene (1-4) 2014-01-06 22:36:16 +02:00
Eugene Sandulenko
63dd8460bc FULLPIPE: Implement scene28_updateCursor() 2014-01-06 22:36:16 +02:00
Torbjörn Andersson
475ccb24b2 NEVERHOOD: Minor adjustment to original load/delete dialogs
This makes space for one additional savegame slot, giving them the
same number of slots as the original save dialog. I can't compare
to the original, but it arguably looks better this way.
2014-01-06 20:02:20 +01:00
Torbjörn Andersson
cd2e204d99 NEVERHOOD: Fix palette fading
The palette didn't fade all the way to white when using the
shrinking machine, which caused visible glitches. I've verified
against a YouTube "Let's Play" that in the original it did fade
all the way. Whether or not it did it in this exact way I do not
know, but... close enough.
2014-01-06 19:34:07 +01:00
johndoe123
62246364c3 NEVERHOOD: Fix bug #6480 "NEVERHOOD: Car glitches" 2014-01-06 16:52:17 +01:00
johndoe123
6cfa27c2d5 NEVERHOOD: Fix bug #6478 "NEVERHOOD: No footstep sounds" 2014-01-06 16:11:56 +01:00
Torbjörn Andersson
bb4a6c2899 NEVERHOOD: Add mousewheel support to original save/load dialogs 2014-01-06 14:47:17 +01:00
Torbjörn Andersson
ab17bfb3d6 NEVERHOOD: Use constants for messages in a couple of places
Ideally, we should always use constants of course. But I guess we
don't yet have sensible names for all messages.
2014-01-06 14:37:56 +01:00
Eugene Sandulenko
0176d343bc FULLPIPE: Plug scene28 in 2014-01-06 10:03:24 +02:00
Eugene Sandulenko
7f85a36703 FULLPIPE: Initial code for scene28 2014-01-06 10:00:39 +02:00
Eugene Sandulenko
6075da66d0 FULLPIPE: Fix compiler warning 2014-01-06 09:21:06 +02:00
Filippos Karapetis
784786a26d NEVERHOOD: Fix bug #6479 - "NEVERHOOD: Radio shows the wrong picture at first" 2014-01-06 08:17:19 +02:00
Filippos Karapetis
c0a35b3b00 FULLPIPE: Initial implementation of scene music tracks 2014-01-06 07:40:25 +02:00
Eugene Sandulenko
b0b3e91881 FULLPIPE: Renames in scene26. This completes the scene 2014-01-06 01:19:22 +02:00
Eugene Sandulenko
073241dea7 FULLPIPE: Implement sceneHandler26_animateVents() 2014-01-06 01:16:42 +02:00
Eugene Sandulenko
3b5e4afa40 FULLPIPE: Implement sceneHandler26_testVent() 2014-01-06 01:00:06 +02:00
Eugene Sandulenko
9a5fc82afa FULLPIPE: Implement sceneHandler26_updatePool() 2014-01-06 00:42:08 +02:00
Eugene Sandulenko
9e8d3c0949 FULLPIPE: Implement sceneHandler26_showVent() 2014-01-06 00:29:58 +02:00
Eugene Sandulenko
07448e89f7 FULLPIPE: Implement sceneHandler26_clickVent() 2014-01-06 00:23:07 +02:00
Eugene Sandulenko
86e244bbe5 FULLPIPE: Enable scene26 2014-01-05 22:42:15 +02:00
Eugene Sandulenko
8707660f31 FULLPIPE: More code to scene26 2014-01-05 22:42:15 +02:00