Ben Castricum
6a2059e13f
SCUMM: Use exact strings in stringtable, fixes bug #6886
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Similar (fix) to bug #6739
2016-07-01 07:33:36 +02:00
Ori Avtalion
3564032330
JANITORIAL: Reduce audio header dependencies
2016-04-14 16:10:21 +03:00
Ori Avtalion
253e18c440
JANITORIAL: Reduce GUI header dependencies
2016-04-14 13:30:14 +03:00
Eugene Sandulenko
777e6fde39
ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and GUI_ONLY_FULLSCREEN
2016-04-10 13:02:27 +02:00
Eugene Sandulenko
deb7623fbf
SCUMM: Add safety check
2015-11-28 00:06:47 +01:00
Ben Castricum
df12402a58
SCUMM: Fix bug 6739 - Untranslated dialogs
2014-10-27 16:33:09 +01:00
Kirben
7761c75c31
SCUMM: Fix Bug #6711- Wrong quit message shown in Pajama Sam Lost and Found.
2014-08-20 08:36:40 +10:00
Johannes Schickel
3847465163
SCUMM: Make GPL headers consistent in themselves.
2014-02-18 02:39:38 +01:00
Johannes Schickel
89abab97e3
JANITORIAL: Remove trailing whitespaces.
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Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:17:55 +02:00
Johannes Schickel
95cabb0ffd
SCUMM: Add a difficulty selection dialog for Loom FM-Towns.
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It is in spirit of the DOS version's selection dialog, but it has the
description above the buttons instead of below it.
2011-12-26 15:25:41 +01:00
Johannes Schickel
6fe7b020a8
SCUMM: Made some static data const.
2011-09-08 20:13:13 +02:00
Johannes Schickel
59200bf426
SCUMM: Fix compilation when translation support is disabled.
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For this I added a convenience version of getLanguageYesNo, which works on the
currently setup GUI translation language. All other code which requires this
acan also use it instead of having to worry about the USE_TRANSLATION and thus
having two code paths.
2011-08-20 19:36:54 +02:00
Eugene Sandulenko
c577ff1b2a
SCUMM: Fix typo in comment
2011-08-20 17:53:55 +01:00
Eugene Sandulenko
03d3b683d2
I18N: Added comments to some of obscure translatable strings
2011-08-20 15:11:47 +01:00
Eugene Sandulenko
4294c6c67a
SCUMM: Added support for localization in Y/N dialog
2011-08-20 12:52:36 +01:00
Eugene Sandulenko
ab8de3add5
SCUMM: Added translation support for V1 dialogs
2011-08-20 12:52:13 +01:00
Eugene Sandulenko
0e3c629ceb
SCUMM: Added translation support to subtitle settings
2011-08-20 12:52:10 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Max Horn
42ab839dd6
AUDIO: Rename sound/ dir to audio/
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svn-id: r55850
2011-02-09 01:09:01 +00:00
Max Horn
668adaa461
GUI: Rename gui/GuiManager.* to gui/gui-manager.*
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svn-id: r54265
2010-11-16 10:19:01 +00:00
Max Horn
427dc1ae93
GUI: Move major widgets to new directory gui/widgets
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Also renamed the source/header files, now they are more closely
aligned to how we rename most other source files
svn-id: r54264
2010-11-16 10:11:57 +00:00
Max Horn
a1dd7a07a1
ENGINES: Remove some 'using' statements
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svn-id: r54001
2010-11-01 16:00:17 +00:00
Max Horn
d2a7a840c7
SCUMM: Move class Player_V2CMS to its own header file
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svn-id: r53829
2010-10-25 16:41:39 +00:00
Johannes Schickel
70245181f1
SCUMM: Fix for bug #3064655 "Restart with F8 key not working properly".
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svn-id: r52715
2010-09-13 23:35:55 +00:00
Eugene Sandulenko
01f9006ee7
GUI: Implement tooltips. FR #2821513 .
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FR #2821513 : "GUI: add tooltips".
Added tooltips for Add Game button, clear field buttons and couple
other.
Current problem: Only first call correctly restores text. I could
not find where restore information gets lost.
svn-id: r49774
2010-06-15 10:52:35 +00:00
Eugene Sandulenko
3fafa07ab0
GUI: Added in-place hotkeys for widgets.
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Now it is possible to specify hotkeys in place for ButtonWidget
and CheckboxWidget (the only widgets with hotkeys now).
Use de-facto standard with putting hotkey between tildes (~).
Like '~O~pen'. The tildes gets stripped before after hotkey
is extracted.
This is done for giving translators possibility to specify
their own hotkeys.
Old hotkeys defined at widget instance creation are left for
leaving possibility to specify non-printable hotkeys such as
Common::ASCII_ESCAPE.
Translation files were updated respectively.
svn-id: r49766
2010-06-15 10:47:31 +00:00
Max Horn
947edd08c3
Replace SCUMM F5 dialog by GMM & add help button to GMM
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The new "Help" button in the GMM is currently only used by SCUMM.
To use it, an engine currently needs to subclass MainMenuDialog.
svn-id: r49249
2010-05-26 19:54:50 +00:00
Max Horn
894e2aefe6
GUI: Unify various definitions of kOKCmd and move it to namespace GUI
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svn-id: r48564
2010-04-06 09:26:43 +00:00
Max Horn
7dafef752f
SCUMM: Make HelpDialog & ConfigDialog internal
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svn-id: r48562
2010-04-06 09:26:04 +00:00
Max Horn
3a8366526b
Remove old & undocumented MSVC 6 workaround
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svn-id: r48561
2010-04-06 09:25:44 +00:00
Max Horn
4fc8ebab01
GUI: Remove GuiObject::getMillis()
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svn-id: r48241
2010-03-11 23:41:28 +00:00
Travis Howell
f40c466d5e
Fix bug #2959947 - SPYFOX1: Saves don't work from menu.
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svn-id: r48142
2010-02-27 02:49:27 +00:00
Yotam Barnoy
ef330ed9b4
Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling
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svn-id: r48101
2010-02-21 04:04:13 +00:00
Johannes Schickel
88b4bbb952
Fix broken Scumm dialogs, which is a regression from r46947. (They used a dummy name, which didn't exist in the theme config and later on just calculated the size on their own...)
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svn-id: r47057
2010-01-05 22:18:09 +00:00
Johannes Schickel
b5ce08b2c6
Switch SCUMM engine to use the SaveLoadChooser from gui/ instead of implementing its own, which resulted in code duplication.
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svn-id: r43552
2009-08-20 09:21:09 +00:00
Johannes Schickel
5a89bc058c
Fix F5's save button in DOTT CD for me. Actually I was able to reproduce the issue before I wrote this code, after reverting it for more testing, I couldn't reproduce it anymore. Probably it was some random problem, at least this code should now assure the "Save" button's state is always matching the return value of ScummEngine::canSaveGameStateCurrently.
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svn-id: r43436
2009-08-16 12:10:37 +00:00
Johannes Schickel
0e32d53341
Fix bug #2838464 "SCUMM: GUI messages misaligned".
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svn-id: r43431
2009-08-16 11:28:59 +00:00
Travis Howell
fad11ade6e
Simplify the code to check whether loading or saving a game is possible.
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svn-id: r42671
2009-07-23 05:48:20 +00:00
Eugene Sandulenko
9b031982cf
Fix bug #1745396 : "MI: Saved game from the credits sequence fails to load".
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Now we specifically disallow saves in room 0 for all v4+ games. Original
has exactly this check in all versions, and such games are impossible to load.
Still the problem is not resolved for v0-v3 and HE games.
svn-id: r42664
2009-07-22 19:25:53 +00:00
Johannes Schickel
1e3beb40c0
This commit is just for DrMcCoy. (forgot to fix two usages of whitespaces instead of tabs for indentation -.-)
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svn-id: r42539
2009-07-16 17:44:05 +00:00
Johannes Schickel
2422ee06a2
Formatting fixes.
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svn-id: r42538
2009-07-16 17:39:16 +00:00
Vicent Marti
af289bdb03
Fixed bug 2820514 ("Help dialog causes crash")
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svn-id: r42537
2009-07-16 17:29:31 +00:00
Lars Persson
90c12b3b3c
Must intialize _keysDialog to NULL
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svn-id: r38819
2009-02-23 22:09:06 +00:00
Lars Persson
adbc453163
Fixed working Keys button in in game options dialog
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Fixed key mappings dialog layout
svn-id: r36285
2009-02-12 22:05:07 +00:00
Torbjörn Andersson
5b80774dde
Fixed uninitialised variables in the SCUMM save/load dialog. The updateInfos()
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function needs to know the dimensions of the dialog, so don't call it until after
calling Dialog::reflowLayout().
svn-id: r35805
2009-01-10 21:29:12 +00:00
Johannes Schickel
690b88f982
Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> gui/GuiManager.h
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svn-id: r35668
2009-01-02 03:21:40 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Max Horn
f26f85ee96
GUI: Added Widget::setVisible convenience wrapper
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svn-id: r35572
2008-12-27 14:36:28 +00:00
Max Horn
6510226216
Renamed NewGui to GuiManager
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svn-id: r35544
2008-12-25 23:55:36 +00:00
Max Horn
c0f82d3518
Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with GUI::ThemeEngine::TextAlignVertical
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svn-id: r35023
2008-11-12 14:30:16 +00:00