29 Commits

Author SHA1 Message Date
Max Horn
abcf7bf2de Tie the AKOS code into the new costume infrastructure, too
svn-id: r17259
2005-03-27 01:07:22 +00:00
Max Horn
5bd26a52df More costume code restructuring
svn-id: r17258
2005-03-27 00:42:53 +00:00
Max Horn
446be21239 Started to overhaul the costume infrastructure a bit, properly separating the NES costume code in the process (sorry if I broke stuff for the NES folks, but I figure it is better to get this done properly now before we have to untangle the mess later)
svn-id: r17257
2005-03-27 00:23:38 +00:00
Max Horn
6e33b3f0a7 Some cleanup/costume code unification. Note: NES costume code probably should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ?
svn-id: r17161
2005-03-15 21:48:06 +00:00
Eugene Sandulenko
154c4af8dc Mass-renamed all variables of Actor object according to our current code
formatting standards. Earlier we had half of vars named with leading
underscore and half without it.

Now code in actor.cpp is considerably more readable.

svn-id: r17068
2005-03-11 01:10:06 +00:00
Max Horn
47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
cc11a1249a Fix AKOS clipping issues at the left/right border of the screen (smooth scrolling regression)
svn-id: r15926
2004-11-28 02:05:04 +00:00
Max Horn
85ec4ee0b5 Turn the v1 member in the costume renderers into a function local object (used to be a member var)
svn-id: r15887
2004-11-25 23:36:02 +00:00
Max Horn
b3c72a792b Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to properly distinguish pitch and width of the target surface
svn-id: r15480
2004-10-09 00:06:36 +00:00
Max Horn
d17f88d967 Use Gdi::_numStrips in costume code (this allows us to be more flexible in how we compute _numStrips: from now on, only one place has to be changed for that)
svn-id: r15254
2004-09-24 21:36:04 +00:00
Max Horn
4db6f8ffd4 More V7_SMOOTH_SCROLLING_HACK hackery
svn-id: r15247
2004-09-24 07:36:29 +00:00
Gregory Montoir
7593129d98 some AKOS tweaks for HE72/80
svn-id: r14965
2004-09-08 21:14:12 +00:00
Travis Howell
cbf5a60bab Add a few akos codes
Give unknown akos codes better names
Rename actor variable
Remove hack (Use multi-version flag instead)
Another sound correction for HE games.

svn-id: r14827
2004-08-29 11:27:16 +00:00
Travis Howell
65f026732b Fix regression in HE games
svn-id: r14633
2004-08-16 04:37:58 +00:00
Max Horn
152a5e97fe Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen
svn-id: r14612
2004-08-14 19:42:00 +00:00
Travis Howell
c0d8b6c47a Add part of suggested cleanup to remove extra variable.
actorDrawVirScr might still be required in future HE games, see actorOps case 219.

svn-id: r14553
2004-08-11 04:46:41 +00:00
Travis Howell
26e38321df Rename var
svn-id: r14121
2004-06-29 11:02:15 +00:00
Travis Howell
b1e49b13af Fix actorOps case 218/9 in HE games
svn-id: r14115
2004-06-29 05:36:01 +00:00
Max Horn
033ff78ae9 updated copyright notice
svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
a469559d13 added Actor::getElevation and Actor::setElevation; cleaned up costume API a bit; some minor cleanup/tweaks
svn-id: r12160
2004-01-05 16:19:14 +00:00
Max Horn
d7660a2662 introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
svn-id: r10571
2003-10-03 18:33:57 +00:00
Max Horn
eb49053e08 C64 costumes work now enough to be recognizable
svn-id: r8970
2003-07-13 10:35:05 +00:00
Max Horn
00615e4df7 fix x/y limb offsets and transparancy with C64 costume renderer
svn-id: r8962
2003-07-13 02:45:31 +00:00
Max Horn
00a87fda03 made ignorePakCols exactly match CostumeRenderer::proc3 to make comparisions easier
svn-id: r8863
2003-07-08 17:42:11 +00:00
Max Horn
848cfb9378 costume code cleanup & some more C64 tweaks
svn-id: r8854
2003-07-08 12:28:57 +00:00
Max Horn
07bd98b27f move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct)
svn-id: r8852
2003-07-08 10:49:13 +00:00
James Brown
04abb69a84 Attempt some more V1 costume work. Not that it helps yet.
svn-id: r8773
2003-07-05 11:45:18 +00:00
Travis Howell
495dbcdff0 Fxi win32 compile
svn-id: r8089
2003-05-29 10:43:57 +00:00
Max Horn
c62c448a35 more costuem code merging
svn-id: r8088
2003-05-29 10:31:05 +00:00