Max Horn
abcf7bf2de
Tie the AKOS code into the new costume infrastructure, too
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svn-id: r17259
2005-03-27 01:07:22 +00:00
Max Horn
5bd26a52df
More costume code restructuring
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svn-id: r17258
2005-03-27 00:42:53 +00:00
Max Horn
446be21239
Started to overhaul the costume infrastructure a bit, properly separating the NES costume code in the process (sorry if I broke stuff for the NES folks, but I figure it is better to get this done properly now before we have to untangle the mess later)
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svn-id: r17257
2005-03-27 00:23:38 +00:00
Max Horn
6e33b3f0a7
Some cleanup/costume code unification. Note: NES costume code probably should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ?
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svn-id: r17161
2005-03-15 21:48:06 +00:00
Eugene Sandulenko
154c4af8dc
Mass-renamed all variables of Actor object according to our current code
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formatting standards. Earlier we had half of vars named with leading
underscore and half without it.
Now code in actor.cpp is considerably more readable.
svn-id: r17068
2005-03-11 01:10:06 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
cc11a1249a
Fix AKOS clipping issues at the left/right border of the screen (smooth scrolling regression)
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svn-id: r15926
2004-11-28 02:05:04 +00:00
Max Horn
85ec4ee0b5
Turn the v1 member in the costume renderers into a function local object (used to be a member var)
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svn-id: r15887
2004-11-25 23:36:02 +00:00
Max Horn
b3c72a792b
Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to properly distinguish pitch and width of the target surface
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svn-id: r15480
2004-10-09 00:06:36 +00:00
Max Horn
d17f88d967
Use Gdi::_numStrips in costume code (this allows us to be more flexible in how we compute _numStrips: from now on, only one place has to be changed for that)
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svn-id: r15254
2004-09-24 21:36:04 +00:00
Max Horn
4db6f8ffd4
More V7_SMOOTH_SCROLLING_HACK hackery
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svn-id: r15247
2004-09-24 07:36:29 +00:00
Gregory Montoir
7593129d98
some AKOS tweaks for HE72/80
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svn-id: r14965
2004-09-08 21:14:12 +00:00
Travis Howell
cbf5a60bab
Add a few akos codes
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Give unknown akos codes better names
Rename actor variable
Remove hack (Use multi-version flag instead)
Another sound correction for HE games.
svn-id: r14827
2004-08-29 11:27:16 +00:00
Travis Howell
65f026732b
Fix regression in HE games
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svn-id: r14633
2004-08-16 04:37:58 +00:00
Max Horn
152a5e97fe
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen
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svn-id: r14612
2004-08-14 19:42:00 +00:00
Travis Howell
c0d8b6c47a
Add part of suggested cleanup to remove extra variable.
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actorDrawVirScr might still be required in future HE games, see actorOps case 219.
svn-id: r14553
2004-08-11 04:46:41 +00:00
Travis Howell
26e38321df
Rename var
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svn-id: r14121
2004-06-29 11:02:15 +00:00
Travis Howell
b1e49b13af
Fix actorOps case 218/9 in HE games
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svn-id: r14115
2004-06-29 05:36:01 +00:00
Max Horn
033ff78ae9
updated copyright notice
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svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
a469559d13
added Actor::getElevation and Actor::setElevation; cleaned up costume API a bit; some minor cleanup/tweaks
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svn-id: r12160
2004-01-05 16:19:14 +00:00
Max Horn
d7660a2662
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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svn-id: r10571
2003-10-03 18:33:57 +00:00
Max Horn
eb49053e08
C64 costumes work now enough to be recognizable
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svn-id: r8970
2003-07-13 10:35:05 +00:00
Max Horn
00615e4df7
fix x/y limb offsets and transparancy with C64 costume renderer
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svn-id: r8962
2003-07-13 02:45:31 +00:00
Max Horn
00a87fda03
made ignorePakCols exactly match CostumeRenderer::proc3 to make comparisions easier
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svn-id: r8863
2003-07-08 17:42:11 +00:00
Max Horn
848cfb9378
costume code cleanup & some more C64 tweaks
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svn-id: r8854
2003-07-08 12:28:57 +00:00
Max Horn
07bd98b27f
move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct)
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svn-id: r8852
2003-07-08 10:49:13 +00:00
James Brown
04abb69a84
Attempt some more V1 costume work. Not that it helps yet.
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svn-id: r8773
2003-07-05 11:45:18 +00:00
Travis Howell
495dbcdff0
Fxi win32 compile
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svn-id: r8089
2003-05-29 10:43:57 +00:00
Max Horn
c62c448a35
more costuem code merging
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svn-id: r8088
2003-05-29 10:31:05 +00:00