Paul Gilbert
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120374b7d0
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MADS: Simplified PaletteUsage::process list sorting
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2014-03-16 01:08:16 -04:00 |
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Paul Gilbert
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5e3684b37a
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MADS: Simplified code for PaletteUsage::prioritize
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2014-03-16 00:43:08 -04:00 |
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Paul Gilbert
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dfcef632ea
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MADS: Hooked up the in-progress scene 103
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2014-03-16 00:00:18 -04:00 |
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Paul Gilbert
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10124f6806
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MADS: Implemented scene 103 setup and needed support methods
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2014-03-15 17:38:44 -04:00 |
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Paul Gilbert
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d2bbdd255a
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MADS: Implement palette shifting for loaded sprites
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2014-03-15 11:12:31 -04:00 |
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Paul Gilbert
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c9661ca88c
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MADS: Fix off by 1 frame references in srite drawing
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2014-03-15 08:41:17 -04:00 |
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Paul Gilbert
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0df4d0aed1
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MADS: Fixed loading of scene depth surface for Rex Nebular
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2014-03-12 23:45:57 -04:00 |
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Paul Gilbert
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d9bb593b5f
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MADS: Implemented PaletteUsage::updateUsage
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2014-03-12 20:54:50 -04:00 |
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Paul Gilbert
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be1a53062a
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MADS: Convert 6 bit palettes to 8 bit values
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2014-03-11 21:48:16 -04:00 |
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Paul Gilbert
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41e86d553e
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MADS: Renamed game palette to palette flags
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2014-03-11 21:40:49 -04:00 |
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Paul Gilbert
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5a1c64e732
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MADS: Further fixes for PaletteUsage::process
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2014-03-11 21:32:42 -04:00 |
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Paul Gilbert
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5d4b6b79db
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MADS: Fix for palette initialisation in Palette::initRange
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2014-03-11 21:01:07 -04:00 |
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Paul Gilbert
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5543d5884c
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MADS: Refactoring calls to PaletteUsage::process, and initial bugfixes
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2014-03-10 22:08:55 -04:00 |
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Paul Gilbert
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d295a16545
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MADS: Properly hook up use of PaletteUsage::process
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2014-03-10 01:00:11 -04:00 |
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Paul Gilbert
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9e69e64d3f
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MADS: Completed PaletteUsage::process
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2014-03-10 00:52:33 -04:00 |
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Paul Gilbert
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680b5a4487
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MADS: In progress implementation of PaletteUsage::process
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2014-03-10 00:00:39 -04:00 |
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Paul Gilbert
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c89193f24f
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MADS: Removed old RGBList code from old M4 engine
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2014-03-08 18:12:06 -05:00 |
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Paul Gilbert
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a0e955d8d3
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MADS: More Animation class implementation
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2014-03-05 20:45:02 -05:00 |
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Paul Gilbert
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7912f81f2c
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MADS: Added skeleton file for animation class
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2014-03-02 11:38:56 -05:00 |
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Paul Gilbert
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4bd1217daf
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MADS: Added loading for scene nodes and hotspost
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2014-03-02 10:49:20 -05:00 |
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Paul Gilbert
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badb8d9744
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MADS: More work implementing scene info loading
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2014-02-28 20:37:42 -05:00 |
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Paul Gilbert
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c9057bd6a8
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MADS: Moved scene data classes into their own code file
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2014-02-25 09:21:19 -05:00 |
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Paul Gilbert
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37b788b7dd
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MADS: Added skeleton framework for game scene classes
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2014-02-24 00:20:53 -05:00 |
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Paul Gilbert
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6c354bccf2
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MADS: Implemented more logic for dialog display
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2014-02-22 17:25:30 -05:00 |
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Paul Gilbert
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02a1d0eaa3
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MADS: Further cursor/event initialisation
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2014-02-22 12:17:37 -05:00 |
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Paul Gilbert
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82514b4a28
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MADS: Beginnings of cursor initialization
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2014-02-22 11:13:35 -05:00 |
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Paul Gilbert
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9f1416c6a3
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MADS: Implemented constructor for copy protection dialog, and support methods
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2014-02-22 00:24:39 -05:00 |
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Paul Gilbert
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c687d3f64c
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MADS: Cleanup of palette code, updated old-style 4 byte RGB usage to 3 bytes
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2014-02-19 21:28:54 -05:00 |
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Paul Gilbert
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0e46c809d1
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MADS: Initial implementation of MSurface class and dependant classes
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2014-02-18 20:08:58 -05:00 |
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