Johannes Schickel
aa4c5d46f7
ZVISION: Make GPL headers consistent in themselves.
2014-02-18 02:39:40 +01:00
RichieSams
b6af5ae40a
ZVISION: Change ZGI detection entry platform to Windows from DOS
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ZGI wasn't released on DOS
2013-10-25 18:10:50 -05:00
RichieSams
bad28dc158
ZVISION: Standardize includes order and format
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Format is:
common/scummsys.h (Only if a .cpp file)
header file for this file (Only if a .cpp file)
zengine includes
other includes, grouped by module
2013-10-02 09:10:00 -05:00
RichieSams
11576c5aa9
ZVISION: Rename ZVisionGameIds to use standard format
2013-09-29 21:41:43 -05:00
richiesams
623b2625ff
ZVISION: Properly end the AD table
2013-08-05 11:53:58 -05:00
Filippos Karapetis
89d8496dba
ZVISION: Add detection entry and directories for ZGI
2013-08-04 13:32:55 -05:00
richiesams
a30f49b556
ZVISION: Add a game type enum to detection
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This is needed for sound file differentiation
2013-08-04 13:32:19 -05:00
richiesams
16cc970c9e
ZVISION: Normalize remaining CRLF to LF for the remote
2013-08-04 13:31:58 -05:00
richiesams
8ae85892d6
ZVISION: Alter video handling to follow the new video audio track wrapper.
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Commit 7a49802c01b0c39be4e86335689db8f3359fde68 created an audio track
hook that allows video decoding to use a differnt audio track encoding method
Also, re-normalize line endings
2013-08-04 13:31:41 -05:00
richiesams
5d64107ff3
ZVISION: normalized file endings
2013-08-04 13:31:40 -05:00
richiesams
0303850bf7
ZVISION: Allow detection to go off inner directory
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Game detection needs to be off an actual resource, but all the resources
are in subdirectories. This updates the code to search for the specific
subdirectory.
2013-08-04 13:30:32 -05:00
richiesams
d0b341e6ca
ZVISION: Create zvision bare structure
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Add zvision base engine to engines/zvision as well as
modify the necessary engine files (configure.engines, etc.)
in order for it to be recognized.
2013-08-04 13:29:44 -05:00