Commit Graph

12 Commits

Author SHA1 Message Date
Johannes Schickel
aa4c5d46f7 ZVISION: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
RichieSams
b6af5ae40a ZVISION: Change ZGI detection entry platform to Windows from DOS
ZGI wasn't released on DOS
2013-10-25 18:10:50 -05:00
RichieSams
bad28dc158 ZVISION: Standardize includes order and format
Format is:
common/scummsys.h    (Only if a .cpp file)

header file for this file (Only if a .cpp file)

zengine includes

other includes, grouped by module
2013-10-02 09:10:00 -05:00
RichieSams
11576c5aa9 ZVISION: Rename ZVisionGameIds to use standard format 2013-09-29 21:41:43 -05:00
richiesams
623b2625ff ZVISION: Properly end the AD table 2013-08-05 11:53:58 -05:00
Filippos Karapetis
89d8496dba ZVISION: Add detection entry and directories for ZGI 2013-08-04 13:32:55 -05:00
richiesams
a30f49b556 ZVISION: Add a game type enum to detection
This is needed for sound file differentiation
2013-08-04 13:32:19 -05:00
richiesams
16cc970c9e ZVISION: Normalize remaining CRLF to LF for the remote 2013-08-04 13:31:58 -05:00
richiesams
8ae85892d6 ZVISION: Alter video handling to follow the new video audio track wrapper.
Commit 7a49802c01b0c39be4e86335689db8f3359fde68 created an audio track
hook that allows video decoding to use a differnt audio track encoding method

Also, re-normalize line endings
2013-08-04 13:31:41 -05:00
richiesams
5d64107ff3 ZVISION: normalized file endings 2013-08-04 13:31:40 -05:00
richiesams
0303850bf7 ZVISION: Allow detection to go off inner directory
Game detection needs to be off an actual resource, but all the resources
are in subdirectories. This updates the code to search for the specific
subdirectory.
2013-08-04 13:30:32 -05:00
richiesams
d0b341e6ca ZVISION: Create zvision bare structure
Add zvision base engine to engines/zvision as well as
modify the necessary engine files (configure.engines, etc.)
in order for it to be recognized.
2013-08-04 13:29:44 -05:00