Loading from the GMM during the prolog resulted in the mouse cursor
getting stuck hidden and possibly other game state issues, so best to
disable loading in these cases as already was done for saving.
This fixes bug Trac #10746.
This flag is removed for a few reasons:
* Engines universally set this flag to true for widths > 320,
which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
since its behaviour was almost completely undocumented and users
would need to figure out that they'd need an explicit non-default
scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
deciding how the backend may choose to render its virtual screen.
The choice of rendering behaviour belongs to the user, and the
backend, in that order.
A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
This was part regression (ManagedSurface is picky about the order
of the parameters to the line drawing functions), part bug since
it was drawing a horizontal line instead of a vertical.
This call draws a very short vertical line to separate the
rightmost "join" of the middle horizontal bar in the inventory
dialog from the scrollbar. Unless you know what you're looking
for, it's pretty hard to spot the difference.
Thanks to dreammaster for figuring out the proper fix, while I
was still trying to figure out what it was trying to draw.
This patch fixes the compile error:
format not a string literal and no
format arguments [-Werror=format-security]
Just suply "%s" as the standard format.
This way the string is not interpreted as format
which may lead to security issues.
Hopefully all issues were caught
Also added a "wait for keypress" right after result of latest dart
throw is shown like in the original, so that dart results are
not immediately cleared.
Also added support for "1 point" instead of writing "1 points"
Spanish needs to be checked
Spanish also needs to be copy and slightly changed for SH1
Also fixed Journal button text for French + Spanish
Fixes bug #7019
WidgetBase already has a virtual destructor, thus there is no need to make
WidgetFiles have an empty virtual destructor around. This also prevents g++
for Dreamcast from failing due to an internal compiler error.