Commit Graph

93894 Commits

Author SHA1 Message Date
Bastien Bouclet
d2f09a4bfc BUILD: Don't build the event recorder by default
It's been broken for a few years, see bug #10045. It's said not to work
with the keymapper which is now always enabled.
2020-01-29 08:51:29 +01:00
Bastien Bouclet
14663c4790 KEYMAPPER: Make the keymapper mandatory 2020-01-29 08:51:29 +01:00
Bastien Bouclet
cc336635a1 KEYMAPPER: Change custom backend action events not to be instant
Allows action consumers to choose if they want to react on the start or
on the end of an user interaction.
2020-01-29 08:51:29 +01:00
Bastien Bouclet
2d7588d9c3 EVENTS: Remove the dependency to EventSource from EventMapper 2020-01-29 08:51:29 +01:00
Eugene Sandulenko
e7b190fc77 NEWS: Mention support for Russian DreamWeb 2020-01-29 00:51:11 +01:00
Eugene Sandulenko
93dfd3922e DREAMWEB: Added support for Russian fan-translation 2020-01-29 00:50:41 +01:00
Thierry Crozat
ac83b1d08c MACOSX: Add Documents folder usage string in Info.plist
On macOS Catalina, the application needs to ask for permissions to
access some folders, such as the Desktop, Downloads, and Documents
folder. It for example asks for permission  when listing files in
one of those folders or trying to read a file that was created by
another application and not selected using the system Open panel.
Since the default savegame path on macOS is in the Documents
folder it will ask for permissions to access this folder when we
open the Load Game dialog or try to load a savegame that was
copied there manually). So, while not required, it seems a good
idea to provide an explanation why ScummVM wants access to the
Documents folder.
2020-01-28 22:56:28 +00:00
Lothar Serra Mari
b133757c65 NEWS: Update German NEWS file 2020-01-28 21:33:20 +01:00
lolbot-iichan
ae36015c98 WINTERMUTE: Implement FoxTail's actor.GetTalkSprites()
FoxTail 1.2.527.3377+ is using fenek.GetTalkSprites() at
scenes\003_house\scripts\goto_004.script

This is used once, to store Fenek's TalkSprites array to a temporary
var.
Later state is restored with this.SetTalkSprite(array_talk_sprites[0])
2020-01-28 17:40:30 +02:00
lolbot-iichan
f2df898569 WINTERMUTE: Refactor methods related to TalkSprites 2020-01-28 17:40:30 +02:00
Eugene Sandulenko
c1067c644c NEWS: Mention support for BS1 RU from Novy Disk 2020-01-28 14:05:29 +01:00
Paul Gilbert
b4022f641a DISTS: Remove --build-events from create_msvc to fix VS compilation 2020-01-27 19:55:14 -08:00
sluicebox
fad20484cb SCI32: Ignore invalid LIGHTHOUSE German audio map 2020-01-27 19:08:51 -08:00
sluicebox
961d222cee SCI32: Ignore invalid LSL7 French audio map
Fixes bug #11315
2020-01-27 17:30:39 -08:00
Eugene Sandulenko
452874d48b SWORD1: Support for external translated menu in Russian Sword1 2020-01-27 23:35:29 +01:00
sluicebox
9c0655c67a SCI32: Fix GK1 fortune teller dance timer 2020-01-27 13:28:28 -08:00
Eugene Sandulenko
af55fd4586 PRINCE: I18N: Update translation (English)
Currently translated at 96.4% (2658 of 2757 strings)
2020-01-27 21:08:17 +00:00
lolbot-iichan
781f72f43c WINTERMUTE: Add detection of Dr. Doyle & The Mystery Of The Cloche Hat
"Dr. Doyle & The Mystery Of The Cloche Hat" is a 2D point and click
adventure game by PnC Narratives.
Interesting detail about this game is that not actual items, but ideas
and clues are stored in inventory. Combining them and using on people
and objects leads to interrogations, more clues, etc.

Buy game URL: https://store.steampowered.com/app/574420
Depot details: https://steamdb.info/depot/574421
2020-01-27 08:11:44 +02:00
sluicebox
b58da7d847 SCI: Fix KQ6 truncated messages
Fixes bug #10682
2020-01-26 19:46:47 -08:00
Filippos Karapetis
1b116170fa KEYMAPPER: Fix forward declarations of HardwareInput 2020-01-27 02:33:39 +02:00
Filippos Karapetis
45abc11092 KYRA: Fix build when either the LoL or the EoB subengines are disabled 2020-01-27 01:28:19 +02:00
Filippos Karapetis
684f8de589 MOHAWK: Fix build when the Riven subengine is not enabled 2020-01-27 01:26:35 +02:00
Bastien Bouclet
511d138bbc KEYMAPPER: Move the remap dialog to an option dialog tab
The aim is to make it easy to discover, and possible to use without a
keyboard.
2020-01-26 23:09:08 +02:00
Bastien Bouclet
54f57568bc GUI: Expose the keymap builder function 2020-01-26 23:09:08 +02:00
Bastien Bouclet
8dd2b7ca39 EVENTS: Expose the primary global keymap builder 2020-01-26 23:09:08 +02:00
Bastien Bouclet
be388fd9b0 BASE: Don't needlessly go through EngineMan to get the game description 2020-01-26 23:09:08 +02:00
Bastien Bouclet
ee8229dc00 ENGINES: Move keymap initialization to MetaEngine
To be able to access the keymap while the engine is not running.
2020-01-26 23:09:08 +02:00
Bastien Bouclet
19de568e24 KEYMAPPER: Untangle the dependencies between Action and Keymap 2020-01-26 23:09:08 +02:00
lolbot-iichan
03bd7541bd WINTERMUTE: Implement external HTTP functions for Corbomite Games 2020-01-26 23:06:19 +02:00
lolbot-iichan
0acbef6068 WINTERMUTE: Implement external kernel32 functions for Corbomite Games 2020-01-26 23:06:19 +02:00
lolbot-iichan
bc2bad35ab WINTERMUTE: Implement external IRC functions for Corbomite Games 2020-01-26 23:06:19 +02:00
lolbot-iichan
c8695240fa WINTERMUTE: Implement external function for Art of Murder: FBI Confidential 2020-01-26 23:06:19 +02:00
lolbot-iichan
273c8be225 WINTERMUTE: Implement external function for Wilma Tetris 2020-01-26 23:06:19 +02:00
lolbot-iichan
1475c98ba8 WINTERMUTE: Implement external functions for HeroCraft games 2020-01-26 23:06:19 +02:00
lolbot-iichan
19410615b3 WINTERMUTE: Implement externall function for James Peris Demo 2012 2020-01-26 23:06:19 +02:00
lolbot-iichan
1c75a5fedc WINTERMUTE: Refactor kFeatureFullscreenMode usage
OSystem::kFeatureFullscreenMode is now used only inside
base_render_osystem.cpp

_renderer->isWindowed() & _renderer->setWindowed() is used instead.
2020-01-26 23:06:19 +02:00
lolbot-iichan
0d1aafa4f8 WINTERMUTE: Update _windowed on EVENT_SCREEN_CHANGED
Test case:
1. Get isWindowed()
2. Press Alt+Enter
3. Get isWindowed()

Before fix: return values are the same
After this fix: return values are correct
2020-01-26 23:06:19 +02:00
lolbot-iichan
93b0b0f7c1 WINTERMUTE: Add known absolute EDITOR_BG_FILE paths and prefixes
EDITOR_BG_FILE path is currently ignored, so this is useless now,
however it may come handy in some deep future, if something like a
sprite viewer would be implemented.
2020-01-26 21:59:38 +02:00
lolbot-iichan
1805d40b8b WINTERMUTE: Add 5 more knownPrefixes for file seeking 2020-01-26 21:59:38 +02:00
lolbot-iichan
1207364198 WINTERMUTE: Fix knownPrefix for Tanya Grotter 2
Octal bytes are now used instead of incorrect pseudo-hex writing.
2020-01-26 21:59:38 +02:00
Eugene Sandulenko
3f683dafa8 DIRECTOR: LINGO: Attempt to fix compilation 2020-01-26 20:21:46 +01:00
Bastien Bouclet
285b10beef KEYMAPPER: Store hardware inputs into maps 2020-01-26 19:07:53 +01:00
Bastien Bouclet
3d48b54288 KEYMAPPER: Remove the ascii value from the hardware keys
The ascii value is for text input, which is not related to hotkeys.
2020-01-26 19:07:53 +01:00
Bastien Bouclet
52be1c8c63 EVENTRECORDER: Register as an event observer rather than a mapper 2020-01-26 19:07:53 +01:00
Bastien Bouclet
5a62837f04 MAEMO: Adapt to the new keymapper API 2020-01-26 19:07:53 +01:00
Bastien Bouclet
d60190b12e ENGINES: Define default bindings for the existing engine keymaps 2020-01-26 19:07:53 +01:00
Bastien Bouclet
576982bc33 KEYMAPPER: Use the default action bindings defined by the backends 2020-01-26 19:07:53 +01:00
Bastien Bouclet
17791e2f7d KEYMAPPER: Actions can now have default mappings 2020-01-26 19:07:53 +01:00
Bastien Bouclet
ade0efa762 KEYMAPPER: Multiple inputs can map to the same action 2020-01-26 19:07:53 +01:00
Bastien Bouclet
d5e2b5d8f2 KEYMAPPER: Make it clear the keymaps are owned by the keymapper
Also free all the remaining keymaps when freeing the keymapper.
2020-01-26 19:07:53 +01:00