Bastien Bouclet
d2f09a4bfc
BUILD: Don't build the event recorder by default
...
It's been broken for a few years, see bug #10045 . It's said not to work
with the keymapper which is now always enabled.
2020-01-29 08:51:29 +01:00
Bastien Bouclet
14663c4790
KEYMAPPER: Make the keymapper mandatory
2020-01-29 08:51:29 +01:00
Bastien Bouclet
cc336635a1
KEYMAPPER: Change custom backend action events not to be instant
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Allows action consumers to choose if they want to react on the start or
on the end of an user interaction.
2020-01-29 08:51:29 +01:00
Bastien Bouclet
2d7588d9c3
EVENTS: Remove the dependency to EventSource from EventMapper
2020-01-29 08:51:29 +01:00
Eugene Sandulenko
e7b190fc77
NEWS: Mention support for Russian DreamWeb
2020-01-29 00:51:11 +01:00
Eugene Sandulenko
93dfd3922e
DREAMWEB: Added support for Russian fan-translation
2020-01-29 00:50:41 +01:00
Thierry Crozat
ac83b1d08c
MACOSX: Add Documents folder usage string in Info.plist
...
On macOS Catalina, the application needs to ask for permissions to
access some folders, such as the Desktop, Downloads, and Documents
folder. It for example asks for permission when listing files in
one of those folders or trying to read a file that was created by
another application and not selected using the system Open panel.
Since the default savegame path on macOS is in the Documents
folder it will ask for permissions to access this folder when we
open the Load Game dialog or try to load a savegame that was
copied there manually). So, while not required, it seems a good
idea to provide an explanation why ScummVM wants access to the
Documents folder.
2020-01-28 22:56:28 +00:00
Lothar Serra Mari
b133757c65
NEWS: Update German NEWS file
2020-01-28 21:33:20 +01:00
lolbot-iichan
ae36015c98
WINTERMUTE: Implement FoxTail's actor.GetTalkSprites()
...
FoxTail 1.2.527.3377+ is using fenek.GetTalkSprites() at
scenes\003_house\scripts\goto_004.script
This is used once, to store Fenek's TalkSprites array to a temporary
var.
Later state is restored with this.SetTalkSprite(array_talk_sprites[0])
2020-01-28 17:40:30 +02:00
lolbot-iichan
f2df898569
WINTERMUTE: Refactor methods related to TalkSprites
2020-01-28 17:40:30 +02:00
Eugene Sandulenko
c1067c644c
NEWS: Mention support for BS1 RU from Novy Disk
2020-01-28 14:05:29 +01:00
Paul Gilbert
b4022f641a
DISTS: Remove --build-events from create_msvc to fix VS compilation
2020-01-27 19:55:14 -08:00
sluicebox
fad20484cb
SCI32: Ignore invalid LIGHTHOUSE German audio map
2020-01-27 19:08:51 -08:00
sluicebox
961d222cee
SCI32: Ignore invalid LSL7 French audio map
...
Fixes bug #11315
2020-01-27 17:30:39 -08:00
Eugene Sandulenko
452874d48b
SWORD1: Support for external translated menu in Russian Sword1
2020-01-27 23:35:29 +01:00
sluicebox
9c0655c67a
SCI32: Fix GK1 fortune teller dance timer
2020-01-27 13:28:28 -08:00
Eugene Sandulenko
af55fd4586
PRINCE: I18N: Update translation (English)
...
Currently translated at 96.4% (2658 of 2757 strings)
2020-01-27 21:08:17 +00:00
lolbot-iichan
781f72f43c
WINTERMUTE: Add detection of Dr. Doyle & The Mystery Of The Cloche Hat
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"Dr. Doyle & The Mystery Of The Cloche Hat" is a 2D point and click
adventure game by PnC Narratives.
Interesting detail about this game is that not actual items, but ideas
and clues are stored in inventory. Combining them and using on people
and objects leads to interrogations, more clues, etc.
Buy game URL: https://store.steampowered.com/app/574420
Depot details: https://steamdb.info/depot/574421
2020-01-27 08:11:44 +02:00
sluicebox
b58da7d847
SCI: Fix KQ6 truncated messages
...
Fixes bug #10682
2020-01-26 19:46:47 -08:00
Filippos Karapetis
1b116170fa
KEYMAPPER: Fix forward declarations of HardwareInput
2020-01-27 02:33:39 +02:00
Filippos Karapetis
45abc11092
KYRA: Fix build when either the LoL or the EoB subengines are disabled
2020-01-27 01:28:19 +02:00
Filippos Karapetis
684f8de589
MOHAWK: Fix build when the Riven subengine is not enabled
2020-01-27 01:26:35 +02:00
Bastien Bouclet
511d138bbc
KEYMAPPER: Move the remap dialog to an option dialog tab
...
The aim is to make it easy to discover, and possible to use without a
keyboard.
2020-01-26 23:09:08 +02:00
Bastien Bouclet
54f57568bc
GUI: Expose the keymap builder function
2020-01-26 23:09:08 +02:00
Bastien Bouclet
8dd2b7ca39
EVENTS: Expose the primary global keymap builder
2020-01-26 23:09:08 +02:00
Bastien Bouclet
be388fd9b0
BASE: Don't needlessly go through EngineMan to get the game description
2020-01-26 23:09:08 +02:00
Bastien Bouclet
ee8229dc00
ENGINES: Move keymap initialization to MetaEngine
...
To be able to access the keymap while the engine is not running.
2020-01-26 23:09:08 +02:00
Bastien Bouclet
19de568e24
KEYMAPPER: Untangle the dependencies between Action and Keymap
2020-01-26 23:09:08 +02:00
lolbot-iichan
03bd7541bd
WINTERMUTE: Implement external HTTP functions for Corbomite Games
2020-01-26 23:06:19 +02:00
lolbot-iichan
0acbef6068
WINTERMUTE: Implement external kernel32 functions for Corbomite Games
2020-01-26 23:06:19 +02:00
lolbot-iichan
bc2bad35ab
WINTERMUTE: Implement external IRC functions for Corbomite Games
2020-01-26 23:06:19 +02:00
lolbot-iichan
c8695240fa
WINTERMUTE: Implement external function for Art of Murder: FBI Confidential
2020-01-26 23:06:19 +02:00
lolbot-iichan
273c8be225
WINTERMUTE: Implement external function for Wilma Tetris
2020-01-26 23:06:19 +02:00
lolbot-iichan
1475c98ba8
WINTERMUTE: Implement external functions for HeroCraft games
2020-01-26 23:06:19 +02:00
lolbot-iichan
19410615b3
WINTERMUTE: Implement externall function for James Peris Demo 2012
2020-01-26 23:06:19 +02:00
lolbot-iichan
1c75a5fedc
WINTERMUTE: Refactor kFeatureFullscreenMode usage
...
OSystem::kFeatureFullscreenMode is now used only inside
base_render_osystem.cpp
_renderer->isWindowed() & _renderer->setWindowed() is used instead.
2020-01-26 23:06:19 +02:00
lolbot-iichan
0d1aafa4f8
WINTERMUTE: Update _windowed on EVENT_SCREEN_CHANGED
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Test case:
1. Get isWindowed()
2. Press Alt+Enter
3. Get isWindowed()
Before fix: return values are the same
After this fix: return values are correct
2020-01-26 23:06:19 +02:00
lolbot-iichan
93b0b0f7c1
WINTERMUTE: Add known absolute EDITOR_BG_FILE paths and prefixes
...
EDITOR_BG_FILE path is currently ignored, so this is useless now,
however it may come handy in some deep future, if something like a
sprite viewer would be implemented.
2020-01-26 21:59:38 +02:00
lolbot-iichan
1805d40b8b
WINTERMUTE: Add 5 more knownPrefixes for file seeking
2020-01-26 21:59:38 +02:00
lolbot-iichan
1207364198
WINTERMUTE: Fix knownPrefix for Tanya Grotter 2
...
Octal bytes are now used instead of incorrect pseudo-hex writing.
2020-01-26 21:59:38 +02:00
Eugene Sandulenko
3f683dafa8
DIRECTOR: LINGO: Attempt to fix compilation
2020-01-26 20:21:46 +01:00
Bastien Bouclet
285b10beef
KEYMAPPER: Store hardware inputs into maps
2020-01-26 19:07:53 +01:00
Bastien Bouclet
3d48b54288
KEYMAPPER: Remove the ascii value from the hardware keys
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The ascii value is for text input, which is not related to hotkeys.
2020-01-26 19:07:53 +01:00
Bastien Bouclet
52be1c8c63
EVENTRECORDER: Register as an event observer rather than a mapper
2020-01-26 19:07:53 +01:00
Bastien Bouclet
5a62837f04
MAEMO: Adapt to the new keymapper API
2020-01-26 19:07:53 +01:00
Bastien Bouclet
d60190b12e
ENGINES: Define default bindings for the existing engine keymaps
2020-01-26 19:07:53 +01:00
Bastien Bouclet
576982bc33
KEYMAPPER: Use the default action bindings defined by the backends
2020-01-26 19:07:53 +01:00
Bastien Bouclet
17791e2f7d
KEYMAPPER: Actions can now have default mappings
2020-01-26 19:07:53 +01:00
Bastien Bouclet
ade0efa762
KEYMAPPER: Multiple inputs can map to the same action
2020-01-26 19:07:53 +01:00
Bastien Bouclet
d5e2b5d8f2
KEYMAPPER: Make it clear the keymaps are owned by the keymapper
...
Also free all the remaining keymaps when freeing the keymapper.
2020-01-26 19:07:53 +01:00