494 Commits

Author SHA1 Message Date
Eugene Sandulenko
75ba54aa3e BACKENDS: Remove LinuxMoto port.
This was a relatively short-lived port. We have it broken and
disabled on the buildbot since 2016. Also, the last builds
were provided in 2011. Thus, it makes a little sense to continue
to keep the code in the repository, as it gets bitrot.
2020-03-09 14:31:14 +01:00
Paul Gilbert
9f175c4053 ENGINES: Cleanup of savegame filenames generation
This removes filename methods when it matched the Engine method.
Secondly, ensuring there was an overriden getSaveStateName method
for engines that didn't do the standard target.00x save filenames
2020-02-16 15:44:28 -08:00
Paul Gilbert
a00e44ba6c ENGINES: Merge saveGameState virtual methods into a single one 2020-02-16 15:44:28 -08:00
Paul Gilbert
5b25e3ec7e CGE: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
Bastien Bouclet
dd6e745487 CGE: Add override keywords 2020-02-09 12:43:14 +01:00
Eugene Sandulenko
fbaaba8960 CGE: Added override keywords 2020-02-05 14:50:20 +01:00
Paul Gilbert
5b80320525 ENGINES: Adding override keyword to hasFeature methods 2020-02-04 20:04:11 -08:00
Paul Gilbert
cc689fd16a CGE: Use Engine save/load dialog methods 2020-02-04 19:05:26 -08:00
Eugene Sandulenko
7ca9b7b73e CGE: Added override keywords 2020-01-31 12:54:18 +01:00
Bastien Bouclet
9c8bd056d6 ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
Bastien Bouclet
4b42112721 ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
D G Turner
ca800c3c62 CGE: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-10-16 20:49:38 +01:00
D G Turner
af850a3e37 CGE: Fix GCC Warnings by Explicit Structure Initialization
Some of the members of the structures do not need this as they have
constructors which do this implicitly.
2019-07-24 21:57:35 +01:00
Bastien Bouclet
cf1ebf2951 ENGINES: Add unknown game variants to the game detector results 2018-05-10 09:04:23 +02:00
Adrian Frühwirth
057fb9bc6e CGE: Add play time metadata to savegames 2018-05-05 22:19:03 +02:00
Adrian Frühwirth
9bee9e1ba6 JANITORIAL: Fix whitespace 2018-04-19 12:08:31 +02:00
Adrian Frühwirth
00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00
Bastien Bouclet
ca469f728b PORTS: Remove the Yopy PDA port
No official release was ever done for that platform. Production ceased
in 2005.
2017-12-19 07:37:08 +01:00
Colin Snover
a5bc89102e ALL: Remove obsolete register keyword
The register keyword was deprecated from the C++11 standard,
<http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2014/n4193.html#809>,
and removed from the C++17 standard,
<http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4340>, so
cannot exist in a well-formed C++17 program.

It has never done anything in GCC
<https://gcc.gnu.org/ml/gcc/2010-05/msg00113.html>
and because of the way it is specified in the standard, it is “as
meaningful as whitespace”
<http://www.drdobbs.com/keywords-that-arent-or-comments-by-anoth/184403859>.

The one remaining use of the register keyword is in the DS backend,
where it is used to create a local register variable using the
non-standard GCC Extended Asm feature.

Closes gh-1079.
2017-12-03 20:27:42 -06:00
Colin Snover
216376477a CGE: Remove garbage character from comments 2017-11-10 09:57:03 -06:00
Colin Snover
432fd522d2 ENGINES: Remove default1x scaler flag
This flag is removed for a few reasons:

* Engines universally set this flag to true for widths > 320,
  which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
  since its behaviour was almost completely undocumented and users
  would need to figure out that they'd need an explicit non-default
  scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
  deciding how the backend may choose to render its virtual screen.
  The choice of rendering behaviour belongs to the user, and the
  backend, in that order.

A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00
Willem Jan Palenstijn
ca82bf61e3 CGE: Clean up SearchMan after fallbackDetect 2017-09-20 20:53:14 +02:00
Torbjörn Andersson
462f1c9859 JANITORIAL: Silence more GCC 7 warnings
There were all flagged as intentional fall throughs. I simply changed
the comments to something GCC would recognize.
2017-08-06 12:26:05 +02:00
Alexander Tkachev
b665fc933d ALL: Make simpleSaveNames() a MetaEngineFeature
Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.

As mentioned in #788, SCI is not always using simple names, so it
doesn't have such feature now.
2016-08-24 16:07:55 +06:00
Alexander Tkachev
ab1d160ec8 ALL: Add MetaEngine::simpleSaveNames()
Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
2016-08-24 16:07:55 +06:00
Alexander Tkachev
f1a56eaf36 GUI: Show "locked" saves during sync 2016-08-24 16:07:55 +06:00
Hubert Maier
a6786c28f4 Fix CGE copyright sign 2016-05-29 15:11:02 +03:00
Eugene Sandulenko
33abb6118f ALL: Change main engine header guard defines to <directory>_<engine>_H
Recently we started to use this as new semantics, although in the past
we used simly <engine>_H. Now these guard defines are consistent with
rest of the files which are used in the engines.
2016-05-17 18:21:30 +02:00
Ori Avtalion
3564032330 JANITORIAL: Reduce audio header dependencies 2016-04-14 16:10:21 +03:00
Ori Avtalion
253e18c440 JANITORIAL: Reduce GUI header dependencies 2016-04-14 13:30:14 +03:00
Johannes Schickel
0b6befdcc5 ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
_singleid   -> _singleId
_gameids    -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Johannes Schickel
e428dfc744 CGE: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Thierry Crozat
742d33d703 CGE: Add events.cpp to POTFILE 2016-02-20 21:24:38 +00:00
Thierry Crozat
245afb1fcb CGE: Translate buttons in load and save dialogs. 2016-02-20 21:08:34 +00:00
Johannes Schickel
24daecd8f3 CGE: Only request actual save slots in listSaves. 2016-01-26 16:35:30 +01:00
Filippos Karapetis
62c2e46566 CGE: Remove trailing whitespace 2014-10-28 16:04:11 +02:00
Strangerke
96d99c480b CGE: Add a safeguard in getPage() 2014-10-11 09:19:09 +02:00
Thierry Crozat
7daa9f7850 CGE: Add list of files that contain translatable strings 2014-10-04 01:01:03 +01:00
Strangerke
690c6cc8d4 CGE: Fix a crash when detecting an empty set of VOL files 2014-09-26 23:41:51 +02:00
Strangerke
9cb37636cf CGE: Cleanup detection, implement fallbackDetect 2014-09-17 23:09:34 +02:00
Peter Bozsó
11872dfb91 CGE: Remove fallback detection. 2014-09-16 14:01:54 +02:00
Johannes Schickel
007548f314 CGE: Get rid of superflous game name in extra field. 2014-08-12 17:41:29 +02:00
Eugene Sandulenko
c6033e0467 Merge pull request #488 from urukgit/cge2
CGE2: Add Sfinx engine
2014-08-12 08:09:28 +02:00
uruk
51ac9cadd4 CGE: Fix EncryptedStream::err(). 2014-08-11 16:16:54 +02:00
Strangerke
61e3115b1f CGE: Remove (broken) variable length specification 2014-06-15 21:52:06 +02:00
Strangerke
c57991ddfa CGE: Use booleans instead of uint16 in flag structure 2014-06-15 19:47:37 +02:00
uruk
bb2f8dd68e Merge branch 'master' of https://github.com/scummvm/scummvm into cge2 2014-05-30 11:14:47 +02:00
Johannes Schickel
ae4ffe01f0 ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. 2014-05-27 02:04:08 +02:00
Johannes Schickel
daa8d57a86 ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. 2014-05-27 02:04:07 +02:00
uruk
5b105566a5 Merge remote-tracking branch 'origin/master' into cge2 2014-04-29 11:26:39 +02:00