Pawel Kolodziejski
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d5304e2568
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ALL: Synced with ScummVM - rev: 33a47d23b8
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2020-09-03 02:21:14 +02:00 |
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Pawel Kolodziejski
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acd114234f
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XCODE: Fixed creating project file
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2020-09-02 08:25:41 +02:00 |
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Pawel Kolodziejski
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a0cf81e514
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WINTERMUTE: Mark 'tzip' tag as text mode.
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2020-09-01 23:09:43 +02:00 |
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Pawel Kolodziejski
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034f65c851
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WINTERMUTE: Synced with ScummVM Wintermute engine
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2020-08-31 23:16:21 +02:00 |
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Pawel Kolodziejski
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9e8922343e
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WINTERMUTE: Sync with ScummVM Wintermute engine
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2020-08-31 13:39:26 +02:00 |
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Gunnar Birke
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1b968fd1b1
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WINTERMUTE: Handle some unused return values
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2020-08-30 01:09:44 +02:00 |
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Pawel Kolodziejski
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949d251fc5
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BACKENDS: Fixed typo in name
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2020-08-29 15:14:40 +02:00 |
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Gunnar Birke
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38d291be55
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WINTERMUTE: Actually use boolean flag during object updates
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2020-08-29 05:22:22 +02:00 |
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Gunnar Birke
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77f25c4573
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WINTERMUTE: Enable/Disable culling based on flag
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2020-08-29 05:22:22 +02:00 |
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Gunnar Birke
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d2260a969e
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WINTERMUTE: Simplify mesh loading function loop
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2020-08-29 05:22:22 +02:00 |
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Gunnar Birke
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81476dfec2
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WINTERMUTE: Fix typo in warning text
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2020-08-29 05:22:22 +02:00 |
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Gunnar Birke
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8e972de226
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WINTERMUTE: Fix condition in assert
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2020-08-29 05:22:22 +02:00 |
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Gunnar Birke
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9e1cb4331e
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WINTERMUTE: Fix asterisk position
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2020-08-29 05:22:22 +02:00 |
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Gunnar Birke
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86c099736d
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Clean up some unsused variables by comments or asserts
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2020-08-29 05:22:22 +02:00 |
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Gunnar Birke
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e8731b2b97
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WINTERMUTE: Simplify rendering loops for scene geometry
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2020-08-29 05:22:22 +02:00 |
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Pawel Kolodziejski
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612dfd0a40
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ALL: Update credits
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2020-08-28 22:17:58 +02:00 |
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Gunnar Birke
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c28a2003a8
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WINTERMUTE: Move non OpenGL code out of OpenGL folder
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2020-08-28 16:47:28 +02:00 |
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Gunnar Birke
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55c6a3a3f4
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WINTERMUTE: Add null to mark end of attributes array
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2020-08-28 06:30:23 +02:00 |
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Gunnar Birke
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cbd39394d1
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WINTERMUTE: Implement drawing of lines in renderer
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2020-08-28 06:30:23 +02:00 |
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Gunnar Birke
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a0dbffef5d
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WINTERMUTE: Use proper enum type to store render state
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2020-08-28 06:30:23 +02:00 |
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Artem Vorobiev
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fc02c528b9
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ANDROID: Fix sigsegv and sigfpe on start. Enable basic touch control.
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2020-08-27 19:56:32 +02:00 |
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Gunnar Birke
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1346a2bd9b
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WINTERMUTE: Switch to fullscreen if requested
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2020-08-26 15:41:19 +02:00 |
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Gunnar Birke
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eddc05309f
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WINTERMUTE: Clamp computed color after lighting
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2020-08-26 13:35:35 +02:00 |
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Gunnar Birke
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a449b2e7d5
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WINTERMUTE: Try to guess correct spotlight settings
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2020-08-25 17:27:11 +02:00 |
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Gunnar Birke
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b228511351
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WINTERMUTE: Transform light position and direction to camera coordinates
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2020-08-25 17:27:11 +02:00 |
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Gunnar Birke
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f9f8d0d527
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WINTERMUTE: Don't accidentally revert view matrix to identity
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2020-08-25 17:27:11 +02:00 |
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Gunnar Birke
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bee56f5802
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WINTERMUTE: Set default clip plane values only during init
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2020-08-25 00:03:09 +02:00 |
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Gunnar Birke
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26ad63aad0
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WINTERMUTE: Remove unnecessary debug print statements
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2020-08-24 17:27:46 +02:00 |
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Gunnar Birke
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c30ab05006
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WINTERMUTE: Skip final } of vertex declaration
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2020-08-24 17:27:46 +02:00 |
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Gunnar Birke
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1e15af0625
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WINTERMUTE: Use correct loop bound when extracting vertex data
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2020-08-24 16:37:36 +02:00 |
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Gunnar Birke
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74f13cb6c1
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WINTERMUTE: Try to guess right data type sizes for vertex declarations
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2020-08-24 14:40:49 +02:00 |
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Gunnar Birke
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4626b18d00
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WINTERMUTE: Parse DeclData object in .X mesh definition
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2020-08-24 06:13:00 +02:00 |
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Gunnar Birke
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6780d7514e
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WINTERMUTE: Add lexer function to read in DWORD from .X file
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2020-08-24 06:13:00 +02:00 |
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Pawel Kolodziejski
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4873b81206
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ALL: Update .gitignore
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2020-08-23 07:23:04 +02:00 |
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Gunnar Birke
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ceb9c68a2b
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WINTERMUTE: Use camera clipping plane settings in renderer
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2020-08-22 17:38:46 +02:00 |
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Gunnar Birke
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b82d034dc5
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WINTERMUTE: Switch correctly between textured and untextured faces
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2020-08-22 17:38:46 +02:00 |
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Gunnar Birke
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d797229112
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WINTERMUTE: Check for extra/missing semicolons in mesh defintion objects
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2020-08-22 17:38:46 +02:00 |
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Gunnar Birke
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0b16baf140
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WINTERMUTE: Allow for quad faces and triangulate them
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2020-08-22 17:38:46 +02:00 |
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Gunnar Birke
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1e28d60c3d
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WINTERMUTE: Skip comments in .X text files
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2020-08-22 17:38:46 +02:00 |
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Gunnar Birke
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ef9c06a34f
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WINTERMUTE: Provide space for null terninator in material name
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2020-08-20 02:53:48 +02:00 |
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Gunnar Birke
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6c74a17cb8
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WINTERMUTE: Set pointers in AnimationChannel to null after release
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2020-08-20 01:09:47 +02:00 |
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Gunnar Birke
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69ce73cc26
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WINTERMUTE: Properly initialize and release vertex normal data
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2020-08-19 00:27:16 +02:00 |
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Gunnar Birke
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49a572176f
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WINTERMUTE: Collect and persist merged .X files of model
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2020-08-18 23:40:43 +02:00 |
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Pawel Kolodziejski
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4c331b326a
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WINTERMUTE: Change debug log from error to warning to allow "Dark Fall: Lost Souls" game to start
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2020-08-18 21:47:55 +02:00 |
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Gunnar Birke
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c7fa9f1946
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WINTERMUTE: Fix shader variable and matrix layout for transformed sprites
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2020-08-18 19:06:41 +02:00 |
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Gunnar Birke
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acee5386c9
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WINTERMUTE: Implement displaying of transformed sprites
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2020-08-18 18:50:57 +02:00 |
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Pawel Kolodziejski
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060624964b
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WINTERMUTE: Set Sunrise detection entry with demo flag
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2020-08-18 08:24:41 +02:00 |
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Gunnar Birke
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d973e2bd6e
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WINTERMUTE: Load in 2d pathfinding flag
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2020-08-17 22:43:01 +02:00 |
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Gunnar Birke
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369de31622
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WINTERMUTE: Don't skip second ’{’, if there is no name
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2020-08-17 21:47:26 +02:00 |
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Gunnar Birke
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92a17ac34f
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WINTERMUTE: Advance lexer to actually skip object names
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2020-08-17 21:47:26 +02:00 |
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