88 Commits

Author SHA1 Message Date
Jordi Vilalta Prat
b1999a2a16 Fixed indentation and removed whitespaces at the end of line
svn-id: r35481
2008-12-22 11:22:15 +00:00
Max Horn
2f7197ead1 Saving some more bytes of binary size in the advanced detector
svn-id: r35081
2008-11-15 13:19:40 +00:00
Max Horn
142a8d5a51 Simplified AdvancedMetaEngine::fallbackDetect usage
svn-id: r34909
2008-11-06 13:59:39 +00:00
Max Horn
f32be87633 Turned enum PluginError into Common::Error, which in the future is to be used in more places. Help with this is highly welcome
svn-id: r34906
2008-11-05 17:24:56 +00:00
Max Horn
c7fde102e3 Renamed FilesystemNode -> FSNode
svn-id: r34716
2008-10-02 16:58:59 +00:00
Max Horn
ae8c0857b9 AdvancedDetector: Do not (ab)use paths to keep track of files, rather, use FSNodes -- partial (?) fix for bug #2137680
svn-id: r34702
2008-09-30 12:38:44 +00:00
Max Horn
e5f58ef5bf Removed various uses of scumm_stricmp by the more readable String::equalsIgnoreCase and String:: compareToIgnoreCase
svn-id: r34198
2008-08-27 20:41:28 +00:00
Max Horn
9034ce2a7c Fix for bug #1972625 'ALL: On-the-fly targets are written to the config file'
svn-id: r33550
2008-08-02 22:32:32 +00:00
Max Horn
9e4bc56861 Simplify/optimize/cleanup detectGameFilebased further
svn-id: r33457
2008-07-30 15:48:16 +00:00
Max Horn
fbe4f0dd48 Simplified advanced detector file sys scanning code
svn-id: r33455
2008-07-30 15:38:42 +00:00
Max Horn
04c05d3ca0 Advanced detector: split out part of detectGame into a new function detectGameFilebased; some cleanup
svn-id: r33453
2008-07-30 15:16:57 +00:00
Max Horn
d848543ee4 Changed advanced detector to *always* use the FSNode API for detection (i.e. killed second code path which used File::open trial&error directory 'scanning')
svn-id: r33388
2008-07-29 00:50:12 +00:00
Max Horn
fefad79249 No need to specify CaseSensitiveString_Hash explicitly anymore
svn-id: r32663
2008-06-11 06:00:56 +00:00
Eugene Sandulenko
70dd879e2f Implement ADGF_KEEPMATCH
svn-id: r32497
2008-06-02 18:19:58 +00:00
Eugene Sandulenko
1a5d45db68 Add way to denote CD versions of games and drop language in augmented
names per LordHoto's request.

svn-id: r31475
2008-04-10 21:41:57 +00:00
Max Horn
1aac71ae34 Advanced detector: Let the user define a language/platform override for games which do not specify a fixed one (like multilingual versions)
svn-id: r31446
2008-04-07 20:56:34 +00:00
Max Horn
29f1e6de38 Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default)
svn-id: r31413
2008-04-05 22:29:08 +00:00
Max Horn
81cff1f047 removed dead code
svn-id: r31222
2008-03-22 16:05:23 +00:00
Max Horn
05dd6cee3a Got rid of EncapsulatedADGameDesc
svn-id: r31130
2008-03-15 15:25:49 +00:00
Max Horn
6547ef6e12 Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADGameDescription instead)
svn-id: r31121
2008-03-14 17:31:04 +00:00
Max Horn
aa81050117 cleanup
svn-id: r31120
2008-03-14 14:05:49 +00:00
Max Horn
8a9a14002e Advanced Detector: Changed fallback detector from a callback function pointer to an overrideable method of AdvancedMetaEngine
svn-id: r31119
2008-03-14 13:59:31 +00:00
Max Horn
15975bdf73 Made some advanced detector stuff internal (for now), as it is only used by AdvancedMetaEngine. Also removed obsolete ADVANCED_DETECTOR_DEFINE_PLUGIN macro
svn-id: r30779
2008-02-03 18:37:41 +00:00
Eugene Sandulenko
65ffe2bcee Add to AdvancedDetector possibility to use field 'extra' in ADGameDescription
to be used as a hint.

svn-id: r30105
2007-12-31 14:45:38 +00:00
Eugene Sandulenko
c640d1c604 Patch #1825276: "DETECTION: advanced detector engine simplification"
svn-id: r29386
2007-11-03 21:06:58 +00:00
Eugene Sandulenko
ef23e9b0af Patch #1814831: "Unify the way to report unknown versions of games"
svn-id: r29293
2007-10-28 16:29:31 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
David Corrales
cacd7a28fd Merged the FSNode branch with trunk r27031:27680
svn-id: r27681
2007-06-23 18:51:33 +00:00
Max Horn
0a7bb215d9 Added a FIXME comment to the adv. detector code regarding (not) using FSNode/FSList
svn-id: r27425
2007-06-15 17:37:28 +00:00
Max Horn
d6e47d5fd3 ADV detector: Refactored findGameID() a bit, making it possible to use it outside the AdvancedDetector framework; also made it generate somewhat more user friendly desc for obsolete game IDs
svn-id: r27424
2007-06-15 17:36:41 +00:00
Eugene Sandulenko
6e5b70f5e9 Patch #1733764: "Fallback detection patch". GSoC student.
svn-id: r27375
2007-06-12 12:22:25 +00:00
Eugene Sandulenko
add3243e5e Fix for bug #1719463: "DETECTOR: Launching undefined target adds launcher entry"
svn-id: r27352
2007-06-11 08:38:23 +00:00
Max Horn
9e651592ec Adv detector: Merged upgradeTargetIfNecessary() into detectGameForEngineCreation()
svn-id: r27144
2007-06-06 18:35:37 +00:00
David Corrales
3b96c7fad5 Renamed methods in the FilesystemNode class to match the AbstractFSNode implementations.
Also exposed the new methods (exists, isReadable and isWritable) in FilesystemNode.

svn-id: r27113
2007-06-05 21:02:35 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
5006dbd932 AdvDetector changes: made upgradeTargetIfNecessary internal; cleanup to findGameID
svn-id: r27020
2007-05-30 18:39:35 +00:00
Max Horn
ff2ed4b0a9 More cleanup
svn-id: r26602
2007-04-26 20:40:28 +00:00
Max Horn
672ad9928a cleanup
svn-id: r26601
2007-04-26 20:36:52 +00:00
Max Horn
02fd340b8c Patch #1697907: Small patches for AdvancedDetector
svn-id: r26600
2007-04-26 20:35:10 +00:00
Max Horn
e9f8035b53 Remove bogus use of tstr2 (which is empty at this point anyway)
svn-id: r26599
2007-04-26 20:26:49 +00:00
Eugene Sandulenko
c2b2880287 Improve report of unknown MD5, to ease copy-pasting to detection code
svn-id: r26433
2007-04-09 11:29:44 +00:00
Gregory Montoir
ee664dc62d added a flag to enable/disable printing a warning when filename based detection find a match, also updated some comments.
svn-id: r26029
2007-03-08 21:33:55 +00:00
Max Horn
348b72e107 Improved (I hope) the 'Unknown MD5' messages in our detectors a little bit
svn-id: r25695
2007-02-18 18:07:32 +00:00
Max Horn
ec27c53491 AdvancedDetector: revamped the file based fallback code
svn-id: r25599
2007-02-14 23:46:39 +00:00
Max Horn
62bd2a1544 Make use of md5_file_string
svn-id: r25593
2007-02-14 21:59:57 +00:00
Max Horn
42631d21b1 Some more cleanup, and that's it for tonight
svn-id: r25580
2007-02-14 00:52:12 +00:00
Max Horn
6b2ff5616b Minor cleanup
svn-id: r25579
2007-02-14 00:38:45 +00:00
Max Horn
265deaffff Added some comments and performed some cleanup in the file based fallback code of the AdvancedDetector
svn-id: r25578
2007-02-14 00:37:02 +00:00
Max Horn
75ae7cdb73 Properly implemented the AD fallback callback
svn-id: r25576
2007-02-14 00:21:53 +00:00
Max Horn
59b1526e5a Since detectBestMatchingGame now returns a ADGameDescription pointer, we can change detectGame to return a ADGameDescList
svn-id: r25575
2007-02-13 23:47:41 +00:00