Johannes Schickel
096f8958c5
- fixed the sprite updating
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=> fixes gfx bug when Herman uses the saw
=> removed workaround for bug #1477364 ("KYRA1: Water dripping freezes")
svn-id: r25323
2007-02-01 14:57:48 +00:00
Johannes Schickel
61531524dc
cleanup
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svn-id: r25322
2007-02-01 13:31:07 +00:00
Johannes Schickel
e9074ea021
oops.
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svn-id: r25321
2007-02-01 13:12:45 +00:00
Johannes Schickel
b138b5cce1
Fix for missing Brandon in Zanthia's home (see bug #1498221 "KYRA1: Subtitles missing when meeting Zanthia
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").
svn-id: r25320
2007-02-01 13:10:49 +00:00
Sven Hesse
d2b8787dd5
- Fixed the palette animations
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- Changed waitRetrace() to take some time, because the scrolling speed is tuned to the retrace delays
svn-id: r25319
2007-02-01 10:42:27 +00:00
Torbjörn Andersson
edb61e5b01
Added my version of Woodruff so that I, too, can get the "Unknown version of
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game engine" error, rather than a failed assertion, if I try to start it.
svn-id: r25318
2007-02-01 05:33:59 +00:00
Paul Gilbert
bc9df7e5c9
Added custom load code for room #20 Notice
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svn-id: r25317
2007-02-01 04:41:36 +00:00
Johannes Schickel
69788f3d70
Some changes to be closer to the original with palette handling.
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svn-id: r25316
2007-01-31 23:48:12 +00:00
Sven Hesse
fd0e90588d
Added MD5 for the german Ween version, supplied by cartman_ on #scummvm
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svn-id: r25315
2007-01-31 20:00:48 +00:00
Johannes Schickel
d3345ea7f1
oops.
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svn-id: r25314
2007-01-31 18:38:22 +00:00
Johannes Schickel
d82c67b48c
Fix for bug #Fix for bug #1523200 ("KYRA1: Voice-only mode has no lips animation").
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svn-id: r25313
2007-01-31 18:35:50 +00:00
Johannes Schickel
9799b346d8
Fix for bug #1479856 ("KYRA1: gfx glitch when dying on bridge").
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svn-id: r25312
2007-01-31 17:48:26 +00:00
Sven Hesse
8b4001f490
Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection
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svn-id: r25311
2007-01-31 16:23:34 +00:00
Sven Hesse
17e70efe13
- Snd::WaitEndPlay() should stop a running composition
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- Removed Snd::getCompositionSlot(), it's not needed
svn-id: r25310
2007-01-31 15:19:42 +00:00
Sven Hesse
1880aa5441
Minor sound playing correction
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svn-id: r25309
2007-01-31 14:53:46 +00:00
Sven Hesse
e3aeb0255b
Removed debug output I accidentally checked in
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svn-id: r25308
2007-01-31 13:43:16 +00:00
Sven Hesse
7101c0ef26
- Correctly setting of Snd::_playingSound
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- Implemented sound fading in/out
- o2_stub0x81 -> o2_scroll
svn-id: r25307
2007-01-31 13:17:50 +00:00
Travis Howell
836a4ea99e
Add/Update details for French versions of Freddi Fish series.
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svn-id: r25305
2007-01-31 10:41:35 +00:00
Nicola Mettifogo
74b655f8df
fixed casting bug as suggested by fingolfin on tracker item #1648325
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svn-id: r25304
2007-01-31 10:21:36 +00:00
Travis Howell
f62728e0f8
Add/Update details for French versions of Spy Fox series.
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svn-id: r25303
2007-01-31 07:43:02 +00:00
Paul Gilbert
a83be36a97
Expanded the chute animation to display the full sequence as the player leaves the dungeon
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svn-id: r25302
2007-01-31 02:34:55 +00:00
Paul Gilbert
33707d6e42
Added animation handler for the player exiting the sewer, and some bugfixes to allow Ratpouch to correctly open up the dungeon exit
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svn-id: r25301
2007-01-31 02:33:20 +00:00
Paul Gilbert
0bd31443f9
Added constants for the dungeon bricks and chute animation resources
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svn-id: r25300
2007-01-31 02:28:51 +00:00
Paul Gilbert
1996046121
Changed the coveredFlag to have an initial state distinct from true or false
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svn-id: r25299
2007-01-31 02:28:04 +00:00
Paul Gilbert
9d474d6258
Added check to skip drawing hotspots in layer 1 if their skip flag is set
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svn-id: r25298
2007-01-31 02:26:16 +00:00
Paul Gilbert
ee606dc143
Added script methods needed for leaving the dungeon
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svn-id: r25297
2007-01-31 02:24:55 +00:00
Gregory Montoir
6166c0ca19
reset _IACTpos when _IACTchannel is stopped (fixes memory overwrites in handleIACT during smush playback at the end of CMI demo)
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svn-id: r25296
2007-01-31 00:16:21 +00:00
Gregory Montoir
9abaa064a0
got rid of codec37/codec47 init/deinit methods, cleanup
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svn-id: r25295
2007-01-30 22:44:14 +00:00
Eugene Sandulenko
3766e0a77d
eplaced platform-specific game features with common platform setting.
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svn-id: r25294
2007-01-30 22:32:51 +00:00
Eugene Sandulenko
f395822aa6
Rearranged detection table and clarified some entries.
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svn-id: r25293
2007-01-30 22:22:48 +00:00
Sven Hesse
cb8378065d
- Changed _soundFlags and implemented "compositions"
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- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions
- Some clean-up
svn-id: r25292
2007-01-30 22:19:55 +00:00
Gregory Montoir
b4bebad6f0
minor simplification
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svn-id: r25289
2007-01-30 20:43:39 +00:00
Gregory Montoir
cb258bee24
added deinitialisation of codecs at the end of smush playback. This allows to save a bit of memory (about 1Mb for CMI) during gameplay.
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svn-id: r25287
2007-01-30 20:36:03 +00:00
Gregory Montoir
ccde018e85
unused buffer variable
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svn-id: r25286
2007-01-30 20:31:48 +00:00
Gregory Montoir
c69ecb78e7
added calls to SmushPlayer::getFont() to prevent accessing non-initialised SmushFont objects
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svn-id: r25285
2007-01-30 20:29:01 +00:00
Gregory Montoir
7e5a0b05b5
warnings
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svn-id: r25284
2007-01-30 20:20:05 +00:00
Gregory Montoir
5bdfd2d102
added checks to prevent crash if no datafiles can be found, also fixed a typo
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svn-id: r25283
2007-01-30 20:18:06 +00:00
Travis Howell
8c89b0f9d3
Update platforms for French versions of pajama and putttime.
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svn-id: r25279
2007-01-30 12:14:36 +00:00
Travis Howell
cdf92208b6
Add French version of DOTT and Sam & Max. for Macintosh.
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svn-id: r25277
2007-01-30 12:07:05 +00:00
Travis Howell
83c55bbd31
Add French version of Pajama Sam 1 for Macintosh.
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svn-id: r25276
2007-01-30 12:05:35 +00:00
Travis Howell
162a887052
Add French version of Putt-Putt Travels Through Time for Macintosh.
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svn-id: r25275
2007-01-30 11:59:39 +00:00
Eugene Sandulenko
6a20ddf1d2
Moved Gob engine to AdvancedDetector.
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svn-id: r25274
2007-01-30 02:17:46 +00:00
Eugene Sandulenko
9833a65d4c
- Fixed bug with single ID detection
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- Added more debug output
svn-id: r25273
2007-01-30 02:02:10 +00:00
Eugene Sandulenko
843ac74c0e
Moved Touche engine to AdvancedDetector.
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svn-id: r25272
2007-01-30 00:24:09 +00:00
Eugene Sandulenko
7429748bae
Removed Unicode from some fanmade game titles.
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Assigned separate ids to some fanmade games.
svn-id: r25271
2007-01-30 00:22:58 +00:00
Stuart George
7845d3ba9f
Added Gold Rush 3.5 md5sum
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svn-id: r25270
2007-01-29 23:57:55 +00:00
Eugene Sandulenko
adcfd2cc5f
Now AdvancedDetector could use single ID per engine. Also it can suggest
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more complex game IDs with platform and language specified.
AGI engine benefits most from that.
Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID.
svn-id: r25269
2007-01-29 23:25:51 +00:00
Johannes Schickel
7bb9b05f55
cleanup
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svn-id: r25268
2007-01-29 21:34:39 +00:00
Max Horn
004b17446c
cleanup
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svn-id: r25266
2007-01-29 21:06:39 +00:00
Gregory Montoir
9b9117d0c6
Changed computation of _nextTop in v7/v8 games to represent an absolute y-coordinate (ie. not relative to _screenTop) in order to match the computation done for games <= v6. This should prevent any issues with vertical scrolling rooms.
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svn-id: r25264
2007-01-29 20:39:18 +00:00