Matthew Hoops
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d5f83fbcde
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objects now work in Winnie C64
svn-id: r29095
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2007-09-24 23:28:23 +00:00 |
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Matthew Hoops
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5788598f10
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allow Winnie Apple II to start up, however room images are slightly distorted and the intro is not shown; other cleanup
svn-id: r29090
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2007-09-24 19:37:57 +00:00 |
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Matthew Hoops
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e1213945d6
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fix regression in the inventory from r28995
svn-id: r29084
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2007-09-24 01:46:42 +00:00 |
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Matthew Hoops
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e37049cd2f
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ok, really get rid of "object 41" now -- didn't realize that the rnd function in preagi already adds 1... (DrMcCoy: I guess there was an object 42 before as well)
svn-id: r29083
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2007-09-24 01:27:22 +00:00 |
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Eugene Sandulenko
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7da28f6129
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Rename class variables to conform our coding guidelines.
svn-id: r29059
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2007-09-23 17:00:35 +00:00 |
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Filippos Karapetis
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4a8dc7aa68
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Cleanup. Also, changed isBigEndian to be a boolean
svn-id: r29054
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2007-09-23 16:32:03 +00:00 |
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Eugene Sandulenko
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c4ad96b91e
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Add Tigger and Mist events implementation
svn-id: r29052
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2007-09-23 15:09:48 +00:00 |
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Matthew Hoops
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35a3f9c9ac
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objects now work in Winnie Amiga
svn-id: r29051
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2007-09-23 13:47:50 +00:00 |
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Eugene Sandulenko
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9d26f30929
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Fix regression
svn-id: r29050
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2007-09-23 13:40:28 +00:00 |
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Matthew Hoops
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4e0913b19f
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changes for Winnie Amiga (now playable) and C64
svn-id: r29049
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2007-09-23 12:31:21 +00:00 |
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Eugene Sandulenko
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fe2f83efce
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More endianness and alignment fixes
svn-id: r29048
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2007-09-23 12:25:44 +00:00 |
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Eugene Sandulenko
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67d728a258
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Make readRoom() truly alignment- and endian-safe
svn-id: r29046
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2007-09-23 12:02:34 +00:00 |
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Filippos Karapetis
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d82fa2a65b
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Fixed some platform checks
svn-id: r29044
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2007-09-23 11:20:44 +00:00 |
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Matthew Hoops
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352566ee64
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allow Winnie C64 to start, although there are problems with the images (probably wrong offset) and logo.pic/intro.pic are not working, so the intro is skipped
svn-id: r29037
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2007-09-23 02:15:48 +00:00 |
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Matthew Hoops
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f45cf700d8
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randomize() can no longer create "object 41" -- there is no object 41, and when we attempt to draw it, it can cause crashes
svn-id: r29036
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2007-09-23 00:27:36 +00:00 |
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Matthew Hoops
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110da1b1cf
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readRoom is now Endian-safe
svn-id: r29035
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2007-09-23 00:12:07 +00:00 |
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Matthew Hoops
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62f69cff8a
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fix possible Endian issue
svn-id: r29033
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2007-09-22 23:39:47 +00:00 |
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Matthew Hoops
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998d43df30
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allow Winnie Amiga to show room images, still not playable
svn-id: r29032
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2007-09-22 23:36:00 +00:00 |
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Matthew Hoops
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b4ed831666
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some cleanup involving Winnie Amiga, however it still only shows the intro
svn-id: r29027
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2007-09-22 20:16:24 +00:00 |
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Matthew Hoops
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f371e98f98
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allow Winnie Amiga to show the intro
svn-id: r29023
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2007-09-22 17:56:23 +00:00 |
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Matthew Hoops
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3d4f10a302
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cleanup with updating the screen; mostly moved to gameLoop
svn-id: r28995
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2007-09-20 22:15:09 +00:00 |
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Matthew Hoops
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b07d3419d7
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add stub for playSound in Winnie
svn-id: r28994
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2007-09-20 22:05:37 +00:00 |
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Matthew Hoops
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9ae47673e0
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cleanup to readObj and readRoom
svn-id: r28993
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2007-09-20 21:55:37 +00:00 |
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Matthew Hoops
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f5511b3102
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some cleanup using malloc and with readObj
svn-id: r28975
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2007-09-19 22:29:14 +00:00 |
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Eugene Sandulenko
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2254028365
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Merge several choice-related functions
svn-id: r28967
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2007-09-19 09:54:42 +00:00 |
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Filippos Karapetis
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a89694c0d6
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Moved some keyboard code from Winnie together with the other keyboard functions
svn-id: r28965
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2007-09-19 08:27:32 +00:00 |
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Max Horn
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3abc11611e
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Code formatting fixes
svn-id: r28945
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2007-09-18 20:16:33 +00:00 |
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Eugene Sandulenko
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13a73a70b6
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WIP for Troll's Tale
svn-id: r28939
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2007-09-18 16:20:44 +00:00 |
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Matthew Hoops
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8158f3f353
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cleanup the intro of Winnie
svn-id: r28896
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2007-09-12 22:17:08 +00:00 |
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Matthew Hoops
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c1c7b5f563
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PreAGI does not need an AGI resource loader, as it only needs to load pictures and doesn't use directories. So, this allows Winnie to decode pictures without using the loader
svn-id: r28893
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2007-09-11 20:09:39 +00:00 |
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Filippos Karapetis
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a86ad9688a
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It's now possible to move around in Winnie using the mouse, by clicking on the appropriate direction (north, south, east or west)
svn-id: r28883
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2007-09-09 23:13:35 +00:00 |
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Filippos Karapetis
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c5989f098d
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Mouse is working now in Winnie. Click to move functionality still not completed, though
svn-id: r28882
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2007-09-09 15:33:00 +00:00 |
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Filippos Karapetis
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25cea17c0b
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Silence some MSVC8 warnings
svn-id: r28881
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2007-09-09 15:28:26 +00:00 |
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Matthew Hoops
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89bbbe53ac
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wind and owl's help works in Winnie
svn-id: r28876
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2007-09-07 20:47:31 +00:00 |
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Matthew Hoops
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a3422785c1
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saving and loading games now works in Winnie
svn-id: r28875
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2007-09-07 20:30:10 +00:00 |
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Matthew Hoops
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50c05eab6d
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objects now work in Winnie
svn-id: r28874
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2007-09-07 20:09:00 +00:00 |
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Filippos Karapetis
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ff52e39620
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Some updates on the mouse cursor in Winnie: the mouse cursor is shown now, and it changes when it hovers over the screen edges, but mouse clicking is still not functioning correctly
svn-id: r28873
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2007-09-07 16:22:31 +00:00 |
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Matthew Hoops
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ae0ff88bda
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enable inventory in Winnie
svn-id: r28872
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2007-09-06 23:45:32 +00:00 |
|
Matthew Hoops
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4a467ee492
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This fixes images in Winnie (for me at least)
svn-id: r28871
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2007-09-06 23:32:08 +00:00 |
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Filippos Karapetis
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9db43997f7
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Temporary workaround for crashes occurring in Winnie when a room's picture resource is unloaded
svn-id: r28870
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2007-09-06 22:13:33 +00:00 |
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Matthew Hoops
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843c35f3a4
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room strings now work in Winnie
svn-id: r28868
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2007-09-06 21:48:33 +00:00 |
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Matthew Hoops
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898043d967
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Winnie now enters the main loop and allows for movement (via the menu)
svn-id: r28867
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2007-09-06 20:51:40 +00:00 |
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Matthew Hoops
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cea837ef7d
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WIP Winnie the Pooh code (PreAGI). Shows only the intro currently
svn-id: r28865
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2007-09-06 10:48:00 +00:00 |
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