Max Horn
cca744f69a
Comply to our coding conventions
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svn-id: r17975
2005-05-08 21:49:52 +00:00
Travis Howell
01b2f38670
HE games queue speech as sound resource 1.
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svn-id: r17965
2005-05-08 14:31:27 +00:00
Travis Howell
873c10c16b
HE games need larger buffer
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svn-id: r17941
2005-05-07 09:53:06 +00:00
Travis Howell
4dacf09f72
Move to HE80
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svn-id: r17919
2005-05-05 13:16:50 +00:00
Travis Howell
ae14f7049e
HE80+ games store current charset numberin VAR80.
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Fixes crash in bb2demo.
svn-id: r17885
2005-05-01 12:25:30 +00:00
Travis Howell
4b4242e973
Remove extra whitespace.
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svn-id: r17858
2005-04-29 01:10:49 +00:00
Travis Howell
08e115a516
pajama3 requires GF_HE_LOCALIZED
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Add freddi2 specific filter for (PU1/PU2) prefix in subtitles.
svn-id: r17857
2005-04-29 01:08:58 +00:00
Max Horn
d03b092659
Moved blast text/object code to ScummEngine_v6
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svn-id: r17856
2005-04-28 22:34:56 +00:00
Max Horn
c5127d3c05
Moved bundle based localization code to ScummEngine_v7
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svn-id: r17855
2005-04-28 22:17:23 +00:00
Travis Howell
e05d6e8331
Add feature flag for HE games which appear to have localized versions.
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Allows accurate filtering of filename in subtitles.
svn-id: r17832
2005-04-27 05:05:10 +00:00
Max Horn
9216ca4ed5
Added FIXME for the _haveMsg hack
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svn-id: r17720
2005-04-20 20:20:31 +00:00
Max Horn
c46ea8bc40
Replaced the platform specific GF_FOO switches (using _platform instead now)
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svn-id: r17716
2005-04-20 18:21:30 +00:00
Torbjörn Andersson
c9388604a3
Increased buffer size to avoid overflow when looking at the Loom help in
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the "Passport to Adventure" demo.
svn-id: r17577
2005-04-13 06:30:02 +00:00
Max Horn
871e278f8b
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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svn-id: r17508
2005-04-10 12:59:17 +00:00
Max Horn
fd6b2050ab
Fix for bug #1172655 (DIG: incorrect subtitles are shown in german version)
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svn-id: r17422
2005-04-06 18:57:58 +00:00
Travis Howell
de94c2411a
Fix bug #1177489 - FM-TOWNS LOOM: Multiple text lines spacing incorrect
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The string height setting is ignored in FM Towns version.
svn-id: r17408
2005-04-06 02:59:03 +00:00
Travis Howell
cab1ac3016
Add extra charset code used in lost/smaller.
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svn-id: r17369
2005-04-04 03:29:58 +00:00
Max Horn
ac247c9b94
Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
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svn-id: r17311
2005-03-31 21:39:31 +00:00
Max Horn
ebb49d5cfe
In V7/V8 games, just always call translateText, it'll check for the '/' prefix anyway (this allows us to perform additional magic in it, should we need to, e.g. to fix bug #1172655 )
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svn-id: r17297
2005-03-30 17:30:47 +00:00
Travis Howell
89ce70d724
Applies to drawString() too.
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svn-id: r17181
2005-03-18 23:31:58 +00:00
Travis Howell
47e9cc1b3a
Add string height override for loom
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svn-id: r17178
2005-03-18 15:04:37 +00:00
Travis Howell
fa2a936565
Don't apply to HE100, it breaks credits in pajama.
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svn-id: r17112
2005-03-13 04:00:59 +00:00
Max Horn
7cd2cb2b17
PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
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svn-id: r17106
2005-03-12 18:56:09 +00:00
Eugene Sandulenko
154c4af8dc
Mass-renamed all variables of Actor object according to our current code
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formatting standards. Earlier we had half of vars named with leading
underscore and half without it.
Now code in actor.cpp is considerably more readable.
svn-id: r17068
2005-03-11 01:10:06 +00:00
Travis Howell
1942d19d07
Fix regression, bug #1107125
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svn-id: r16610
2005-01-22 01:09:51 +00:00
Max Horn
6738870568
Fix for bug #1082154 (MM V2 (German): incorrect text presentation)
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svn-id: r16414
2005-01-02 17:16:44 +00:00
Torbjörn Andersson
5781d296b8
Removed printf() that I assume was committed by mistake.
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svn-id: r16413
2005-01-02 16:16:23 +00:00
Max Horn
2c7f25435e
MT32 support was already added in 0.7.0, clarify that. Small remark: Porters are also very welcome to update the NEWS file (so our users know what great advances occured on the WinCE, PalmOS, Dreamcast, ... ports)
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svn-id: r16409
2005-01-02 15:40:09 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
e146d5f8c3
Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he.cpp, too
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svn-id: r15862
2004-11-22 22:32:46 +00:00
Max Horn
b60febe8a8
Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)
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svn-id: r15671
2004-10-23 23:08:53 +00:00
Torbjörn Andersson
5f7f3dc0d2
Whitespace
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svn-id: r15647
2004-10-22 10:25:56 +00:00
Max Horn
ff975beeee
cleanup
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svn-id: r15366
2004-10-01 09:03:01 +00:00
Max Horn
13c0d340a0
cleanup
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svn-id: r15351
2004-09-29 22:06:24 +00:00
Max Horn
6a50ba2308
Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
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svn-id: r15331
2004-09-28 19:28:59 +00:00
Travis Howell
05e440cc5a
Limit to HE games
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svn-id: r15262
2004-09-25 09:50:41 +00:00
Travis Howell
e22230e223
Actually check if a sound is active, if the sound is outside music engine.
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Add some more HE differences
svn-id: r15188
2004-09-19 12:22:47 +00:00
Max Horn
768133d6e6
Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
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svn-id: r15175
2004-09-18 22:42:45 +00:00
Max Horn
3552024aa9
Added ScummEngine::printString() convenience method; changed enqueueText to call addMessageToStack
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svn-id: r15170
2004-09-18 20:50:15 +00:00
Travis Howell
c1122f4333
Debug code strings should use string num, not var num.
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Updated work around for loading datafiles.
svn-id: r15086
2004-09-13 04:16:22 +00:00
Travis Howell
175ef8f1cd
Skip speech name in subtitles.
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svn-id: r15018
2004-09-12 06:00:56 +00:00
Travis Howell
93584bcdc3
Add HE version 80 to avoid additional game ids
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svn-id: r14843
2004-08-31 07:32:53 +00:00
Travis Howell
2b5c7c37b6
Clean up
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svn-id: r14824
2004-08-29 03:19:44 +00:00
Travis Howell
4d4dd4fe02
Add some charset codes for HE 7.2 gasmes
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Later HE 7.2 games use hard coded sound rate for speech (Rate never changes anyway)
svn-id: r14822
2004-08-29 01:24:17 +00:00
Travis Howell
1d8c4794bf
HE 7.2 games use difference charset codes, skip for now.
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svn-id: r14797
2004-08-27 13:10:22 +00:00
Travis Howell
6384093878
HE 7.2 games use @ as charset code
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Small sound fix
svn-id: r14767
2004-08-26 10:51:11 +00:00
Travis Howell
4e2d3af646
Original games used blastTextQueue size of 50.
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Hack no longer required.
svn-id: r14673
2004-08-22 07:22:03 +00:00
Max Horn
d35ef7c7f1
Removed some obsolete TODO comments
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svn-id: r14669
2004-08-21 22:33:23 +00:00
Travis Howell
5ef8aa4ed5
Correction from disasm.
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svn-id: r14641
2004-08-18 12:20:26 +00:00
Travis Howell
d8dbb063b5
Add patch for:
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#1009417 - scummvm crashes in first dialogue at sophia's flat
Verified via disasm. of original games.
svn-id: r14619
2004-08-15 04:52:18 +00:00