Paul Gilbert
d817f530e8
Changed string constant name to avoid clashing with inventory display constants
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svn-id: r29168
2007-10-07 11:11:06 +00:00
Paul Gilbert
09d706481b
Added loading of new give talk Id list
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svn-id: r29167
2007-10-07 11:09:20 +00:00
Paul Gilbert
8ff665c58f
Replaced incorrect key constants being used for fight commands
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svn-id: r29166
2007-10-07 11:07:45 +00:00
Paul Gilbert
d0d454c5da
Added new string Ids used for inventory display
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svn-id: r29165
2007-10-07 11:06:48 +00:00
Paul Gilbert
199e60b9a0
Finally tracked down a bug that sometimes caused word wrapping to fail
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svn-id: r29164
2007-10-07 11:05:09 +00:00
Nicola Mettifogo
6351ed5379
Fixed bug #1808529 . One must use memmove() when copying overlapping blocks of memory (blush).
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svn-id: r29161
2007-10-07 07:11:09 +00:00
Johannes Schickel
5ad7870775
- little bit more input handling
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- implemented item pickup
svn-id: r29160
2007-10-07 00:35:22 +00:00
Nicola Mettifogo
0fab64817f
Fixed bug #1808615 . An unexpected (but harmless) 'ENDCOMMANDS' statement was spotted in the game scripts by the new stricter parser.
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svn-id: r29158
2007-10-06 21:15:53 +00:00
Nicola Mettifogo
9280c25a36
Fixed bug #1808620 . The original Inventory::addItem routine relied on a trick that went undetected until r29060 actually broke it. Not all regression is bad, after all.
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svn-id: r29157
2007-10-06 20:56:17 +00:00
Filippos Karapetis
abed92e2fa
Removed the MD5 check of sfx.res for the English version of IHNM, since there are two English versions of the game with a different sfx.res file. Closes bug #1800226 - "IHNM: unsupported version"
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svn-id: r29156
2007-10-06 18:53:47 +00:00
Nicola Mettifogo
439c6e1d53
Fixed bug #1803287 . The inner block was changing the test condition causing unwanted behavior.
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svn-id: r29155
2007-10-04 16:19:42 +00:00
Filippos Karapetis
8ced5d58df
Show the cursor when opening the options screen. Also, fixed a regression with some strings in the game interface
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svn-id: r29151
2007-09-30 14:46:49 +00:00
Torbjörn Andersson
6cd700f776
Of course, that also means that 'slot' should be 3 characters, not 2.
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svn-id: r29150
2007-09-30 14:32:21 +00:00
Torbjörn Andersson
44216e2837
Terminate the string used to hold the save slot number, or strange things may
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happen. (In my case, it was looking for slot 10, 20, 30, ... instead of the
correct 1, 2, 3...)
svn-id: r29149
2007-09-30 14:31:47 +00:00
Filippos Karapetis
1717ab8ccd
Some updates to the hard coded strings of the Spanish version of IHNM (thanks jvprat)
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svn-id: r29148
2007-09-30 14:24:06 +00:00
Filippos Karapetis
0175cf13b2
Fixed the placement of the save game reminder icon in IHNM
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svn-id: r29147
2007-09-30 13:47:09 +00:00
Filippos Karapetis
93a31a7b6b
Removed all the unneeded hard coded strings from the Italian fan translation of IHNM, added the hard coded strings of the Spanish version of IHNM
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svn-id: r29146
2007-09-30 13:37:05 +00:00
Filippos Karapetis
f002fcf98a
IHNM does not have excuse texts
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svn-id: r29145
2007-09-30 13:19:31 +00:00
Paul Gilbert
cb2f6ce092
Fixed action lists to sort correctly for non-English languages
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svn-id: r29144
2007-09-30 12:35:37 +00:00
Gregory Montoir
b767eb771b
fix incomplete savestate prefix
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svn-id: r29138
2007-09-30 11:16:01 +00:00
Paul Gilbert
106b7eb839
Fix load offset for straw fire, and added proper cross-language handling of initial talks to strangers
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svn-id: r29137
2007-09-30 10:53:40 +00:00
Paul Gilbert
b7c7623930
Added cross-language handling for the top menu
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svn-id: r29136
2007-09-30 10:51:33 +00:00
Filippos Karapetis
939948766b
Fixed bug #1804805 - "IHNM: crash/glitch with italian fan patch"
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Added the Italian fan translation of IHNM, created a workaround for invalid string data in the Italian fan translation and added some hard coded strings which are changed in the original game executable with the Italian fan translation patch
svn-id: r29134
2007-09-30 01:29:12 +00:00
Gregory Montoir
7ca277d252
don't update the screen directly after a gamestate load ; keychars and room background are now redrawn on the same frame (bug #1751226 )
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svn-id: r29133
2007-09-29 19:14:38 +00:00
Gregory Montoir
bdffcca128
workaround for original game glitch (bug #1751170 )
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svn-id: r29132
2007-09-29 19:13:04 +00:00
Torbjörn Andersson
44746d74a4
When skipping the IHNM intro, skip all the way to the character selection
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screen.
svn-id: r29129
2007-09-29 06:26:22 +00:00
Torbjörn Andersson
bccf69bfe1
As far as I can tell, there's no point in setting sceneSkipTarget to true here.
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There are no other scenes before it.
svn-id: r29128
2007-09-29 06:19:02 +00:00
Torbjörn Andersson
74ce7c620b
Allow the user to change scalers, fullscreen mode, etc. without terminating the
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IHNM intro. In other words, don't terminate the intro just because the user
presses a modifier key. The original didn't either.
svn-id: r29127
2007-09-29 05:46:57 +00:00
Paul Gilbert
c5edcaa2ef
Wrapped access to the playing sounds list in a mutex
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svn-id: r29114
2007-09-28 07:55:02 +00:00
Gregory Montoir
d8831b44da
simplified touche savegame listing
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svn-id: r29112
2007-09-27 20:38:23 +00:00
Gregory Montoir
c1eacc0357
simplified queen savegame listing (removed marks array etc.)
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svn-id: r29111
2007-09-27 20:38:04 +00:00
Gregory Montoir
3d2485ca97
rename ui.cpp to menu.cpp for consistency with other engines
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svn-id: r29108
2007-09-26 19:26:12 +00:00
Gregory Montoir
72d0be841f
no need to assert here, just don't start playing the stream if read failed
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svn-id: r29107
2007-09-26 19:20:59 +00:00
Gregory Montoir
8d84e9add1
add polish version (bug report #1800500 )
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svn-id: r29106
2007-09-26 19:18:47 +00:00
Gregory Montoir
af9abde7dd
_currentObjectNum should also be set in text only talk mode
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svn-id: r29103
2007-09-26 19:11:19 +00:00
Nicola Mettifogo
212d4ed913
Changed InventoryRenderer to draw inventory over a Surface, thus removing useless drawing routines.
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svn-id: r29097
2007-09-25 15:58:44 +00:00
Matthew Hoops
d5f83fbcde
objects now work in Winnie C64
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svn-id: r29095
2007-09-24 23:28:23 +00:00
Johannes Schickel
a03c829ace
- added a new generic debugger command 'facings'
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- added a few new kyra2 specific debugger commands
svn-id: r29094
2007-09-24 21:58:11 +00:00
Johannes Schickel
d65140d6b5
- reworked input handling
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- implement changing movement destination while moving
svn-id: r29093
2007-09-24 20:26:27 +00:00
Johannes Schickel
287bf608d4
Added debugger support for kyra2.
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svn-id: r29092
2007-09-24 20:02:08 +00:00
Nicola Mettifogo
8e1e4b9079
Fixed inventory regression introduced with yesterday's commit.
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svn-id: r29091
2007-09-24 19:45:18 +00:00
Matthew Hoops
5788598f10
allow Winnie Apple II to start up, however room images are slightly distorted and the intro is not shown; other cleanup
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svn-id: r29090
2007-09-24 19:37:57 +00:00
Eugene Sandulenko
b508441972
Patch #1800767 : "Sort the list of engines"
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svn-id: r29089
2007-09-24 17:44:47 +00:00
Johannes Schickel
fb912f9539
Silence warnings on 64bit systems.
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svn-id: r29088
2007-09-24 17:23:34 +00:00
Matthew Hoops
e1213945d6
fix regression in the inventory from r28995
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svn-id: r29084
2007-09-24 01:46:42 +00:00
Matthew Hoops
e37049cd2f
ok, really get rid of "object 41" now -- didn't realize that the rnd function in preagi already adds 1... (DrMcCoy: I guess there was an object 42 before as well)
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svn-id: r29083
2007-09-24 01:27:22 +00:00
Paul Gilbert
6107a9f824
Added missing endian wrappers from Room Exit structure loading
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svn-id: r29082
2007-09-24 00:32:24 +00:00
Johannes Schickel
63d59b2ee6
Changes some code to use Common::set_to instead of loops. (as an example on how to use Common::set_to)
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svn-id: r29081
2007-09-24 00:08:18 +00:00
Johannes Schickel
41e4a7b156
Added command to enable screen debug functionallity. (instead of the old compile time enabling)
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svn-id: r29078
2007-09-23 23:37:01 +00:00
Johannes Schickel
3c5d8c4031
Added debugger command to list the birthstone gems.
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svn-id: r29077
2007-09-23 23:00:54 +00:00