Torbjörn Andersson
da971e38a5
TINSEL: Fix misleading comment
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I missed these in my scroll wheel pull request, but better late
than never.
2012-12-03 20:00:08 +01:00
David Turner
2509b6475c
Merge pull request #294 from eriktorbjorn/tinsel-scrollwheel
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TINSEL: Add scrollwheel support to save/load and inventory
2012-12-03 04:05:14 -08:00
Einar Johan Trøan Sømåen
997386d15c
WINTERMUTE: Enable dirty rects by default.
2012-12-03 11:33:11 +01:00
Einar Johan Trøan Sømåen
53512b0841
WINTERMUTE: Const-ify member-functions that obviously should be const.
2012-12-03 10:42:58 +01:00
Einar Johan Trøan Sømåen
7071acfa47
WINTERMUTE: Privatize members in BaseKeyboardState
2012-12-03 10:17:39 +01:00
Matthew Hoops
3b581a3b68
VIDEO: Rework the way the next video track is selected
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Fixes missing the last frame in some decoders
2012-12-02 22:15:11 -05:00
Filippos Karapetis
dc93093afa
SCI: Fix a small glitch when loading (regression)
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This is caused by commit ed6bc0a13d
,
and caused players to click an extra time when trying to change the
game audio options after loading a game
2012-12-03 02:11:34 +02:00
Thierry Crozat
90788da0fc
QUEEN: Workaround a bug in the llvm-g++ compiler
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That code made llvm-g++ 4.2.1 crash when compiling with
optimizations.
2012-12-02 22:57:15 +00:00
Einar Johan Trøan Sømåen
ea024cd203
WINTERMUTE: Avoid including script_ext_math.h in base_game.cpp
2012-12-02 20:46:26 +01:00
Thierry Crozat
674c625209
DREAMWEB: Fix key handling for non-QWERTY layouts
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This fixes bug #3590814 .
The case for KP0-KP9 can probably be removed as it should be
handled by the case above. But I don't have a keyboard with
keypad to test. So I am leaving it for now.
2012-12-02 14:41:17 +00:00
Thierry Crozat
1ad6cc2376
NEWS: Mention new Finnish translation
2012-12-02 14:41:16 +00:00
Filippos Karapetis
ed6bc0a13d
SCI: Resync audio options when a game is restarted (bug #3589453 )
2012-12-02 15:20:41 +02:00
Einar Johan Trøan Sømåen
d54df32483
WINTERMUTE: Fix a warning from buildbot.
2012-12-02 08:38:20 +01:00
Einar Johan Trøan Sømåen
1ac6936a75
WINTERMUTE: Correct wrong logic in last commit.
2012-12-02 08:34:55 +01:00
Einar Johan Trøan Sømåen
2c1eb9d0f5
WINTERMUTE: Make dirty rect-rendering available in config-file.
2012-12-02 08:29:48 +01:00
Einar Johan Trøan Sømåen
ecb88fe342
WINTERMUTE: Fix a warning.
2012-12-02 08:00:04 +01:00
Einar Johan Trøan Sømåen
9d42b57c36
WINTERMUTE: Draw invalid tickets too (as they must have become invalid AFTER their draw-call)
2012-12-02 07:59:35 +01:00
Einar Johan Trøan Sømåen
72b198b752
WINTERMUTE: Reset renderTicket-system on SaveGame-load
2012-12-02 07:55:59 +01:00
Einar Johan Trøan Sømåen
c00ee9d801
WINTERMUTE: Reset _wantsDraw when no part of the screen is dirty.
2012-12-02 07:54:51 +01:00
Einar Johan Trøan Sømåen
4efd40e41e
WINTERMUTE: Make the TTF-cache actually use LRU.
2012-12-02 07:25:12 +01:00
Filippos Karapetis
8c4beffdf0
SCI: Add the French DOS version of Freddy Pharkas (bug #3589449 )
2012-12-01 22:00:45 +02:00
Filippos Karapetis
3fdddd53b2
TINSEL: Start handling the BE resources of the Mac versions of DW1
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Refer to bug #3110936
This is still work in progress, but it doesn't affect the rest
of the LE versions of DW1. Both the Mac demo and the full
version still crash. The music in the Mac version is skipped for
now, as it isn't MIDI
2012-12-01 21:53:33 +02:00
Thierry Crozat
8e09661e24
I18N: Updating Finnish translation
2012-12-01 18:05:11 +00:00
Thierry Crozat
de9d715206
CREDITS: Adding catnose in credits for Finnish translation
2012-12-01 18:03:40 +00:00
Thierry Crozat
a5f0ef14a6
I18N: Regenerate translations data file
2012-12-01 17:26:57 +00:00
Thierry Crozat
6c38b63b0a
I18N: Add Finish translation from patch #3591642
2012-12-01 17:26:35 +00:00
Thierry Crozat
21ff7f1eba
I18N: Regenerate translation template and update translations
2012-12-01 17:26:02 +00:00
Willem Jan Palenstijn
02fe2ded35
DREAMWEB: Check for exFrame data corruption on load
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This provides earlier detection for corrupted savegames caused by
bug #3591088
2012-12-01 12:40:24 +01:00
Torbjörn Andersson
8881f71ac5
AUDIO: Fix AdLib volume when ENABLE_OPL3 is not defined
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This should ensure that when ENABLE_OPL3 is not defined, the old
code (using a lookup table) is used for calculating vol1 and vol2
(unless, of course, _scummSmallHeader is true). I hope I got it
right this time.
2012-12-01 11:48:51 +01:00
Torbjörn Andersson
5cd7e5d777
AUDIO: Fix AdLib volume regression in pre-iMUSE SCUMM games
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This assumes that _scummSmallHeader = 1 means we don't care about
what _opl3Mode is when calculating the volume in mcKeyOn(). I hope
this is correct.
2012-12-01 11:43:51 +01:00
Johannes Schickel
9d6ab15a3b
NEWS: Mention EoB 1+2 support.
2012-12-01 05:50:09 +01:00
Willem Jan Palenstijn
89a330cb5d
DREAMWEB: Add some debugging output to emergencyPurge
2012-11-30 23:22:51 +01:00
Willem Jan Palenstijn
f2fe1b775a
DREAMWEB: Make frame fixups more specific and add sanity checks
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This should detect (and trigger asserts on) the kind of ex frame
data corruption in bug #3591088 .
2012-11-30 20:06:41 +01:00
Willem Jan Palenstijn
f5dbd23bab
DREAMWEB: Fix emergencyPurge checks
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It could re-delete previously deleted objects, causing
ex data (frame/text) corruption. This is the likely cause of bug #3591088 .
Asm conversion error from eaf87bdfa7
.
2012-11-30 20:06:36 +01:00
Johannes Schickel
6fd5f650bc
KYRA: Allow user to cancel saving in EoB via ESC.
2012-11-30 18:10:51 +01:00
Johannes Schickel
f96011511b
CONFIGURE: Enable EoB by default.
2012-11-30 15:32:01 +01:00
D G Turner
e2948313f3
KYRA: Change loop variable to uint, rather than size_t.
2012-11-30 13:08:52 +00:00
D G Turner
541c43992f
DRASCULA: Change loop variable to uint, rather than size_t.
2012-11-30 12:45:26 +00:00
D G Turner
617f6179c1
DREAMWEB: Change various loop variables to uint, rather than size_t.
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This is partly for readability and partly to avoid any possible
portability issues i.e. though they should be the same, size_t is
defined by system headers, whereas uint is defined within our build
system.
Also, replaced a array size calculation with our ARRAYSIZE macro.
2012-11-30 12:08:55 +00:00
D G Turner
9dc4542f3c
DREAMWEB: Migrate object/inventory related functions out of stubs.
2012-11-30 11:21:31 +00:00
D G Turner
06cc3b051a
DREAMWEB: Further migration to screen size constants.
2012-11-30 10:49:25 +00:00
D G Turner
396f45f551
DREAMWEB: Fix usage of defines, rather than values for screen size.
2012-11-30 08:49:23 +00:00
D G Turner
bf876a13c6
DREAMWEB: Remove dead code functions and minor formatting cleanup.
2012-11-30 04:35:54 +00:00
D G Turner
6df53857f9
DREAMWEB: Add debugging output for keyboard input.
2012-11-29 04:07:05 +00:00
D G Turner
863bbf2cc5
DREAMWEB: Correction of minor conversion mistake.
2012-11-29 03:26:37 +00:00
D G Turner
a6f2703ec2
DREAMWEB: Further cleanup to keyboard input buffer code.
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Removed the buffer from being a global non-const variable. Also, the
code changes should allow the buffer size to be increased by just
changing the size of _keyBuffer if needed.
2012-11-29 03:00:17 +00:00
D G Turner
bcee44793f
DREAMWEB: Simplify _lastHardKey usage and migrate to Common::KeyCode.
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This improves readability and should help with dealing with changes
to fix bug #3590814 ("DREAMWEB: M key does not work in Network").
2012-11-29 01:39:08 +00:00
D G Turner
6d4b0a2c9f
PS2: Fix three compiler warnings and minor code formatting fixes.
2012-11-27 03:55:06 +00:00
Einar Johan Trøan Sømåen
cf87fcba85
VIDEO: Include surface.h in bink_decoder.h
2012-11-27 01:54:59 +01:00
Matthew Hoops
836a942f0f
PEGASUS: Improve descriptions for the keymap
2012-11-26 18:44:15 -05:00