Commit Graph

54674 Commits

Author SHA1 Message Date
Torbjörn Andersson
da971e38a5 TINSEL: Fix misleading comment
I missed these in my scroll wheel pull request, but better late
than never.
2012-12-03 20:00:08 +01:00
David Turner
2509b6475c Merge pull request #294 from eriktorbjorn/tinsel-scrollwheel
TINSEL: Add scrollwheel support to save/load and inventory
2012-12-03 04:05:14 -08:00
Einar Johan Trøan Sømåen
997386d15c WINTERMUTE: Enable dirty rects by default. 2012-12-03 11:33:11 +01:00
Einar Johan Trøan Sømåen
53512b0841 WINTERMUTE: Const-ify member-functions that obviously should be const. 2012-12-03 10:42:58 +01:00
Einar Johan Trøan Sømåen
7071acfa47 WINTERMUTE: Privatize members in BaseKeyboardState 2012-12-03 10:17:39 +01:00
Matthew Hoops
3b581a3b68 VIDEO: Rework the way the next video track is selected
Fixes missing the last frame in some decoders
2012-12-02 22:15:11 -05:00
Filippos Karapetis
dc93093afa SCI: Fix a small glitch when loading (regression)
This is caused by commit ed6bc0a13d,
and caused players to click an extra time when trying to change the
game audio options after loading a game
2012-12-03 02:11:34 +02:00
Thierry Crozat
90788da0fc QUEEN: Workaround a bug in the llvm-g++ compiler
That code made llvm-g++ 4.2.1 crash when compiling with
optimizations.
2012-12-02 22:57:15 +00:00
Einar Johan Trøan Sømåen
ea024cd203 WINTERMUTE: Avoid including script_ext_math.h in base_game.cpp 2012-12-02 20:46:26 +01:00
Thierry Crozat
674c625209 DREAMWEB: Fix key handling for non-QWERTY layouts
This fixes bug #3590814.
The case for KP0-KP9 can probably be removed as it should be
handled by the case above. But I don't have a keyboard with
keypad to test. So I am leaving it for now.
2012-12-02 14:41:17 +00:00
Thierry Crozat
1ad6cc2376 NEWS: Mention new Finnish translation 2012-12-02 14:41:16 +00:00
Filippos Karapetis
ed6bc0a13d SCI: Resync audio options when a game is restarted (bug #3589453) 2012-12-02 15:20:41 +02:00
Einar Johan Trøan Sømåen
d54df32483 WINTERMUTE: Fix a warning from buildbot. 2012-12-02 08:38:20 +01:00
Einar Johan Trøan Sømåen
1ac6936a75 WINTERMUTE: Correct wrong logic in last commit. 2012-12-02 08:34:55 +01:00
Einar Johan Trøan Sømåen
2c1eb9d0f5 WINTERMUTE: Make dirty rect-rendering available in config-file. 2012-12-02 08:29:48 +01:00
Einar Johan Trøan Sømåen
ecb88fe342 WINTERMUTE: Fix a warning. 2012-12-02 08:00:04 +01:00
Einar Johan Trøan Sømåen
9d42b57c36 WINTERMUTE: Draw invalid tickets too (as they must have become invalid AFTER their draw-call) 2012-12-02 07:59:35 +01:00
Einar Johan Trøan Sømåen
72b198b752 WINTERMUTE: Reset renderTicket-system on SaveGame-load 2012-12-02 07:55:59 +01:00
Einar Johan Trøan Sømåen
c00ee9d801 WINTERMUTE: Reset _wantsDraw when no part of the screen is dirty. 2012-12-02 07:54:51 +01:00
Einar Johan Trøan Sømåen
4efd40e41e WINTERMUTE: Make the TTF-cache actually use LRU. 2012-12-02 07:25:12 +01:00
Filippos Karapetis
8c4beffdf0 SCI: Add the French DOS version of Freddy Pharkas (bug #3589449) 2012-12-01 22:00:45 +02:00
Filippos Karapetis
3fdddd53b2 TINSEL: Start handling the BE resources of the Mac versions of DW1
Refer to bug #3110936

This is still work in progress, but it doesn't affect the rest
of the LE versions of DW1. Both the Mac demo and the full
version still crash. The music in the Mac version is skipped for
now, as it isn't MIDI
2012-12-01 21:53:33 +02:00
Thierry Crozat
8e09661e24 I18N: Updating Finnish translation 2012-12-01 18:05:11 +00:00
Thierry Crozat
de9d715206 CREDITS: Adding catnose in credits for Finnish translation 2012-12-01 18:03:40 +00:00
Thierry Crozat
a5f0ef14a6 I18N: Regenerate translations data file 2012-12-01 17:26:57 +00:00
Thierry Crozat
6c38b63b0a I18N: Add Finish translation from patch #3591642 2012-12-01 17:26:35 +00:00
Thierry Crozat
21ff7f1eba I18N: Regenerate translation template and update translations 2012-12-01 17:26:02 +00:00
Willem Jan Palenstijn
02fe2ded35 DREAMWEB: Check for exFrame data corruption on load
This provides earlier detection for corrupted savegames caused by
bug #3591088
2012-12-01 12:40:24 +01:00
Torbjörn Andersson
8881f71ac5 AUDIO: Fix AdLib volume when ENABLE_OPL3 is not defined
This should ensure that when ENABLE_OPL3 is not defined, the old
code (using a lookup table) is used for calculating vol1 and vol2
(unless, of course, _scummSmallHeader is true). I hope I got it
right this time.
2012-12-01 11:48:51 +01:00
Torbjörn Andersson
5cd7e5d777 AUDIO: Fix AdLib volume regression in pre-iMUSE SCUMM games
This assumes that _scummSmallHeader = 1 means we don't care about
what _opl3Mode is when calculating the volume in mcKeyOn(). I hope
this is correct.
2012-12-01 11:43:51 +01:00
Johannes Schickel
9d6ab15a3b NEWS: Mention EoB 1+2 support. 2012-12-01 05:50:09 +01:00
Willem Jan Palenstijn
89a330cb5d DREAMWEB: Add some debugging output to emergencyPurge 2012-11-30 23:22:51 +01:00
Willem Jan Palenstijn
f2fe1b775a DREAMWEB: Make frame fixups more specific and add sanity checks
This should detect (and trigger asserts on) the kind of ex frame
data corruption in bug #3591088.
2012-11-30 20:06:41 +01:00
Willem Jan Palenstijn
f5dbd23bab DREAMWEB: Fix emergencyPurge checks
It could re-delete previously deleted objects, causing
ex data (frame/text) corruption. This is the likely cause of bug #3591088.

Asm conversion error from eaf87bdfa7.
2012-11-30 20:06:36 +01:00
Johannes Schickel
6fd5f650bc KYRA: Allow user to cancel saving in EoB via ESC. 2012-11-30 18:10:51 +01:00
Johannes Schickel
f96011511b CONFIGURE: Enable EoB by default. 2012-11-30 15:32:01 +01:00
D G Turner
e2948313f3 KYRA: Change loop variable to uint, rather than size_t. 2012-11-30 13:08:52 +00:00
D G Turner
541c43992f DRASCULA: Change loop variable to uint, rather than size_t. 2012-11-30 12:45:26 +00:00
D G Turner
617f6179c1 DREAMWEB: Change various loop variables to uint, rather than size_t.
This is partly for readability and partly to avoid any possible
portability issues i.e. though they should be the same, size_t is
defined by system headers, whereas uint is defined within our build
system.

Also, replaced a array size calculation with our ARRAYSIZE macro.
2012-11-30 12:08:55 +00:00
D G Turner
9dc4542f3c DREAMWEB: Migrate object/inventory related functions out of stubs. 2012-11-30 11:21:31 +00:00
D G Turner
06cc3b051a DREAMWEB: Further migration to screen size constants. 2012-11-30 10:49:25 +00:00
D G Turner
396f45f551 DREAMWEB: Fix usage of defines, rather than values for screen size. 2012-11-30 08:49:23 +00:00
D G Turner
bf876a13c6 DREAMWEB: Remove dead code functions and minor formatting cleanup. 2012-11-30 04:35:54 +00:00
D G Turner
6df53857f9 DREAMWEB: Add debugging output for keyboard input. 2012-11-29 04:07:05 +00:00
D G Turner
863bbf2cc5 DREAMWEB: Correction of minor conversion mistake. 2012-11-29 03:26:37 +00:00
D G Turner
a6f2703ec2 DREAMWEB: Further cleanup to keyboard input buffer code.
Removed the buffer from being a global non-const variable. Also, the
code changes should allow the buffer size to be increased by just
changing the size of _keyBuffer if needed.
2012-11-29 03:00:17 +00:00
D G Turner
bcee44793f DREAMWEB: Simplify _lastHardKey usage and migrate to Common::KeyCode.
This improves readability and should help with dealing with changes
to fix bug #3590814 ("DREAMWEB: M key does not work in Network").
2012-11-29 01:39:08 +00:00
D G Turner
6d4b0a2c9f PS2: Fix three compiler warnings and minor code formatting fixes. 2012-11-27 03:55:06 +00:00
Einar Johan Trøan Sømåen
cf87fcba85 VIDEO: Include surface.h in bink_decoder.h 2012-11-27 01:54:59 +01:00
Matthew Hoops
836a942f0f PEGASUS: Improve descriptions for the keymap 2012-11-26 18:44:15 -05:00