Paul Gilbert
76b1f4bcea
Added a debugger command 'script' to allow execution of script engine methods
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svn-id: r31568
2008-04-19 00:34:02 +00:00
Filippos Karapetis
6a9acd7a5e
Replaced ManagedList with Common::SharedPtr in the rest of the lure engine
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svn-id: r31420
2008-04-06 12:00:37 +00:00
Jordi Vilalta Prat
66e9d4f5e8
Removed trailing spaces.
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svn-id: r30664
2008-01-27 19:47:41 +00:00
Paul Gilbert
2195528ca0
Got rid of the experimental NPC Schedule store in favour of moving the NPC schedules from the active hotspot class back into the hotspot data class, similiar to how the original game implements them
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svn-id: r30629
2008-01-24 08:14:48 +00:00
Paul Gilbert
841cc77e5c
Made debugging keys disabled by default, with a debugger command to allow them to be turned on
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svn-id: r30317
2008-01-07 03:53:30 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
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svn-id: r30238
2008-01-05 12:45:14 +00:00
Paul Gilbert
02beb045c5
Added a debugger method to show a specified entry in the string table
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svn-id: r29872
2007-12-16 08:14:14 +00:00
Paul Gilbert
91c73e6c76
Fix for give method - one object range was incorrectly being reported as not being valid objects
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svn-id: r29679
2007-12-01 10:35:24 +00:00
Paul Gilbert
b4cff6b9bd
Converted fields in data that were originally offsets (such as tick proc offsets) to use indexes, allowing for more generic handling of different language versions
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svn-id: r29073
2007-09-23 22:17:57 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Paul Gilbert
b923618844
Added extra information to some methods, and a new method to show an animation sequence
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svn-id: r27603
2007-06-22 12:26:10 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Paul Gilbert
885f687ae5
Reworked hotspot actions so that talking to characters work properly
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svn-id: r26675
2007-04-29 11:30:29 +00:00
Paul Gilbert
5bd19f022a
Added sub-option to hotspot command to allow the activation or deactivation of hotspots
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svn-id: r25622
2007-02-16 04:50:42 +00:00
Paul Gilbert
a5047b599a
Added 'room' command to show room information
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svn-id: r25442
2007-02-09 10:59:15 +00:00
Max Horn
919092e5fc
Overhaul of the debugger code
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* Moved Common::Debuggger to GUI::Debugger (mainly to satisfy linker
restrictions)
* Change the base Debugger class to *not* be a template class anymore;
instead, a thin (template based) wrapper class is used to hook up
debugger commands
* Removed duplicate Cmd_Exit and Cmd_Help methods in favor of a single
version of each in GUI::Debugger
* New Cmd_Help doesn't word wrap after 39/78 chars, but rather queries
the console to determine when to wrap
* Debugger::preEnter and postEnter aren't pure virtual anymore
svn-id: r23890
2006-09-16 16:58:27 +00:00
Max Horn
a2dc897fe5
Reduce code duplication
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svn-id: r23888
2006-09-16 15:01:14 +00:00
Paul Gilbert
d9b5129fb8
Transferred all previously hard-coded English in-game text to a resource
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svn-id: r23831
2006-09-07 11:21:20 +00:00
Paul Gilbert
389c7a403c
changed references to StringData::getString to use two parameter version rather than passing NULL values
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svn-id: r23697
2006-08-07 13:28:19 +00:00
Paul Gilbert
163a8cb72c
Initial commit of ScummVM-based debugging functionality
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svn-id: r23403
2006-07-08 08:23:41 +00:00