Jamieson Christian
091b41a278
Partial fix for Bug [636985] ZAK256: No kazoo tune
...
Implemented a parser for Euphony music. No
FM instrument support yet, as the FM chip used
by FM Towns is not being emulated yet. In the
meantime, a stock FM-emulated GM instrument is
being used instead.
This at least makes the Zak Towns kazoo tune
and the Loom Towns distaff audible. Emulation
of the FM Towns synth chip, or suitable
emulation using the OPL2 synth, is still
under investigation.
svn-id: r10265
2003-09-16 11:44:48 +00:00
Max Horn
8f26c43b49
cleanup
...
svn-id: r10260
2003-09-15 19:48:54 +00:00
Travis Howell
7f81defbff
Revert change, was not needed after all.
...
svn-id: r10228
2003-09-13 14:09:36 +00:00
Travis Howell
989f3f9215
Another fm towns sound fix from Hibernatus
...
svn-id: r10217
2003-09-13 12:04:48 +00:00
Travis Howell
e8f7f2a4e1
Another fm towns sound fix from Hibernatus
...
svn-id: r10209
2003-09-13 06:56:47 +00:00
Max Horn
ba34c1f4cf
experimental fix for bug #802396 (LOOMCD: Sound lock up); it turns out this is a very long standing bug (pre-0.4.1 at the least). This fix may cause regressions in games using CD tracks, beware
...
svn-id: r10163
2003-09-10 22:36:46 +00:00
Max Horn
afe56a4aeb
added refCon parameter to timer class
...
svn-id: r10156
2003-09-10 12:43:54 +00:00
Max Horn
70df5b782c
another fix for bug #802396 (LOOMCD: Sound often causes lock up)
...
svn-id: r10142
2003-09-09 17:50:20 +00:00
Max Horn
90ec1dc34e
make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
...
svn-id: r10097
2003-09-08 17:06:44 +00:00
Max Horn
84a87ec24c
fix for bug #802396 (LOOMCD: Sound often causes lock up)
...
svn-id: r10085
2003-09-08 11:41:28 +00:00
Paweł Kołodziejski
a3aef4e0d6
fix warning
...
svn-id: r10081
2003-09-08 07:07:30 +00:00
Max Horn
a9591325ae
properly decode SBL resources by scanning the VOC header in them; added a guess at how SEGA SBLs work (untested, might be completely wrong)
...
svn-id: r10074
2003-09-07 20:53:05 +00:00
Max Horn
7342163c7e
make use of voc.h; some cleanup
...
svn-id: r10073
2003-09-07 20:30:02 +00:00
Max Horn
a7676e07c3
removed the seperate 'MP3' CD methods in class Sound (besides being misnamed, merging them into their parent functions actually seems clearer to me, reading wise)
...
svn-id: r10071
2003-09-07 19:47:58 +00:00
Max Horn
1dbab0237f
cleanup/refactoring
...
svn-id: r10070
2003-09-07 19:28:45 +00:00
Max Horn
361c3b95d5
some cleanup; clarified isSoundInUse semantics and the difference between IMuse::get_sound_active and IMuse::getSoundStatus; added lots of const qualifiers to IMuse; rewrote IMuseInternal::getSoundStatus (hopefully not breaking it); added MusicEngine::getSoundStatus
...
svn-id: r10069
2003-09-07 17:14:56 +00:00
Max Horn
38402315d5
make some first use of Scumm::_musicEngine; cleanup; also some changes which *might* cause some breakage, but if they don't, we can build on them to simplify Sound::playSound a little (mainly by removing lots of 'return' statements)
...
svn-id: r10068
2003-09-07 16:32:23 +00:00
Max Horn
0012f7fa96
added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 (initial stab, more work to follow)
...
svn-id: r10066
2003-09-07 16:16:19 +00:00
Travis Howell
9de8a0cfa9
Add music player for Amiga versions of indy3ega/loom from unused.
...
Revert last change to common.rules for now, it broke compile.
svn-id: r10061
2003-09-07 07:23:20 +00:00
Max Horn
b380affbd5
cleanup
...
svn-id: r10055
2003-09-07 00:03:55 +00:00
Max Horn
4e07649c97
small tweak requested by unused on IRC
...
svn-id: r10053
2003-09-06 23:35:42 +00:00
Max Horn
0be0196013
removed pauseMixer method from mixer, and renamed stop to stopChannel
...
svn-id: r10042
2003-09-06 10:47:30 +00:00
Travis Howell
ff05aeeb9e
zak256 partial sfx loops are working fine.
...
svn-id: r10032
2003-09-06 03:05:01 +00:00
Travis Howell
8b4668740e
Search header of Amiga V2 games for rate and volume.
...
svn-id: r10031
2003-09-06 02:27:03 +00:00
Travis Howell
8147719ff2
Remove sound looping hack for v2 amiga games.
...
svn-id: r10030
2003-09-06 01:44:29 +00:00
Max Horn
318daabdc7
added whitespace, added FIXME comment
...
svn-id: r10026
2003-09-05 22:53:36 +00:00
Max Horn
3aa8454efa
moved the sound ID param in playRaw before volume/pan
...
svn-id: r10023
2003-09-05 22:09:56 +00:00
Max Horn
d6e4788457
any reasons for playing bundle sounds at 50% volume?
...
svn-id: r10020
2003-09-05 21:12:33 +00:00
Max Horn
06b6ff9a44
added default volume/pan values
...
svn-id: r10019
2003-09-05 21:06:32 +00:00
Max Horn
11193b0746
cleaned up sound/mixer.h a bit; renamed some mixer methods for consistency
...
svn-id: r10018
2003-09-05 20:48:32 +00:00
Travis Howell
0c4d151381
*** empty log message ***
...
svn-id: r10006
2003-09-05 15:28:22 +00:00
Travis Howell
3187b565dd
Add atarist and macintosh options, since there seem to be no way to detect version been used.
...
svn-id: r9999
2003-09-05 07:36:05 +00:00
Paweł Kołodziejski
7bc63a0ce3
fixes for uninitialized pan and volume
...
svn-id: r9998
2003-09-05 06:22:10 +00:00
Travis Howell
df963e48bd
Corrections for Amiga V2/V3 games from unused.
...
svn-id: r9994
2003-09-05 03:29:29 +00:00
Torbjörn Andersson
94df02c799
Implement the ACTOR_PAN opcode. The only place I know of where it's used is
...
between between ship-to-ship combats, so I didn't bother yet to store it in
savegames.
svn-id: r9988
2003-09-03 17:00:33 +00:00
Paweł Kołodziejski
5a6bce590b
changed sounds volume to original volume level, and fixed sounds in bass intro
...
svn-id: r9963
2003-09-02 07:49:40 +00:00
Paweł Kołodziejski
f59a0633d6
fixed if check
...
svn-id: r9962
2003-09-02 07:18:24 +00:00
Travis Howell
3f2ca2b36a
Fix from Hibernatus, correct start position for sfx in Amiga maniac/zak.
...
svn-id: r9960
2003-09-02 03:21:14 +00:00
Travis Howell
7b26efda21
Add sound looping for Amiga zak/maniac
...
svn-id: r9959
2003-09-01 17:11:09 +00:00
Paweł Kołodziejski
743a3fbdaf
added sound handle stuff to mixer streams
...
svn-id: r9956
2003-09-01 13:43:22 +00:00
Paweł Kołodziejski
2533b23a60
added mixer features: volume and pan control per channel
...
svn-id: r9944
2003-08-31 20:26:21 +00:00
Travis Howell
890c5cde04
Very basic sfx support for Amiga version of maniac/zak
...
svn-id: r9922
2003-08-30 15:32:57 +00:00
Travis Howell
144b9ed71c
Alter last commit, since looping would never be stopped on Mac version.
...
svn-id: r9919
2003-08-30 09:42:29 +00:00
Travis Howell
5fe5bd2e0d
*** empty log message ***
...
svn-id: r9918
2003-08-30 09:15:10 +00:00
Travis Howell
21814137c2
indy3ega [mac] use same sound effects format as indy3ega [amiga]
...
svn-id: r9917
2003-08-30 09:12:45 +00:00
Jonathan Gray
485852ba6c
change sound queue overflow error to warning as error was supposed to be temporarily apparently...
...
svn-id: r9812
2003-08-22 01:47:15 +00:00
Travis Howell
f16aec61f0
Fix speedy music regression in monkeyega/vga/pass.
...
Add unique tag to sfx when converting AD resources, to solve sfx cutting off music issue in monkeyega/vga.
svn-id: r9801
2003-08-20 15:19:23 +00:00
Travis Howell
a892474a4f
Fix my fix
...
svn-id: r9711
2003-08-15 15:17:25 +00:00
Travis Howell
7e611160a9
*** empty log message ***
...
svn-id: r9707
2003-08-15 14:18:09 +00:00
Travis Howell
f9aea7673f
Correct comment
...
svn-id: r9702
2003-08-15 10:07:31 +00:00