Commit Graph

8288 Commits

Author SHA1 Message Date
Max Horn
dc116a34af yet another TODO
svn-id: r11927
2003-12-25 22:03:46 +00:00
Max Horn
232722b5ab two COMI TODOs
svn-id: r11926
2003-12-25 21:59:51 +00:00
Max Horn
b5db74b2ac _inventory was sometimes accessed one-based and sometimes zero-based -> always use zero-base, for consistency
svn-id: r11925
2003-12-25 21:56:12 +00:00
Max Horn
3d7945e331 cleanup
svn-id: r11924
2003-12-25 21:33:30 +00:00
Max Horn
7a7548c1a8 cleanup
svn-id: r11923
2003-12-25 21:27:45 +00:00
Max Horn
aeb3bd33c2 Fix for bug #809942 (COMI: Guybrush disappears before Hotel on Blood)
svn-id: r11922
2003-12-25 18:21:03 +00:00
Max Horn
6a318fcdfe cleanup
svn-id: r11921
2003-12-25 18:00:30 +00:00
Paweł Kołodziejski
feb39c5b05 updated kernelSetFunctions opcode 20
svn-id: r11920
2003-12-25 17:59:10 +00:00
Max Horn
88873d5b31 be stricter about File::open params
svn-id: r11919
2003-12-25 17:52:25 +00:00
Max Horn
c07a290d8c disable the reverb hack for now; at hacked in sound font support (specify 'soundfont' config option with path to a .SF2 file); simplify code a bit by using OpenDefaultComponent; allow usage of any music device, not just the DLSSynth (this may or may not help people with real MIDI devices)
svn-id: r11918
2003-12-25 17:23:49 +00:00
Max Horn
67dcc6e1ba fix some buglets
svn-id: r11917
2003-12-25 16:52:31 +00:00
Paweł Kołodziejski
664af894bb disable FT imuse sequence, sound table is broken
svn-id: r11916
2003-12-25 16:13:51 +00:00
Paweł Kołodziejski
f0b412debc don't pause imuse digital anymore
svn-id: r11915
2003-12-25 15:47:15 +00:00
Paweł Kołodziejski
bd4ac34b1d cleanup
svn-id: r11914
2003-12-25 15:46:07 +00:00
Max Horn
505914754f cleanup
svn-id: r11913
2003-12-25 15:27:19 +00:00
Max Horn
8fae7be2fc workaround crash on Intel systems (and it was *not* caused by me, mind you! :-)
svn-id: r11912
2003-12-25 15:19:49 +00:00
Max Horn
509ce7c4db cleanup; fix File::open usage (do not hardocde constant values, rather use the symbolic namescvs diff | bbeditcvs diff | bbedit
svn-id: r11911
2003-12-25 15:09:23 +00:00
Max Horn
491f319dc7 Patch #863997: Build Script for Slackware
svn-id: r11910
2003-12-25 14:24:17 +00:00
Max Horn
e274286952 cleanup (TODO: reduce code duplication)
svn-id: r11909
2003-12-25 14:03:04 +00:00
Paweł Kołodziejski
964b34e721 ops
svn-id: r11908
2003-12-25 14:01:38 +00:00
Paweł Kołodziejski
35cbe8d3a0 some changes to digital imuse
svn-id: r11907
2003-12-25 13:56:22 +00:00
Paweł Kołodziejski
1abfe5d63f start sound call directly digital imuse, only script part handled by mainloop of scumm script
svn-id: r11906
2003-12-25 11:14:05 +00:00
Travis Howell
9482d3b5a2 Fix compile
svn-id: r11905
2003-12-25 10:38:55 +00:00
James Brown
7384fce368 Spelling. Yes, I'm a hypocrite :)
svn-id: r11904
2003-12-25 08:48:51 +00:00
Paweł Kołodziejski
55276f7c19 added support for start play ft smush audio from middle of san file
svn-id: r11903
2003-12-25 08:25:04 +00:00
Travis Howell
b8b6727667 Enable INSANE by default.
svn-id: r11902
2003-12-25 06:34:13 +00:00
Eugene Sandulenko
278d32c607 Enable INSANE by default.
Later #ifdef INSANE may go away at all

svn-id: r11901
2003-12-25 05:53:29 +00:00
James Brown
c8d0708d93 Updates: Full Throttle INSANE, Simon thing stuff, FOTAQ/BS1/BS2 should be completable apart from cutscenes in the Swords.
svn-id: r11900
2003-12-25 05:30:23 +00:00
Max Horn
01c4fd955c Fix pause mode during video/smush playback
svn-id: r11899
2003-12-25 02:55:00 +00:00
Max Horn
b241e31e04 cleanup
svn-id: r11898
2003-12-25 02:46:04 +00:00
Eugene Sandulenko
d701edbb31 Fixed bug when Ben disappeared after some battles.
Fixed bug with correct scene ending behaviour, now FT Mac Demo is completable.
Fixed some bugs with cavefish actor.
Cleanup.

svn-id: r11897
2003-12-25 00:18:41 +00:00
Paweł Kołodziejski
3c53d00fe6 removed usage auto free flag, and fixed stupid bug related with sample size
svn-id: r11896
2003-12-24 18:07:44 +00:00
Max Horn
3fe9778b04 cleanup
svn-id: r11895
2003-12-24 17:47:51 +00:00
Max Horn
8c4b9bd8d6 fix memory leak
svn-id: r11894
2003-12-24 17:47:43 +00:00
Max Horn
859a9c0129 o Added SoundMixer::isReady()
o Removed SoundMixer::bindToSystem()
o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady()

svn-id: r11893
2003-12-24 17:42:22 +00:00
Paweł Kołodziejski
5665d137f6 fixed ft sounds channels initialization
svn-id: r11892
2003-12-24 17:30:47 +00:00
Paweł Kołodziejski
88cdcc9193 fixed compilation
svn-id: r11891
2003-12-24 17:29:07 +00:00
Max Horn
43b8312c80 muse use even size when pushing data into a mixerstream
svn-id: r11890
2003-12-24 17:03:42 +00:00
Max Horn
289877a5f0 cleanup (code should be 100% equivalent)
svn-id: r11889
2003-12-24 16:52:57 +00:00
Max Horn
03677b2d65 test is a PHONY target
svn-id: r11888
2003-12-24 16:27:10 +00:00
Max Horn
c76d86c68f added test target to Makefile (so you can do 'make test' now, provided you have cxxtest installed)
svn-id: r11887
2003-12-24 16:17:13 +00:00
Max Horn
1af37210a6 simple unit tests for List/Map/String classes
svn-id: r11886
2003-12-24 16:16:00 +00:00
Max Horn
3472e93051 explicitly turn off all active sounds -> not all MIDI devices support the 'All note off' event, at least according to http://crystal.apana.org.au/ghansper/midi_introduction/midi_channel_mode.html ; and now, the quicktime MIDI code doesn't support it anymore, too ;-)
svn-id: r11885
2003-12-24 12:54:33 +00:00
Max Horn
032d8ad52e fix various buglets (like, only 15 of the 16 channels were being inited; also, the 'All note off' code caused odd problems, not yet sure why. I am disabling it for now)
svn-id: r11884
2003-12-24 12:53:07 +00:00
Max Horn
e9b193f2e5 fix drum channel
svn-id: r11883
2003-12-24 02:25:59 +00:00
Travis Howell
3cd69b641f Should apply to all Simon1 versions
svn-id: r11882
2003-12-24 00:26:52 +00:00
Max Horn
e9269257f3 turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, mainly because people kept (accidentally and sometimes on purpose :-) misusing them
svn-id: r11881
2003-12-24 00:25:18 +00:00
Max Horn
3f77642948 Replace the DOTT/SAM hack (which ensures that only one SFX is being played at a time for them) with proper code: instead of hacking the sound handle, we assign a fake sound ID to the SFX, thus ensuring only one is playing at a time
svn-id: r11880
2003-12-23 19:18:20 +00:00
Max Horn
43875b42fc Allow sound ID for MP3/Vorbis sounds, too; cleaned up Vorbis playback code a bit
svn-id: r11879
2003-12-23 19:14:57 +00:00
Robert Göffringmann
88d7cd586d fix control panel bug
svn-id: r11878
2003-12-23 17:34:23 +00:00