27927 Commits

Author SHA1 Message Date
Nicola Mettifogo
dc3e9027f4 Removed references to _vm from the engine itself.
svn-id: r35358
2008-12-14 10:32:26 +00:00
Nicola Mettifogo
e98bc7e402 Removed some unused code.
svn-id: r35357
2008-12-14 10:08:31 +00:00
Paul Gilbert
116980367a Removed the comment about the DW1 Demo not being supported
svn-id: r35356
2008-12-14 04:39:25 +00:00
Sven Hesse
5f8323bd50 Plugging leaks
svn-id: r35355
2008-12-14 04:33:28 +00:00
Paul Gilbert
4d79c4c9b6 Minor bugfix to string display in DW1 demo
svn-id: r35354
2008-12-14 04:24:41 +00:00
Sven Hesse
8770cef478 16bit background "music" for Urban Runner
svn-id: r35353
2008-12-14 04:13:48 +00:00
Sven Hesse
68dcb1ffee Background "music" for Urban Runner, though only 8bit for now
svn-id: r35352
2008-12-14 03:44:39 +00:00
Sven Hesse
bbe6ff006e Music/Video handling fixes/stubs
svn-id: r35351
2008-12-14 03:08:02 +00:00
Sven Hesse
126c5a1dc8 More modified collision stuff for Urban Runner. The hotspots are correctly recognized now
svn-id: r35350
2008-12-14 02:09:03 +00:00
Travis Howell
81d060675c Resort game types.
svn-id: r35349
2008-12-14 01:18:55 +00:00
Travis Howell
bff3c9cf60 Cleanup.
svn-id: r35348
2008-12-14 01:13:59 +00:00
Johannes Schickel
c75c681175 Added code to initialize MT-32 properly for Lands of Lore.
svn-id: r35347
2008-12-14 00:23:46 +00:00
Filippos Karapetis
c0a8a13081 Updated the MSVC project files of the gob engine (added game_v6.cpp)
svn-id: r35346
2008-12-13 21:08:13 +00:00
Gregory Montoir
e3e699d7d2 fixed wrong z-reordering when one of the keychars is 0
svn-id: r35345
2008-12-13 19:38:48 +00:00
Gregory Montoir
13e613ae21 disable GMM save/load when original quit/options dialogs is displayed
svn-id: r35344
2008-12-13 19:35:33 +00:00
Nicola Mettifogo
5b39775184 Some more restructuring of rendering code.
svn-id: r35343
2008-12-13 17:52:37 +00:00
Nicola Mettifogo
800db6f142 Restructuring of rendering code.
svn-id: r35342
2008-12-13 17:31:48 +00:00
Sven Hesse
49e0a52ee1 Modified collision init functions for Urban Runner
svn-id: r35341
2008-12-13 16:35:14 +00:00
Sven Hesse
2fdc191e4a Added the French version of Urban Runner, as supplied by gamin in the forum. + Added a fallback for Urban Runner
svn-id: r35340
2008-12-13 14:53:33 +00:00
Filippos Karapetis
afa21d9de8 Updated the MSVC project files of the gob engine
svn-id: r35339
2008-12-13 13:31:13 +00:00
Sven Hesse
dce40f6ffe Added a SaveLoad for Urban Runner with an entry to make the scripts believe the file mdo.def (config file created by the original installer) always exists
svn-id: r35338
2008-12-13 13:18:16 +00:00
Johannes Schickel
5fa38662e2 Whoops. Fix accidently wrong evaluation statement.
svn-id: r35337
2008-12-13 12:56:53 +00:00
Johannes Schickel
223a57a563 Cleanup.
svn-id: r35336
2008-12-13 12:45:53 +00:00
Johannes Schickel
9555ea8bc9 Fix for bug #2423449 "AGOS: Music Looping broken (regression)".
svn-id: r35335
2008-12-13 12:31:39 +00:00
Paul Gilbert
303d463a50 Workaround to correctly return control to the player in the DW1 Demo after using the prunes
svn-id: r35334
2008-12-13 11:18:28 +00:00
Paul Gilbert
5f9bbd3444 Bugfixes for text display and animations in DW1 demo
svn-id: r35333
2008-12-13 10:24:28 +00:00
Gregory Montoir
0e2864692e fixed bug #2423037, wrong demo version detection
svn-id: r35332
2008-12-13 09:39:00 +00:00
Paul Gilbert
48f5e51c77 Added handling for record differences in the hotspot/polygon format in DW1 Demo
svn-id: r35331
2008-12-13 08:40:04 +00:00
Travis Howell
c2daf686d6 Add upper case code for oe1_pcName() in Elvira 1/2.
svn-id: r35330
2008-12-13 07:38:37 +00:00
Travis Howell
3c86a24d70 Add Polish 2CD version of The Feeble Files.
svn-id: r35329
2008-12-13 07:05:18 +00:00
Travis Howell
0abcf302c6 Fix display of spell status in Elvira 2, caused by newline in oe1_pcName().
svn-id: r35328
2008-12-13 04:55:54 +00:00
Travis Howell
a1fdbb8695 Fix regression, that caused text to be cut short in Elvira 1/2.
svn-id: r35327
2008-12-13 04:52:51 +00:00
Nicola Mettifogo
b3475d8178 * Replaced char* with Common::String in the parser.
* Enforced const-correctness on related routines.

svn-id: r35326
2008-12-13 03:37:43 +00:00
Nicola Mettifogo
6724097f67 Fixed positioning of inventory.
svn-id: r35325
2008-12-13 03:36:28 +00:00
Travis Howell
1e31438c57 Ooops, didn't virtual genSaveName().
svn-id: r35324
2008-12-13 03:16:20 +00:00
Travis Howell
e593015402 Cleanup.
svn-id: r35323
2008-12-13 03:12:56 +00:00
Sven Hesse
1cc08d8b6a Fixing forgetfulness-bug which leads to failed assertions in certain cases
svn-id: r35322
2008-12-13 02:51:36 +00:00
Sven Hesse
60417c646e Fixed the ADPCM decoder for 16bit audio (like in Urban Runner)
svn-id: r35321
2008-12-13 02:30:45 +00:00
Filippos Karapetis
c6947285d2 Fixed a regression of commit #34458. Sound data for compressed sounds was read incorrectly. Fixes bugs #2422371 - "ITE: Talk animation takes longer than speaking" and #2111496 - "IHNM: Speech is garbled"
svn-id: r35320
2008-12-12 22:56:56 +00:00
Gregory Montoir
12bf681ee8 fixed german version detection, added datafiles remapping as listed in bug tracker item #2422555
svn-id: r35319
2008-12-12 21:42:38 +00:00
Filippos Karapetis
dcca0c9f66 Fixed a regression in my last commit where some sprites were not clipped correctly
svn-id: r35318
2008-12-12 20:10:00 +00:00
Sven Hesse
052e83cd24 Okay, removing my implementation of AppandableAudioStream::getTotalPlayTime (I've apparently misunderstood its intent) and using Mixer::getSoundElapsedTime() instead
svn-id: r35317
2008-12-12 17:12:05 +00:00
Filippos Karapetis
cbdb105d8e - Save games are now listed from oldest to newest in the GMM load dialog for tinsel games, like in other engines
- Added some disabled code for saving through the GMM (still incomplete)

svn-id: r35316
2008-12-12 15:48:38 +00:00
Sven Hesse
63ddc1ba6f Using AppandableAudioStream::getTotalPlayTime() instead of the difference between current and start time to sync audio and video
svn-id: r35315
2008-12-12 14:28:06 +00:00
Filippos Karapetis
cfa939d151 - Stop passing the scene clip rectangle around for no reason
- More changes for dirty rectangle handling
- Stop adding dirty rectangles that cover the whole screen for no reason
- Dirty rectangle handling is still very buggy, so it's still disabled

svn-id: r35314
2008-12-12 14:23:02 +00:00
Sven Hesse
2efe7bede0 Clean edges around transparent areas. Noticeable in the cursors, for example
svn-id: r35313
2008-12-12 13:32:24 +00:00
Nicola Mettifogo
7e7d5c68ed Initialised variables to silence lots of valgrind's warnings.
svn-id: r35312
2008-12-12 04:52:37 +00:00
Sven Hesse
fa07cfe7c6 Text now works in Urban Runner
svn-id: r35311
2008-12-12 04:31:01 +00:00
Sven Hesse
4ec3826080 Working (minus text) menu in Urban Runner
svn-id: r35310
2008-12-12 02:44:34 +00:00
Sven Hesse
19146fe032 Working cursor in Urban Runner
svn-id: r35309
2008-12-12 00:10:39 +00:00