Commit Graph

302 Commits

Author SHA1 Message Date
Max Horn
6512592d0f moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
svn-id: r10253
2003-09-14 18:16:45 +00:00
Travis Howell
f633ac2368 Remove color table for C64 maniac/zak since it isn't needed.
svn-id: r10045
2003-09-06 15:15:29 +00:00
Max Horn
0cff89b779 some paranoid cleanup
svn-id: r10025
2003-09-05 22:53:25 +00:00
Max Horn
4941df93f9 removed duplicate check
svn-id: r10016
2003-09-05 20:35:00 +00:00
Travis Howell
db6cd68196 Add work around for color cycling been used in monkeyvga when it shouldn't.
svn-id: r9948
2003-09-01 05:07:43 +00:00
Jonathan Gray
ea1cd18354 fix dottdemo by checking that room exists before trying to set a custom cursor from it, fixes bug #796971
svn-id: r9909
2003-08-29 07:57:20 +00:00
Travis Howell
33f9cb35a3 Change zak room color remapping, so it work correctly after load/save in room with remapped colors.
svn-id: r9905
2003-08-29 06:46:12 +00:00
Jamieson Christian
cec02390ed Fix for bug [770687] MI1: palette effect missing
Added support for CC resources in small-header
games. Right now this is enabled for monkeyvga
only. loomcd has CC resources but they don't
make any sense, and the game doesn't use palette
effects anyway.

svn-id: r9899
2003-08-29 03:35:15 +00:00
Max Horn
898bbc85d0 double cursor animation speed (see bug #757191)
svn-id: r9895
2003-08-28 19:20:30 +00:00
Travis Howell
cf4ae4097f Update warnings in mingw makefile.
Add hack to allow nosubtitles in loomcd (Only once game has started)
Revert _roomPalette changes for 256 colors games, caused problems in loomcd, I'm not sure the older 256 color needs these changes.

svn-id: r9890
2003-08-28 12:21:35 +00:00
Travis Howell
e37c930533 Add change ot fix pallete issue in 256 color small_header games
svn-id: r9874
2003-08-27 03:54:50 +00:00
Travis Howell
06d07054c3 Fix room palette issues in small_header games.
Fix is only for EGA games so far.

svn-id: r9873
2003-08-27 01:12:18 +00:00
Travis Howell
63e89e5882 Fix room colors in v1 zak
svn-id: r9869
2003-08-26 15:56:37 +00:00
Max Horn
8977d6ce07 v1 masking fixes
svn-id: r9863
2003-08-25 20:18:44 +00:00
Max Horn
953e4216b8 implemented V1/C64 object masking, and simplified drawStripC64Mask a bit
svn-id: r9859
2003-08-25 14:27:29 +00:00
Max Horn
2257f8c0cd enable V1/C64 masking
svn-id: r9857
2003-08-25 13:15:59 +00:00
Max Horn
fcf04ecbfd commented my hack
svn-id: r9851
2003-08-24 17:38:20 +00:00
Max Horn
09368e09f2 fix for bug #786994 (DOTT: no custom cursor)
svn-id: r9850
2003-08-24 17:37:28 +00:00
Jonathan Gray
ce42f4d3dd patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local bits in my tree
svn-id: r9807
2003-08-21 13:39:21 +00:00
Travis Howell
e135f8a9b9 Leave masking disable for now, until it works well.
svn-id: r9789
2003-08-20 08:52:36 +00:00
Paweł Kołodziejski
61c320d587 small changes to v1 mask
svn-id: r9779
2003-08-19 07:29:15 +00:00
Travis Howell
a34f8895cb Revert color change for v1 maniac, which actually used in pool room.
svn-id: r9778
2003-08-19 04:47:38 +00:00
Travis Howell
2dd4c40868 Fix cursor cycle color for v1 games
svn-id: r9775
2003-08-19 04:28:52 +00:00
Travis Howell
d6105a3064 Cleanup v1/v2 color settings for sentance/inventory/verb area.
Add highlight color for v1 maniac

svn-id: r9774
2003-08-19 04:15:14 +00:00
Paweł Kołodziejski
91ab462ce5 ops
svn-id: r9769
2003-08-18 20:32:51 +00:00
Paweł Kołodziejski
fe94648dd6 fixed debug mode for mask maps
svn-id: r9768
2003-08-18 20:28:57 +00:00
Paweł Kołodziejski
487084e5ad fixed mask conversion for v1 games, still need properly handled
svn-id: r9765
2003-08-18 15:10:22 +00:00
Chris Apers
a47e80cb55 Updated globals access for PalmOS
svn-id: r9759
2003-08-18 10:59:21 +00:00
Bertrand Augereau
93ca5cb3af Explicitly stated a bit masking to please VC.NET2003 runtime small types conversion checks.
svn-id: r9671
2003-08-13 22:40:57 +00:00
Travis Howell
603f8b8e3a Give pass its own id
svn-id: r9654
2003-08-13 02:21:36 +00:00
Jonathan Gray
f1a3253fa2 remove GF_LOOM
svn-id: r9603
2003-08-08 11:32:40 +00:00
Travis Howell
5dd4d3e8e4 Add GF_LOOM feature flag for loom games to reduce checks.
Will make it easier to add loom fm towns target in future.

svn-id: r9547
2003-08-06 09:30:48 +00:00
Paweł Kołodziejski
e5e117006a back disable warnings into stdafx.h, vc6 is lack of warnings support
svn-id: r9337
2003-07-31 18:35:01 +00:00
Jamieson Christian
c5de745580 Disabled unknown pragma warning in MSVC-6.
svn-id: r9320
2003-07-31 06:47:05 +00:00
Max Horn
26d05c0190 the VC warning for unknown pragmas is now gloabally disabled, no need to work around it locally
svn-id: r9300
2003-07-30 18:40:28 +00:00
Max Horn
7e92048a6b typo
svn-id: r9086
2003-07-20 01:00:16 +00:00
Max Horn
2fbf782c05 moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical
svn-id: r9083
2003-07-19 18:18:01 +00:00
Travis Howell
d9ec75b249 Fix Amiga palette
svn-id: r9055
2003-07-17 05:06:59 +00:00
Travis Howell
73365aa2c7 Split the v1 palette, since there is a minor difference.
svn-id: r8999
2003-07-14 06:44:47 +00:00
Travis Howell
e6f3eb9aa5 A few color fixes for v1/v2
svn-id: r8997
2003-07-14 06:14:49 +00:00
Travis Howell
ffddfd76d9 Add correct palette for pc versions of v1 games
Add some correct colors for v1 games

svn-id: r8988
2003-07-13 15:13:43 +00:00
Max Horn
beef7347e6 added some FIXMEs
svn-id: r8974
2003-07-13 11:54:31 +00:00
Travis Howell
88550e5d21 Restore correct value
svn-id: r8908
2003-07-11 12:10:58 +00:00
Travis Howell
4c6e10bfd6 Add amiga pallete for Amiga versions
svn-id: r8904
2003-07-11 09:38:46 +00:00
Jonathan Gray
f12d23f846 correct palette on amiga version of mi, from Hibernatus
svn-id: r8797
2003-07-06 10:01:23 +00:00
Travis Howell
580e9ec770 Add support for Amiga version of Monkey Island 1
Palette is still wrong

svn-id: r8790
2003-07-06 06:19:52 +00:00
Max Horn
ea3b77e3a6 rewrote desaturatePalette using integer arithmetics only
svn-id: r8732
2003-07-03 23:59:35 +00:00
Max Horn
b13c0bb201 Fix for bug #743041: ZAK256: wrong color in costume (intro). Thanks to Hibernatus for providing the deciding clue
svn-id: r8684
2003-07-01 11:59:51 +00:00
Jonathan Gray
5a6c3109a0 note that we are missing decompress routines for codecs 8,9,10 and which games they occur in
svn-id: r8646
2003-06-25 03:24:02 +00:00
Bertrand Augereau
73f2ea0b94 Special case for screen-wide blits
svn-id: r8626
2003-06-22 17:22:40 +00:00