Travis Howell
dd71f57aeb
Actor position fix for NES maniac, from Quietust
...
svn-id: r17163
2005-03-16 03:01:12 +00:00
Eugene Sandulenko
a827bb1c05
Patch from Quietust. Proper drawing of objects and fixes to inventory.
...
svn-id: r17162
2005-03-16 02:14:35 +00:00
Max Horn
6e33b3f0a7
Some cleanup/costume code unification. Note: NES costume code probably should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ?
...
svn-id: r17161
2005-03-15 21:48:06 +00:00
Max Horn
deca135252
Use better variable names...
...
svn-id: r17160
2005-03-15 21:20:44 +00:00
Eugene Sandulenko
b8ee09d21b
Properly wipe out animation trails in MM NES. It appeared that it
...
just uses different constants for VAR_CURRENT_LIGHTS. So now it
uses proper double buffering as well
svn-id: r17159
2005-03-15 21:15:37 +00:00
Eugene Sandulenko
968e900a0f
oops
...
svn-id: r17158
2005-03-15 18:46:35 +00:00
Eugene Sandulenko
088eb28c17
Add md5's of all known MM NES versions.
...
svn-id: r17157
2005-03-15 18:10:06 +00:00
Eugene Sandulenko
4824af64bb
Minor NES-related fixes
...
o Actors do not leave trails, though background isn't restored since
that code always uses two buffers and nes isn't. I have to switch it to
use two
o Add Swedish version of MM NES
o Code formatting fixes
svn-id: r17156
2005-03-15 17:56:50 +00:00
Jochen Hoenicke
86cd961b72
Fix Bug #1163202 (music never stops). Some code cleanup.
...
svn-id: r17155
2005-03-15 13:41:15 +00:00
Jochen Hoenicke
402dd115ea
Weakened the low pass filter (thanks to tbcarey who compared it with a real PCjr)
...
svn-id: r17154
2005-03-15 10:04:35 +00:00
Paweł Kołodziejski
adbd8f23e5
fixed compilation for emsvc4
...
svn-id: r17153
2005-03-15 09:53:07 +00:00
Paweł Kołodziejski
009cc66a24
fixed compilation for for overlay SDL latest changes, and formating code.
...
Wince SDL port is currently broken, it crash at NULL _screen pointer while locking SDL surface inside OSystem_SDL::clearScreen() func
svn-id: r17152
2005-03-15 09:43:38 +00:00
Paweł Kołodziejski
1a368f2e7c
inproper hack for compilation with emsvc4. i don't know how to fix it:
...
"'GUI::Dialog::open' : illegal call of non-static member function"
svn-id: r17151
2005-03-15 09:24:01 +00:00
Paweł Kołodziejski
b23aaf98fe
fixed compilation for emsvc4
...
svn-id: r17150
2005-03-15 08:21:48 +00:00
Torbjörn Andersson
dd5e5abe49
Whitespace
...
svn-id: r17149
2005-03-15 08:20:22 +00:00
Travis Howell
065710ee80
Doesn't apply to NES maniac.
...
svn-id: r17148
2005-03-15 05:28:20 +00:00
Travis Howell
e00d808433
Patch from Quietust:
...
Fix room scrolling in NES maniac.
svn-id: r17147
2005-03-15 04:24:49 +00:00
Travis Howell
af87d515f5
Fix verbs position in NES maniac for now.
...
svn-id: r17146
2005-03-15 04:16:25 +00:00
Travis Howell
6974025542
Patch from Quietust:
...
Animated costumes for NES maniac.
svn-id: r17145
2005-03-15 04:05:15 +00:00
Eugene Sandulenko
4e39d96e9d
Update MM NES md5 due to changed index file.
...
svn-id: r17144
2005-03-15 02:49:43 +00:00
Eugene Sandulenko
7c4d8d58e2
First (unsuccessful) attempt to make NES costume animation work.
...
svn-id: r17143
2005-03-15 02:47:36 +00:00
Travis Howell
9d17e9aa24
Change this one too.
...
svn-id: r17142
2005-03-15 02:23:42 +00:00
Eugene Sandulenko
18ed547bc3
Patch from Quietust. Fix NES sprites colors and optimize sprite drawing
...
routine.
svn-id: r17141
2005-03-15 02:08:53 +00:00
Travis Howell
a3955f150c
VAR_CUTSCENEEXIT_KEY uses different value in NES maniac
...
svn-id: r17140
2005-03-15 01:45:38 +00:00
Eugene Sandulenko
1a26020fd2
Actually draw NES costumes.
...
svn-id: r17139
2005-03-15 01:22:57 +00:00
Travis Howell
7bb8de561b
Off by one.
...
svn-id: r17138
2005-03-15 01:19:36 +00:00
Eugene Sandulenko
ef57db4105
First attempt to draw NES sprites. There are these problems:
...
o Position is not correct
o Colors are wrong
o No animation
o They're not wiped out correctly, maybe because of first problem
svn-id: r17137
2005-03-14 21:13:35 +00:00
Travis Howell
8776504882
Rename sprite fields/functions
...
svn-id: r17136
2005-03-14 12:54:24 +00:00
Torbjörn Andersson
10f21cfe2c
Fixed GCC warning about unused variables.
...
svn-id: r17135
2005-03-14 11:46:10 +00:00
Max Horn
4daf4c47b8
Fix method names to comply to our coding standards
...
svn-id: r17134
2005-03-14 08:24:39 +00:00
Eugene Sandulenko
654528422d
Preliminary support for MM NES.
...
svn-id: r17133
2005-03-13 23:18:59 +00:00
Torbjörn Andersson
e7ea46c0a3
The MPEG player patch has been backported to 0.7.1.
...
svn-id: r17131
2005-03-13 17:59:55 +00:00
Andrew Kurushin
7e256531fd
fixed wrong tile drawing above actors
...
svn-id: r17129
2005-03-13 17:43:50 +00:00
Torbjörn Andersson
f6d0d6bdf1
Updated BS2 section for 0.7.1
...
svn-id: r17126
2005-03-13 16:48:53 +00:00
Max Horn
8ef36723d5
OSystem-overlay should be documented
...
svn-id: r17124
2005-03-13 16:23:07 +00:00
Joost Peters
4a36c4f7b4
Use same length as original, as the string is split across 2 lines it doesn't matter anyway.
...
this way we won't have to create a temporary buffer.
svn-id: r17122
2005-03-13 14:03:54 +00:00
Joost Peters
f81438ff8d
mention BASS bugfix
...
svn-id: r17121
2005-03-13 13:33:19 +00:00
Travis Howell
013f8b1803
Rename sprite flags/functions
...
svn-id: r17119
2005-03-13 13:25:28 +00:00
Joost Peters
c5c6bf838d
Fix/workaround for bug #1151924 - datafiles for the floppy version contain 'broken' string when using spanish text.
...
svn-id: r17117
2005-03-13 13:15:17 +00:00
Travis Howell
4526328f7c
Rename sprite flags/functions
...
svn-id: r17116
2005-03-13 13:10:39 +00:00
Travis Howell
4560295352
Correct sprite flags mistake.
...
svn-id: r17115
2005-03-13 12:59:25 +00:00
Travis Howell
e191302937
Update HE game todo and where they are needed.
...
svn-id: r17114
2005-03-13 09:02:39 +00:00
Travis Howell
c9424192c4
Fix spyozon regression
...
svn-id: r17113
2005-03-13 06:07:25 +00:00
Travis Howell
fa2a936565
Don't apply to HE100, it breaks credits in pajama.
...
svn-id: r17112
2005-03-13 04:00:59 +00:00
Travis Howell
10c0994393
Scripts flags difference in HE100 needed in a few more opcodes.
...
svn-id: r17111
2005-03-13 03:23:35 +00:00
Travis Howell
82c354b9d4
A few extra bits
...
svn-id: r17110
2005-03-13 00:04:32 +00:00
Travis Howell
44205266e8
Add missing case for getObjectData
...
svn-id: r17109
2005-03-12 23:59:14 +00:00
Eugene Sandulenko
73ec1f1745
rand() -> _rnd.getRandomNumber() in SAGA code.
...
svn-id: r17108
2005-03-12 22:54:15 +00:00
Max Horn
0e784d41d7
Simplified SoundHandle implementation
...
svn-id: r17107
2005-03-12 20:26:49 +00:00
Max Horn
7cd2cb2b17
PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
...
svn-id: r17106
2005-03-12 18:56:09 +00:00