Max Horn
de08164420
Possible fix for bug #1470197 (SCUMM: HE Game variants broken)
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svn-id: r21879
2006-04-14 09:45:29 +00:00
Travis Howell
8a7950d87b
Remove unused code
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svn-id: r21877
2006-04-14 09:06:39 +00:00
Travis Howell
081a7b737a
A few corrections to path finding in FF
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svn-id: r21876
2006-04-14 07:24:40 +00:00
Torbjörn Andersson
d3a0f122a9
Adjusted debug message levels: loading a cutscene is more interesting than the
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drawing of a scaled sprite.
svn-id: r21875
2006-04-14 07:06:54 +00:00
Travis Howell
bd2adbee81
Ooops, increment table, not field in invertBox{}
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svn-id: r21874
2006-04-14 06:36:35 +00:00
Travis Howell
89e0e27f6a
Add missing increment in invertBox()
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svn-id: r21873
2006-04-14 06:26:18 +00:00
Torbjörn Andersson
3058efc168
Fixed stupid mistake (it's my mistake, I can call it whatever I want!) in the
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scaling code. Hopefully it's right now. The scaling glitches seem to be gone,
at any rate.
svn-id: r21872
2006-04-14 05:15:11 +00:00
Travis Howell
1a6849de91
Add speech support for Amiga verison of FF
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svn-id: r21871
2006-04-14 05:13:59 +00:00
Travis Howell
de0dd94c9c
Add support for sound effects in Amiga version of FF and cleanup
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svn-id: r21870
2006-04-14 04:22:49 +00:00
Max Horn
1470dadb1d
Changed File::open to take a Common::String as file name parameter
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svn-id: r21867
2006-04-14 01:48:51 +00:00
Travis Howell
b1191c56ac
Remove duplicate check in checkPaths
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svn-id: r21864
2006-04-14 01:26:00 +00:00
Travis Howell
94774a148d
Fix regression in Amiga version of FF
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svn-id: r21857
2006-04-14 00:10:12 +00:00
Max Horn
daf541e0b8
Fix compiler warnings
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svn-id: r21855
2006-04-14 00:05:26 +00:00
Travis Howell
3407185358
Add invertBox function for FF
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svn-id: r21854
2006-04-13 23:34:58 +00:00
Travis Howell
cd9dde81f4
Add checkPaths function for FF
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svn-id: r21851
2006-04-13 22:29:08 +00:00
Sven Hesse
fb985a26f8
Fixed the invalid reads visible with valgrind, deleted the
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printText-dup, it's wrong for Gob2 anyway...
svn-id: r21849
2006-04-13 21:52:23 +00:00
Sven Hesse
a3cd0bd17d
Commented the SpriteOperation in Draw_v2::printText() out for now,
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they are responsible for background mess-ups in the intro
svn-id: r21848
2006-04-13 21:09:39 +00:00
Sven Hesse
3bed2d377e
Some more stubs and rearrangings
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svn-id: r21847
2006-04-13 20:56:22 +00:00
Torbjörn Andersson
e21f99c7ba
Slightly more verbose error message.
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svn-id: r21846
2006-04-13 18:09:33 +00:00
Sven Hesse
07a0d54891
- More stubs, the intro now works completely (with extreme graphical
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glitches and without sound in the floppy version), the title screen
is shown afterwards
- Added skipping of the floppy version's copy protection screen,
since the CD version doesn't show it either
svn-id: r21845
2006-04-13 16:25:07 +00:00
Torbjörn Andersson
c9555a5d54
Added TODO about some extra data files that Operation Stealth has to load.
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svn-id: r21844
2006-04-13 15:42:52 +00:00
Travis Howell
89c89c0209
Add code for save game interface in FF
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svn-id: r21843
2006-04-13 14:26:46 +00:00
Johannes Schickel
e9034e274f
Fixes save/load.
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svn-id: r21842
2006-04-13 13:55:10 +00:00
Travis Howell
696cbe1a64
Fix display of saved games list in oracle of FF, when saving
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svn-id: r21841
2006-04-13 12:23:30 +00:00
Travis Howell
eaddfc5ed8
vc36_setWindowImage is used for difference purpose in FF
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svn-id: r21840
2006-04-13 10:03:45 +00:00
Torbjörn Andersson
4ee82b0caf
Work around crash in drawSpriteRaw(). In Future Wars, when going to the future,
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I walked back to the room where I first arrived. At that point, maskPtr was
NULL for reasons yet unknown.
svn-id: r21839
2006-04-13 09:53:51 +00:00
Travis Howell
a4c5a691cc
Disable quick load/save is FF, since original sometimes disabled load/save and it isn't reliable at the moment
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svn-id: r21838
2006-04-13 09:45:03 +00:00
Travis Howell
4ef316713e
Minor fixes to scrolling in FF
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svn-id: r21837
2006-04-13 09:43:27 +00:00
Travis Howell
09f4ae1580
Fix various crash issues in FF, the image number in vc2_call needed to be adjusted
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svn-id: r21836
2006-04-13 07:16:42 +00:00
Eugene Sandulenko
3fa9fa06c2
Clarified detection filenames for HE games (removed FIXME comments).
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svn-id: r21835
2006-04-13 04:01:55 +00:00
Torbjörn Andersson
f5ab0e5578
Fixed potential crash in drawDialogueMessage(): The function should terminate
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if, for some reason, messagePtr is NULL.
svn-id: r21833
2006-04-12 22:07:41 +00:00
Torbjörn Andersson
19a1cdfe85
Actions that do not have any custom response now print one of the default
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responses. (Before, nothing would happen.)
svn-id: r21832
2006-04-12 22:06:30 +00:00
Torbjörn Andersson
cdcf44d3f3
Stubbed addPlayerCommandMessage(). I think it may have something to do with
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printing default responses to commands.
svn-id: r21829
2006-04-12 16:34:23 +00:00
Max Horn
2c3e1fe4ea
Fixing mismatch between format strings and data on some systems
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svn-id: r21828
2006-04-12 14:54:31 +00:00
Max Horn
cf202049ff
Fixing mismatch between format strings and data on some systems
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svn-id: r21827
2006-04-12 14:54:12 +00:00
Torbjörn Andersson
151b38a6e5
This assertion shouldn't be needed. At least not here.
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svn-id: r21826
2006-04-12 11:29:00 +00:00
Torbjörn Andersson
9dfc4b5f69
Fixed serious bug in removeOverlayElement() that would cause it to fail. This
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caused getObjectUnderCursor() select the wrong object because the object list
was no longer guaranteed to be sorted on priority ("mask").
In Future Wars, this made it difficult (impossible?) to pick up the tunic,
because the game would pick the bushes instead, even though the tunic had a
higher priority.
svn-id: r21825
2006-04-12 11:27:45 +00:00
Jonathan Gray
eb3ae7d726
sizeof(void *) != sizeof(int) for a large number of systems.
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Fix a lot of debug/error statements that were using %d/%x
for the result of pointer arithmetic.
As C++ apparently has no format string for ptrdiff_t use
%lu/%lx as appropriate.
svn-id: r21824
2006-04-12 10:01:41 +00:00
Sven Hesse
adbafccc64
- Fixed the mistake in Mult_v2::loadMult() that caused Gob2 floppy to
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have a messed up script-pointer afterwards
- Added/Changed parts of Mult_v2::playMult() et al. so that the intro
works for a few seconds (with glitches) before getting killed while
trying to draw text (CD) or trying to play sounds (floppy)
svn-id: r21823
2006-04-12 09:49:08 +00:00
Eugene Sandulenko
7082e19ff2
Fix script dumping
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svn-id: r21820
2006-04-12 03:45:54 +00:00
Eugene Sandulenko
8679083991
cleanup
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svn-id: r21819
2006-04-12 03:12:56 +00:00
Eugene Sandulenko
75fec17d7e
DEBUG_SCRIPT -> debugC
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svn-id: r21816
2006-04-12 01:48:15 +00:00
Eugene Sandulenko
83d75e119f
Add F1-F10 keymappings like in original engine.
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svn-id: r21815
2006-04-11 23:31:03 +00:00
Max Horn
24b2f65f91
Re-fix the CD version of Loom
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svn-id: r21814
2006-04-11 22:47:53 +00:00
Max Horn
4ec79db410
Rearranged code in ScummEngine::openRoom a bit, to separate the filename generation from other things
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svn-id: r21813
2006-04-11 22:41:44 +00:00
Eugene Sandulenko
9610a4daef
Fix warning.
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svn-id: r21810
2006-04-11 22:11:12 +00:00
Torbjörn Andersson
a677541ac8
Added TODO comment about refreshAnimData[] and why it's not (yet) a field in
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the AnimData struct.
svn-id: r21809
2006-04-11 21:39:09 +00:00
Torbjörn Andersson
10c62a2eed
If generateDetectName() generates an empty string, that's a failure, not a
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success. Otherwise ScummVM will crash once the game detector reaches the
"generic HE game variants", which makes it hard to add non-SCUMM games.
svn-id: r21808
2006-04-11 19:29:55 +00:00
Max Horn
a42dd86e85
Some more MD5 entries / confirmations by Peter Eckerlein
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svn-id: r21788
2006-04-11 12:59:44 +00:00
Torbjörn Andersson
d846f9a5e1
Added delays to the main and menu event loops to keep Lure from gobbling up all
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available CPU time.
svn-id: r21787
2006-04-11 11:55:27 +00:00