Filippos Karapetis
df0528e786
SCI: Blacklist more unused/debug SCI2.1 kernel functions
2012-01-13 22:55:09 +02:00
Willem Jan Palenstijn
bc9c42b5ad
MISC: Update more dates to 2012
2012-01-13 21:37:26 +01:00
Andrea Corna
c8826297a4
COMMON: Enhance zlib interface
2012-01-13 18:33:04 +01:00
Filippos Karapetis
22e00a710f
SCI: Fixed some graphics corruption (black boxes) in the dialogs of GK1
2012-01-13 02:38:20 +02:00
Filippos Karapetis
21a7e3d8e6
Merge pull request #146 from eriktorbjorn/master
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DREAMWEB: Extend the original save/load dialogs from 7 to 21 slots.
2012-01-12 01:51:55 -08:00
Torbjörn Andersson
c456d6d29a
DREAMWEB: Rewrite a comment, since the old one could be misread
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I read it as "this is how the original code expects save slots to
be initialized", but I guess it could be read as "the original
engine had 21 save slots". Which it didn't.
2012-01-12 00:00:26 +01:00
Torbjörn Andersson
0998c64c20
DREAMWEB: Change selectSaveLoadPage()'s command type to be unique
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At Filippos's and wjp's suggestion. I don't really understand what
it does (other than printing the mouse over text), so I had simply
copied and pasted from another function.
2012-01-11 23:38:37 +01:00
Scott Thomas
b2a38897a0
README: Mention T7G specific configuration option
2012-01-11 22:06:36 +10:30
Strangerke
603dc3734c
TSAGE: R2R - Fix some warnings, implement sub51AF8
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Thanks LordHoto for pointing those
2012-01-10 22:08:00 +01:00
Strangerke
879cb00c8a
TSAGE: R2R - Partial implementation of scene 1200
2012-01-10 20:11:47 +01:00
Strangerke
3f05ee5452
TSAGE: R2R - Add some global variables, fix some default values
2012-01-10 20:10:46 +01:00
Johannes Schickel
c74fde632f
CONFIGURE: Also check "long long" in find_type_with_size.
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This is because on Win64 "long" is 4 bytes and only "long long" is 8 bytes.
Without this check we would not have a 64 bit integer type on Win64.
2012-01-10 16:13:29 +01:00
Johannes Schickel
a3e06d5074
CONFIGURE: Make 32bit pointer check a bit safer.
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This adapts the check to be similar to the find_type_with_size check, i.e. it
assigns a value to test_array and also returns 0. Should not be required, at
least builtbot went fine, but better be safe and sorry.
2012-01-10 16:13:29 +01:00
Johannes Schickel
3606ebed6a
CONFIGURE: Fix formatting.
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Thanks to Max for pointing out.
2012-01-10 16:13:20 +01:00
Bastien Bouclet
1432011fdc
VIDEO: Small refactoring of the Bink Decoder
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This allows subclassing the Bink decoder to add seeking support
2012-01-09 08:52:08 +01:00
Matthew Hoops
e72201c6cc
GUI: Make eraser.bmp a Windows v3 bitmap
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We don't have proper support for v4 bitmaps
2012-01-08 20:40:27 -05:00
Fabio Battaglia
57d586d598
SWORD2: Force fake transparency for PSX sprites
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In PSX version blending is done through hardware transparency,
this would have to be simulated using 16-bit mode. As this is
not yet available in this engine, fake transparency is used
as a placeholder
2012-01-09 00:17:29 +01:00
athrxx
cc3fc3f3da
KYRA: fix regression in non-playable HOF demo
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(missing animated items)
2012-01-08 23:59:10 +01:00
Strangerke
d1e9d38214
TSAGE: R2R - Implement scene 1530
2012-01-08 23:57:08 +01:00
Eugene Sandulenko
fed0ef350d
CONFIGURE: Better test for 32-bitness courtsey of LordHoto
2012-01-08 22:41:52 +00:00
Eugene Sandulenko
0024228100
CONFIGURE: Add detection for 64-bitness and define int64 when applicable
2012-01-08 22:28:43 +00:00
Johannes Schickel
d66bfb131c
KYRA: Cleanup v2 item animation a little bit.
2012-01-08 23:00:41 +01:00
Strangerke
2dc3111bbe
TSAGE: R2R - Implement scene 1525
2012-01-08 21:50:32 +01:00
Strangerke
a4a2878a37
TSAGE: R2R - Implement scene 1500
2012-01-08 20:41:41 +01:00
Torbjörn Andersson
0a5df02134
DREAMWEB: Extend the number of saveslots from 7 to 21 in the original
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save/load dialogs.
2012-01-08 19:36:59 +01:00
Filippos Karapetis
fb26f7dcfa
TSAGE: Update comment
2012-01-08 19:07:00 +02:00
Filippos Karapetis
4938e49e2d
TSAGE: Fix assert triggering when there's nothing to update on screen
2012-01-08 19:03:43 +02:00
Filippos Karapetis
2bc89ea4dc
TSAGE: Fix incorrect popup menu positions (regression)
2012-01-08 19:03:41 +02:00
Paul Gilbert
5a9c189b22
TSAGE: Fix R2R crashes saying 'unknown message'
2012-01-08 21:03:42 +11:00
Tarek Soliman
12d1a9d37f
KYRA: Fix LoL/EoB savegame typing issue with keymapper
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If you bind letters (e.g. WSAD) using the keymapper and then try to
save using the in-engine dialog, the letters would get captured and
make it impossible to name a save using those letters.
Thanks LordHoto
2012-01-07 22:20:48 -06:00
Tarek Soliman
37d77253cf
KEYMAPPER: Add failsafe code for popping into Keymapper itself
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Thanks LordHoto
2012-01-07 22:08:57 -06:00
Tarek Soliman
d143872be6
KEYMAPPER: Constantify global keymap name
2012-01-07 21:20:29 -06:00
Tarek Soliman
82e0900678
KEYMAPPER: Rename inherit flag to transparent
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Less confusing
2012-01-07 21:10:05 -06:00
Tarek Soliman
73160e54b4
KEYMAPPER: Only push/pop the gui keymap once per gui session
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The removes a bit of waste when gui dialogs are opened.
Multiple gui keymaps were being pushed.
2012-01-07 20:48:49 -06:00
Fabio Battaglia
15ea73104c
SWORD2: Fix problem with the height of PSX sprites
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Apparently some uncompressed PSX sprites have a wrong
height value in the datafiles, creating subtle problems
like missing lines in some graphics. Fixed by artificially
adding 1 to odd height values of uncompressed sprites.
2012-01-08 00:34:15 +01:00
Eugene Sandulenko
2852d685d5
Merge pull request #164 from Mataniko/master
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SCUMM: Added three Hebrew HE games
2012-01-07 13:52:46 -08:00
Strangerke
9ddabeca32
TSAGE: R2R - Fix sub1B00, rename it to scalePalette
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Thanks wjp for the namings
2012-01-07 21:47:47 +01:00
Filippos Karapetis
103ae27d3a
GRAPHICS: Silence a false positive warning in MSVC
2012-01-07 22:45:59 +02:00
Johannes Schickel
f71fb6a828
DEVTOOLS: Fix some warnings in create_kyradat.
2012-01-07 21:30:12 +01:00
Matan Bareket
655d719bde
SCUMM: Add three Hebrew HE games
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Freddi Fish 3: The Case of the Stolen Conch Shell,
Putt-Putt Joins the Circus,
Pajama Sam 2: Thunder and Lightning Aren't so Frightening
2012-01-07 14:55:34 -05:00
Strangerke
8327189f8c
TSAGE: R2R - Implement scene 1100
2012-01-07 20:33:00 +01:00
Filippos Karapetis
beb1f5b316
AGI: Fix bug #3451122 - "AGI-FANMADE: Nick's Quest hangs ScummVM upon starting"
2012-01-07 18:56:23 +02:00
Paul Gilbert
4222a728e1
TSAGE: Implemented R2R Scene 325 - Bridge Console
2012-01-07 11:54:47 +11:00
Johannes Schickel
1574d644e8
GRAPHICS: Let FontManager::setFont accept an "const BdfFont *".
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As the documentation points out this method currently only works for BDF
fonts, thus it is safer to let it actually just accept such.
2012-01-07 01:16:33 +01:00
Johannes Schickel
050b8e3360
GUI: Rework how the default localized font is managed.
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Now we set the default localized font to the "text_default" font of the
currently active theme and default to the big GUI font in case none is
specified properly.
2012-01-07 01:03:07 +01:00
Johannes Schickel
0d3e79cf77
GUI: Simplify font loading a bit more.
2012-01-07 00:35:26 +01:00
Johannes Schickel
309e9a855d
GRAPHICS: Slight formatting fix.
2012-01-07 00:35:26 +01:00
athrxx
e08cd9196a
NEWS: mention support of original Lands of Lore DOS save files
2012-01-07 00:13:17 +01:00
Willem Jan Palenstijn
d4a81009e4
AGI: Fix stuck next button when switching back to predictive mode
2012-01-06 23:38:41 +01:00
Willem Jan Palenstijn
8c7cd344c7
AGI: Clean up predictive matching
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Specifically:
* Don't enable the 'next' button in predictive mode when we don't have a
full match. Doing this didn't make sense since you'd iterate over a
seemingly arbitrary set of completions instead of all possible ones.
* Do only a single binary search.
* Fix the width of the mode button for mouse press detections.
2012-01-06 23:28:45 +01:00