49 Commits

Author SHA1 Message Date
Max Horn
abe1959d36 COMMON: Simplify DECLARE_SINGLETON macro
This makes it possible to write
  DECLARE_SINGLETON(foo);
instead of
  DECLARE_SINGLETON(foo)
without causing a warning about an extra semicolon.
The extra semicolon helps some editors at parsing the C++ code.

svn-id: r54258
2010-11-16 08:23:13 +00:00
Max Horn
ae829727da PS2: Enable another use of forbidden symbols
svn-id: r53977
2010-10-31 17:01:47 +00:00
Johannes Schickel
40562798d6 Fix our DECLARE_SINGLETON macro to conform to the C++ specs.
We need to use a namespace Common { } there to make strict C++ compilers
like clang++ and comeau happy. I also added a slight comment about why
that is needed to the macro definition and a note that you need to use
it from the global namespace.

svn-id: r48254
2010-03-13 21:55:49 +00:00
Jordi Vilalta Prat
22e5a557b7 Added the svn:keywords property to some files missing it.
svn-id: r48148
2010-02-27 17:02:58 +00:00
Max Horn
fc84e258b2 PS2: Add new PS2FileStream class for std I/O.
* Add new class PS2FileStream as substitute for class StdioStream on PS2
* Remove PS2 specific hacks from stdiostream.cpp / class StdioStream
* Remove various ps2_f*() wrapper funcs, merging them into PS2FileStream

TODO: Merge class Ps2File into PS2FileStream

svn-id: r46111
2009-11-23 23:17:50 +00:00
Max Horn
e6dd7e24f2 PS2: Fix warning, use fully qualified path for backend specific header ps2temp.h
svn-id: r44811
2009-10-09 10:03:45 +00:00
Johannes Schickel
b3c6751b9b Strip trailing whitespaces in the whole code base.
svn-id: r40867
2009-05-24 15:17:42 +00:00
Max Lingua
5df197f579 Oops!
Forgot to commit backends/fs/ps2/ps2-fs.cpp in #36014
 (here it comes!)

svn-id: r39142
2009-03-06 00:24:18 +00:00
Max Lingua
804910c422 - 0.13.x friendly ;-)
- new GUI/themes

- no more funky colors!

- load/delete saved games


- cleaned-up Makefile.PS2 :
- dropped multiple extra paths
- dropped deprecated deps (UCL, MPEG2)


- all possible devices are supported to store, play and save games:

- CD
- HD
- USB
- MC
- REMOTE ! (this could actually be anywhere on the internet
as long as you run "ps2client listen" on the machine on
the other side that hosts the games)


- tested from :
- ps2link
- uLE
- toxicOS


- tested with:
- bass
- bs1
- mi1
- comi
- indy4
- ft
- ite
- ihnm
- elvira1
- dig
- kyra
- lure
- simon2
- goblins1

Played all those games in 1 session using RTL. Very smooth,
sub-second RTL experience. No crash!


- new PAL/NTSC detection : we are now reading the flavor from PS2 ROM,
it should work on all PS2 slim too


- new PAL TV centering : no more missing chunk of games on top/bottom


- we can now read the savefiles from Linux/SDL and other backends!
if you add that you can read them from remote together with the
games that you already have there, you can imagine the fun ;-)


- we fully implement RTL with every games/engine


- we nicely reboot / shutdown on quit


- fully support for themes/savegames paths. Run from MC, play the
games on remote and store your data on USB or HD. No limits!


- universal write/read for every media (of course no write on CD/DVD!)


- fully async / DMA read-write access to every media (even MC!)


- optimized cache/read-ahead for every media - now COMI is fast and
enjoyable from remote as it is from CD ;-)


- non polluting MC storage, just 1 folder + 1 icon, so that you can
copy all your settings / saved games to another MC in one go!

svn-id: r39102
2009-03-04 03:55:00 +00:00
Max Horn
8f16458e9b Renamed FSNode::openForReading / openForWriting to createReadStream / createWriteStream, again to make ownership of the returned stream clear
svn-id: r36014
2009-01-23 03:41:36 +00:00
Eugene Sandulenko
696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Max Horn
c7fde102e3 Renamed FilesystemNode -> FSNode
svn-id: r34716
2008-10-02 16:58:59 +00:00
Max Horn
7f18aaf8ec Pushed AbstractFilesystemNode::openForReading() / openForWriting() impls out to backends
svn-id: r34304
2008-09-03 12:56:46 +00:00
Max Horn
531bcf847c Moved FilesystemNode / FSList to namespace Common; also got rid of some 'typedef Common::String String;' name aliases
svn-id: r34302
2008-09-03 11:22:51 +00:00
Max Horn
cb21c25e41 FSNode code: Merged most versions of lastPathComponent() into one new AbstractFilesystemNode::lastPathComponent() method, with customizable path separator character
svn-id: r34197
2008-08-27 20:31:22 +00:00
Travis Howell
608be9666d Fix compile.
svn-id: r31035
2008-03-03 01:09:09 +00:00
Robert Göffringmann
3b27b9fa43 the ps2 changes from the 0.11.1 release, plus some bugfixes and cleanup.
svn-id: r31034
2008-03-03 00:41:59 +00:00
Max Horn
5c99d45d9f Don't #include the FS factory implementations in common/system.cpp; rather, rely on the build system to include them
svn-id: r30957
2008-02-24 23:14:04 +00:00
Max Horn
80d55b0388 Renamed AbstractFilesystemFactory to FilesystemFactory
svn-id: r30935
2008-02-23 19:01:12 +00:00
Jordi Vilalta Prat
66e9d4f5e8 Removed trailing spaces.
svn-id: r30664
2008-01-27 19:47:41 +00:00
David Corrales
aba30d7ea8 Commit of patch #1804861. It implements a static lastPathComponent() function in each backend, used to extract the last path component of a given path, returned by getName().
svn-id: r29159
2007-10-07 00:28:38 +00:00
Max Horn
c3d3aebe87 Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break compilation on some ports)
svn-id: r28944
2007-09-18 20:02:04 +00:00
David Corrales
1400d28bfb Initial commit of the new BaseFile implementation. It provides a common ground for file objects across platforms and divides responsibilities between the Common::File class and a base file implementation.
Also rearranged the factories into a new directory for clarity.

Note 1: The posix-file.h and cpp files are for testing only. Only the ds, ps2 and symbian architecture will use special BaseFile based objects.

Note 2: The current code does not yet make use of this new structure, since the Common::File remains intact.

svn-id: r28395
2007-08-01 22:07:50 +00:00
David Corrales
1a965aad95 Update the interfaces for the getChildren method to include the hidden flag.
Also added some missing method stubs to the gamecard dc port.

svn-id: r27984
2007-07-09 01:26:54 +00:00
David Corrales
fedfe66831 Added stubs for the exists(), isReadable() and isWritable() methods for all architectures.
svn-id: r27087
2007-06-04 22:02:35 +00:00
David Corrales
3e7c5b027e Added a missing include in non-POSIX factories.
For the POSIX and Windows architectures, added exists(), isReadable() and isWritable()

svn-id: r27073
2007-06-04 03:46:56 +00:00
David Corrales
0cab5b7791 Merged the fs branch with trunk. r26949:27031
svn-id: r27032
2007-05-31 23:44:43 +00:00
David Corrales
6c69d531d2 Removed the now obsolete singleton declaration macro from the FSNode factories.
svn-id: r27031
2007-05-31 21:42:01 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
David Corrales
d1f56d93f9 Use common/singleton.h in the concrete fs factories.
svn-id: r26814
2007-05-12 20:00:52 +00:00
David Corrales
86324f00bc Renamed files and minor tweaks. Thanks LordHoto :)
svn-id: r26810
2007-05-12 18:17:40 +00:00
David Corrales
c459f054b4 Use abstract factories to initialize FilesystemNode objects.
svn-id: r26739
2007-05-03 02:39:33 +00:00
Max Horn
6ed00cd055 Added FilesystemNode::name method
svn-id: r23553
2006-07-22 14:14:16 +00:00
Max Horn
d210b19aec Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)

svn-id: r23274
2006-06-24 08:07:48 +00:00
Robert Göffringmann
93718ebef9 updated fs implementation
svn-id: r22974
2006-06-07 06:53:41 +00:00
Max Horn
3623a94927 Added the new AbstractFilesystemNode::getCurrentDirectory() method. Also changed the semantics of the FilesystemNode constructors (see also the relevant doxygen comments for explanations). This also fixes bug #1485941.
svn-id: r22424
2006-05-12 21:41:54 +00:00
Max Horn
d016c353c5 Changed FilesystemNode::listDir to return a bool indicating its success (or failure)
svn-id: r22315
2006-05-03 20:43:26 +00:00
Max Horn
9c1fc02328 Got rid of AbstractFilesystemNode::wrap (begone, evil hack)
svn-id: r22300
2006-05-03 11:13:21 +00:00
Max Horn
8c452daac2 Moved static methods getRoot / getNodeForPath from class FilesystemNode to class AbstractFilesystemNode
svn-id: r22298
2006-05-03 10:19:05 +00:00
Max Horn
d404b6150a Started to separate AbstractFilesystemNode from FilesystemNode
svn-id: r22297
2006-05-03 10:14:05 +00:00
Max Horn
8300d1d2a9 Added new AbstractFilesystemNode::child() resp. FilesystemNode::getChild() methods
svn-id: r22249
2006-04-30 22:52:10 +00:00
Max Horn
2d10d1960e Use full path qualifiers in #include statements (exception: engines/ can be ommited, at least for now)
svn-id: r21620
2006-04-05 00:18:22 +00:00
Max Horn
112ba72222 Removing more pseudo copy constructors in favor of the standard copy constructor (gee, everybody is copying my bad code, it seems ;-)
svn-id: r21597
2006-04-04 20:54:55 +00:00
Max Horn
cbb2ca005c Change CVS keywords to SVN keywords
svn-id: r20535
2006-02-11 12:47:47 +00:00
Eugene Sandulenko
ea42bad781 Update copyright notice
svn-id: r20088
2006-01-18 17:39:49 +00:00
Eugene Sandulenko
b36677af71 Update FSF address. Eek. Actually that took place on May 1, 2005
svn-id: r19142
2005-10-18 01:30:26 +00:00
Eugene Sandulenko
6b4484472b Remove trailing whitespaces.
svn-id: r18604
2005-07-30 21:11:48 +00:00
Robert Göffringmann
861cdd9db2 fixed headers. -_-
svn-id: r17306
2005-03-31 07:50:33 +00:00
Robert Göffringmann
bd81feb996 Playstation2 Port: initial import
svn-id: r17305
2005-03-31 05:35:04 +00:00