Commit Graph

92 Commits

Author SHA1 Message Date
Gregory Montoir
33ca6ecfa5 some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr))
svn-id: r11786
2003-12-20 16:54:46 +00:00
Gregory Montoir
fef457ed0e get rid of Verb class
svn-id: r11594
2003-12-12 10:33:34 +00:00
Gregory Montoir
c2be8ed45d constructors cleanup
svn-id: r11589
2003-12-11 22:16:35 +00:00
Gregory Montoir
a53d2c99f5 get rid of GameConfig, use ConfigurationManager
svn-id: r11555
2003-12-10 20:13:25 +00:00
Gregory Montoir
ed2baf283e - moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code (this fixes the 2 irons bars being displayed at the end of c39a.cut)
- moved my 'panel being hidden after the head room display' fix
- fix problem in joeCutFacing / joeFacing in cutaway code

svn-id: r11553
2003-12-10 15:36:44 +00:00
Gregory Montoir
d947a6ea77 cleanup, split Cutaway::specialMove() into several methods ; this should allow us minor changes in order to support different/other special moves (demo, interview)
svn-id: r11552
2003-12-10 14:19:04 +00:00
Gregory Montoir
671b98b0cf (temporary) fix for cutaway_41f / command_0x178 graphical glitches
svn-id: r11526
2003-12-07 15:19:00 +00:00
Gregory Montoir
31411c9fc2 minor cleanup, reuse some data from intervie.exe
svn-id: r11519
2003-12-06 13:13:13 +00:00
Gregory Montoir
472045d578 - fix Joe scaling issue when switching from room 51 to 47 (temple)
- add remaining fadein() call in cutaway, pinnacle room is ok now
- add 2 macros to 'clarify' some room tests
- some cleanup

svn-id: r11502
2003-12-05 20:16:32 +00:00
Gregory Montoir
e19909d3e3 cleanup, s/abs/ABS/g
svn-id: r11501
2003-12-05 13:56:07 +00:00
Gregory Montoir
5b83ecbf67 special moves 14, 25, 27, 29, 30, 33
svn-id: r11493
2003-12-04 10:54:43 +00:00
Gregory Montoir
b6c01b8c73 - hard coded cutaway stuff for boat room
- hard coded cutaway and talk oracle stuff
- scale Joe during cutaway when changing rooms
- special moves 20 & 24 (temple room 100)
- special move 15 (valley room 67)
- special move 26 (c69g.CUT)
- (game is now completable up to final fight scene)

svn-id: r11491
2003-12-03 20:53:59 +00:00
Gregory Montoir
62e1d88fef whitespaces/tab
svn-id: r11489
2003-12-03 14:52:05 +00:00
Gregory Montoir
5bfbb9e954 remaining stuff for Azura/Floda
svn-id: r11487
2003-12-03 14:09:37 +00:00
Gregory Montoir
894360920b fix klunk scene glitches
svn-id: r11486
2003-12-03 13:00:56 +00:00
Gregory Montoir
3befded402 cleanup header includes
svn-id: r11449
2003-12-01 20:48:41 +00:00
Gregory Montoir
577aad5edd cleanup
svn-id: r11438
2003-11-30 20:41:02 +00:00
Gregory Montoir
9c6e5ce50a - speak correct sentence when object is not usable
- some hardcoded stuff for rooms 69 & 108
- handle CUTJOEF

svn-id: r11383
2003-11-27 13:49:00 +00:00
Gregory Montoir
2f444d2a07 fix some animation issues
svn-id: r11380
2003-11-26 23:03:21 +00:00
Gregory Montoir
28ac3d653d add a wrapper for Talk::speak in Logic that clears current command
svn-id: r11379
2003-11-26 21:46:29 +00:00
Gregory Montoir
871c4f8342 rename some methods (purely cosmetic) and fix some walking problems when closing Journal screen
svn-id: r11373
2003-11-26 20:40:43 +00:00
Gregory Montoir
1b77e5c41f fix some demo-related bugs :
- lola disappearing under the shower
- wrong frame used when Joe uses the sheet rope (changed some conditions to match the ones in the original source)

the english demo versions (PCGames & normal) seem now to be completable without any graphical glitches ; only the sound/music and 'end message' are missing

svn-id: r11325
2003-11-17 19:55:17 +00:00
Gregory Montoir
eed9a5d9ce restart person animations at the end of a cutaway (this enables Sparky to animate again after giving Joe his file)
svn-id: r11322
2003-11-17 13:31:00 +00:00
Gregory Montoir
a169876a2f Apparently, my previous fix (joe position when switching room) causes trouble when returning from a cutaway with initialRoom != currentRoom. I added a condition, but that's not exactly like the original. Maybe one effect of the missing SETUP_ROOM call in cutaway code.
svn-id: r11314
2003-11-16 20:31:14 +00:00
Gregory Montoir
ba50b42c36 fix 'wrong Joe position when switching from hotel basement to lobby' issue
svn-id: r11313
2003-11-16 19:55:04 +00:00
Joost Peters
f979f185af - Enabled missing calls to _sound->playSong, now it should *really* play all SFX
- Moved sound/music related toggle variables to Sound class
- Changed "Couldn't find file.." warning() to debug(7, ..)

svn-id: r11303
2003-11-15 21:33:04 +00:00
Gregory Montoir
730fd27a19 rewitten fullscreen/panel switching code
svn-id: r11296
2003-11-14 14:35:52 +00:00
David Eriksson
eae52af559 Fix crashing demos: the demos have no song parameter in cutaway animations.
svn-id: r11283
2003-11-13 12:17:53 +00:00
David Eriksson
ff07a453e3 Make the fix like the original game instead.
svn-id: r11248
2003-11-10 12:32:46 +00:00
David Eriksson
cd4eb7deff Return mouse cursor and panel after cutaway.
svn-id: r11247
2003-11-10 12:21:10 +00:00
Gregory Montoir
1b6e9a9b00 forgot to update comment
svn-id: r11229
2003-11-09 21:24:23 +00:00
Gregory Montoir
a7aac36341 fix flipped faye issue in c3a.cut
svn-id: r11228
2003-11-09 21:10:42 +00:00
David Eriksson
1d3d581879 - Fix cutaway bug that made Joe end up in the wrong location when the
cutaway was cancelled.
- Fix cutaway bugs that made it very bad to cancel the cutaway where Joe
  looks out from the hotel window.

svn-id: r11225
2003-11-09 12:19:47 +00:00
Paweł Kołodziejski
8f130401a1 cleanup whitespaces
svn-id: r11224
2003-11-08 23:45:45 +00:00
Gregory Montoir
b04ddef750 missing stuff for carbam scene
svn-id: r11206
2003-11-08 13:57:52 +00:00
David Eriksson
f243b50215 Start/stop scenes - fixes missing panel.
svn-id: r11205
2003-11-08 11:32:32 +00:00
Gregory Montoir
e042901695 oops
svn-id: r11198
2003-11-07 16:47:07 +00:00
Gregory Montoir
f4dc977839 add bob parallax stuff for room 74 (carbam)
svn-id: r11197
2003-11-07 16:44:13 +00:00
David Eriksson
c0fe2a5da3 Implement some special actions
svn-id: r11194
2003-11-07 15:34:51 +00:00
David Eriksson
2a71ac0dc8 Minor fixes.
svn-id: r11185
2003-11-07 10:57:21 +00:00
Joost Peters
e9581dda6e Added partial playSong() implementation
svn-id: r11179
2003-11-07 02:33:20 +00:00
David Eriksson
9282408794 Bug fix for non-quittable cutaways.
svn-id: r11166
2003-11-06 21:15:35 +00:00
Joost Peters
d03ff2a119 more enum stuff
svn-id: r11163
2003-11-06 15:47:37 +00:00
David Eriksson
c524a58197 The more I implement, the more I need to implement.
- More cutaway code
- More dialogue code
Hint: Let the last intro cutaway finish if you don't want Joe to get stuck.

svn-id: r11160
2003-11-06 08:44:33 +00:00
Joost Peters
c4d5445b00 Add partial roomname enum
svn-id: r11085
2003-11-03 03:42:20 +00:00
Gregory Montoir
d1ff236f3c use Command class
svn-id: r11017
2003-10-31 13:47:28 +00:00
Gregory Montoir
d8ffcaf340 new Verb class
svn-id: r11010
2003-10-30 10:56:38 +00:00
David Eriksson
7772adbe1e Make it possible to quit cutaways!
svn-id: r10952
2003-10-23 18:50:47 +00:00
David Eriksson
ad98347eb0 Initial version of the Input class. Some things still missing.
svn-id: r10944
2003-10-23 06:44:35 +00:00
David Eriksson
3bd08fd482 - Add some missing speech
- Disable debug messages

svn-id: r10936
2003-10-21 13:18:02 +00:00