4657 Commits

Author SHA1 Message Date
Donovan Watteau
69fa387197 GUI: Use MSVC_PRINTF when GCC_PRINTF is used 2022-11-29 01:37:16 +01:00
Lothar Serra Mari
f7349a1461 I18N: Update translations datafile 2022-11-28 19:45:01 +01:00
Cameron Cawley
2c8a7d3900 ENGINES: Remove support for GUI options in MetaEngineDetection subclasses 2022-11-16 23:58:54 +01:00
Hubert Maier
2c0648332a JANITORIAL: GUI: Correct Spelling Mistake
orignal -> original
2022-11-15 22:52:43 +02:00
Torbjörn Andersson
eb51135a6f GUI: Only show render mode options explicitly supported by the game
The render mode options are confusing, since they're just silently
ignored by games that don't support them. This way, games have to
explicitly declare which render options they support.
2022-11-07 00:27:34 +02:00
athrxx
a84336c583 COMMON: more flexible gui options handling
This allows the meta engines to post process the gui options,
before they get to be used in the GUI. This allows adding or
removing options on a larger scale without having to modify
each detection entry individually. In this case, it is meant to be
used in the SCUMM engine, to allow adding render mode
gui options wothout modifying the tables.
2022-11-07 00:27:34 +02:00
Vladimir Serbinenko
f9d0da86e3 GUI: Fix browsing in presence of files with \1 in names
Currently file containing \1 in its name causes erroring out
with "Wrong string format".

Hades Challenge Mac partiton has such files in the root. So if they are
copied then it's impossible to select folder with Hades Challenge. Many tools
skip (as they are hidden) or rename them while saving original name in
AppleDouble or MacBinary. dumper-companion also renames them but scummvm
transparently decodes punycode back.
2022-11-06 23:22:40 +01:00
Le Philousophe
c6451a2ec9 GUI: Fix top dialog only drawing
Before that the parent was also drawn.
2022-11-06 20:02:59 +01:00
Le Philousophe
c73fac1cda GUI: Fix strncpy usage 2022-11-06 17:27:21 +01:00
Orgad Shaneh
aba347ed9e GUI: Make character validation less ugly 2022-11-02 22:15:16 +00:00
Eugene Sandulenko
9522773ca8
GUI: Do not run shader test when shader is cleared 2022-10-30 23:07:35 +01:00
Le Philousophe
b8d56cd168 GUI: Remove visible check in theme
This slows down this time critical function and the value can never be
set anyway.
2022-10-30 12:33:53 +01:00
Hubert Maier
25bc55d83f
GUI: Correct spelling mistake
loose -> lose
2022-10-27 15:56:06 +02:00
macca8
572b3a5f4a
ENGINES: Properly identify the autosave file
Restructure isAutosave() function:
- Prioritize name test
- Access saveType test only if name test fails
Performs both tests when required, resolving false positives unique to each test, and ensures that only saves which fail both tests appear in autosave warning dialogs.

Properly fixes [https://bugs.scummvm.org/ticket/12363 #12363], refer [https://bugs.scummvm.org/ticket/13842 #13842]
2022-10-25 02:37:01 +03:00
Le Philousophe
d8a4c106dd GUI: Don't use unsafe strcat and strcpy 2022-10-23 22:46:19 +02:00
Eugene Sandulenko
dedeb489f2
GUI: And even more properly fix the shader override 2022-10-23 15:43:22 +02:00
Eugene Sandulenko
7b3c68480a
GUI: Properly remove shader settings when GUI override is unchecked 2022-10-23 15:31:56 +02:00
Eugene Sandulenko
026479d30a
GUI: Allow game gfx override to specify no shader. 2022-10-22 18:16:30 +02:00
Eugene Sandulenko
118d310b51
GUI: Fix Shader controls for Game Options 2022-10-22 18:16:30 +02:00
Lothar Serra Mari
6e82d770d5 GUI: Update translations datafile 2022-10-10 13:59:56 +02:00
Eugene Sandulenko
3d115750b3
GUI: Fix type 2022-10-10 13:29:23 +02:00
Eugene Sandulenko
8a75067db5
GUI: Fix behaviour when switching OpenGL -> SDL Surface 2022-10-10 00:15:00 +02:00
Eugene Sandulenko
17841ca8a2
GUI: Fix crash on switch SDL Surface -> OpenGL 2022-10-10 00:15:00 +02:00
Eugene Sandulenko
8c8b06e908 GRAPHICS: Move PM5544 test pattern drawing to a separate file 2022-10-08 23:39:18 +02:00
Eugene Sandulenko
3e7ec681d1 GUI: Do not show empty hole in Graphics tab when Filtering is not supported by the backend 2022-10-08 23:39:18 +02:00
Eugene Sandulenko
4237575f65 GUI: Fix crash when shaders are not supported 2022-10-08 23:39:18 +02:00
Eugene Sandulenko
8d65ac4364 GUI: Regenerate theme files 2022-10-08 23:39:18 +02:00
Eugene Sandulenko
57cd169a17 GUI: Allow both scalers and shaders to be enabled at the same time 2022-10-08 23:39:18 +02:00
Eugene Sandulenko
4e4c149264 GUI: Bump theme version to 0.9.6 2022-10-08 23:39:18 +02:00
Eugene Sandulenko
0351b86d64 GUI: Sync classic layout with shader controls 2022-10-08 23:39:18 +02:00
Eugene Sandulenko
80f79f253d GUI: Make shaders/scalers work mutually exclusive 2022-10-08 23:39:18 +02:00
Eugene Sandulenko
2fc93e58bd GUI: Fix scaler toggle behavior in game options 2022-10-08 23:39:18 +02:00
Eugene Sandulenko
3aef14fa99 GUI: Initial code for making game options work with shader controls 2022-10-08 23:39:18 +02:00
Eugene Sandulenko
ee9ede6681 GUI: Persist shader/scaler radiobutton state 2022-10-08 23:39:18 +02:00
Eugene Sandulenko
ff00d3feea GUI: Move shader controls to Graphics tab and hide behind radiobutton 2022-10-08 23:39:18 +02:00
Eugene Sandulenko
76dc20b4b5 GUI: Fix shader clear button behaviour 2022-10-08 23:39:18 +02:00
Eugene Sandulenko
2c9731b16a GUI: Do not run test when there is no shader 2022-10-08 23:39:18 +02:00
Eugene Sandulenko
0614eab5de GUI: Switch test pattern to 320z240 and improve dialog message 2022-10-08 23:39:18 +02:00
Eugene Sandulenko
08706d3c0f GUI: Better wording for the schader test dialog. Courtesy of Thunderforge 2022-10-08 23:39:18 +02:00
Eugene Sandulenko
3b1a1f0411 GUI: Formatting fixes, added copyright of the original work for test screen 2022-10-08 23:39:18 +02:00
Eugene Sandulenko
2fd53a9bae JANITORIAL: Whitespace fixes 2022-10-08 23:39:18 +02:00
Eugene Sandulenko
d9bebc379a GUI: Fixes to the test screen drawing 2022-10-08 23:39:18 +02:00
Eugene Sandulenko
5b307826db GUI: More work on shader test screen 2022-10-08 23:39:18 +02:00
Eugene Sandulenko
e11bd0f2f2 GUI: Initial code for test screen drawing 2022-10-08 23:39:18 +02:00
Eugene Sandulenko
7cd63b418a GUI: Do not apply shadow on single dialog draw 2022-10-08 23:39:18 +02:00
Eugene Sandulenko
655fea0de0 GUI: Draw only confirmation dialog on shader change 2022-10-08 23:39:18 +02:00
Eugene Sandulenko
7df3792ae3 GUI: Implement drawing mode of top dialog only 2022-10-08 23:39:18 +02:00
Eugene Sandulenko
26e5ef35ab GUI: Use countdown dialog on shader test 2022-10-08 23:39:18 +02:00
Eugene Sandulenko
a8ba66c95e GUI: Implement CountdownMessageDialog 2022-10-08 23:39:18 +02:00
Eugene Sandulenko
3dada376b1 GUI: Show test dialog when shader was changed 2022-10-08 23:39:18 +02:00