Walter van Niftrik
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e3d3195a43
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SCI: Resmgr cleanup and preparations for moving resource36 handling into resmgr.
svn-id: r41318
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2009-06-07 02:18:38 +00:00 |
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Sven Hesse
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77f114ffcb
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Dropping the v1 parser functions in favour of the extended v2 ones
svn-id: r41317
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2009-06-07 01:45:09 +00:00 |
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Johannes Schickel
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b1041bba7f
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Add support for "WF_NO_LAST_FRAME" in WSA v1 code too. Since so far every v1 WSA file played fine, it might be unneeded, but better safe than sorry.
svn-id: r41316
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2009-06-07 00:58:14 +00:00 |
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Johannes Schickel
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6cfb706fae
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Fix WSA v2 code, now the automap remove WSA file in Lands of Lore plays correctly.
svn-id: r41315
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2009-06-07 00:51:19 +00:00 |
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Florian Kagerer
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4416881c07
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LOL: implemented king richard healing sequence
svn-id: r41314
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2009-06-07 00:37:30 +00:00 |
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Sven Hesse
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f5edbba804
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Fascination needs o1_assign. o2_assign breaks the DOS floppy version
svn-id: r41313
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2009-06-06 23:40:11 +00:00 |
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Sven Hesse
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64a920d52f
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Renamed the evaluateStore opcodes to assign, because that's what they are
svn-id: r41312
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2009-06-06 23:39:58 +00:00 |
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Sven Hesse
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f5e25f2152
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Setting the game type of the generic demoplayer to Urban so it can make use of the initial palette
svn-id: r41308
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2009-06-06 21:54:12 +00:00 |
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Sven Hesse
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9f3a628ad5
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Fixing the demoplayer's auto double mode and added a REBASE0 option that sets the video's X and Y coordinates to 0,0
svn-id: r41307
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2009-06-06 21:45:47 +00:00 |
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Sven Hesse
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ebc9e38ed0
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Fixing the Woodruff intro: Using a flag that's /not/ already used be the scripts
svn-id: r41306
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2009-06-06 21:41:22 +00:00 |
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Max Horn
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3d3da173b0
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GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds
svn-id: r41305
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2009-06-06 21:37:30 +00:00 |
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Filippos Karapetis
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7375039158
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Moved some more debug commands to ScummVM's coneole
svn-id: r41302
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2009-06-06 20:29:37 +00:00 |
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Max Horn
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0989bb0b90
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
svn-id: r41299
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2009-06-06 20:03:13 +00:00 |
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Johannes Schickel
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24a512cab0
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Use GameDescriptor::setGUIOptions instead of setting key "guioptions" directly.
svn-id: r41297
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2009-06-06 19:47:55 +00:00 |
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Johannes Schickel
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efc5fc0c8c
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- Flag Kyra3 detection entries with GUIO_NOMIDI
- Get rid of using directive
svn-id: r41295
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2009-06-06 19:10:25 +00:00 |
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Sven Hesse
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2901694486
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Demoplayer:
- Fixing the flawed double mode
- Adding an "auto" double mode, where the videos get scaled if possible
svn-id: r41294
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2009-06-06 19:06:47 +00:00 |
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Florian Kagerer
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b43df63b1c
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LOL: fix flying item hit processing
svn-id: r41292
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2009-06-06 18:46:07 +00:00 |
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Johannes Schickel
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f4360dffe3
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Flag all games without full voice over with GUIO_NOSPEECH.
svn-id: r41291
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2009-06-06 18:41:25 +00:00 |
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Johannes Schickel
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41120e2218
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Fix printf format argument related warnings.
svn-id: r41289
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2009-06-06 18:33:20 +00:00 |
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Eugene Sandulenko
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da469d6d24
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Shut gcc warning.
svn-id: r41286
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2009-06-06 18:23:24 +00:00 |
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Eugene Sandulenko
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167874cf1a
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Added GUI options for newly added games
svn-id: r41285
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2009-06-06 18:23:05 +00:00 |
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Eugene Sandulenko
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a0fa307fc5
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Added CoCo3 version of SQ1
svn-id: r41284
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2009-06-06 18:22:43 +00:00 |
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Eugene Sandulenko
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79d082f9c2
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Added couple of newly discovered fanmade AGI games.
svn-id: r41283
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2009-06-06 18:22:18 +00:00 |
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Eugene Sandulenko
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cda17beff5
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Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do.
svn-id: r41282
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2009-06-06 18:21:49 +00:00 |
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Eugene Sandulenko
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80e7822038
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Add empty file to cheat git-svn
svn-id: r41280
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2009-06-06 18:11:05 +00:00 |
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Filippos Karapetis
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e572af84aa
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Removed unused variable
svn-id: r41279
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2009-06-06 18:02:16 +00:00 |
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Eugene Sandulenko
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57b17efd78
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Add support for GUI options to SCUMM engine
svn-id: r41278
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2009-06-06 17:59:54 +00:00 |
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Eugene Sandulenko
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c8aa63e553
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Disable load from the launcher button for AGOS and Gob games with use of GUI options
svn-id: r41277
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2009-06-06 17:59:04 +00:00 |
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Eugene Sandulenko
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bbac0f1eea
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Implement FR#862150: "GUI: Show subtitles/speech options only for speech games"
Add generic per-game GUI options support along the way ;)
svn-id: r41275
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2009-06-06 17:58:08 +00:00 |
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Eugene Sandulenko
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eb909702af
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Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
svn-id: r41274
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2009-06-06 17:57:39 +00:00 |
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Eugene Sandulenko
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8eb417e15e
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Fix bug with GUI options not set when per-game setting is empty
svn-id: r41273
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2009-06-06 17:56:59 +00:00 |
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Eugene Sandulenko
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1bd6f6c99f
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Added game GUI options to advancedDetector and updated all engines
svn-id: r41272
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2009-06-06 17:56:41 +00:00 |
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Eugene Sandulenko
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0057d9b9b2
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Add guard check to set.key opcode.
svn-id: r41260
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2009-06-06 17:48:30 +00:00 |
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Eugene Sandulenko
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ea3373708c
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Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F3 hotkey dosent work", removed number of hacks
svn-id: r41259
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2009-06-06 17:48:09 +00:00 |
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Eugene Sandulenko
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d6a4dbeb1d
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Implement fence.mouse opcode
svn-id: r41258
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2009-06-06 17:47:29 +00:00 |
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Eugene Sandulenko
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8792628a46
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Implement hide.mouse and show.mouse opcodes
svn-id: r41257
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2009-06-06 17:46:55 +00:00 |
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Eugene Sandulenko
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9ff714a2db
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Implement allow.menu opcode
svn-id: r41256
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2009-06-06 17:46:38 +00:00 |
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Eugene Sandulenko
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c393144b19
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Implement hold.key and release.key opcodes
svn-id: r41255
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2009-06-06 17:46:19 +00:00 |
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Eugene Sandulenko
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1a321a2064
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Cleanup
svn-id: r41254
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2009-06-06 17:45:52 +00:00 |
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Eugene Sandulenko
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2113060c43
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Implement cancel.line. Consider obj.status.f implemented
svn-id: r41253
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2009-06-06 17:45:06 +00:00 |
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Eugene Sandulenko
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72d25455e0
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Implement scummvm.ini flag features for AGI engine
svn-id: r41252
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2009-06-06 17:44:46 +00:00 |
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Eugene Sandulenko
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45764de138
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Cleanup
svn-id: r41251
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2009-06-06 17:44:24 +00:00 |
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Eugene Sandulenko
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2eb7e914e8
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Fix bug #2026605: "SQ2: Have to wait after dying to do anything."
svn-id: r41250
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2009-06-06 17:43:51 +00:00 |
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Eugene Sandulenko
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ed797c0709
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Implement debug commands "room" and "bt"
svn-id: r41249
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2009-06-06 17:43:26 +00:00 |
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Eugene Sandulenko
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531b96bbbe
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Remove duplicated amiga busy cursor
svn-id: r41248
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2009-06-06 17:43:04 +00:00 |
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Eugene Sandulenko
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c5f41b29fa
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Stop abusing game flag.
svn-id: r41247
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2009-06-06 17:42:37 +00:00 |
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Eugene Sandulenko
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5a07ba9c57
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Disable save/load when original did not allow
svn-id: r41246
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2009-06-06 17:42:12 +00:00 |
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Eugene Sandulenko
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b26ae991f8
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Store and compare MD5s in the saves
svn-id: r41245
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2009-06-06 17:41:50 +00:00 |
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Eugene Sandulenko
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a5d762c029
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Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)"
svn-id: r41244
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2009-06-06 17:41:29 +00:00 |
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Eugene Sandulenko
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26d8b2bb72
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Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"
svn-id: r41243
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2009-06-06 17:40:56 +00:00 |
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