Commit Graph

10864 Commits

Author SHA1 Message Date
Walter van Niftrik
e3d3195a43 SCI: Resmgr cleanup and preparations for moving resource36 handling into resmgr.
svn-id: r41318
2009-06-07 02:18:38 +00:00
Sven Hesse
77f114ffcb Dropping the v1 parser functions in favour of the extended v2 ones
svn-id: r41317
2009-06-07 01:45:09 +00:00
Johannes Schickel
b1041bba7f Add support for "WF_NO_LAST_FRAME" in WSA v1 code too. Since so far every v1 WSA file played fine, it might be unneeded, but better safe than sorry.
svn-id: r41316
2009-06-07 00:58:14 +00:00
Johannes Schickel
6cfb706fae Fix WSA v2 code, now the automap remove WSA file in Lands of Lore plays correctly.
svn-id: r41315
2009-06-07 00:51:19 +00:00
Florian Kagerer
4416881c07 LOL: implemented king richard healing sequence
svn-id: r41314
2009-06-07 00:37:30 +00:00
Sven Hesse
f5edbba804 Fascination needs o1_assign. o2_assign breaks the DOS floppy version
svn-id: r41313
2009-06-06 23:40:11 +00:00
Sven Hesse
64a920d52f Renamed the evaluateStore opcodes to assign, because that's what they are
svn-id: r41312
2009-06-06 23:39:58 +00:00
Sven Hesse
f5e25f2152 Setting the game type of the generic demoplayer to Urban so it can make use of the initial palette
svn-id: r41308
2009-06-06 21:54:12 +00:00
Sven Hesse
9f3a628ad5 Fixing the demoplayer's auto double mode and added a REBASE0 option that sets the video's X and Y coordinates to 0,0
svn-id: r41307
2009-06-06 21:45:47 +00:00
Sven Hesse
ebc9e38ed0 Fixing the Woodruff intro: Using a flag that's /not/ already used be the scripts
svn-id: r41306
2009-06-06 21:41:22 +00:00
Max Horn
3d3da173b0 GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds
svn-id: r41305
2009-06-06 21:37:30 +00:00
Filippos Karapetis
7375039158 Moved some more debug commands to ScummVM's coneole
svn-id: r41302
2009-06-06 20:29:37 +00:00
Max Horn
0989bb0b90 GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
svn-id: r41299
2009-06-06 20:03:13 +00:00
Johannes Schickel
24a512cab0 Use GameDescriptor::setGUIOptions instead of setting key "guioptions" directly.
svn-id: r41297
2009-06-06 19:47:55 +00:00
Johannes Schickel
efc5fc0c8c - Flag Kyra3 detection entries with GUIO_NOMIDI
- Get rid of using directive

svn-id: r41295
2009-06-06 19:10:25 +00:00
Sven Hesse
2901694486 Demoplayer:
- Fixing the flawed double mode
- Adding an "auto" double mode, where the videos get scaled if possible

svn-id: r41294
2009-06-06 19:06:47 +00:00
Florian Kagerer
b43df63b1c LOL: fix flying item hit processing
svn-id: r41292
2009-06-06 18:46:07 +00:00
Johannes Schickel
f4360dffe3 Flag all games without full voice over with GUIO_NOSPEECH.
svn-id: r41291
2009-06-06 18:41:25 +00:00
Johannes Schickel
41120e2218 Fix printf format argument related warnings.
svn-id: r41289
2009-06-06 18:33:20 +00:00
Eugene Sandulenko
da469d6d24 Shut gcc warning.
svn-id: r41286
2009-06-06 18:23:24 +00:00
Eugene Sandulenko
167874cf1a Added GUI options for newly added games
svn-id: r41285
2009-06-06 18:23:05 +00:00
Eugene Sandulenko
a0fa307fc5 Added CoCo3 version of SQ1
svn-id: r41284
2009-06-06 18:22:43 +00:00
Eugene Sandulenko
79d082f9c2 Added couple of newly discovered fanmade AGI games.
svn-id: r41283
2009-06-06 18:22:18 +00:00
Eugene Sandulenko
cda17beff5 Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do.
svn-id: r41282
2009-06-06 18:21:49 +00:00
Eugene Sandulenko
80e7822038 Add empty file to cheat git-svn
svn-id: r41280
2009-06-06 18:11:05 +00:00
Filippos Karapetis
e572af84aa Removed unused variable
svn-id: r41279
2009-06-06 18:02:16 +00:00
Eugene Sandulenko
57b17efd78 Add support for GUI options to SCUMM engine
svn-id: r41278
2009-06-06 17:59:54 +00:00
Eugene Sandulenko
c8aa63e553 Disable load from the launcher button for AGOS and Gob games with use of GUI options
svn-id: r41277
2009-06-06 17:59:04 +00:00
Eugene Sandulenko
bbac0f1eea Implement FR#862150: "GUI: Show subtitles/speech options only for speech games"
Add generic per-game GUI options support along the way ;)

svn-id: r41275
2009-06-06 17:58:08 +00:00
Eugene Sandulenko
eb909702af Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
svn-id: r41274
2009-06-06 17:57:39 +00:00
Eugene Sandulenko
8eb417e15e Fix bug with GUI options not set when per-game setting is empty
svn-id: r41273
2009-06-06 17:56:59 +00:00
Eugene Sandulenko
1bd6f6c99f Added game GUI options to advancedDetector and updated all engines
svn-id: r41272
2009-06-06 17:56:41 +00:00
Eugene Sandulenko
0057d9b9b2 Add guard check to set.key opcode.
svn-id: r41260
2009-06-06 17:48:30 +00:00
Eugene Sandulenko
ea3373708c Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F3 hotkey dosent work", removed number of hacks
svn-id: r41259
2009-06-06 17:48:09 +00:00
Eugene Sandulenko
d6a4dbeb1d Implement fence.mouse opcode
svn-id: r41258
2009-06-06 17:47:29 +00:00
Eugene Sandulenko
8792628a46 Implement hide.mouse and show.mouse opcodes
svn-id: r41257
2009-06-06 17:46:55 +00:00
Eugene Sandulenko
9ff714a2db Implement allow.menu opcode
svn-id: r41256
2009-06-06 17:46:38 +00:00
Eugene Sandulenko
c393144b19 Implement hold.key and release.key opcodes
svn-id: r41255
2009-06-06 17:46:19 +00:00
Eugene Sandulenko
1a321a2064 Cleanup
svn-id: r41254
2009-06-06 17:45:52 +00:00
Eugene Sandulenko
2113060c43 Implement cancel.line. Consider obj.status.f implemented
svn-id: r41253
2009-06-06 17:45:06 +00:00
Eugene Sandulenko
72d25455e0 Implement scummvm.ini flag features for AGI engine
svn-id: r41252
2009-06-06 17:44:46 +00:00
Eugene Sandulenko
45764de138 Cleanup
svn-id: r41251
2009-06-06 17:44:24 +00:00
Eugene Sandulenko
2eb7e914e8 Fix bug #2026605: "SQ2: Have to wait after dying to do anything."
svn-id: r41250
2009-06-06 17:43:51 +00:00
Eugene Sandulenko
ed797c0709 Implement debug commands "room" and "bt"
svn-id: r41249
2009-06-06 17:43:26 +00:00
Eugene Sandulenko
531b96bbbe Remove duplicated amiga busy cursor
svn-id: r41248
2009-06-06 17:43:04 +00:00
Eugene Sandulenko
c5f41b29fa Stop abusing game flag.
svn-id: r41247
2009-06-06 17:42:37 +00:00
Eugene Sandulenko
5a07ba9c57 Disable save/load when original did not allow
svn-id: r41246
2009-06-06 17:42:12 +00:00
Eugene Sandulenko
b26ae991f8 Store and compare MD5s in the saves
svn-id: r41245
2009-06-06 17:41:50 +00:00
Eugene Sandulenko
a5d762c029 Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)"
svn-id: r41244
2009-06-06 17:41:29 +00:00
Eugene Sandulenko
26d8b2bb72 Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"
svn-id: r41243
2009-06-06 17:40:56 +00:00