athrxx
1387693168
KYRA: fix bug No. X. from http://forums.scummvm.org/viewtopic.php?t=11487
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(monsters not getting hit by fireball trap)
2012-05-06 12:42:10 +02:00
Christoph Mallon
75efdd2d84
JANITORIAL: Replace (x ? false : true) by !(x).
2012-03-13 15:43:36 +01:00
Johannes Schickel
a2221a8b9e
KYRA: Slight formatting fixes.
2011-12-31 05:11:33 +01:00
athrxx
6786c41f4f
KYRA: (LOL) - refactor item/monster structs
2011-12-28 00:01:32 +01:00
athrxx
0aa3238523
KYRA: (EOB/LOL) - rename some vars
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(all cases of Eob to EoB, all cases of Lol to LoL, all cases of LolEobCommon to RpgCommon)
2011-12-26 16:18:16 +01:00
athrxx
540d081a6f
KYRA: (EOB) - initial code base commit
2011-12-26 16:18:10 +01:00
Christoph Mallon
23a0f5318c
JANITORIAL: Remove trailing empty lines.
2011-08-07 13:53:33 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Florian Kagerer
ec680ef8aa
LOL: fixed bug #3099321
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(Crash in Yvel tavern basement)
svn-id: r53973
2010-10-31 00:20:30 +00:00
Florian Kagerer
09f77eb464
LOL: - fix invalid mem access
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- also extend LordHoto's recent item code changes to LOL
svn-id: r53740
2010-10-23 16:01:40 +00:00
Johannes Schickel
0fe2ba6a0d
Some more enforcement of our formatting conventions in KYRA too.
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svn-id: r49069
2010-05-17 23:29:44 +00:00
Torbjörn Andersson
65585f6433
Silenced some harmless cppcheck warnings about unreachable code after a return.
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In this case, it was always a break after a return in a switch case. There are
similar cases which cppcheck didn't detect, and a couple of cases where we have
a break after a continue in a switch case (where the continue refers to an
outer loop), but I didn't touch those. Not yet, at least.
svn-id: r48218
2010-03-10 06:39:23 +00:00
Florian Kagerer
d4a0375f7e
LOL: fixed handling of invalid monster attack sfx in the Urbish mines (should fix bug no #2945950 )
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svn-id: r47967
2010-02-07 16:12:31 +00:00
Johannes Schickel
595a2e16f1
Fix use of undefined behavior. (Thanks to syke for reporting)
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svn-id: r47685
2010-01-29 22:43:23 +00:00
Johannes Schickel
aed02365ec
Strip trailing spaces/tabs.
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svn-id: r47541
2010-01-25 01:39:44 +00:00
Florian Kagerer
c0fc64ecbf
LOL: - fixed transparency tables in PC-98 16 color version
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- renamed some variables
svn-id: r45847
2009-11-11 23:05:19 +00:00
Florian Kagerer
8b993ce863
LOL: this should fix a valgrind warning
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svn-id: r45221
2009-10-18 12:47:54 +00:00
Florian Kagerer
7c065c84cb
LOL/PC-98: implemented drawing code for teleporters
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svn-id: r44883
2009-10-10 18:45:33 +00:00
Florian Kagerer
6f1c43a731
LOL/PC-98: fixed last commit
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svn-id: r44849
2009-10-09 21:42:37 +00:00
Florian Kagerer
0d7d2b8371
LOL/PC-98: fixed monster drawing bug (some wrong pixels)
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svn-id: r44847
2009-10-09 21:35:48 +00:00
Max Horn
f242266f6d
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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svn-id: r44634
2009-10-04 21:26:33 +00:00
Florian Kagerer
4d9258d3e5
LOL/PC-98: start fixing color issues (still not working correctly though)
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svn-id: r44223
2009-09-20 23:25:39 +00:00
Florian Kagerer
525c084456
LOL/Floppy: fixed size of menu boxes
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svn-id: r44061
2009-09-13 14:44:37 +00:00
Florian Kagerer
ad5d918ad5
LOL: update kyra.dat with floppy version data (floppy version still doesn't work, though)
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svn-id: r43904
2009-09-02 06:24:01 +00:00
Johannes Schickel
418fb485c9
Fix format arugments in LoL code. (triggered via -Wformat-security)
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svn-id: r43444
2009-08-16 17:35:59 +00:00
Florian Kagerer
7f667c5289
LOL: some minor fixes
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svn-id: r43269
2009-08-11 14:34:33 +00:00
Florian Kagerer
a212a9da7e
LOL: rename new function in last commit according to LordHoto's suggestion
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svn-id: r42270
2009-07-08 20:32:34 +00:00
Florian Kagerer
2950bc28c4
LOL: fix long standing bugs in the battle system (hit chance, damage, etc) by adapting original style random number generator
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svn-id: r42269
2009-07-08 20:19:23 +00:00
Johannes Schickel
6e299e4777
Strip trailing whitespaces and tabs.
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svn-id: r41848
2009-06-25 01:30:12 +00:00
Johannes Schickel
2e27c7b492
Replaced "getRandomNumberSpecial" be RandomSource usage. (This is needed for proper event recording, also the probability for generated numbers is actually nearly the same)
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svn-id: r41646
2009-06-18 21:47:10 +00:00
Florian Kagerer
09fe7b3152
LOL: implemented some missing monster animation code
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svn-id: r41327
2009-06-07 10:34:01 +00:00
Johannes Schickel
a4292afcdc
Formatting and whitespaces again.
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svn-id: r41120
2009-06-02 00:10:13 +00:00
Florian Kagerer
8b59d275ab
LOL: add workaround comment (at LordHoto's repeated insistence)
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svn-id: r41105
2009-06-01 18:25:43 +00:00
Johannes Schickel
ede3dec88a
Add support for the Lands of Lore scrolling credits.
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svn-id: r41081
2009-05-31 19:31:04 +00:00
Florian Kagerer
cc8cc6f452
LOL: implemented magic viper attack (used by wraiths in white tower level 3)
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svn-id: r41074
2009-05-31 15:42:26 +00:00
Florian Kagerer
c938667d4b
LOL: - fix shape memory allocation/release issue
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svn-id: r41055
2009-05-31 01:24:08 +00:00
Florian Kagerer
f2516e648e
LOL: fix some valgrind warnings
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svn-id: r41052
2009-05-31 00:25:05 +00:00
Johannes Schickel
c7ee0a7ec8
More formatting.
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svn-id: r40994
2009-05-29 13:09:26 +00:00
Florian Kagerer
69d054660a
LOL: - fix valgrind warning
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- fix more input code issues
- add workround for another script bug (some invalid monster sound index in urbish mine level 2)
svn-id: r40974
2009-05-28 23:49:41 +00:00
Florian Kagerer
6bd5dea027
LOL: - implemented freeze spell
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- fixed saveload code
- added some opcode for the swamp
svn-id: r40763
2009-05-21 16:46:40 +00:00
Johannes Schickel
e51481d69b
Remove trailing tabs/whitespaces.
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svn-id: r40760
2009-05-21 13:13:09 +00:00
Johannes Schickel
da0a07b441
Formatting.
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svn-id: r40670
2009-05-17 23:51:42 +00:00
Florian Kagerer
bee8be58e3
LOL: implemented pit drop animation
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svn-id: r40592
2009-05-15 06:29:08 +00:00
Florian Kagerer
670eb3badf
LOL: - implemented rest party button
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- made button processing code more accurate
svn-id: r40442
2009-05-10 23:08:32 +00:00
Florian Kagerer
dd84aaf648
LOL: - added some spell casting (spark, heal, swarm)
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- fixed several bugs (not the one in the fighting system though)
- added several opcodes. there shouldn't be any real show stoppers in the draracle cave now.
- simplified wsa code (which required 4 lines of code for displaying a frame)
- added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file)
svn-id: r40420
2009-05-10 13:40:28 +00:00
Florian Kagerer
6e566a9b1e
LOL: added some drawing code and fixed some bugs
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svn-id: r40167
2009-04-27 19:38:28 +00:00
Filippos Karapetis
9af7d48a04
Changed the attacker parameter from 0 to 0xFFFF in inflictDamage() (which was probably the original intended value) and added a FIXME
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svn-id: r40149
2009-04-25 23:57:26 +00:00
Filippos Karapetis
97f3277f8f
The "attacker" parameter is an unsigned integer, so we can't pass a negative number to it (hopefully this doesn't break anything)
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svn-id: r40148
2009-04-25 23:42:47 +00:00
Florian Kagerer
ccb64ad81e
LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
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- added support for monsters with distance attacks (like those orcs in front of roland's house)
- lots of small bug fixes
- Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong.
svn-id: r40144
2009-04-25 13:15:05 +00:00
Florian Kagerer
38737e9c07
LOL: fix monsters' strange sliding to the left (like that thug at the beginning)
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svn-id: r39863
2009-04-05 13:15:33 +00:00