Colin Snover
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bc3c8bd8d2
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LURE: Replace use of strdup with Common::String
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2018-08-18 16:30:05 +02:00 |
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Johannes Schickel
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b03ca0e80a
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LURE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:36 +01:00 |
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Willem Jan Palenstijn
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2d1fd3b554
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ALL: Fix typo (existant->existent)
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2013-02-23 22:07:32 +01:00 |
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Christoph Mallon
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e40ba4c135
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JANITORIAL: Simply use *x instead of *x.get() on smart pointers.
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2012-03-13 15:43:59 +01:00 |
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Christoph Mallon
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d21cef4117
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JANITORIAL: Avoid the ugly operator invocation syntax.
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2012-03-13 15:43:23 +01:00 |
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Johannes Schickel
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61795739f8
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COMMON: Rename Common::set_to to Common::fill.
This makes the name match with the name of the STL function with the same
behavior.
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2011-11-16 18:06:30 +01:00 |
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strangerke
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69b1485a22
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GIT: Clean up: Suppress SVN tags, now useless
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2011-05-12 01:16:22 +02:00 |
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Max Horn
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84184aabc0
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ALL: colour -> color
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2011-04-14 14:12:35 +02:00 |
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Arnaud Boutonné
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1f79fd5788
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Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph)
svn-id: r47489
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2010-01-23 22:50:24 +00:00 |
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Max Horn
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bce959e046
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LURE: Remove evil 'using namespace' from header files
svn-id: r47396
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2010-01-19 23:48:55 +00:00 |
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Torbjörn Andersson
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72eb9ec9ea
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Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
before freeing it, which isn't necessary.
svn-id: r46941
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2010-01-03 19:37:43 +00:00 |
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Max Horn
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f242266f6d
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
svn-id: r44634
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2009-10-04 21:26:33 +00:00 |
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Filippos Karapetis
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6a9acd7a5e
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Replaced ManagedList with Common::SharedPtr in the rest of the lure engine
svn-id: r31420
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2008-04-06 12:00:37 +00:00 |
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Jordi Vilalta Prat
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66e9d4f5e8
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Removed trailing spaces.
svn-id: r30664
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2008-01-27 19:47:41 +00:00 |
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Paul Gilbert
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dde154c3ed
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Removed old copyright 2005-2006 line from several files so that their headers are consistant with the other files
svn-id: r30433
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2008-01-12 01:30:11 +00:00 |
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Paul Gilbert
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6eb64102a4
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Fix to remove a tab character from the GPL header
svn-id: r30238
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2008-01-05 12:45:14 +00:00 |
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Paul Gilbert
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62fdf1afa0
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Changed room change code for an immediate transition when in EGA mode (which can't do fades)
svn-id: r30236
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2008-01-05 12:09:24 +00:00 |
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Paul Gilbert
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2c86089264
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Fix for showing the correct colour in the status line in EGA mode
svn-id: r30229
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2008-01-05 10:36:36 +00:00 |
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Paul Gilbert
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b2d2bd6f2d
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Room backgrounds now display in EGA mode
svn-id: r30138
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2008-01-02 03:36:19 +00:00 |
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Paul Gilbert
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a54f9c311a
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Fix to ensure any active conversation data or selected hotspot is cleared when restoring or restarting a game
svn-id: r30066
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2007-12-29 04:25:26 +00:00 |
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Paul Gilbert
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337db5d4c7
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Bugfix to not allow animation fast forward when restoring a game - it was causing occasional crashes due to tick handlers referencing animations not yet loaded (it's only meant to be done during room changes)
svn-id: r29950
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2007-12-22 11:34:10 +00:00 |
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Paul Gilbert
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e2e846a4b2
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Added extra debug statements to the talk dialog display process
svn-id: r29894
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2007-12-17 11:23:19 +00:00 |
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Paul Gilbert
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aa96ec9940
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Bugfix for walking to hotspots - if the mouse was already highlighting the hotspot when a room was entered, clicking on it would cause the player to walk to an arbitrary exit
svn-id: r29875
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2007-12-16 09:36:07 +00:00 |
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Paul Gilbert
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692d64f934
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Added some more code to the savegame load process to correctly handle previously saved savegames (from version 25)
svn-id: r29693
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2007-12-02 08:32:21 +00:00 |
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Paul Gilbert
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804c821ab1
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Enhanced savegames to store any active dialog when the game was saved
svn-id: r29689
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2007-12-02 04:49:33 +00:00 |
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Paul Gilbert
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9a07589de8
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Bugfix to properly clear previous room layers and fade in the screen when restoring a game
svn-id: r29537
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2007-11-17 11:03:18 +00:00 |
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Paul Gilbert
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ca10a4db08
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Bugfixes to the fighting animations and proper reset of fight data between save sessions
svn-id: r29526
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2007-11-17 06:53:13 +00:00 |
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Paul Gilbert
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d5dc2e075a
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Bugfixes to restoring or restarting a game from the Restore/Restart dialog
svn-id: r29524
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2007-11-17 00:19:45 +00:00 |
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Paul Gilbert
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2a24ecaf9b
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Fixed clipping issues that were still occurring in some rooms
svn-id: r29500
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2007-11-14 11:46:55 +00:00 |
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Paul Gilbert
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7bf1b77f3c
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removeSounds was being called too early - it was setting the current area to that of the room being left, rather than the one being entered
svn-id: r29482
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2007-11-12 10:09:33 +00:00 |
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Paul Gilbert
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24303fb953
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Expanded talk routines so that characters now properly stand still only when they're meant to
svn-id: r29471
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2007-11-10 22:47:11 +00:00 |
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Paul Gilbert
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5f6cb432fb
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Restoring a game now correctly fades out the current room like the original
svn-id: r29459
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2007-11-09 08:22:09 +00:00 |
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Paul Gilbert
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cb302b244b
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Room fades now correctly fade out any active talk dialog
svn-id: r29277
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2007-10-28 04:27:18 +00:00 |
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Paul Gilbert
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a48d2d3ff3
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Talk dialogs can now only be closed early if it's the player talking, or an NPC is talking directly to the player
svn-id: r29258
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2007-10-25 10:40:26 +00:00 |
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Paul Gilbert
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547716a0df
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Added a talkerId field to hotspots to better handle characters being talked to
svn-id: r29254
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2007-10-24 10:09:06 +00:00 |
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Paul Gilbert
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1aab730e6b
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Finally got the room layering to work correctly
svn-id: r29236
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2007-10-20 22:35:23 +00:00 |
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Paul Gilbert
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532ae68aa2
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Tweaked the colour fading code so that room 4 will display correctly
svn-id: r29068
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2007-09-23 22:12:37 +00:00 |
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Paul Gilbert
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ca96ba431c
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Completed the restart/restore dialog screen and functionality
svn-id: r28714
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2007-08-25 06:08:02 +00:00 |
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Paul Gilbert
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48499f3a52
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Added accelerated tick calls during room loads
svn-id: r28547
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2007-08-12 11:14:23 +00:00 |
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Paul Gilbert
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cfff436ca7
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Added proper room change fading effect
svn-id: r28212
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2007-07-26 10:11:31 +00:00 |
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Paul Gilbert
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8b3821e9ff
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Lots of bugfixes - game is now completable
svn-id: r27606
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2007-06-22 12:36:04 +00:00 |
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Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Paul Gilbert
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6e0c500bc1
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Added line to ensure the current room number field variable is kept up to date
svn-id: r25648
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2007-02-17 03:42:43 +00:00 |
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Paul Gilbert
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9d474d6258
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Added check to skip drawing hotspots in layer 1 if their skip flag is set
svn-id: r25298
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2007-01-31 02:26:16 +00:00 |
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Paul Gilbert
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1a96e26bf6
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Added functionality to allow saving/loading the game state
svn-id: r24070
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2006-10-02 12:48:56 +00:00 |
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Paul Gilbert
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e5fcd5ff2d
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Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's use clearer
svn-id: r23824
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2006-09-03 05:03:50 +00:00 |
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Paul Gilbert
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e0d2b0764f
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Added word wrapping to the status line (necessary when giving long sets of Tell instructions)
svn-id: r23809
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2006-08-30 11:48:43 +00:00 |
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Paul Gilbert
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1a77d61ace
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Enhanced Room::setTalkDialog to be passed the destination character and active item hotspot Id
svn-id: r23692
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2006-08-07 13:21:15 +00:00 |
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Paul Gilbert
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6fa9819377
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Added constants for known hotspot flags, and added line to flag hotspots that have been highlighted with the cursor
svn-id: r23630
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2006-07-30 12:12:18 +00:00 |
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Paul Gilbert
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9fe05aa007
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Rewrote the status line handling code along with tweaks to the debug information display
svn-id: r23406
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2006-07-08 08:29:01 +00:00 |
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