Eugene Sandulenko
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795a926744
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FULLPIPE: Unstubbed loadGam() and CGameLoader()
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2013-09-06 14:51:07 +03:00 |
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Eugene Sandulenko
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d8cca2357e
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FULLPIPE: Moved debug code to loadAllScenes()
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2013-09-06 14:51:07 +03:00 |
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Eugene Sandulenko
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3c77ad17af
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FULLPIPE: Implement FullpipeEngine::initCursors()
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2013-09-06 14:51:07 +03:00 |
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Eugene Sandulenko
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74b662516d
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FULLPIPE: Implemented StaticANIObject::countMovements()
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2013-09-06 14:51:07 +03:00 |
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Eugene Sandulenko
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4d215a849d
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FULLPIPE: Moved all engine initialization functions to init.cpp
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2013-09-06 14:51:07 +03:00 |
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Eugene Sandulenko
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94fedf0128
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FULLPIPE: Finished stubbing loadGam()
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2013-09-06 14:51:07 +03:00 |
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Eugene Sandulenko
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ad537b1a7e
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FULLPIPE: Further work on loadGam()
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2013-09-06 14:51:06 +03:00 |
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Eugene Sandulenko
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4dc3481ec1
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FULLPIPE: Moved Messge class to messages.cpp
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2013-09-06 14:51:06 +03:00 |
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Eugene Sandulenko
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67bbf26ecd
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FULLPIPE: Rename messagequeue.* to messages.*
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2013-09-06 14:51:06 +03:00 |
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Eugene Sandulenko
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5a182df099
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FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()
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2013-09-06 14:51:06 +03:00 |
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Eugene Sandulenko
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b18f08d93b
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FULLPIPE: Started Statics drawing
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2013-09-06 14:51:06 +03:00 |
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Eugene Sandulenko
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7f332e1f20
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FULLPIPE: Second part of scene drawing
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2013-09-06 14:51:05 +03:00 |
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Eugene Sandulenko
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aaf5bae026
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FULLPIPE: Fixed initial scene drawing. Scene bg is shown
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2013-09-06 14:51:05 +03:00 |
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Eugene Sandulenko
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dbe5524fe0
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FULLPIPE: First part of scene drawing code
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2013-09-06 14:51:05 +03:00 |
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Eugene Sandulenko
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f54055d1ee
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FULLPIPE: Finished stubbing SceneSwitcher. Added Behavior Manager
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2013-09-06 14:51:05 +03:00 |
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Eugene Sandulenko
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22eedf5600
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FULLPIPE: Further work on Scene switcher
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2013-09-06 14:51:05 +03:00 |
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Eugene Sandulenko
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4dc47c5c08
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FULLPIPE: More message handler-related functions
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2013-09-06 14:51:04 +03:00 |
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Eugene Sandulenko
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9d83eb1aea
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FULLPIPE: More work on sceneSwitcher. MessageHandler
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2013-09-06 14:51:04 +03:00 |
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Eugene Sandulenko
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7aa2377bf7
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FULLPIPE: Initial stubs for input system
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2013-09-06 14:51:04 +03:00 |
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Eugene Sandulenko
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82b596a31e
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FULLPIPE: Several methods for motion controller
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2013-09-06 14:51:04 +03:00 |
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Eugene Sandulenko
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c4499bb4b2
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FULLPIPE: Further work on sceneSwitcher
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2013-09-06 14:51:04 +03:00 |
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Eugene Sandulenko
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62cbdd81f0
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FULLPIPE: Further work on sceneSwitcher.
Reduced header dependency.
Put CGameLoader into separate files.
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2013-09-06 14:51:03 +03:00 |
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Eugene Sandulenko
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c76bec2646
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FULLPIPE: Further work on sceneSwitcher()
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2013-09-06 14:51:03 +03:00 |
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Eugene Sandulenko
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3ab56b0cc8
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FULLPIPE: Initial code for scene switcher.
Does not even compile.
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2013-09-06 14:51:03 +03:00 |
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Eugene Sandulenko
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69fc7a38bb
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FULLPIPE: Continued scene drawing
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2013-09-06 14:51:03 +03:00 |
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Eugene Sandulenko
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8f0ff728e4
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FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguity
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2013-09-06 14:51:03 +03:00 |
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Eugene Sandulenko
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cf35f34454
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FULLPIPE: Beginning of scene drawing
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2013-09-06 14:51:02 +03:00 |
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Eugene Sandulenko
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0c218f0144
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FULLPIPE: Refactored putDibRB to a human-readable state.
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2013-09-06 14:51:02 +03:00 |
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Eugene Sandulenko
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75c4be7469
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FULLPIPE: Split drawing of different image types. Optimize putDibCB
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2013-09-06 14:51:02 +03:00 |
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Eugene Sandulenko
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754858641b
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FULLPIPE: Proper parameters for screen blitting
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2013-09-06 14:51:02 +03:00 |
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Eugene Sandulenko
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5add3373fe
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FULLPIPE: Fix stupid bug in RB bitmap rendering
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2013-09-06 14:51:02 +03:00 |
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Eugene Sandulenko
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ade5ad2c74
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FULLPIPE: Optimize bitmap rendering routine
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2013-09-06 14:51:02 +03:00 |
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Eugene Sandulenko
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4554ac24c6
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FULLPIPE: Fixed to RB bitmap rendering
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2013-09-06 14:48:19 +03:00 |
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Eugene Sandulenko
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ba93c8d084
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FULLPIPE: Added links to articles with floating point structure description
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2013-09-06 14:48:18 +03:00 |
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Eugene Sandulenko
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d0c9392862
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FULLPIPE: Implemented quitting from picture browsing
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2013-09-06 14:48:18 +03:00 |
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Eugene Sandulenko
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a54a60f52e
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FULLPIPE: Fix crash in bitmap drawing code.
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2013-09-06 14:48:18 +03:00 |
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Eugene Sandulenko
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6518cb579c
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FULLPIPE: Bitmap loading.
Added test code to display loaded pictures.
So far it crashes on certain pictures.
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2013-09-06 14:48:18 +03:00 |
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Eugene Sandulenko
|
57e03aedd3
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FULLPIPE: Initial code for bitmap rendering
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2013-09-06 14:48:18 +03:00 |
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Eugene Sandulenko
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51a5b5c9c5
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FULLPIPE: Stubs for picture drawing
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2013-09-06 14:48:18 +03:00 |
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Eugene Sandulenko
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defc53d4d1
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FULLPIPE: Scene drawing stubs
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2013-09-06 14:48:17 +03:00 |
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Eugene Sandulenko
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1aa11bd86f
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FULLPIPE: Further work on inventory
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2013-09-06 14:48:17 +03:00 |
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Eugene Sandulenko
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56cb726ebc
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FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation
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2013-09-06 14:48:17 +03:00 |
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Eugene Sandulenko
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f18e318f78
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FULLPIPE: Bitmap loading
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2013-09-06 14:48:17 +03:00 |
|
Eugene Sandulenko
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c2103bb9cd
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FULLPIPE: Fix indentation
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2013-09-06 14:48:17 +03:00 |
|
Eugene Sandulenko
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69946ce963
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FULLPIPE: Continued scene loading
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2013-09-06 14:48:17 +03:00 |
|
Eugene Sandulenko
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cb38892ce8
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FULLPIPE: Continued on scene loading
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2013-09-06 14:48:17 +03:00 |
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Eugene Sandulenko
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d4e572843d
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FULLPIPE: Transcode Cyrillic into UTF-8 for debugging convenience
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2013-09-06 14:48:16 +03:00 |
|
Eugene Sandulenko
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ee5dc16eaa
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FULLPIPE: Implement Background::addPictureObject
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2013-09-06 14:48:16 +03:00 |
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Eugene Sandulenko
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305692fefe
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FULLPIPE: Fix MemoryObject loading
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2013-09-06 14:48:16 +03:00 |
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Eugene Sandulenko
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88b3e27440
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FULLPIPE: Load all scenes for debugging purposes
|
2013-09-06 14:48:16 +03:00 |
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