Commit Graph

253 Commits

Author SHA1 Message Date
D G Turner
ef85456859 BUILD: Remove need for engine.mk in each engine directory.
Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
2013-11-24 00:48:01 +00:00
D G Turner
1ac01d2333 BUILD: Remove need for engine-plugin.h in engines.
This is now generated automatically by the configure script from the
engine directory names.
2013-11-24 00:48:01 +00:00
D G Turner
00c27a28f9 BUILD: Split engines/plugins_table header down to a file per engine.
This is the third and final commit enabling fully pluggable engines.

Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
2013-11-24 00:48:01 +00:00
D G Turner
d77cf95a18 BUILD: Split engines.mk down to a single file per engine.
This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
2013-11-24 00:48:01 +00:00
D G Turner
aa947c9474 BUILD: Split configure.engines down to a single file per engine.
This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
2013-11-24 00:45:38 +00:00
Strangerke
1c0367d5a6 TOON: Fix unintialized variables. Fix CID 1002424 2013-11-09 18:20:29 +01:00
Strangerke
c177d45073 TOON: Fix uninitialized variable in audio. CID 1002729 2013-11-09 15:09:05 +01:00
Strangerke
5b086651ba TOON: For consistency, replace the remaining strncpy by strlcpy 2013-10-30 23:14:13 +01:00
Strangerke
22df279adc TOON: replace strncpy by strlcpy as suggested by LordHoto 2013-10-30 22:43:59 +01:00
Strangerke
3e6a1422e3 TOON: Fix CID 1002728, 1002729, 1003215, 1002731, 1002730 2013-10-30 08:31:14 +01:00
Strangerke
3d44877732 TOON: Fix CID 1004156 2013-10-30 08:08:22 +01:00
Strangerke
77ac07baf2 TOON: Fix CID 1002430, 1002431, 1002727 2013-10-30 00:56:36 +01:00
Strangerke
42cc71fef0 TOON: Fix CID 1002427, 1002428, 1002429 2013-10-30 00:46:52 +01:00
Strangerke
0898bfd977 TOON: Fix CID 1002425, 1002426, 1003214 2013-10-30 00:27:38 +01:00
Strangerke
809aaead09 TOON: Fix CID 1002424 2013-10-29 08:18:54 +01:00
Johannes Schickel
7455cd4e35 TOON: Take advantage of Surface::getPixels. 2013-08-03 04:02:53 +02:00
Johannes Schickel
cbef0de3a4 TOON: Prefer getBasePtr over direct Surface::pixels access. 2013-08-03 02:52:34 +02:00
sylvaintv
114eff979d TOON: Fix bug #3611869 - Drew sometimes ends up stuck walking forever
Canceled old character setFacing when a new one is issued during
the character rotation.

Bug #3611869: "TOON: Drew sometimes ends up stuck walking forever"
2013-06-30 01:18:07 +02:00
Matthew Hoops
0031c41db8 COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.

This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Eugene Sandulenko
e629de317f TOON: Fix logical branch error. CID 1004062 2013-04-29 23:23:45 +03:00
Strangerke
34ded75f40 TOON: Fix Uninitialized scalar variable CID 1003172, 1003173, 1003175, 1003176 2013-04-27 11:19:05 +02:00
Willem Jan Palenstijn
1841d18497 TOON: Fix memory leak 2013-04-25 23:22:55 +02:00
Max Horn
cdfd5f85c8 ENGINES: Silence clang warning about unused private member _vm
This affects the Console / debugger classes of multiple engines.
An alternative solution would have been to remove the unused _vm
member vars. However, it seems likely that in the future, the _vm
member could be useful for methods added to the console. So instead,
we add a simple assert(_vm) to silence the clang warning.
2013-04-18 23:50:19 +02:00
Johannes Schickel
e474f695df TOON: Fix return value of saveGameState/loadGameState.
Formerly both returned an error, when the saving/loading succeeded, and
success when it didn't. This fixes an incorrect dialog appearing when saving
or loading via the GMM.
2013-01-13 17:56:55 +01:00
Johannes Schickel
89abab97e3 JANITORIAL: Remove trailing whitespaces.
Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:17:55 +02:00
Matthew Hoops
857b92f8ff Merge pull request #268 from clone2727/video-rewrite
VideoDecoder upgrade & partial rewrite
2012-08-26 15:41:56 -04:00
Matthew Hoops
fb35c7f46f VIDEO: Remove setSystemPalette() 2012-08-16 13:30:32 -04:00
Johannes Schickel
e8fd51e56b Merge pull request #252 from DrMcCoy/detector_public_reportUnknown
DETECTOR: Make reportUnknown() accessible to inherited AdvancedMetaEngine classes
2012-07-29 16:19:00 -07:00
Johannes Schickel
3351707b2d TOON: Fix delete[] formatting. 2012-07-25 21:11:22 +02:00
Matthew Hoops
a652f6669e VIDEO: Rewrite SmackerDecoder to use the new API 2012-07-23 21:04:51 -04:00
D G Turner
cfe7bf614b TOON: Remove unecessary getSystem() function.
This was needed due to the unecessary protected shadow variable
hiding the Engine superclass _system member variable.
2012-07-07 14:37:15 +01:00
Johannes Schickel
b9ac34272d TOON: Slight cleanup in querySaveMetaInfos. 2012-07-03 18:39:50 +02:00
D G Turner
100ff974cb TOON: Correct mismatched method definition against prototype.
Fixes bug #3539018 - "Toon: AmigaOS4 Compiler error in anim.cpp"
2012-06-29 22:13:19 +01:00
D G Turner
78b8ca5c7f TOON: Replace remaining int32 x,y,w and h coordinates with int16. 2012-06-28 07:07:08 +01:00
Sven Hesse
2c760cb15e DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizes
Since we need a FSNode parent for Mac resource forks, we need to change
signature of detectGameFilebased(), too.
2012-06-27 05:14:18 +02:00
sylvaintv
20a781c020 TOON: Fix bug #3533291 - Crash in Russian Version
The Russian-localized version of an animation contained
an empty frame, added a check to skip the rendering.

Bug #3533291: "TOON: Russian Version Crash at Voice Scanner"
2012-06-25 00:49:33 +02:00
Johannes Schickel
58bf8090cc TOON: Get rid of casts on OSystem::copyRectToScreen calls. 2012-06-16 02:39:00 +02:00
D G Turner
c668431522 TOON: Simplify code in Animation::drawFrameWithMaskAndScale(). 2012-06-15 12:11:01 +01:00
D G Turner
acaf8f7623 TOON: Fix two latent off-by-one errors in Character Class.
These were exposed by assertions from Common::Array usage.
2012-06-14 21:02:44 +01:00
D G Turner
57d34d2576 Merge branch 'toon-RAM-reduction' 2012-06-14 17:45:30 +01:00
D G Turner
4aa0ec7fc4 TOON: Change Pathfinding weight buffers to uint16.
This should result in a significant saving in RAM usage.
Have added warning outputs if the weights exceed the maximum limit.
2012-06-14 17:23:01 +01:00
D G Turner
d2eab05e7d TOON: Replace Character _currentPath static buffers with Common::Array. 2012-06-14 13:38:45 +01:00
D G Turner
87eb651886 TOON: Migrate Character API x,y coordinates and subclasses to int16.
This harmonises the usage with Common::Point.
2012-06-14 00:19:34 +01:00
D G Turner
fcfff28c5f TOON: Minor type fixes and cleanups in Pathfinding class. 2012-06-10 21:12:01 +01:00
D G Turner
1383258000 TOON: Migrate Pathfinding Path Buffers to Common::Point.
This removes the need for i32Point, which used int32, instead of the
int16 of Common::Point. Since the co-ordinates passed in are in int16,
this is safe. Tested with no regressions.

Also, removed return value from walkLine function as it always returned
true.
2012-06-10 20:45:37 +01:00
D G Turner
5458127d97 TOON: Migrate Pathfinding API x,y coordinates to int16.
This harmonises the usage with Common::Point.
2012-06-10 16:00:26 +01:00
Johannes Schickel
7c5cf1b400 GUI: Add helper to SaveLoadChooser, which uses the currently active target.
This reduces the code duplication in all client code, which formerly duplicated
the querying of the plugin, game id etc. and now simply calls the newly added
method runModalWithCurrentTarget() on a SaveLoadChooser object.
2012-06-10 04:53:17 +02:00
Johannes Schickel
15046a7529 GUI: Get rid of SaveLoadChooser::setSaveMode.
We already pass the title and process button name to the constructor of
SaveLoadChooser and then do not offer any way of changing it, thus changing
the edit mode of the chooser is kind of pointless and was never actually used.
Instead we pass the mode on SaveLoadChooser construction now.
2012-06-10 04:19:45 +02:00
D G Turner
2d0cedab1f TOON: Minor cleanups in Pathfinding class. No functional change. 2012-06-09 13:43:42 +01:00
D G Turner
fae9f4d5ba TOON: Replace Pathfinding retPath static buffers with Common::Array. 2012-06-09 12:33:30 +01:00