Max Horn
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86d57f3c7a
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many pedantic warning fixes (and some actual potential buglets fixed, too)
svn-id: r7795
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2003-05-21 18:09:49 +00:00 |
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Jamieson Christian
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fcc11d19fa
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Added imuse_multimidi to debugger
svn-id: r7614
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2003-05-17 19:03:25 +00:00 |
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Max Horn
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395b11b26c
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added box drawing code from the old debugger to the new debugger (and cleaned it up + fixed it for rooms wider than one screen)
svn-id: r7491
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2003-05-14 00:35:08 +00:00 |
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Max Horn
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f618744799
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make it possible to use stdio for the debugger, instead of the console dialog (useful because the console is very narrow, which is annoying when using e.g. the 'box' command
svn-id: r7490
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2003-05-13 23:56:30 +00:00 |
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Max Horn
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975d325a92
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Patch #731613: debugger tab-completion (thanks, Willem!)
svn-id: r7293
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2003-05-03 21:49:19 +00:00 |
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Max Horn
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0cacf945f2
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Patch #730309: DEBUGGER: Command to list Loom drafts
svn-id: r7233
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2003-04-30 21:16:45 +00:00 |
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Jonathan Gray
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3da2a09443
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add importres and script starting functionality to the debugger
svn-id: r7100
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2003-04-25 02:53:35 +00:00 |
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Jonathan Gray
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8d39d6ddb1
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add script command to debugger and convert old printscripts function to new debugger
svn-id: r7082
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2003-04-23 05:05:20 +00:00 |
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James Brown
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a8dfcb4eda
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Add somewhat hacky 'restart' command to debugger. Still needs work :)
svn-id: r7071
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2003-04-22 04:40:30 +00:00 |
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James Brown
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79189f2e12
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Dump Scumm error() to debugger
svn-id: r7033
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2003-04-20 16:25:48 +00:00 |
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Jonathan Gray
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c597d0d4d6
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add script hex dumping option to debugger
svn-id: r7024
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2003-04-20 06:55:09 +00:00 |
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Paweł Kołodziejski
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aa3766018f
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updated copyrights headers
svn-id: r6726
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2003-03-06 21:46:56 +00:00 |
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Jonathan Gray
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3d75e1191d
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add commands to debugger, objects prints a table of local objects, object num pickup (room) will pickup an object, _currentRoom if no room specified, be warned this currently doesn't check the room is valid for the particular object number
svn-id: r6656
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2003-03-02 07:50:49 +00:00 |
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Jonathan Gray
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c982b4f00b
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add help command to debugger to list commands and vars, we should probably have a help string for each but this is much better than reading the code for now :)
svn-id: r6501
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2003-01-18 16:04:28 +00:00 |
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Jonathan Gray
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d591eb77f7
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add the view/set debug level command 'level' from the old debugger
svn-id: r6496
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2003-01-18 14:51:06 +00:00 |
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James Brown
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08d34d17c0
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Skeleton for actor debugger commands - current command is useful for states where actors in CMI get stuck with "I can't reach it"
type stuff. :)
svn-id: r6351
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2003-01-07 09:46:51 +00:00 |
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Max Horn
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f167eafee6
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added two debugger commands
svn-id: r6268
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2002-12-30 01:27:33 +00:00 |
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James Brown
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77b905d0c2
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Add Save/Load game commands to Debugger
svn-id: r6219
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2002-12-28 05:17:46 +00:00 |
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Max Horn
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563f99b1fe
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more -pedantic warnings fixed
svn-id: r6109
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2002-12-25 00:38:53 +00:00 |
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James Brown
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4e373ef467
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Add room command to debugger
svn-id: r6029
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2002-12-20 13:50:24 +00:00 |
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Max Horn
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e6e8468a31
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indentation fixes; added a constructor (after all the debugger is a global var which is not allocated by new, hence we can't relay on memory being zeroed). And no I am not actually gonna use force against Endy, I just was frustrated :-)
svn-id: r6005
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2002-12-16 22:46:17 +00:00 |
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James Brown
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3a43db28e3
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Oops. Fix compile.
svn-id: r5991
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2002-12-16 06:38:29 +00:00 |
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James Brown
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e989809665
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New debugger core. Doesn't really have anything implemented yet, but is far more expandable and userfriendly than our previous.
Enable experimental console debugger by default, as I havn't written the text console code yet :)
svn-id: r5990
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2002-12-16 06:21:08 +00:00 |
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