Paul Gilbert
a39ddab09a
Added new debug category for string handling
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svn-id: r29772
2007-12-09 05:57:08 +00:00
Paul Gilbert
e204af821f
Added some missing deletes of temporary objects
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svn-id: r29762
2007-12-08 10:30:43 +00:00
Paul Gilbert
870edd1b58
Bugfix so player will move out of the way if he's blocking an entrance a character is entering by
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svn-id: r29746
2007-12-07 12:01:44 +00:00
Paul Gilbert
ec54c02ff8
Changed startup error messages to use a modal GUI dialog
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svn-id: r29745
2007-12-07 10:17:58 +00:00
Paul Gilbert
f313c83ccd
Fix for bug 1843961: Assertion on talking to a NPC - initial 'hey wait' dialog was resetting the destination character just before the conversation started
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svn-id: r29743
2007-12-07 08:16:52 +00:00
Eugene Sandulenko
218dcf2c18
Switch Lure engine to AdvancedDetector
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svn-id: r29734
2007-12-06 12:10:41 +00:00
Paul Gilbert
8713d1f7db
Reworked the fight loop and event handling so fights run at the same speed as in the original game
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svn-id: r29709
2007-12-03 12:26:45 +00:00
Paul Gilbert
692d64f934
Added some more code to the savegame load process to correctly handle previously saved savegames (from version 25)
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svn-id: r29693
2007-12-02 08:32:21 +00:00
Paul Gilbert
bc58491c75
Modified the loadScreen method to accommodate some screens decoding to a single byte more than the actual screen size
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svn-id: r29691
2007-12-02 07:24:41 +00:00
Paul Gilbert
11e29ca4d4
Bugfix to make any animation the player is doing uninterruptable
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svn-id: r29690
2007-12-02 04:52:01 +00:00
Paul Gilbert
804c821ab1
Enhanced savegames to store any active dialog when the game was saved
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svn-id: r29689
2007-12-02 04:49:33 +00:00
Paul Gilbert
4031b98349
Reworked the RoomResource structure to make the game easier to compile on PalmOS
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svn-id: r29687
2007-12-02 01:17:51 +00:00
Paul Gilbert
7bc6a3a47a
Changed assert for missing animation to explicitly give the animation Id
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svn-id: r29684
2007-12-01 23:57:22 +00:00
Torbjörn Andersson
a77f6157dc
Fixed Valgrind warning by freeing _lines with Memory::dealloc() insead of
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delete.
svn-id: r29680
2007-12-01 15:37:48 +00:00
Paul Gilbert
91c73e6c76
Fix for give method - one object range was incorrectly being reported as not being valid objects
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svn-id: r29679
2007-12-01 10:35:24 +00:00
Paul Gilbert
30af5576d7
Fix for Valgrind warning - at least one animation read a single byte beyond the end of the source data just prior to finishing decompression
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svn-id: r29678
2007-12-01 10:34:22 +00:00
Paul Gilbert
5cf2a45b77
Fixed endian bug in the decoding of strings
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svn-id: r29674
2007-11-30 23:58:29 +00:00
Travis Howell
50c6920d6f
Add additional German version of Lure of the Temptress.
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svn-id: r29661
2007-11-30 10:47:33 +00:00
Paul Gilbert
4e3090377f
Added detection of Spanish version
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svn-id: r29654
2007-11-28 10:37:40 +00:00
Paul Gilbert
cdd9fa3556
- Changed sound creation to automatically reset volume so that introduction sound sequences play correctly
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- Cleaned up my channel sharing code to allow for either cropping the number of channels used or use the same channel multiple times. Ideally, though, I need to find out if the MidiParser can be set to use less than 8 channels
svn-id: r29648
2007-11-27 10:09:42 +00:00
Paul Gilbert
664ab3ea7e
Removed old commented out debug code
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svn-id: r29647
2007-11-27 10:02:53 +00:00
Paul Gilbert
a4bbdd2292
Fixed call to create puzzled/exclamation voice bubbles
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svn-id: r29623
2007-11-24 09:47:19 +00:00
Paul Gilbert
c7b3130b66
Bugfix for the Escape key to close the Save/Restore dialog
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svn-id: r29609
2007-11-22 11:21:04 +00:00
Paul Gilbert
40abab62af
Removed deprecated language variable
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svn-id: r29605
2007-11-22 10:13:43 +00:00
Paul Gilbert
78c1f8504a
Talk data bugfix - create_lure was reading past the end of the talk data list
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svn-id: r29604
2007-11-22 10:10:35 +00:00
Paul Gilbert
b6fbe6ec4e
Changed animation constants to clarify standard indexes versus custom voice bubble Ids
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svn-id: r29603
2007-11-22 10:09:26 +00:00
Paul Gilbert
a03f51893c
Fixed menu data for German version
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svn-id: r29602
2007-11-22 10:07:47 +00:00
Paul Gilbert
d9863ff237
Re-enabled detection of French and German versions
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svn-id: r29601
2007-11-22 10:06:47 +00:00
Paul Gilbert
2393e87a7a
Added a check to keep the cursor active when entering a savegame name on backends that provide a virtual keyboard
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svn-id: r29578
2007-11-20 12:48:59 +00:00
Paul Gilbert
724d99b74f
Changed the copy protection dialog event loop so the fourth digit pressed will be briefly displayed
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svn-id: r29577
2007-11-20 12:39:24 +00:00
Paul Gilbert
5eb9b10bbd
Changed calls to pollEvent to be in while loops to ensure all pending events get processed
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svn-id: r29576
2007-11-20 12:26:06 +00:00
Torbjörn Andersson
ade0b5a212
Fixed sluggish mouse cursor on restart/restore screen.
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svn-id: r29555
2007-11-18 10:08:43 +00:00
Paul Gilbert
9195905008
Further fixes to sound code (thanks to eriktorbjorn)
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svn-id: r29554
2007-11-18 08:11:29 +00:00
Paul Gilbert
ab445635cb
Added some extra mutex locks to the sound code to hopefully prevent randomo crashes
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svn-id: r29553
2007-11-18 07:42:49 +00:00
Paul Gilbert
7b458c96b0
Bugfix to only delay showing a new talk dialog if there isn't one active in the current room
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svn-id: r29550
2007-11-18 06:16:58 +00:00
Paul Gilbert
3364e03517
Reordered savegame content to fix bug where restoring a savegame from after a fight caused the opponent to briefly appear alive again
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svn-id: r29549
2007-11-18 06:14:53 +00:00
Paul Gilbert
eadb5b7292
Added sounds to endgame animation sequence
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svn-id: r29548
2007-11-18 05:11:38 +00:00
Paul Gilbert
4d21471155
Cleaned up animation player and added support for a set of sounds to be played during an animation
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svn-id: r29547
2007-11-18 05:10:56 +00:00
Paul Gilbert
9a07589de8
Bugfix to properly clear previous room layers and fade in the screen when restoring a game
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svn-id: r29537
2007-11-17 11:03:18 +00:00
Paul Gilbert
813ca5cf39
Added missing code to deactivate animations that have finished
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svn-id: r29536
2007-11-17 10:49:14 +00:00
Torbjörn Andersson
14ac86abe0
Fixed sluggish mouse cursor during palette fade ins/outs.
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svn-id: r29535
2007-11-17 10:47:37 +00:00
Paul Gilbert
2e3866b6f4
Identified some more Endian issues (thanks to Max)
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svn-id: r29533
2007-11-17 10:21:27 +00:00
Paul Gilbert
eaee457431
Added missing destructor and sounds to barrel animation sequence
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svn-id: r29531
2007-11-17 08:58:31 +00:00
Paul Gilbert
75382bdadc
Added saving of the current hotspot animation record to savegames
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svn-id: r29528
2007-11-17 08:44:38 +00:00
Paul Gilbert
4987cde3a1
Changed default value of _walkFlag in Hotspot constructor
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svn-id: r29527
2007-11-17 08:42:23 +00:00
Paul Gilbert
ca10a4db08
Bugfixes to the fighting animations and proper reset of fight data between save sessions
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svn-id: r29526
2007-11-17 06:53:13 +00:00
Paul Gilbert
1002a58f01
Cleaned up the logic of the activateHotspot method
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svn-id: r29525
2007-11-17 06:52:35 +00:00
Paul Gilbert
d5dc2e075a
Bugfixes to restoring or restarting a game from the Restore/Restart dialog
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svn-id: r29524
2007-11-17 00:19:45 +00:00
Paul Gilbert
85be70f65b
Fixed a direct access causing endian problems
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svn-id: r29519
2007-11-16 22:59:40 +00:00
Paul Gilbert
ca2641b70f
Changed conversation guards so that the player talking will only be paused if there's another active conversation that's in the same room
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svn-id: r29516
2007-11-16 08:59:18 +00:00