scummvm/engines/lure
Paul Gilbert 4e3090377f Added detection of Spanish version
svn-id: r29654
2007-11-28 10:37:40 +00:00
..
animseq.cpp Cleaned up animation player and added support for a set of sounds to be played during an animation 2007-11-18 05:10:56 +00:00
animseq.h Cleaned up animation player and added support for a set of sounds to be played during an animation 2007-11-18 05:10:56 +00:00
debugger.cpp Converted fields in data that were originally offsets (such as tick proc offsets) to use indexes, allowing for more generic handling of different language versions 2007-09-23 22:17:57 +00:00
debugger.h Removed reference to KyraEngine that shouldn't be there 2007-11-07 09:36:49 +00:00
decode.cpp
decode.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
detection.cpp Added detection of Spanish version 2007-11-28 10:37:40 +00:00
disk.cpp Added support for the lure.dat file now containing multiple language versions 2007-09-23 22:15:22 +00:00
disk.h Added support for the lure.dat file now containing multiple language versions 2007-09-23 22:15:22 +00:00
events.cpp Changed calls to pollEvent to be in while loops to ensure all pending events get processed 2007-11-20 12:26:06 +00:00
events.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
fights.cpp Bugfixes to the fighting animations and proper reset of fight data between save sessions 2007-11-17 06:53:13 +00:00
fights.h Bugfixes to the fighting animations and proper reset of fight data between save sessions 2007-11-17 06:53:13 +00:00
game.cpp Changed calls to pollEvent to be in while loops to ensure all pending events get processed 2007-11-20 12:26:06 +00:00
game.h Bugfixes to the fighting animations and proper reset of fight data between save sessions 2007-11-17 06:53:13 +00:00
hotspots.cpp Fixed call to create puzzled/exclamation voice bubbles 2007-11-24 09:47:19 +00:00
hotspots.h Expanded talk routines so that characters now properly stand still only when they're meant to 2007-11-10 22:47:11 +00:00
intro.cpp Removed old commented out debug code 2007-11-27 10:02:53 +00:00
intro.h Split up the interruptableDelay method into two methods, making the version in events.cpp more generic 2007-09-23 22:14:45 +00:00
lure.cpp Reordered savegame content to fix bug where restoring a savegame from after a fight caused the opponent to briefly appear alive again 2007-11-18 06:14:53 +00:00
lure.h Skeleton code added for restart/restore screen 2007-08-12 11:15:06 +00:00
luredefs.h Changed animation constants to clarify standard indexes versus custom voice bubble Ids 2007-11-22 10:09:26 +00:00
memory.cpp
memory.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
menu.cpp Added detection of Spanish version 2007-11-28 10:37:40 +00:00
menu.h Added cross-language handling for the top menu 2007-09-30 10:51:33 +00:00
module.mk
palette.cpp
palette.h
res_struct.cpp Identified some more Endian issues (thanks to Max) 2007-11-17 10:21:27 +00:00
res_struct.h Added a talkerId field to hotspots to better handle characters being talked to 2007-10-24 10:09:06 +00:00
res.cpp Changed animation constants to clarify standard indexes versus custom voice bubble Ids 2007-11-22 10:09:26 +00:00
res.h Talk data bugfix - create_lure was reading past the end of the talk data list 2007-11-22 10:10:35 +00:00
room.cpp Bugfix to properly clear previous room layers and fade in the screen when restoring a game 2007-11-17 11:03:18 +00:00
room.h Bugfixes to restoring or restarting a game from the Restore/Restart dialog 2007-11-17 00:19:45 +00:00
screen.cpp Fixed sluggish mouse cursor during palette fade ins/outs. 2007-11-17 10:47:37 +00:00
screen.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
scripts.cpp Added sounds to endgame animation sequence 2007-11-18 05:11:38 +00:00
scripts.h Fixes to parameters of script methods 2007-11-15 11:33:16 +00:00
sound.cpp - Changed sound creation to automatically reset volume so that introduction sound sequences play correctly 2007-11-27 10:09:42 +00:00
sound.h Added storing of playing sounds to savegame (note: only sounds flagged as restorable are restarted after loading a savegame) 2007-10-28 03:32:13 +00:00
strings.cpp Bugfix for correct use of article prefixes on character names embedded in talk messages 2007-11-08 10:51:47 +00:00
strings.h Shifted string decoder list to a resource, since it varies from language to language 2007-09-23 22:10:29 +00:00
surface.cpp Bugfix for the Escape key to close the Save/Restore dialog 2007-11-22 11:21:04 +00:00
surface.h Implemented gradual display of text in talk dialogs 2007-10-24 10:03:11 +00:00