85 Commits

Author SHA1 Message Date
Vincent Hamm
ed65e89a89 Refixed getActorY in indy3. Fixed class (dunno if the fix doesn't break something else. Fixed intro by slowing down music rate by 3.
svn-id: r4018
2002-04-19 21:06:50 +00:00
Vincent Hamm
f442157a14 Fixed getActorX and getActorY in indy3. Now you can reenter the gymnasium
svn-id: r4017
2002-04-19 19:32:43 +00:00
Vincent Hamm
ed6b863e7c Fixed a roomOps that was creating a lots of bugs in indy and Zak
svn-id: r4016
2002-04-19 18:05:26 +00:00
James Brown
7f4f0fcb69 Fix various Zak256 crashes. Ticket machine works, taking Blue Crystal crashes.
svn-id: r4013
2002-04-19 16:26:44 +00:00
Vincent Hamm
780aecab87 Fixed indy3 when going to Venice. Fixed missing objects in Zak intro.
svn-id: r4012
2002-04-19 15:34:35 +00:00
Vincent Hamm
7a9a6f0363 Fixed a few clipping issues in Loom the NICE way this time
svn-id: r3994
2002-04-18 09:19:58 +00:00
Nicolas Bacca
bb06400d00 Return of the MP3 CD patch ... use CBR 22 kHz
svn-id: r3981
2002-04-17 20:23:45 +00:00
James Brown
9b7db10944 Fix Indy4. Make invalid actor warnings -d only.
FIXME note: Need to track down why these invalid calls are happening
in the first place.

svn-id: r3960
2002-04-16 16:25:57 +00:00
James Brown
ff1d72962b Add hack for loom staff verbs.
Readd CD Audio

svn-id: r3956
2002-04-16 12:18:50 +00:00
James Brown
4493373af5 Fix a wrong fix. This should correct many many wonderful little glitches. :)
svn-id: r3942
2002-04-15 14:22:34 +00:00
James Brown
6e508eed29 Fix anti-aliasing crash and a Zak crash. Note there are still AA
artifacts left on screen. Anyone want to fix this? :)

svn-id: r3909
2002-04-11 20:10:47 +00:00
James Brown
7696081c54 Large pointless reindentation of all the code. Also fixed a few mistakes
in the object flags code cleanup.

Flags used:

indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip
-ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader
-TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader
-TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm
-TSoundEngine -TPart -TPlayer

svn-id: r3908
2002-04-11 17:19:16 +00:00
Ludvig Strigeus
34747b792a various code cleanups
svn-id: r3907
2002-04-11 15:22:02 +00:00
James Brown
d2d498d08c Fix Indy4 bootparam, some more Zak256 work, and a few minor things.
svn-id: r3887
2002-04-07 04:29:15 +00:00
Nicolas Bacca
facec50a49 Kind of hack that seems to synchronize loom's cutscenes + remove these damned ^M (time to configure my CVS properly I guess ...)
svn-id: r3885
2002-04-07 01:40:38 +00:00
Nicolas Bacca
37116811cc Small fix for MP3 CD music (successful cast sound, and a little bit more synchronized in cutscenes)
svn-id: r3884
2002-04-07 00:47:55 +00:00
James Brown
141bac6fcb Final loom fixes. LoomCD is now completable, apart from sound glitches and lack of masking.
svn-id: r3880
2002-04-06 03:43:54 +00:00
James Brown
2e0443e741 Fix Indy3/Loom override bugs. THIS MAY BREAK OTHER GAMES. Please test.
svn-id: r3876
2002-04-05 16:41:02 +00:00
James Brown
5c8e3d8453 Added Zak256/Indy3 walkbox locking support.
svn-id: r3874
2002-04-05 08:13:53 +00:00
James Brown
ce4a1eb843 Remove (hopefully) obsolete Indy4 FIXME's
svn-id: r3865
2002-04-05 04:14:47 +00:00
Nicolas Bacca
cbad525cd3 MP3 cd music patch - still WIP, VBR doesn't work, compress the audio track X to MP3 CBR and name them trackX.mp3 in the game directory - only tested with Loom
svn-id: r3861
2002-04-04 22:47:03 +00:00
Vincent Hamm
7961107156 Removed ugly object fix that was implemented while the flags were buggy. Now you can exit the village in LoomCd
svn-id: r3860
2002-04-04 19:36:07 +00:00
James Brown
22d93323fa Fix walking outside crash in Indy3
svn-id: r3856
2002-04-04 03:20:21 +00:00
James Brown
2403a5465e Fix idiotic typo in verbage fix
svn-id: r3855
2002-04-04 03:06:07 +00:00
James Brown
a0f9e4082d Fix Zak/Indy3 verbage issues.
svn-id: r3854
2002-04-04 02:58:04 +00:00
James Brown
8258a26aed Fix bad opcode at Zak Airport
svn-id: r3850
2002-04-03 15:51:43 +00:00
James Brown
f896193a83 Zak/Loom/Indy3 object flags fix. Only translates CLASS_TOUCHABLE at the moment.
svn-id: r3849
2002-04-03 15:45:32 +00:00
Nicolas Bacca
8780d0e5d6 Reswitched getVarOrDirectByte/Word to SIGNED int - fixes some disappearing objects problem due to an invalid elevation. Please yell if it breaks something else :)
svn-id: r3843
2002-03-31 08:35:42 +00:00
Vincent Hamm
92a19c45ae Fixed pal init
svn-id: r3815
2002-03-24 17:49:47 +00:00
James Brown
718392239c I know it probably doesn't look like much, but this is a start to the reorg - basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related.
svn-id: r3792
2002-03-20 17:51:07 +00:00
James Brown
1e5b130846 khaleks fix for indy3/zak fonts.
svn-id: r3791
2002-03-19 14:39:02 +00:00
Vincent Hamm
697b859209 Fixed boxes but 1 bug remain. Broke a little indy3 while fixing object flags
svn-id: r3789
2002-03-18 22:48:57 +00:00
James Brown
86a9461373 Make Zak/Indy inventories work.
svn-id: r3784
2002-03-18 14:45:57 +00:00
Vincent Hamm
3afe1924df Fixed some object flags thing
svn-id: r3783
2002-03-18 14:09:01 +00:00
James Brown
196b9d9832 Quick patch to make Save/Load work in Loom/Zak/etc.
svn-id: r3782
2002-03-18 12:40:13 +00:00
James Brown
ac19e7001a Do some stuff to fix loom cd-music syncro. Sequences now run without 'speeding' by.. but they are still slightly out of sync.
svn-id: r3781
2002-03-18 11:50:09 +00:00
Nicolas Bacca
8a671e56b5 setObjectName fix for Indy4 french
svn-id: r3779
2002-03-18 01:15:41 +00:00
James Brown
044e2288c8 FOA bug: Never mind, this room seems to be totally screwed. Ignore distance totally.
svn-id: r3740
2002-03-13 06:14:08 +00:00
James Brown
dd106422e1 Hack around an odd FOA bug. Maybe walkbox related.
svn-id: r3739
2002-03-13 06:07:19 +00:00
James Brown
4d0c43520f Fix an OB1 and typecast. Need to find out cause of invalid object index to begin with..
svn-id: r3738
2002-03-13 04:57:33 +00:00
James Brown
25846cf8e4 Quick Zak crash workarounds.
svn-id: r3731
2002-03-11 14:24:48 +00:00
Vincent Hamm
8423cec833 Fixed more box issues in zak/indy3/loomcd
svn-id: r3729
2002-03-11 13:15:07 +00:00
James Brown
87ac8ae487 Apply some patches by syke to prevent buffer overruns, etc.
svn-id: r3723
2002-03-10 17:33:04 +00:00
James Brown
2f0a07f6b9 Proper fix for Indy3 intro background.
svn-id: r3709
2002-03-09 12:39:13 +00:00
James Brown
72518be8f1 Fixed NUM_aCTORS for MI2/Indy4, etc.
Probably broke some saved games again.

svn-id: r3700
2002-03-09 00:56:22 +00:00
Vincent Hamm
a82706f20c Fixed missing texts in Indy3
svn-id: r3694
2002-03-08 23:47:38 +00:00
James Brown
c161197117 Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadowing.
svn-id: r3685
2002-03-08 08:42:11 +00:00
Vincent Hamm
c21e9da1b6 Next episode in V7 reimplementation. Nearly working
svn-id: r3658
2002-03-05 23:41:41 +00:00
James Brown
abbc4bf289 Code cleanup - get rid of a bunch of typecast and unused variable warnings.
svn-id: r3627
2002-02-24 17:25:03 +00:00
James Brown
f0b89789eb Quick patch for a Zak script bug.
svn-id: r3613
2002-02-20 01:56:41 +00:00