Max Horn
ef9d595a90
abs -> ABS (code unification)
...
svn-id: r18246
2005-05-25 09:17:35 +00:00
Travis Howell
936b302557
Remove left overs and update comment.
...
svn-id: r18245
2005-05-25 09:11:38 +00:00
Travis Howell
0d2231206c
Add cyx's patch for:
...
651077 - SAM: Bad Colors in first Room
Applied changes to SCUMM5 games too, which used the same code.
svn-id: r18244
2005-05-25 01:35:32 +00:00
Gregory Montoir
6ac61b55bb
removed leftover
...
svn-id: r18243
2005-05-24 17:22:09 +00:00
Gregory Montoir
53947124c7
with the recent _darkenPalette change, this is now unneeded for COMI demo
...
svn-id: r18242
2005-05-24 17:18:37 +00:00
Eugene Sandulenko
067bfe518b
Bug #862245 "MANIAC: Walk infinite loop in bathroom (hack-in-cvs)" has been
...
automagically fixed long time ago does not require hack anymore.
svn-id: r18241
2005-05-24 14:36:06 +00:00
Max Horn
85ceaba675
Fix for bug #705221 (FT: German ß is too high); based on the CVS logs for this (the order was changed back and forth a couple times) this change could cause regressions; if so, we need to address them properly, not by fiddling with this code around
...
svn-id: r18240
2005-05-24 00:29:29 +00:00
Max Horn
94f25b247a
New MD5s for Mac versions
...
svn-id: r18239
2005-05-24 00:15:57 +00:00
Max Horn
6e18857c00
Use the generic mapping system for Mac versions of V6/V7 games, too (note: i sorted the mapping table with a tool, as a result some entries swapped their position); added mapping for the german FT MAC version
...
svn-id: r18238
2005-05-24 00:15:19 +00:00
Max Horn
5b29a41120
Must use ScummEngine::openFile(), else you get into troubles with the mac versions of some games
...
svn-id: r18237
2005-05-23 23:59:20 +00:00
Max Horn
97ff33647d
Fix for bugs #775097 and #1093867 (Actor draw order problems). Thanks to cyx for finding this
...
svn-id: r18236
2005-05-23 22:48:36 +00:00
Max Horn
1c24c28eb5
Restored alphabetical order (and documented it in a comment); retired Jamieson and Ruediger (have been inactive for 1 resp. 1.5 years)
...
svn-id: r18235
2005-05-23 22:20:35 +00:00
Max Horn
90b48f889f
Remove unused static variable
...
svn-id: r18234
2005-05-23 22:09:24 +00:00
Eugene Sandulenko
558308aa99
Include gob3 md5 from bugreport #1206539 "GOB: Goblins 3 MD5 Report". Although
...
it will be useless at least for some months :)
svn-id: r18233
2005-05-23 20:53:54 +00:00
Andrew Kurushin
82b86d495e
saveload WIP
...
svn-id: r18232
2005-05-23 18:53:36 +00:00
Travis Howell
84b9f4b2e0
Rename sprite functions.
...
svn-id: r18231
2005-05-23 11:50:36 +00:00
Travis Howell
28e156df83
Add Sprite class and move over related functions.
...
svn-id: r18230
2005-05-23 09:30:43 +00:00
Torbjörn Andersson
37d4e9499d
Save the "Sam & Max" iMUSE triggers, otherwise we won't always be able to
...
restore the music state correctly. The one example I know of is when saving
between using the hair and the powder on Frog Rock, but there are probably
others as well.
svn-id: r18229
2005-05-23 07:05:42 +00:00
Travis Howell
84f0ccf241
Don't expire roomImage of current room.
...
svn-id: r18228
2005-05-23 03:44:10 +00:00
Travis Howell
0951b90f7b
Lock altered or file loaded wizImages, to make sure they aren't expired while in use.
...
Fixes glitches in mustard.
svn-id: r18227
2005-05-23 03:41:27 +00:00
Travis Howell
a103d1f2ec
Move wizImage functions to Wiz class.
...
svn-id: r18226
2005-05-23 03:33:08 +00:00
Eugene Sandulenko
0ccb1b726b
Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
...
the Puzzle and continue game pretending like you completed the Puzzle.
svn-id: r18225
2005-05-23 02:23:34 +00:00
Eugene Sandulenko
b9e8e40805
Turn Wiz struct into class as requested.
...
svn-id: r18224
2005-05-23 02:00:49 +00:00
Travis Howell
f7e418d638
Add heverison check, as requested by cyx.
...
svn-id: r18223
2005-05-23 00:39:55 +00:00
Gregory Montoir
fbcbc04cb0
correction
...
svn-id: r18222
2005-05-22 16:14:58 +00:00
Torbjörn Andersson
93d90fd057
'len' is not initialized at this point, but if the purpose is to reset tmp3
...
to its original value, this should do just as well. But I don't know where
it's used, so I can't really test this.
svn-id: r18221
2005-05-22 15:52:39 +00:00
Eugene Sandulenko
e787c3d9a6
Implement Interface::drawButtonBox()
...
svn-id: r18220
2005-05-22 13:49:45 +00:00
Travis Howell
c3d3915823
Minor correction.
...
svn-id: r18219
2005-05-22 12:45:06 +00:00
Andrew Kurushin
b804538dbe
stub drawButtonBox
...
svn-id: r18218
2005-05-22 12:21:16 +00:00
Andrew Kurushin
3b01bef51b
fixes some todo (hardcoded resource ids -> customized per game)
...
preparation for option dialog (wip)
svn-id: r18217
2005-05-22 11:59:22 +00:00
Travis Howell
7dc115be6f
HE70+ games use flags in drawBox().
...
Fixes glitches in farmdemo (Old version), freddi2, lost/smaller.
svn-id: r18216
2005-05-22 10:38:57 +00:00
Travis Howell
76f8021a28
Sync HE100.
...
Minor cleanup.
svn-id: r18215
2005-05-22 10:04:10 +00:00
Travis Howell
8314fc2d22
Correct array sizes.
...
Fixes loading game in mustard.
svn-id: r18214
2005-05-22 09:14:54 +00:00
Travis Howell
9135c8ddfe
Add Norwegian Bokm�l version of Freddi Fish 1.
...
Set HE70+ games to Windows platform by default.
svn-id: r18213
2005-05-22 02:07:32 +00:00
Eugene Sandulenko
cf9049811e
Implement sfSimulSpeech2 which is used in lodge when talking to Sakka.
...
Fixed sfSimulSpeech(), so it plays voices with CD version.
svn-id: r18212
2005-05-22 01:20:47 +00:00
Travis Howell
0b1094ef04
Add patch from cyx for:
...
1094340 - COMI: Frightening the gravedigger, he goes white.
905833 - COMI: Palette in Theater controls
svn-id: r18211
2005-05-21 15:45:09 +00:00
Travis Howell
30408308bc
Correct tmsk offset.
...
svn-id: r18210
2005-05-21 15:04:50 +00:00
Max Horn
59ea8df4e4
Font TODO
...
svn-id: r18209
2005-05-21 14:30:14 +00:00
Travis Howell
3833202950
Adjust for HE73.
...
svn-id: r18208
2005-05-21 14:28:21 +00:00
Travis Howell
2b2c6a404f
Add HE73 version for opcode difference.
...
svn-id: r18207
2005-05-21 14:20:28 +00:00
Eugene Sandulenko
31974eaead
Beautify decompressTMSK().
...
svn-id: r18206
2005-05-21 14:14:03 +00:00
Andrew Kurushin
7beb36ec72
fixed MS VC warn
...
svn-id: r18205
2005-05-21 13:21:56 +00:00
Eugene Sandulenko
89c1463d2b
Fix regression with GF_MULTIPLE_VERSIONS
...
svn-id: r18204
2005-05-21 11:57:14 +00:00
Travis Howell
3e0ec05ae6
Switch to errors, music/sound file is required in many games.
...
svn-id: r18203
2005-05-21 11:13:46 +00:00
Travis Howell
4604bedb98
Trigger error if bundle file is missing.
...
svn-id: r18202
2005-05-21 10:53:32 +00:00
Travis Howell
b86e19b971
Initial support for TMSK masking in HE72+ games.
...
svn-id: r18201
2005-05-21 09:05:58 +00:00
Travis Howell
2138a4c39e
Missed a few changes.
...
svn-id: r18200
2005-05-21 04:49:08 +00:00
Travis Howell
c4d567561d
Only needed for C64 maniac.
...
svn-id: r18199
2005-05-21 04:06:47 +00:00
Eugene Sandulenko
f9e4a2d2a2
Stubs for C64 MM costume code. Content will follow. Fixes crash in intro
...
script
svn-id: r18198
2005-05-21 03:30:23 +00:00
Eugene Sandulenko
50db5af186
Fix samnmax-alt target. Actually now it is obsolete.
...
Game with samnimax.sm0 always detected as 'samnmax' because there is no
MD5 difference and thus made detected target unrunnable.
Now both for .000 and .sm0 target 'samnmax' is properly detected and used.
svn-id: r18197
2005-05-21 00:27:41 +00:00