Sven Hesse
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efe0dea82c
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GOB: Implement Urban Runner autosave
Makes the "Try again" after a death work
svn-id: r55293
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2011-01-18 09:27:32 +00:00 |
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Max Horn
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2180b2d6b5
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COMMON: Split common/stream.h into several headers
svn-id: r54385
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2010-11-19 17:03:07 +00:00 |
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Max Horn
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3534cff8ef
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ALL: Fix indention (whitespaces -> tabs)
svn-id: r53738
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2010-10-23 15:46:50 +00:00 |
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Sven Hesse
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51fd528fe5
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GOB: Change all drawing to use class Surface
svn-id: r52947
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2010-09-30 13:02:16 +00:00 |
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Johannes Schickel
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cbbb78d9f2
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Enforce conversion formatting on pointer casts in the DEV code.
svn-id: r49068
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2010-05-17 22:46:53 +00:00 |
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Sven Hesse
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9cad13957d
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Implementing saving/loading for Fascination. Tested in the DOS floppy versions and the Amiga version
svn-id: r47845
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2010-02-03 09:32:16 +00:00 |
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Sven Hesse
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6f66286c59
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Renaming saveload_Fascination.cpp to saveload_fascin.cpp, to fit the naming scheme
svn-id: r47805
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2010-02-01 23:34:30 +00:00 |
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Johannes Schickel
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aed02365ec
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Strip trailing spaces/tabs.
svn-id: r47541
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2010-01-25 01:39:44 +00:00 |
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Torbjörn Andersson
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428f8d6955
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Fixed some cppcheck warnings.
svn-id: r47393
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2010-01-19 20:41:51 +00:00 |
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Arnaud Boutonné
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3ccdaa72c3
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gob - Preliminar saveload for Fascination
svn-id: r45937
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2009-11-16 17:15:33 +00:00 |
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Max Horn
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3399c3aeb6
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Change doxygen inline comments from "//!" to "///" as proposed on -devel
svn-id: r44802
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2009-10-08 21:28:57 +00:00 |
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Arnaud Boutonné
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42848e1276
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Playtoons - Save temp sprites. This fixes some of the Bambou graphical issues, and the Playtoons menu (history selection)
svn-id: r43782
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2009-08-28 19:28:54 +00:00 |
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Sven Hesse
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c70a874506
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Properly fixing the Lost in Time temp sprite issue
svn-id: r43654
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2009-08-22 15:46:43 +00:00 |
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Arnaud Boutonné
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f9a3ca7db1
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Add 31 title files to ignore (they are never present !)
svn-id: r43601
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2009-08-21 16:50:30 +00:00 |
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Sven Hesse
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79c2dc7980
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Fixing some signed/unsigned comparison warnings
svn-id: r43570
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2009-08-20 20:59:22 +00:00 |
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Arnaud Boutonné
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e350e0b020
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Replace magic numbers by constants : kPropsSize and kIndexSize
svn-id: r43562
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2009-08-20 13:36:18 +00:00 |
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Arnaud Boutonné
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50d515c3df
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modify props size to avoid later error (Size is still temporary) and prepare the magic number => constant modification
svn-id: r43560
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2009-08-20 12:30:37 +00:00 |
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Arnaud Boutonné
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90336c88ac
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Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, and mimic this code in oPlaytoons_openItk
svn-id: r43464
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2009-08-17 10:05:02 +00:00 |
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Arnaud Boutonné
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e214755107
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Suppress useless parentheses
svn-id: r43462
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2009-08-17 09:54:49 +00:00 |
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Sven Hesse
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5e90ce3536
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Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore and remove the TempSpriteHandler.
Gob3 doesn't use it at all and Lost in Time only saves (with an invalid index) and never loads
svn-id: r43366
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2009-08-14 15:22:43 +00:00 |
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Arnaud Boutonné
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6bcc9a45fd
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Initial save handler for Playtoons
svn-id: r43344
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2009-08-13 09:56:54 +00:00 |
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Arnaud Boutonné
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1e36bac353
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gob - Add 2 files tested and used by Playtoons and Playtoons CK
svn-id: r43228
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2009-08-10 20:58:13 +00:00 |
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Sven Hesse
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550d9cf39d
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More alignment-related changes
svn-id: r42858
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2009-07-28 16:28:32 +00:00 |
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Sven Hesse
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01b8320367
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Fixing a bug in the V4 save file handler, produced by a "neat" feature in Woodruff: The saves remember their position within the list and use that information to load the "correct" screen properties, making it impossible to load reordered saves correctly -.-
svn-id: r42679
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2009-07-23 19:50:13 +00:00 |
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Sven Hesse
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87af626ee9
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Making some static const uint32s public, older GCC versions don't seem to like nested classes to access their parents' protected members
svn-id: r42640
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2009-07-21 11:26:31 +00:00 |
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Arnaud Boutonné
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09efaaa1c9
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Change SaveLoad_Playtoons case
svn-id: r42217
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2009-07-07 12:51:21 +00:00 |
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Arnaud Boutonné
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a0ab8c9c0c
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- Separate Playtoons gametypes from in GobEngine::initGameParts()
- Add a specific save/load class for Playtoons as some specific files need to be tested
svn-id: r42214
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2009-07-07 11:58:22 +00:00 |
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Sven Hesse
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3f404ef3c9
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Removing trailing tabs
svn-id: r41784
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2009-06-22 20:52:08 +00:00 |
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Max Horn
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0989bb0b90
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
svn-id: r41299
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2009-06-06 20:03:13 +00:00 |
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Sven Hesse
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9c8c1cb080
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Removing the helper-include where it's not used anymore
svn-id: r41089
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2009-05-31 23:58:05 +00:00 |
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Max Horn
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416f6565be
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GOB: Resolve FIXMEs
svn-id: r41086
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2009-05-31 22:30:49 +00:00 |
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Max Horn
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e072532458
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GOB: Got rid of last traces of strdupcpy and strdupcat
svn-id: r41079
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2009-05-31 17:00:38 +00:00 |
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Max Horn
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78a8874903
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GOB: Untangled SlotFileIndexed and SlotFileStatic (ATTENTION: This uncovered something which seems to me a bug in SaveLoad_v4::ScreenPropsHandler::getSize)
svn-id: r41078
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2009-05-31 17:00:07 +00:00 |
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Max Horn
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400d2b10af
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GOB: Replaced many uses of strdupcpy by Common::String
svn-id: r41077
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2009-05-31 16:59:45 +00:00 |
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Matthew Hoops
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865e8e642b
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Typos: Unkown -> Unknown
svn-id: r41075
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2009-05-31 15:43:51 +00:00 |
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Sven Hesse
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cb09622c5a
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Ooops, that's one "File::" too many
svn-id: r41062
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2009-05-31 10:11:25 +00:00 |
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Sven Hesse
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daec436047
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public'ing some inner classes since some compilers don't seem to like nested friend'ing (while my gcc 4.3.3 doesn't even complain with -pedantic)
svn-id: r41058
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2009-05-31 03:06:19 +00:00 |
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Sven Hesse
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896df6daf3
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- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
- Removed the now superfluous variables sizes
svn-id: r41056
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2009-05-31 02:15:43 +00:00 |
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