Commit Graph

23379 Commits

Author SHA1 Message Date
Filippos Karapetis
f05712548e Oops, Common::Stack should be used instead of Common::FixedStack
svn-id: r29590
2007-11-21 00:39:12 +00:00
Filippos Karapetis
e069ce6129 Common::FixedStack is used now for AGI flood fill routines
svn-id: r29589
2007-11-21 00:34:32 +00:00
Filippos Karapetis
e17acaa1c6 Fix regression with the menus
svn-id: r29588
2007-11-20 23:42:45 +00:00
Oystein Eftevaag
0bc6fbd435 Optimized dirty rects handling a bit, makes AGOS engine games run better
svn-id: r29587
2007-11-20 22:20:52 +00:00
Gregory Montoir
cbd9963af7 fix bug #1834852
svn-id: r29586
2007-11-20 21:00:41 +00:00
Filippos Karapetis
3cb597a046 Cleanup and simplification
svn-id: r29585
2007-11-20 20:25:37 +00:00
Johannes Schickel
c9a7cbf6ee Cleanup.
svn-id: r29584
2007-11-20 19:59:29 +00:00
Johannes Schickel
94a584c687 Cleanup.
svn-id: r29583
2007-11-20 19:54:06 +00:00
Oystein Eftevaag
f2f5a09040 Cleaned up some formatting
svn-id: r29582
2007-11-20 19:42:41 +00:00
Sven Hesse
045d5f5c08 Muting the compiler :P
svn-id: r29581
2007-11-20 19:15:11 +00:00
Torbjörn Andersson
f7fd695e79 Fixed unterminated string in countSaveGames(), which may be the cause of the
problem with Feeble Files savegames not being shown that was described on the
forum recently.

svn-id: r29580
2007-11-20 18:46:01 +00:00
Filippos Karapetis
338f8aa99e Slight fix for the sound in Mickey's Space Adventure
svn-id: r29579
2007-11-20 16:44:16 +00:00
Paul Gilbert
2393e87a7a Added a check to keep the cursor active when entering a savegame name on backends that provide a virtual keyboard
svn-id: r29578
2007-11-20 12:48:59 +00:00
Paul Gilbert
724d99b74f Changed the copy protection dialog event loop so the fourth digit pressed will be briefly displayed
svn-id: r29577
2007-11-20 12:39:24 +00:00
Paul Gilbert
5eb9b10bbd Changed calls to pollEvent to be in while loops to ensure all pending events get processed
svn-id: r29576
2007-11-20 12:26:06 +00:00
Filippos Karapetis
ea569b48d0 Implemented music in Mickey's Space Adventure, thanks to the now common softsynth square wave generator
svn-id: r29575
2007-11-20 00:26:36 +00:00
Filippos Karapetis
e010c59277 Oops, made _speakerStream private again
svn-id: r29574
2007-11-19 22:47:58 +00:00
Filippos Karapetis
2d3316a570 _speakerStream should be public. Also, when preAGI engine closes, the speaker handle is freed
svn-id: r29573
2007-11-19 22:37:52 +00:00
Oystein Eftevaag
3996e3daac Fixed a silly palette issue, and added a toggle for a click-and-hold-mouse-button mode
svn-id: r29572
2007-11-19 22:29:02 +00:00
Nicola Mettifogo
f8e1da5b60 * made engine use Inventory and InventoryRenderer
* inventory drawing is now performed directly in the framebuffer instead of using the game screen buffer
* specialized jobs to handle inventory drawing have been deleted as they had become obsolete

svn-id: r29571
2007-11-19 20:46:28 +00:00
Eugene Sandulenko
7270c8113e oops. that's what last minute moves may result in.
svn-id: r29570
2007-11-19 20:41:13 +00:00
Eugene Sandulenko
8a145bbb53 Hook PC Speaker to Troll's Tale. Though pitch and duration are wrong
svn-id: r29569
2007-11-19 20:34:26 +00:00
Nicola Mettifogo
d86246308d Walk and script handling are now directly handled by the main loop, instead of relying on the job list.
svn-id: r29568
2007-11-19 20:23:01 +00:00
Max Horn
2a339d8ea3 Don't use M_PI, rather use our very own PI constant
svn-id: r29567
2007-11-19 12:44:54 +00:00
Filippos Karapetis
24d1eff8e4 Define M_PI if it's not defined (seems not to be defined under MSVC)
svn-id: r29566
2007-11-19 00:45:58 +00:00
Filippos Karapetis
ed824ae03b Updated the MSVC8 IGOR project file for commit #29552
svn-id: r29565
2007-11-19 00:38:38 +00:00
Sven Hesse
b1f6be7baa Moved Gob's square wave generator to sound/softsynth/pcspk.h
svn-id: r29564
2007-11-18 23:35:09 +00:00
Sven Hesse
40a5f8028a Muting the compiler :P
svn-id: r29563
2007-11-18 22:22:38 +00:00
Nicola Mettifogo
28289fb694 Cleanup.
svn-id: r29562
2007-11-18 21:32:22 +00:00
Nicola Mettifogo
7731af9833 Partly decoupled rendering from game data update. Graphics routines to draw/erase animations and labels are now invoked explicitly instead of being handled in the job list.
svn-id: r29561
2007-11-18 21:16:27 +00:00
Max Horn
7d984d1a67 factory functions should be documented at least roughly...
svn-id: r29560
2007-11-18 21:13:08 +00:00
Gregory Montoir
c76c6e2256 added rjp1 module specific pattern playback
svn-id: r29559
2007-11-18 20:27:31 +00:00
Nicola Mettifogo
9e58b0253d Removed other paranoia code from the original engine (as in revision 29505).
svn-id: r29558
2007-11-18 18:04:41 +00:00
Oystein Eftevaag
6a4ce78789 Implemented soft keyboard support, and added a workarond for engines that can't handle mouse-down and mouse-up events coming in two subsequent calls to pollEvent()
svn-id: r29557
2007-11-18 17:58:53 +00:00
Nicola Mettifogo
6471eb84f2 Cleanup.
svn-id: r29556
2007-11-18 13:22:38 +00:00
Torbjörn Andersson
ade0b5a212 Fixed sluggish mouse cursor on restart/restore screen.
svn-id: r29555
2007-11-18 10:08:43 +00:00
Paul Gilbert
9195905008 Further fixes to sound code (thanks to eriktorbjorn)
svn-id: r29554
2007-11-18 08:11:29 +00:00
Paul Gilbert
ab445635cb Added some extra mutex locks to the sound code to hopefully prevent randomo crashes
svn-id: r29553
2007-11-18 07:42:49 +00:00
Gregory Montoir
0867e09a81 - added CTMF music support
- fixed dialogue in PART12

svn-id: r29552
2007-11-18 06:25:23 +00:00
Gregory Montoir
c0cebe93bb skip silence VOC block (used in Igor)
svn-id: r29551
2007-11-18 06:24:40 +00:00
Paul Gilbert
7b458c96b0 Bugfix to only delay showing a new talk dialog if there isn't one active in the current room
svn-id: r29550
2007-11-18 06:16:58 +00:00
Paul Gilbert
3364e03517 Reordered savegame content to fix bug where restoring a savegame from after a fight caused the opponent to briefly appear alive again
svn-id: r29549
2007-11-18 06:14:53 +00:00
Paul Gilbert
eadb5b7292 Added sounds to endgame animation sequence
svn-id: r29548
2007-11-18 05:11:38 +00:00
Paul Gilbert
4d21471155 Cleaned up animation player and added support for a set of sounds to be played during an animation
svn-id: r29547
2007-11-18 05:10:56 +00:00
Travis Howell
2670862c33 Update comment for workaround for bug #1745996.
svn-id: r29545
2007-11-18 04:42:40 +00:00
Travis Howell
4ce9b7fa15 Switch invalid items back to error message, since restart state issues are fixed now..
svn-id: r29544
2007-11-18 04:34:08 +00:00
Travis Howell
70c4f25aef Fix loading restart state file in Amiga version of Waxworks.
svn-id: r29543
2007-11-18 04:02:11 +00:00
Oystein Eftevaag
ee4d7dc54d Increased sound buffer size to avoid some skipping issues, and re-added a timer callback that had somehow gotten lost
svn-id: r29542
2007-11-18 01:14:20 +00:00
Oystein Eftevaag
dbbce1985a Implemented portrait mode, fixed a few issues with the dirty rects handling, fixed some cursor positioning issues, and redirecting stdout and stderr to a log file when ScummVM is launched from the Springboard
svn-id: r29541
2007-11-17 21:26:03 +00:00
Travis Howell
7bc422a8e9 Use unique save game naming for PC versions of Elvira 2 and Waxworks, due to the save game format differences.
svn-id: r29539
2007-11-17 12:48:28 +00:00