Travis Howell
f0ffea2d64
Disable code which seems to be real cause of lock up in title screen of MI1 demos
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svn-id: r10811
2003-10-15 09:40:44 +00:00
David Eriksson
83bf2f0e17
- Make Cutaway use Walk object from Logic
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- Added talkSpeed to Logic
- Some more Talk code
svn-id: r10810
2003-10-15 09:23:05 +00:00
Gregory Montoir
a2d1204e66
sorted a bit cross references
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svn-id: r10809
2003-10-15 08:47:13 +00:00
Gregory Montoir
ce468f9e1f
DISP_ROOM/REDISP_OBJ() implementation (still missing GRAPHIC_ANIM stuff)
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svn-id: r10808
2003-10-15 08:46:18 +00:00
Gregory Montoir
8c0496194a
fix personMove / cutaway problem
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svn-id: r10807
2003-10-15 08:46:04 +00:00
Torbjörn Andersson
8b42d65a7e
Dumped most of the remaining "driver" code into a new "Display" class. This
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touches a lot of the code, of course, and adds yet another global variable
(temporarily, I hope), but everything still seems to work.
Knock on wood.
svn-id: r10806
2003-10-15 06:40:31 +00:00
Travis Howell
f74a0c18aa
Version 4 games should use older code style too, checked against loomcd/monkeyvga disasm.
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svn-id: r10805
2003-10-15 02:38:23 +00:00
Max Horn
a8e1340c45
improved timer resolution -> this helps iMuse *a lot* on my system when there is load
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svn-id: r10804
2003-10-14 20:52:27 +00:00
Jamieson Christian
2968be7670
Turn off another annoying MSVC warning
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svn-id: r10803
2003-10-14 20:06:22 +00:00
Gregory Montoir
cc9599c714
moved some methods from Queen::Walk to Queen::Logic
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svn-id: r10802
2003-10-14 19:06:44 +00:00
Gregory Montoir
f5fa6651d7
commented a bit various structures
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svn-id: r10801
2003-10-14 19:06:25 +00:00
Jonathan Gray
c465b13545
let beos users use configure script, default to assuming unix like system if no match
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svn-id: r10800
2003-10-14 15:51:11 +00:00
Gregory Montoir
93f64e3357
rewritten Logic::initialise(), making use of 'unserializing' functions
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svn-id: r10799
2003-10-14 12:55:31 +00:00
David Eriksson
a1dfb5863e
Working nicely with personMove disabled!
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svn-id: r10798
2003-10-14 12:37:07 +00:00
David Eriksson
c009516dfd
Persons must not be in table!
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svn-id: r10797
2003-10-14 12:36:32 +00:00
Max Horn
0aa58f53c8
init RNG for everybody using time()
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svn-id: r10796
2003-10-14 10:24:27 +00:00
Gregory Montoir
e9dacde3c5
more cross references
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svn-id: r10795
2003-10-14 09:12:42 +00:00
Gregory Montoir
138ee6887a
preliminary FIND_STATE implementation
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svn-id: r10794
2003-10-14 09:12:01 +00:00
Torbjörn Andersson
4e3129c64c
Fixed warning
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svn-id: r10793
2003-10-14 08:31:56 +00:00
Max Horn
5aadcb8a15
can remove comments again now, since logic.h was commited. Please don't leave CVS broken for more than a few minutes (ideally, only make atomic commits - i.e. only commit a file if all changes in other files on which it relies on are being commited at the same time)
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svn-id: r10792
2003-10-14 07:55:08 +00:00
Max Horn
ebd314a9ec
fix debug mode 0
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svn-id: r10791
2003-10-14 07:52:34 +00:00
David Eriksson
c21d371e9c
Get numFrames property.
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svn-id: r10790
2003-10-14 07:46:24 +00:00
Max Horn
4cd9694fdc
fix compilation
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svn-id: r10789
2003-10-14 07:41:58 +00:00
David Eriksson
b1ffc235e0
Using Walk::personMove now!
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svn-id: r10788
2003-10-14 07:06:12 +00:00
David Eriksson
18ebc6e92e
Compare correct actor names.
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svn-id: r10787
2003-10-14 06:41:08 +00:00
Jonathan Gray
15eb5a91b0
zero is a valid debug level, also change incorrect string; 0 is game only, not engine only. Maybe the game and engine debug levels should be seperated? This only applies to SCUMM as no other engine maintains its own debug level as far as I know.
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svn-id: r10786
2003-10-14 06:02:38 +00:00
Travis Howell
08b2020543
This should only apply to 32 color Amiga versions.
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svn-id: r10785
2003-10-13 22:48:45 +00:00
Max Horn
5c55660e9b
init random seed with time
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svn-id: r10784
2003-10-13 18:10:08 +00:00
Max Horn
e3fcae3869
init random seed with time
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svn-id: r10783
2003-10-13 18:09:23 +00:00
Max Horn
5fb358365c
set _debugMode to true if a non-zero debug level has been specified in the config
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svn-id: r10782
2003-10-13 18:03:13 +00:00
Gregory Montoir
cf47fb1c69
dynalum implementation
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svn-id: r10781
2003-10-13 16:49:53 +00:00
Gregory Montoir
d9f247231c
Logic::personSetData correction
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svn-id: r10780
2003-10-13 14:31:59 +00:00
Gregory Montoir
b750398d20
DISP_ROOM additions + 'Person' functions
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svn-id: r10779
2003-10-13 14:21:17 +00:00
Max Horn
5acafb15c2
cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette
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svn-id: r10778
2003-10-13 12:56:53 +00:00
Max Horn
1f16d32534
sufficient to set _roomPalette at the start for V6+ games, since they don't modify the _roomPalette, ever
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svn-id: r10777
2003-10-13 12:17:26 +00:00
Torbjörn Andersson
472e7d6790
Whitespace change
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svn-id: r10776
2003-10-13 11:59:48 +00:00
Travis Howell
ea510ef616
_roomPalette needs to be reset for all scumm games now.
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Otherwise get blank screen in dig/ft/comi.
svn-id: r10775
2003-10-13 11:38:41 +00:00
Travis Howell
b8aaf9549f
samdemo doesn't set VAR_SAVELOADDIALOG_KEY
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svn-id: r10774
2003-10-13 11:28:56 +00:00
Jamieson Christian
c2907a9b20
amiga= is deprecated, so don't auto-write it into the config file anymore
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svn-id: r10773
2003-10-12 20:44:52 +00:00
Joost Peters
905e47dc1a
don't use strstr(), as there is no terminating '\0' at the end of the file
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svn-id: r10772
2003-10-12 19:17:26 +00:00
David Eriksson
ba281b251a
- Integrate with Joost's and Gregory's latest implementations.
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- Implement more...
svn-id: r10771
2003-10-12 19:16:48 +00:00
David Eriksson
2e60628c1f
Rename functions
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svn-id: r10770
2003-10-12 19:13:44 +00:00
Max Horn
31ba12c800
some more target<->game cleanup
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svn-id: r10769
2003-10-12 19:10:17 +00:00
Max Horn
5325ed83cf
use gScummVMFullVersion for initial window caption; use ConfigManager::kApplicationDomain instead of hard-coded 'scummvm'
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svn-id: r10768
2003-10-12 18:46:50 +00:00
Joost Peters
9b41c157c0
added missing INITIATE() code, added language detection to Resource class, etc.
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svn-id: r10767
2003-10-12 18:44:44 +00:00
Max Horn
36fd7ec445
some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
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svn-id: r10766
2003-10-12 18:40:12 +00:00
Max Horn
c3f4bbf34f
removing last traces of -w/-l
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svn-id: r10765
2003-10-12 18:24:28 +00:00
Max Horn
b3f8b4010b
cleanup
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svn-id: r10764
2003-10-12 17:49:52 +00:00
Gregory Montoir
620bf5e962
minor initialise() tweaks, added panel zones
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svn-id: r10763
2003-10-12 17:38:01 +00:00
Max Horn
fafb90ddb5
code simplification
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svn-id: r10762
2003-10-12 17:33:29 +00:00