Commit Graph

7172 Commits

Author SHA1 Message Date
Travis Howell
f0ffea2d64 Disable code which seems to be real cause of lock up in title screen of MI1 demos
svn-id: r10811
2003-10-15 09:40:44 +00:00
David Eriksson
83bf2f0e17 - Make Cutaway use Walk object from Logic
- Added talkSpeed to Logic
- Some more Talk code

svn-id: r10810
2003-10-15 09:23:05 +00:00
Gregory Montoir
a2d1204e66 sorted a bit cross references
svn-id: r10809
2003-10-15 08:47:13 +00:00
Gregory Montoir
ce468f9e1f DISP_ROOM/REDISP_OBJ() implementation (still missing GRAPHIC_ANIM stuff)
svn-id: r10808
2003-10-15 08:46:18 +00:00
Gregory Montoir
8c0496194a fix personMove / cutaway problem
svn-id: r10807
2003-10-15 08:46:04 +00:00
Torbjörn Andersson
8b42d65a7e Dumped most of the remaining "driver" code into a new "Display" class. This
touches a lot of the code, of course, and adds yet another global variable
(temporarily, I hope), but everything still seems to work.

Knock on wood.

svn-id: r10806
2003-10-15 06:40:31 +00:00
Travis Howell
f74a0c18aa Version 4 games should use older code style too, checked against loomcd/monkeyvga disasm.
svn-id: r10805
2003-10-15 02:38:23 +00:00
Max Horn
a8e1340c45 improved timer resolution -> this helps iMuse *a lot* on my system when there is load
svn-id: r10804
2003-10-14 20:52:27 +00:00
Jamieson Christian
2968be7670 Turn off another annoying MSVC warning
svn-id: r10803
2003-10-14 20:06:22 +00:00
Gregory Montoir
cc9599c714 moved some methods from Queen::Walk to Queen::Logic
svn-id: r10802
2003-10-14 19:06:44 +00:00
Gregory Montoir
f5fa6651d7 commented a bit various structures
svn-id: r10801
2003-10-14 19:06:25 +00:00
Jonathan Gray
c465b13545 let beos users use configure script, default to assuming unix like system if no match
svn-id: r10800
2003-10-14 15:51:11 +00:00
Gregory Montoir
93f64e3357 rewritten Logic::initialise(), making use of 'unserializing' functions
svn-id: r10799
2003-10-14 12:55:31 +00:00
David Eriksson
a1dfb5863e Working nicely with personMove disabled!
svn-id: r10798
2003-10-14 12:37:07 +00:00
David Eriksson
c009516dfd Persons must not be in table!
svn-id: r10797
2003-10-14 12:36:32 +00:00
Max Horn
0aa58f53c8 init RNG for everybody using time()
svn-id: r10796
2003-10-14 10:24:27 +00:00
Gregory Montoir
e9dacde3c5 more cross references
svn-id: r10795
2003-10-14 09:12:42 +00:00
Gregory Montoir
138ee6887a preliminary FIND_STATE implementation
svn-id: r10794
2003-10-14 09:12:01 +00:00
Torbjörn Andersson
4e3129c64c Fixed warning
svn-id: r10793
2003-10-14 08:31:56 +00:00
Max Horn
5aadcb8a15 can remove comments again now, since logic.h was commited. Please don't leave CVS broken for more than a few minutes (ideally, only make atomic commits - i.e. only commit a file if all changes in other files on which it relies on are being commited at the same time)
svn-id: r10792
2003-10-14 07:55:08 +00:00
Max Horn
ebd314a9ec fix debug mode 0
svn-id: r10791
2003-10-14 07:52:34 +00:00
David Eriksson
c21d371e9c Get numFrames property.
svn-id: r10790
2003-10-14 07:46:24 +00:00
Max Horn
4cd9694fdc fix compilation
svn-id: r10789
2003-10-14 07:41:58 +00:00
David Eriksson
b1ffc235e0 Using Walk::personMove now!
svn-id: r10788
2003-10-14 07:06:12 +00:00
David Eriksson
18ebc6e92e Compare correct actor names.
svn-id: r10787
2003-10-14 06:41:08 +00:00
Jonathan Gray
15eb5a91b0 zero is a valid debug level, also change incorrect string; 0 is game only, not engine only. Maybe the game and engine debug levels should be seperated? This only applies to SCUMM as no other engine maintains its own debug level as far as I know.
svn-id: r10786
2003-10-14 06:02:38 +00:00
Travis Howell
08b2020543 This should only apply to 32 color Amiga versions.
svn-id: r10785
2003-10-13 22:48:45 +00:00
Max Horn
5c55660e9b init random seed with time
svn-id: r10784
2003-10-13 18:10:08 +00:00
Max Horn
e3fcae3869 init random seed with time
svn-id: r10783
2003-10-13 18:09:23 +00:00
Max Horn
5fb358365c set _debugMode to true if a non-zero debug level has been specified in the config
svn-id: r10782
2003-10-13 18:03:13 +00:00
Gregory Montoir
cf47fb1c69 dynalum implementation
svn-id: r10781
2003-10-13 16:49:53 +00:00
Gregory Montoir
d9f247231c Logic::personSetData correction
svn-id: r10780
2003-10-13 14:31:59 +00:00
Gregory Montoir
b750398d20 DISP_ROOM additions + 'Person' functions
svn-id: r10779
2003-10-13 14:21:17 +00:00
Max Horn
5acafb15c2 cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette
svn-id: r10778
2003-10-13 12:56:53 +00:00
Max Horn
1f16d32534 sufficient to set _roomPalette at the start for V6+ games, since they don't modify the _roomPalette, ever
svn-id: r10777
2003-10-13 12:17:26 +00:00
Torbjörn Andersson
472e7d6790 Whitespace change
svn-id: r10776
2003-10-13 11:59:48 +00:00
Travis Howell
ea510ef616 _roomPalette needs to be reset for all scumm games now.
Otherwise get blank screen in dig/ft/comi.

svn-id: r10775
2003-10-13 11:38:41 +00:00
Travis Howell
b8aaf9549f samdemo doesn't set VAR_SAVELOADDIALOG_KEY
svn-id: r10774
2003-10-13 11:28:56 +00:00
Jamieson Christian
c2907a9b20 amiga= is deprecated, so don't auto-write it into the config file anymore
svn-id: r10773
2003-10-12 20:44:52 +00:00
Joost Peters
905e47dc1a don't use strstr(), as there is no terminating '\0' at the end of the file
svn-id: r10772
2003-10-12 19:17:26 +00:00
David Eriksson
ba281b251a - Integrate with Joost's and Gregory's latest implementations.
- Implement more...

svn-id: r10771
2003-10-12 19:16:48 +00:00
David Eriksson
2e60628c1f Rename functions
svn-id: r10770
2003-10-12 19:13:44 +00:00
Max Horn
31ba12c800 some more target<->game cleanup
svn-id: r10769
2003-10-12 19:10:17 +00:00
Max Horn
5325ed83cf use gScummVMFullVersion for initial window caption; use ConfigManager::kApplicationDomain instead of hard-coded 'scummvm'
svn-id: r10768
2003-10-12 18:46:50 +00:00
Joost Peters
9b41c157c0 added missing INITIATE() code, added language detection to Resource class, etc.
svn-id: r10767
2003-10-12 18:44:44 +00:00
Max Horn
36fd7ec445 some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
svn-id: r10766
2003-10-12 18:40:12 +00:00
Max Horn
c3f4bbf34f removing last traces of -w/-l
svn-id: r10765
2003-10-12 18:24:28 +00:00
Max Horn
b3f8b4010b cleanup
svn-id: r10764
2003-10-12 17:49:52 +00:00
Gregory Montoir
620bf5e962 minor initialise() tweaks, added panel zones
svn-id: r10763
2003-10-12 17:38:01 +00:00
Max Horn
fafb90ddb5 code simplification
svn-id: r10762
2003-10-12 17:33:29 +00:00