uruk
|
db6cab7a6f
|
CGE2: Repair loading from savestate.
|
2014-07-28 20:40:42 +02:00 |
|
uruk
|
b911b66cc4
|
CGE2: Keep in sync the in-game color blind option with the Launcher's.
|
2014-07-28 16:40:06 +02:00 |
|
uruk
|
fca11e77f8
|
CGE2: Get rid of more unused variables.
|
2014-07-28 16:29:51 +02:00 |
|
uruk
|
ae4adf4a9f
|
CGE2: Move implementation of Console into a .cpp file.
Also get rid of unused _vm variable of it.
|
2014-07-28 16:26:10 +02:00 |
|
uruk
|
fe77bfecf7
|
CGE2: Rename Bitmap::paint() to makeSpeechBubleTail().
|
2014-07-28 16:17:14 +02:00 |
|
uruk
|
b9d13ae41d
|
CGE2: Get rid of unused variables in Bitmap.
|
2014-07-28 16:17:13 +02:00 |
|
uruk
|
cc7a70d967
|
CGE2: Use if-else instead of switch-case with boolean values.
|
2014-07-28 16:17:13 +02:00 |
|
uruk
|
ab2f720f37
|
CGE2: Remove commas at the end of enumerator lists.
|
2014-07-28 16:17:12 +02:00 |
|
Strangerke
|
73784c26b7
|
CGE2: Add work around for piram_/pirami issue
|
2014-07-27 18:45:07 +02:00 |
|
Strangerke
|
c394a68589
|
CGE2: Fix misleading tabulation, improve warning
|
2014-07-27 00:46:30 +02:00 |
|
uruk
|
8e28a2c0d0
|
CGE2: Make the debug channel of the opcodes more verbose.
|
2014-07-26 13:37:59 +02:00 |
|
uruk
|
0bfde974cd
|
CGE2: Implement debug console and add a debug channel for opcodes.
|
2014-07-26 12:59:39 +02:00 |
|
uruk
|
c78596a80e
|
CGE2: Remove another unused opcode.
|
2014-07-26 12:52:27 +02:00 |
|
uruk
|
8d21a21b63
|
CGE2: Change random source.
|
2014-07-26 12:08:54 +02:00 |
|
uruk
|
6ac879270f
|
CGE2: Repair display of version and translation strings.
|
2014-07-26 11:44:35 +02:00 |
|
uruk
|
88286115c8
|
CGE2: More refactoring in cge2.h and cge2.cpp.
|
2014-07-25 23:34:58 +02:00 |
|
uruk
|
56da652e8f
|
CGE2: Rearrange things a bit in cge2.h.
|
2014-07-25 23:24:06 +02:00 |
|
uruk
|
5861b963ed
|
CGE2: Now refactor optionTouch() the right way.
|
2014-07-25 23:19:11 +02:00 |
|
uruk
|
266f1c7dee
|
Revert "CGE2: Refactor optionTouch()."
This reverts commit 85909a52e42fb1151322bd7b5601d042ff844fad.
|
2014-07-25 23:15:36 +02:00 |
|
uruk
|
85909a52e4
|
CGE2: Refactor optionTouch().
|
2014-07-25 23:08:02 +02:00 |
|
uruk
|
870349078e
|
CGE2: Refactor optionTouch().
|
2014-07-25 23:05:23 +02:00 |
|
uruk
|
8a9a088b31
|
CGE2: Fix optionTouch().
|
2014-07-25 22:59:39 +02:00 |
|
uruk
|
62e0a32a90
|
CGE2: Repair checkVolumeSwitches().
|
2014-07-25 22:53:49 +02:00 |
|
uruk
|
ac178b6013
|
CGE2: Fix optionTouch().
Now you can't change the sound options via the toolbar if the Mute All option is checked in the GGM/Launcher.
|
2014-07-25 22:43:20 +02:00 |
|
uruk
|
eaddafdea7
|
CGE2: Get rid of unnecessary variables.
|
2014-07-25 22:34:39 +02:00 |
|
uruk
|
944465431a
|
CGE2: Implement the sfx volume button on the toolbar.
|
2014-07-25 22:32:18 +02:00 |
|
uruk
|
668b133dab
|
CGE2: Implement the music volume button on the toolbar.
|
2014-07-25 22:24:36 +02:00 |
|
uruk
|
9524f1d128
|
CGE2: Remove useless TODO comment.
|
2014-07-25 20:30:12 +02:00 |
|
uruk
|
98c6bfa0f5
|
CGE2: Fix broken compilation by previous commit.
|
2014-07-25 20:29:42 +02:00 |
|
uruk
|
22f1207cff
|
CGE2: Rename kSoundSwtichRate to kVolumeSwitchRate.
|
2014-07-25 20:27:05 +02:00 |
|
uruk
|
aaf1f6a1a0
|
CGE2: Fix initialization of sound switches on the toolbar.
|
2014-07-25 20:24:10 +02:00 |
|
uruk
|
3c0665edfa
|
CGE2: Rework loadUser().
Now initToolbar() works as intended both when starting a new game or when loading an old gamestate.
|
2014-07-25 19:20:50 +02:00 |
|
Strangerke
|
72c8dbaf66
|
CGE2: Update another warning
|
2014-07-25 10:58:54 +02:00 |
|
Strangerke
|
d83a8162bb
|
CGE2: Remove unused constant in Talk, fix a warning
|
2014-07-25 10:55:53 +02:00 |
|
uruk
|
737fc953a4
|
CGE2: Rearrange _commandText[]'s content.
|
2014-07-24 23:25:09 +02:00 |
|
uruk
|
8a1d046187
|
CGE2: Fix kCmdWalk's comment.
|
2014-07-24 23:22:46 +02:00 |
|
uruk
|
b85e5dcfdb
|
CGE2: Remove kCmdDim and kCmdStep and connected code.
|
2014-07-24 23:19:02 +02:00 |
|
uruk
|
42f0440127
|
CGE2: Remove more unused opcodes.
|
2014-07-24 23:16:12 +02:00 |
|
uruk
|
6caee925df
|
CGE2: Fix typo in SETREF's comment.
|
2014-07-24 23:07:11 +02:00 |
|
uruk
|
12210ecf27
|
CGE2: Remove the unused opcodes.
|
2014-07-24 23:06:11 +02:00 |
|
uruk
|
c843898132
|
CGE2: Remove handling of unused opcodes.
|
2014-07-24 22:57:26 +02:00 |
|
uruk
|
15a2256972
|
CGE2: Implement snTrans() and snPort().
|
2014-07-24 22:19:11 +02:00 |
|
uruk
|
7c65aa7aec
|
CGE2: Repair/rename checkSoundHandle().
|
2014-07-24 19:44:09 +02:00 |
|
uruk
|
6743b8b6a3
|
CGE2: Remove redundant default labels.
|
2014-07-24 18:55:41 +02:00 |
|
uruk
|
ff97d52d72
|
CGE2: Distinguish SFX from speech when playing sounds.
Now the sound options of ScummVM are taken into account when playing these two types of sounds. Until now, everything was considered SFX sound.
|
2014-07-24 18:55:09 +02:00 |
|
uruk
|
24cc8a8762
|
CGE2: Implement checkSaySwitch() and add/fix connected code.
|
2014-07-24 18:11:10 +02:00 |
|
uruk
|
755fedcceb
|
CGE2: Set speech only/text only/both modes according to Launcher options.
|
2014-07-24 16:50:36 +02:00 |
|
uruk
|
a6eb089033
|
CGE2: Move inventory system's functions from cge2_main.cpp to inventory.cpp.
|
2014-07-23 14:56:11 +02:00 |
|
uruk
|
cd8b7c0d15
|
CGE2: Move toolbar's functions from cge2_main.cpp to toolbar.cpp.
|
2014-07-23 14:47:43 +02:00 |
|
uruk
|
014b734c98
|
CGE2: Increase readability of code connected to music switch.
|
2014-07-23 14:24:06 +02:00 |
|