Torbjörn Andersson
fa2b8ba8de
More cleanup. I've eliminated all the temporary global variables I've added
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over the past few weeks, except for g_sword2. (Of course, this doesn't
necessarily make the code any prettier, but we can work on that later.)
svn-id: r11309
2003-11-16 14:18:29 +00:00
Paweł Kołodziejski
409108df82
cleanup whitespaces
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svn-id: r11212
2003-11-08 19:47:20 +00:00
Torbjörn Andersson
688c80b062
Moved more stuff into classes, changed some static allocation to dynamic,
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and removed some of the references to global variables.
At this point I believe everything in the main game engine has been moved
into classes - not necessarily the correct ones, but still... However,
there is some stuff in the driver directory that need to be taken care of
as well.
svn-id: r11207
2003-11-08 15:47:51 +00:00
Torbjörn Andersson
b3b0118292
The resource and memory managers are now created dynamically.
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Renamed the resource manager's open/close methods openResource() and
closeResource() to avoid confusion. (It was I who originally shortened
their names to open() and close(), but I've changed my mind now.)
Moved more stuff into Sword2Engine.
svn-id: r11088
2003-11-03 07:47:42 +00:00
Torbjörn Andersson
db9b8070f6
More moving of stuff into classes. I had to make a few changes/cleanups to
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events.cpp, so there could be regressions.
svn-id: r11053
2003-11-02 15:58:45 +00:00
Max Horn
2fef2dcb84
bs2 -> sword2
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svn-id: r10997
2003-10-28 19:51:30 +00:00
Max Horn
53db0a8a07
cleanup: removed version/id from GameSettings
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svn-id: r10995
2003-10-28 17:07:25 +00:00
Torbjörn Andersson
7c4cc25cec
Enable the debug console. Actually, what I've done is to adapt the debug
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console from the SCUMM engine. I decided that would be easier than to clean
up the original console code.
Unfortunately there's a bunch of code that I just copied - a pretty lousy
form of code-reusal. It'd be nice if the console could be made part of the
Engine class, or something like that.
Most of the debug commands seem to be working. Some aren't relevant for
ScummVM, and some are a bit obscure so I'm not quite sure what they're
supposed to be doing.
svn-id: r10978
2003-10-26 15:42:49 +00:00
Torbjörn Andersson
3a43829b88
Moved the opcode functions into the Logic class.
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svn-id: r10885
2003-10-18 08:11:50 +00:00
Torbjörn Andersson
ade93aabff
cleanup
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svn-id: r10728
2003-10-10 16:14:52 +00:00
Torbjörn Andersson
a29d128bd3
Use RandomSource instead of rand().
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svn-id: r10682
2003-10-08 18:02:53 +00:00
Torbjörn Andersson
7174a32c8e
Made a separate class for the cutscene functions, removed some unused code
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and made some other minor cleanups.
svn-id: r10614
2003-10-05 15:28:15 +00:00
Torbjörn Andersson
4fad04846a
Changed to use #include "bs2/..." and removed the inclusion of standard C
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headers. Most (all?) of the ones we need should probably come from stdafx.h
instead.
svn-id: r10588
2003-10-04 08:07:03 +00:00
Max Horn
5a074e6137
added namespace Sword2
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svn-id: r10581
2003-10-04 00:52:27 +00:00
Torbjörn Andersson
c8de7d5089
Cleanups, mostly related to sound effects.
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svn-id: r10532
2003-10-02 07:01:12 +00:00
Torbjörn Andersson
2a41216f08
ScummVM naming conventions and cleanup in the Sword2Sound class.
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svn-id: r10514
2003-10-01 06:36:25 +00:00
Torbjörn Andersson
568a4bd839
Changed the resource manager object to use more ScummVM-like naming.
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svn-id: r10499
2003-09-30 09:27:27 +00:00
Torbjörn Andersson
8ad28e3a7e
More cleanup, and I've replaced most - not quite all - of BS2's debug
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message functions with our own.
We still need to go through them and assign sensible debug levels to them.
svn-id: r10422
2003-09-27 11:02:58 +00:00
Torbjörn Andersson
b21208e6a9
Some more reformatting / cleanup, and removal of comments that did nothing
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but say who added what when. (No disrespect intended, but this information
means very little to us.)
svn-id: r10413
2003-09-26 10:07:18 +00:00
Torbjörn Andersson
3c7c60196f
ScummVM code formatting conventions
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svn-id: r10350
2003-09-21 16:11:26 +00:00
Torbjörn Andersson
bfa5c61734
Some cleanup - lots more needed!
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svn-id: r10348
2003-09-21 14:26:25 +00:00
Torbjörn Andersson
6539b8a0e6
cleanup
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svn-id: r10333
2003-09-20 12:43:52 +00:00
Max Horn
468275bb94
added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
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svn-id: r10278
2003-09-17 21:06:16 +00:00
Torbjörn Andersson
54f5caedc5
Untested (because I don't have any savegames on this computer) support for
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using music1.clu and music2.clu instead of music.clu
svn-id: r9943
2003-08-31 18:09:21 +00:00
Paweł Kołodziejski
a2dad74da1
added sfx support, increased speech support, and music code(streaming works fine but you don't hear anything) newStream, and appendStream doesn't work but playRaw works for music
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svn-id: r9923
2003-08-30 18:06:08 +00:00
Jonathan Gray
a8ddcec684
be more tolerant of files being in different spots, and living on case sensitive filesystems
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svn-id: r9846
2003-08-24 12:13:03 +00:00
Jonathan Gray
e52f4c89c7
correct slashes in paths
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svn-id: r9844
2003-08-24 08:15:01 +00:00
Jonathan Gray
a932a74dcb
patch #781530 Initial work on StreamCompMusic() by erik
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svn-id: r9394
2003-08-02 02:31:36 +00:00
Oliver Kiehl
0f85cc3061
rename bs2 to sword2 to have the same name as the original engine.
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besides this way all our engines start with an "s" ;)
svn-id: r9301
2003-07-30 19:25:31 +00:00
Jonathan Gray
f1a6025aa2
turn d_sound.cpp into class BS2Sound
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svn-id: r9280
2003-07-29 12:34:46 +00:00
Jonathan Gray
f22cca2be2
rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC
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svn-id: r9237
2003-07-28 09:49:46 +00:00
Jonathan Gray
77cf6b7c3e
add bs2demo target for broken sword 2 demo
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svn-id: r9229
2003-07-28 07:00:15 +00:00
Travis Howell
42ba111063
A few warnings
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svn-id: r9224
2003-07-28 03:49:25 +00:00
Travis Howell
ccc40eecc9
Compiles on mingw now
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svn-id: r9222
2003-07-28 03:12:49 +00:00
Jonathan Gray
f020d28b5e
bs2
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svn-id: r9211
2003-07-28 01:44:38 +00:00